예제 #1
0
	int DemoEntry(int argc, char *argv[])
	{
		gSoloud.init(SoLoud::Soloud::CLIP_ROUNDOFF | SoLoud::Soloud::ENABLE_VISUALIZATION);
		gSoloud.setGlobalVolume(0.75);
		gSoloud.setPostClipScaler(0.75);

		gSpeechbusHandle = gSoloud.play(gSpeechbus);
		gSfxbusHandle = gSoloud.play(gSfxbus);
		gMusicbusHandle = gSoloud.play(gMusicbus);

		gSpeech[0].setText("There is flaky pastry in my volkswagon.");
		gSpeech[1].setText("The fragmentation of empiricism is hardly influential in its interdependence.");
		gSpeech[2].setText("Sorry, my albatros is not inflatable.");
		gSpeech[3].setText("The clairvoyance of omnipotence is in fact quite closed-minded in its ecology.");
		gSpeech[4].setText("Cheese is quite nice.");
		gSpeech[5].setText("Pineapple Scones with Squash and Pastrami Sandwich");
		gSpeech[6].setText("The smart trader nowadays will be sure not to prorate OTC special-purpose entities.");
		gSpeech[7].setText("The penguins are in the toilets.");
		gSpeech[8].setText("Don't look, but there is a mountain lion stalking your children");
		gSpeech[9].setText("The train has already gone, would you like to hire a bicycle?");

		gSfxloop.load("audio/war_loop.ogg");
		gSfxloop.setLooping(1);
		gMusicloop.load("audio/algebra_loop.ogg");
		gMusicloop.setLooping(1);

		gSfxbus.play(gSfxloop);
		gMusicbus.play(gMusicloop);
		return 0;
	}
예제 #2
0
파일: main.cpp 프로젝트: neilogd/soloud
// Entry point
int main(int argc, char *argv[])
{
    // Define a couple of variables
    SoLoud::Soloud soloud;  // SoLoud engine core
    SoLoud::Speech speech;  // A sound source (speech, in this case)

    // Configure sound source
    speech.setText("1 2 3   1 2 3   Hello world. Welcome to So-Loud.");

    // initialize SoLoud.
    soloud.init();

    // Play the sound source (we could do this several times if we wanted)
    soloud.play(speech);

    // Wait until sounds have finished
    while (soloud.getActiveVoiceCount() > 0)
    {
        // Still going, sleep for a bit
        SoLoud::Thread::sleep(100);
    }

    // Clean up SoLoud
    soloud.deinit();

    // All done.
    return 0;
}
예제 #3
0
void Sound_Inspect(Asset& asset, bool deselected) {
	static int handle;
	static SoLoud::Bus bus;

	if (deselected) {
		soloud.stopAll();
		return;
	}

	bus.setVisualizationEnable(true);
	SoLoud::AudioSource *src = (SoLoud::AudioSource*) asset.resource;
	
	ImGui::Text("Channels: %i", src->mChannels);
	ImGui::Text("Sample Rate: %0.f", src->mBaseSamplerate);
	
	int voice = soloud.getVoiceFromHandle(handle);
	if (ImGui::Button(voice == -1 ? "Play" : "Stop")) {
		if (voice != -1) {
			bus.stop();
		} else {
			soloud.stopAll();
			soloud.play(bus);
			handle = bus.play(*src);
		}
	}

	float *fft = bus.calcFFT();
	ImGui::PlotHistogram("##FFT", fft, 256 / 2, 0, nullptr, 0, 20, ImVec2(0, 160), 8);
}
예제 #4
0
unsigned int Snd_Play(AssetHandle assetHandle, float volume, float pan, bool loop) {
	Asset* asset = Asset_Get(ASSET_ANY, assetHandle);

	if (asset->type != ASSET_SOUND && asset->type != ASSET_SPEECH && asset->type != ASSET_MOD) {
		Con_Error(ERR_GAME, "asset not valid");
		return 0;
	}

	if (asset->resource == nullptr) {
		Con_Error(ERR_GAME, "asset resource not valid");
		return 0;
	}

	SoLoud::AudioSource *src = (SoLoud::AudioSource*) asset->resource;
	src->setLooping(loop);
	return soloud.play(*src, volume, pan);
}
예제 #5
0
파일: main.cpp 프로젝트: neilogd/soloud
int DemoEntry(int argc, char *argv[])
{
    gMusic.load("audio/Jakim - Aboriginal Derivatives.mon");
    gMusic.setParams(10);

    gEcho.setParams(0.2f, 0.5f, 0.05f);
    gBiquad.setParams(SoLoud::BiquadResonantFilter::LOWPASS, 44100, 4000, 2);

    gMusic.setLooping(1);
    gMusic.setFilter(0, &gBiquad);
    gMusic.setFilter(1, &gLofi);
    gMusic.setFilter(2, &gEcho);
    gMusic.setFilter(3, &gDCRemoval);

    gSoloud.init(SoLoud::Soloud::CLIP_ROUNDOFF | SoLoud::Soloud::ENABLE_VISUALIZATION);

    gMusichandle = gSoloud.play(gMusic);
    waveform = SoLoud::Monotone::SAW;
    gMusic.setParams(hwchannels, waveform);

    return 0;
}
예제 #6
0
// Entry point
int main(int argc, char *argv[])
{
	DemoInit();

	gMusic.load("audio/Jakim - Aboriginal Derivatives.mon");
	gMusic.setParams(10);

	gEcho.setParams(0.2f, 0.5f, 0.05f);
	gBiquad.setParams(SoLoud::BiquadResonantFilter::LOWPASS, 44100, 4000, 2);

	gMusic.setLooping(1);	
	gMusic.setFilter(0, &gBiquad);
	gMusic.setFilter(1, &gLofi);
	gMusic.setFilter(2, &gEcho);
	gMusic.setFilter(3, &gDCRemoval);

	gSoloud.init(SoLoud::Soloud::CLIP_ROUNDOFF | SoLoud::Soloud::ENABLE_VISUALIZATION);

	gMusichandle = gSoloud.play(gMusic);


	float filter_param0[4] = { 0, 0, 0, 0 };
	float filter_param1[4] = { 1000, 8000, 0, 0 };
	float filter_param2[4] = { 2, 3,  0, 0 };
	
	int hwchannels = 4;
	int waveform = 0;

	// Main loop: loop forever.
	while (1)
	{
		gSoloud.setFilterParameter(gMusichandle, 0, 0, filter_param0[0]);
		gSoloud.setFilterParameter(gMusichandle, 1, 0, filter_param0[1]);
		gSoloud.setFilterParameter(gMusichandle, 2, 0, filter_param0[2]);
		gSoloud.setFilterParameter(gMusichandle, 3, 0, filter_param0[3]);

		gSoloud.setFilterParameter(gMusichandle, 0, 2, filter_param1[0]);
		gSoloud.setFilterParameter(gMusichandle, 0, 3, filter_param2[0]);
		gSoloud.setFilterParameter(gMusichandle, 1, 1, filter_param1[1]);
		gSoloud.setFilterParameter(gMusichandle, 1, 2, filter_param2[1]);

		DemoUpdateStart();

		float *buf = gSoloud.getWave();
		float *fft = gSoloud.calcFFT();

		ONCE(ImGui::SetNextWindowPos(ImVec2(500, 20)));
		ImGui::Begin("Output");
		ImGui::PlotLines("##Wave", buf, 256, 0, "Wave", -1, 1, ImVec2(264, 80));
		ImGui::PlotHistogram("##FFT", fft, 256/2, 0, "FFT", 0, 10, ImVec2(264,80),8);
		ImGui::Text("Music volume     : %d%%", (int)floor(gSoloud.getVolume(gMusichandle) * 100));
		ImGui::Text("Active voices    : %d", gSoloud.getActiveVoiceCount());
		ImGui::End();

		ONCE(ImGui::SetNextWindowPos(ImVec2(20, 20)));
		
		ImGui::Begin("Control");
		if (ImGui::SliderInt("Channels", &hwchannels, 1, 4))
		{
			gMusic.setParams(hwchannels, waveform);
		}
		if (ImGui::CollapsingHeader("Waveform", (const char*)0, true, false))
		{
			if (ImGui::RadioButton("Square", waveform == SoLoud::Monotone::SQUARE))
			{
				waveform = SoLoud::Monotone::SQUARE;
				gMusic.setParams(hwchannels, waveform);
			}
			if (ImGui::RadioButton("Saw", waveform == SoLoud::Monotone::SAW))
			{
				waveform = SoLoud::Monotone::SAW;
				gMusic.setParams(hwchannels, waveform);
			}
			if (ImGui::RadioButton("Sin", waveform == SoLoud::Monotone::SIN))
			{
				waveform = SoLoud::Monotone::SIN;
				gMusic.setParams(hwchannels, waveform);
			}
			if (ImGui::RadioButton("SawSin", waveform == SoLoud::Monotone::SAWSIN))
			{
				waveform = SoLoud::Monotone::SAWSIN;
				gMusic.setParams(hwchannels, waveform);
			}
		}
		ImGui::Separator();
		ImGui::Text("Biquad filter (lowpass)");
		ImGui::SliderFloat("Wet##4", &filter_param0[0], 0, 1);
		ImGui::SliderFloat("Frequency##4", &filter_param1[0], 0, 8000);
		ImGui::SliderFloat("Resonance##4", &filter_param2[0], 1, 20);
		ImGui::Separator();
		ImGui::Text("Lofi filter");
		ImGui::SliderFloat("Wet##2", &filter_param0[1], 0, 1);
		ImGui::SliderFloat("Rate##2", &filter_param1[1], 1000, 8000);
		ImGui::SliderFloat("Bit depth##2", &filter_param2[1], 0, 8);
		ImGui::Separator();
		ImGui::Text("Echo filter");
		ImGui::SliderFloat("Wet##3", &filter_param0[2], 0, 1);
		ImGui::Separator();
		ImGui::Text("DC removal filter");
		ImGui::SliderFloat("Wet##1", &filter_param0[3], 0, 1);
		ImGui::End();
		DemoUpdateEnd();
	}
	return 0;
}
예제 #7
0
파일: main.cpp 프로젝트: Fincodr/soloud
// Entry point
int main(int argc, char *argv[])
{
	gMusic1.load("audio/plonk_wet.ogg");
	gMusic2.load("audio/plonk_dry.ogg");

	gMusic1.setLooping(1);
	gMusic2.setLooping(1);

	// Initialize SDL's subsystems - in this case, only video.
	if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) 
	{
		fprintf(stderr, "Unable to init SDL: %s\n", SDL_GetError());
		exit(1);
	}

	gSoloud.init(SoLoud::Soloud::CLIP_ROUNDOFF | SoLoud::Soloud::ENABLE_VISUALIZATION);

	// Register SDL_Quit to be called at exit; makes sure things are
	// cleaned up when we quit.
	atexit(SDL_Quit);	

	// Attempt to create a 640x480 window with 32bit pixels.
	screen = SDL_SetVideoMode(400, 256, 32, SDL_SWSURFACE);
	font = SDL_LoadBMP("graphics/font.bmp");

	// If we fail, return error.
	if ( screen == NULL ) 
	{
		fprintf(stderr, "Unable to set 640x480 video: %s\n", SDL_GetError());
		exit(1);
	}

	gMusichandle1 = gSoloud.play(gMusic1,0,0,1);
	gMusichandle2 = gSoloud.play(gMusic2,1,0,1);

	SoLoud::handle grouphandle = gSoloud.createVoiceGroup();
	gSoloud.addVoiceToGroup(grouphandle, gMusichandle1);
	gSoloud.addVoiceToGroup(grouphandle, gMusichandle2);
	
	gSoloud.setProtectVoice(grouphandle, 1); // protect all voices in group 
	gSoloud.setPause(grouphandle, 0);        // unpause all voices in group 
	
	gSoloud.destroyVoiceGroup(grouphandle); // remove group, leaves voices alone

	int cycle = 0;

	// Main loop: loop forever.
	while (1)
	{
		cycle++;
		// Render stuff
		render();
		// Poll for events, and handle the ones we care about.
		SDL_Event event;
		while (SDL_PollEvent(&event)) 
		{
			switch (event.type) 
			{
			case SDL_KEYDOWN:
				switch (event.key.keysym.sym)
				{
				case SDLK_1: 
					gSfx.loadPreset(SoLoud::Sfxr::EXPLOSION, cycle);
					gSoloud.play(gSfx, 1, ((rand()%512)-256)/256.0f);
					break;
				case SDLK_2: 
					gSfx.loadPreset(SoLoud::Sfxr::BLIP, cycle);
					gSoloud.play(gSfx, 1, ((rand()%512)-256)/256.0f);
					break;
				case SDLK_3: 
					gSfx.loadPreset(SoLoud::Sfxr::COIN, cycle);
					gSoloud.play(gSfx, 1, ((rand()%512)-256)/256.0f);
					break;
				case SDLK_4: 
					gSfx.loadPreset(SoLoud::Sfxr::HURT, cycle);
					gSoloud.play(gSfx, 1, ((rand()%512)-256)/256.0f);
					break;
				case SDLK_5: 
					gSfx.loadPreset(SoLoud::Sfxr::JUMP, cycle);
					gSoloud.play(gSfx, 1, ((rand()%512)-256)/256.0f);
					break;
				case SDLK_6: 
					gSfx.loadPreset(SoLoud::Sfxr::LASER, cycle);
					gSoloud.play(gSfx, 1, ((rand()%512)-256)/256.0f);
					break;
				case SDLK_7:
					gSoloud.fadeVolume(gMusichandle1, 1, 2);
					gSoloud.fadeVolume(gMusichandle2, 0, 2);
					break;
				case SDLK_8:
					gSoloud.fadeVolume(gMusichandle2, 1, 2);
					gSoloud.fadeVolume(gMusichandle1, 0, 2);
					break;
				case SDLK_9:
					gSoloud.fadeRelativePlaySpeed(gMusichandle1, 0.2f, 5);
					gSoloud.fadeRelativePlaySpeed(gMusichandle2, 0.2f, 5);
					break;
				case SDLK_0:
					gSoloud.fadeRelativePlaySpeed(gMusichandle1, 1, 5);
					gSoloud.fadeRelativePlaySpeed(gMusichandle2, 1, 5);
					break;
				}
				break;
			case SDL_KEYUP:
				// If escape is pressed, return (and thus, quit)
				if (event.key.keysym.sym == SDLK_ESCAPE)
				{
					gSoloud.deinit();
					return 0;
				}
				break;
			case SDL_QUIT:
				gSoloud.deinit();

				return(0);
			}
		}
	}
	return 0;
}