// Entry point int main(int argc, char *argv[]) { // Define a couple of variables SoLoud::Soloud soloud; // SoLoud engine core SoLoud::Speech speech; // A sound source (speech, in this case) // Configure sound source speech.setText("1 2 3 1 2 3 Hello world. Welcome to So-Loud."); // initialize SoLoud. soloud.init(); // Play the sound source (we could do this several times if we wanted) soloud.play(speech); // Wait until sounds have finished while (soloud.getActiveVoiceCount() > 0) { // Still going, sleep for a bit SoLoud::Thread::sleep(100); } // Clean up SoLoud soloud.deinit(); // All done. return 0; }
void DemoMainloop() { int i, j; DemoUpdateStart(); float tick = DemoTick() / 1000.0f; gSoloud.set3dListenerParameters( (float)gMouseX, 0, (float)gMouseY, 0, 0, 0, 0, 1, 0); gSoloud.update3dAudio(); for (i = 0; i < VOICEGRID; i++) { for (j = 0; j < VOICEGRID; j++) { float v = gSoloud.getOverallVolume(gSndHandle[i * VOICEGRID + j]); DemoTriangle( i * 15 + 20.0f, j * 15 + 20.0f, i * 15 + 20.0f - 5, j * 15 + 20.0f + 5, i * 15 + 20.0f + 5, j * 15 + 20.0f + 5, 0xff000000 | (int)(v * 0xff) * 0x010101); DemoTriangle( i * 15 + 20.0f, j * 15 + 20.0f + 10, i * 15 + 20.0f - 5, j * 15 + 20.0f + 5, i * 15 + 20.0f + 5, j * 15 + 20.0f + 5, 0xff000000 | (int)(v * 0xff) * 0x010101); } } float *buf = gSoloud.getWave(); float *fft = gSoloud.calcFFT(); ONCE(ImGui::SetNextWindowPos(ImVec2(500, 20))); ImGui::Begin("Output"); ImGui::PlotLines("##Wave", buf, 256, 0, "Wave", -1, 1, ImVec2(264, 80)); ImGui::PlotHistogram("##FFT", fft, 256 / 2, 0, "FFT", 0, 10, ImVec2(264, 80), 8); ImGui::Text("Active voices : %d", gSoloud.getActiveVoiceCount()); ImGui::Text("Total voices : %d", gSoloud.getVoiceCount()); ImGui::Text("Maximum voices : %d", VOICE_COUNT); ImGui::End(); DemoUpdateEnd(); }
void DemoMainloop() { DemoUpdateStart(); if (speechtick < DemoTick()) { int h = gSpeechbus.play(gSpeech[speechcount % 10], (rand() % 200) / 50.0f + 2, (rand() % 20) / 10.0f - 1); speechcount++; gSoloud.setRelativePlaySpeed(h, (rand() % 100) / 200.0f + 0.75f); gSoloud.fadePan(h, (rand() % 20) / 10.0f - 1, 2); speechtick = DemoTick() + 4000; } float *buf = gSoloud.getWave(); float *fft = gSoloud.calcFFT(); ONCE(ImGui::SetNextWindowPos(ImVec2(500, 20))); ImGui::Begin("Output"); ImGui::PlotLines("##Wave", buf, 256, 0, "Wave", -1, 1, ImVec2(264, 80)); ImGui::PlotHistogram("##FFT", fft, 256 / 2, 0, "FFT", 0, 10, ImVec2(264, 80), 8); ImGui::Text("Speech bus volume : %d%%", (int)floor(gSoloud.getVolume(gSpeechbusHandle) * 100)); ImGui::Text("Music bus volume : %d%%", (int)floor(gSoloud.getVolume(gMusicbusHandle) * 100)); ImGui::Text("Sfx bus volume : %d%%", (int)floor(gSoloud.getVolume(gSfxbusHandle) * 100)); ImGui::Text("Active voices : %d", gSoloud.getActiveVoiceCount()); ImGui::End(); ONCE(ImGui::SetNextWindowPos(ImVec2(20, 20))); ImGui::Begin("Control"); if (ImGui::SliderFloat("Speech bus volume", &gSpeechvol, 0, 2)) { gSoloud.setVolume(gSpeechbusHandle, gSpeechvol); } if (ImGui::SliderFloat("Music bus volume", &gMusicvol, 0, 2)) { gSoloud.setVolume(gMusicbusHandle, gMusicvol); } if (ImGui::SliderFloat("Sfx bus volume", &gSfxvol, 0, 2)) { gSoloud.setVolume(gSfxbusHandle, gSfxvol); } ImGui::End(); DemoUpdateEnd(); }
void DemoMainloop() { gSoloud.setFilterParameter(gMusichandle, 0, 0, filter_param0[0]); gSoloud.setFilterParameter(gMusichandle, 1, 0, filter_param0[1]); gSoloud.setFilterParameter(gMusichandle, 2, 0, filter_param0[2]); gSoloud.setFilterParameter(gMusichandle, 3, 0, filter_param0[3]); gSoloud.setFilterParameter(gMusichandle, 0, 2, filter_param1[0]); gSoloud.setFilterParameter(gMusichandle, 0, 3, filter_param2[0]); gSoloud.setFilterParameter(gMusichandle, 1, 1, filter_param1[1]); gSoloud.setFilterParameter(gMusichandle, 1, 2, filter_param2[1]); DemoUpdateStart(); float *buf = gSoloud.getWave(); float *fft = gSoloud.calcFFT(); ONCE(ImGui::SetNextWindowPos(ImVec2(500, 20))); ImGui::Begin("Output"); ImGui::PlotLines("##Wave", buf, 256, 0, "Wave", -1, 1, ImVec2(264, 80)); ImGui::PlotHistogram("##FFT", fft, 256/2, 0, "FFT", 0, 10, ImVec2(264,80),8); ImGui::Text("Music volume : %d%%", (int)floor(gSoloud.getVolume(gMusichandle) * 100)); ImGui::Text("Active voices : %d", gSoloud.getActiveVoiceCount()); ImGui::End(); ONCE(ImGui::SetNextWindowPos(ImVec2(20, 20))); ImGui::Begin("Control"); if (ImGui::SliderInt("Channels", &hwchannels, 1, 4)) { gMusic.setParams(hwchannels, waveform); } if (ImGui::CollapsingHeader("Waveform", (const char*)0, true, false)) { if (ImGui::RadioButton("Square", waveform == SoLoud::Monotone::SQUARE)) { waveform = SoLoud::Monotone::SQUARE; gMusic.setParams(hwchannels, waveform); } if (ImGui::RadioButton("Saw", waveform == SoLoud::Monotone::SAW)) { waveform = SoLoud::Monotone::SAW; gMusic.setParams(hwchannels, waveform); } if (ImGui::RadioButton("Sin", waveform == SoLoud::Monotone::SIN)) { waveform = SoLoud::Monotone::SIN; gMusic.setParams(hwchannels, waveform); } if (ImGui::RadioButton("SawSin", waveform == SoLoud::Monotone::SAWSIN)) { waveform = SoLoud::Monotone::SAWSIN; gMusic.setParams(hwchannels, waveform); } } ImGui::Separator(); ImGui::Text("Biquad filter (lowpass)"); ImGui::SliderFloat("Wet##4", &filter_param0[0], 0, 1); ImGui::SliderFloat("Frequency##4", &filter_param1[0], 0, 8000); ImGui::SliderFloat("Resonance##4", &filter_param2[0], 1, 20); ImGui::Separator(); ImGui::Text("Lofi filter"); ImGui::SliderFloat("Wet##2", &filter_param0[1], 0, 1); ImGui::SliderFloat("Rate##2", &filter_param1[1], 1000, 8000); ImGui::SliderFloat("Bit depth##2", &filter_param2[1], 0, 8); ImGui::Separator(); ImGui::Text("Echo filter"); ImGui::SliderFloat("Wet##3", &filter_param0[2], 0, 1); ImGui::Separator(); ImGui::Text("DC removal filter"); ImGui::SliderFloat("Wet##1", &filter_param0[3], 0, 1); ImGui::End(); DemoUpdateEnd(); }
// Entry point int main(int argc, char *argv[]) { DemoInit(); gMusic.load("audio/Jakim - Aboriginal Derivatives.mon"); gMusic.setParams(10); gEcho.setParams(0.2f, 0.5f, 0.05f); gBiquad.setParams(SoLoud::BiquadResonantFilter::LOWPASS, 44100, 4000, 2); gMusic.setLooping(1); gMusic.setFilter(0, &gBiquad); gMusic.setFilter(1, &gLofi); gMusic.setFilter(2, &gEcho); gMusic.setFilter(3, &gDCRemoval); gSoloud.init(SoLoud::Soloud::CLIP_ROUNDOFF | SoLoud::Soloud::ENABLE_VISUALIZATION); gMusichandle = gSoloud.play(gMusic); float filter_param0[4] = { 0, 0, 0, 0 }; float filter_param1[4] = { 1000, 8000, 0, 0 }; float filter_param2[4] = { 2, 3, 0, 0 }; int hwchannels = 4; int waveform = 0; // Main loop: loop forever. while (1) { gSoloud.setFilterParameter(gMusichandle, 0, 0, filter_param0[0]); gSoloud.setFilterParameter(gMusichandle, 1, 0, filter_param0[1]); gSoloud.setFilterParameter(gMusichandle, 2, 0, filter_param0[2]); gSoloud.setFilterParameter(gMusichandle, 3, 0, filter_param0[3]); gSoloud.setFilterParameter(gMusichandle, 0, 2, filter_param1[0]); gSoloud.setFilterParameter(gMusichandle, 0, 3, filter_param2[0]); gSoloud.setFilterParameter(gMusichandle, 1, 1, filter_param1[1]); gSoloud.setFilterParameter(gMusichandle, 1, 2, filter_param2[1]); DemoUpdateStart(); float *buf = gSoloud.getWave(); float *fft = gSoloud.calcFFT(); ONCE(ImGui::SetNextWindowPos(ImVec2(500, 20))); ImGui::Begin("Output"); ImGui::PlotLines("##Wave", buf, 256, 0, "Wave", -1, 1, ImVec2(264, 80)); ImGui::PlotHistogram("##FFT", fft, 256/2, 0, "FFT", 0, 10, ImVec2(264,80),8); ImGui::Text("Music volume : %d%%", (int)floor(gSoloud.getVolume(gMusichandle) * 100)); ImGui::Text("Active voices : %d", gSoloud.getActiveVoiceCount()); ImGui::End(); ONCE(ImGui::SetNextWindowPos(ImVec2(20, 20))); ImGui::Begin("Control"); if (ImGui::SliderInt("Channels", &hwchannels, 1, 4)) { gMusic.setParams(hwchannels, waveform); } if (ImGui::CollapsingHeader("Waveform", (const char*)0, true, false)) { if (ImGui::RadioButton("Square", waveform == SoLoud::Monotone::SQUARE)) { waveform = SoLoud::Monotone::SQUARE; gMusic.setParams(hwchannels, waveform); } if (ImGui::RadioButton("Saw", waveform == SoLoud::Monotone::SAW)) { waveform = SoLoud::Monotone::SAW; gMusic.setParams(hwchannels, waveform); } if (ImGui::RadioButton("Sin", waveform == SoLoud::Monotone::SIN)) { waveform = SoLoud::Monotone::SIN; gMusic.setParams(hwchannels, waveform); } if (ImGui::RadioButton("SawSin", waveform == SoLoud::Monotone::SAWSIN)) { waveform = SoLoud::Monotone::SAWSIN; gMusic.setParams(hwchannels, waveform); } } ImGui::Separator(); ImGui::Text("Biquad filter (lowpass)"); ImGui::SliderFloat("Wet##4", &filter_param0[0], 0, 1); ImGui::SliderFloat("Frequency##4", &filter_param1[0], 0, 8000); ImGui::SliderFloat("Resonance##4", &filter_param2[0], 1, 20); ImGui::Separator(); ImGui::Text("Lofi filter"); ImGui::SliderFloat("Wet##2", &filter_param0[1], 0, 1); ImGui::SliderFloat("Rate##2", &filter_param1[1], 1000, 8000); ImGui::SliderFloat("Bit depth##2", &filter_param2[1], 0, 8); ImGui::Separator(); ImGui::Text("Echo filter"); ImGui::SliderFloat("Wet##3", &filter_param0[2], 0, 1); ImGui::Separator(); ImGui::Text("DC removal filter"); ImGui::SliderFloat("Wet##1", &filter_param0[3], 0, 1); ImGui::End(); DemoUpdateEnd(); } return 0; }
void render() { // Lock surface if needed if (SDL_MUSTLOCK(screen)) if (SDL_LockSurface(screen) < 0) return; // Ask SDL for the time in milliseconds int tick = SDL_GetTicks(); float *buf = gSoloud.getWave(); float *fft = gSoloud.calcFFT(); if (buf && fft) { int i, j; for (i = 0; i < 256; i++) for (j = 0; j < 400; j++) putpixel(j, i, 0); int last = 0; for (i = 0; i < 256; i++) { int v = 256-(int)floor(fft[i] * 127); if (v < 0) v = 0; if (v > 256) v = 256; for (j = v; j < 256; j++) { putpixel(i,j,0x0000ff); } v = (int)floor(buf[i] * 127 + 128); if (v < 0) v = 0; if (v > 256) v = 256; for (j = 0; j < 6; j++) { putpixel(i,j+v,0xff0000); } putpixel(200 + v,128+(v-last),0x00ff00); last = v; } } drawstring("1-6: sfxr sound effects",0,0); drawstring("7-8: switch music",0,16); drawstring("9-0: slow down/speed up",0,32); char temp[256]; sprintf(temp, "Music1 volume: %d%%", (int)floor(gSoloud.getVolume(gMusichandle1) * 100)); drawstring(temp,0,48); sprintf(temp, "Music2 volume: %d%%", (int)floor(gSoloud.getVolume(gMusichandle2) * 100)); drawstring(temp,0,64); sprintf(temp, "Music rel. speed: %d%%", (int)floor(gSoloud.getRelativePlaySpeed(gMusichandle2) * 100)); drawstring(temp,0,80); sprintf(temp, "Active voices: %d", gSoloud.getActiveVoiceCount()); drawstring(temp,0,96); // Unlock if needed if (SDL_MUSTLOCK(screen)) SDL_UnlockSurface(screen); // Tell SDL to update the whole screen SDL_UpdateRect(screen, 0, 0, 400, 256); }