bool TmxHandler::LoadFromFile(const GQE::typeAssetID theAssetID, Tmx::Map& theMap) { // Start with a return result of false bool anResult = false; // Retrieve the filename for this asset std::string anFilename = GetFilename(theAssetID); // Was a valid filename found? then attempt to load the asset from anFilename if(anFilename.length() > 0) { theMap.ParseFile(anFilename); if(!theMap.HasError()) { anResult=true; } else { ILOG() << "Error Loading Tmx File. Error Code: "<<theMap.GetErrorCode()<<std::endl; } } else { ELOG() << "TmxHandler::LoadFromFile(" << theAssetID << ") No filename provided!" << std::endl; } // Return anResult of true if successful, false otherwise return anResult; }
//------------------------------------------------------------------------------------- NavTileHandle* NavTileHandle::_create(const std::string& res) { Tmx::Map *map = new Tmx::Map(); map->ParseFile(res.c_str()); if (map->HasError()) { printf("NavTileHandle::create: open(%s) is error!\n", res.c_str()); delete map; return NULL; } bool mapdir = map->GetProperties().HasProperty("direction8"); printf("NavTileHandle::create: (%s)\n", res.c_str()); printf("\t==> map Width : %d\n", map->GetWidth()); printf("\t==> map Height : %d\n", map->GetHeight()); printf("\t==> tile Width : %d px\n", map->GetTileWidth()); printf("\t==> tile Height : %d px\n", map->GetTileHeight()); printf("\t==> findpath direction : %d\n", (mapdir ? 8 : 4)); // Iterate through the tilesets. for (int i = 0; i < map->GetNumTilesets(); ++i) { printf("\t==> tileset %d\n", i); // Get a tileset. const Tmx::Tileset *tileset = map->GetTileset(i); // Print tileset information. printf("\t==> name : %s\n", tileset->GetName().c_str()); printf("\t==> margin : %d\n", tileset->GetMargin()); printf("\t==> spacing : %d\n", tileset->GetSpacing()); printf("\t==> image Width : %d\n", tileset->GetImage()->GetWidth()); printf("\t==> image Height : %d\n", tileset->GetImage()->GetHeight()); printf("\t==> image Source : %s\n", tileset->GetImage()->GetSource().c_str()); printf("\t==> transparent Color (hex) : %X\n", tileset->GetImage()->GetTransparentColor()); printf("\t==> tiles Size : %d\n", tileset->GetTiles().size()); if (tileset->GetTiles().size() > 0) { // Get a tile from the tileset. const Tmx::Tile *tile = *(tileset->GetTiles().begin()); // Print the properties of a tile. std::map< std::string, std::string > list = tile->GetProperties().GetList(); std::map< std::string, std::string >::iterator iter; for (iter = list.begin(); iter != list.end(); ++iter) { printf("\t==> property: %s : %s\n", iter->first.c_str(), iter->second.c_str()); } } } NavTileHandle* pNavTileHandle = new NavTileHandle(mapdir); pNavTileHandle->pTilemap = map; pNavTileHandle->resPath = res; return pNavTileHandle; }
Map(std::vector<bool> &visible, const tmx::Map& source) { // Let's build tilesets for(auto tileset : source.getTilesets()) tilesets.push_back(Tileset(tileset)); // The following part assumes we have only one tileset unsigned tilesetwidth = tilesets[0].image.getSize().x / tilesets[0].tilewidth; int i = 0; for(auto layer : source.getLayers()) { int j = 0; layers.push_back(std::vector<Tile>()); visible.push_back(layer->getVisible()); for(auto tile : layer->getData()) { // Position of the tile on the tileset sf::Vector2i post(((tile.getId() - tilesets[0].firstgid) % tilesetwidth) * tilesets[0].tilewidth, ((tile.getId()-tilesets[0].firstgid) / tilesetwidth) * tilesets[0].tileheight ); // Dimensions of the tile according to the tileset sf::Vector2i dim(tilesets[0].tilewidth, tilesets[0].tileheight); sf::IntRect rec(post, dim); // Position of the tile on the view sf::Vector2f pos((j % source.getWidth()) * tilesets[0].tilewidth, (j / source.getWidth()) * tilesets[0].tileheight); layers[i].push_back(Tile(tilesets[0].image, rec, pos)); j++; } i++; } for(auto objectgroup : source.getObjectgroups()) { layers.push_back(std::vector<Tile>()); for(auto object : *objectgroup) { // Position of the object on the tileset sf::Vector2i post(((object.getId() - tilesets[0].firstgid) % tilesetwidth) * tilesets[0].tilewidth, ((object.getId()-tilesets[0].firstgid) / tilesetwidth) * tilesets[0].tileheight ); // Dimensions of the object according to the tileset sf::Vector2i dim(tilesets[0].tilewidth, tilesets[0].tileheight); sf::IntRect rec(post, dim); // Position of the tile on the view. Do NOT forget the offset due to Tile Map Editor positioning conventions. sf::Vector2f pos(object.getX(),object.getY()-tilesets[0].tileheight); layers[i].push_back(Tile(tilesets[0].image, rec, pos)); } } }
std::vector<Entity*> GetEntities( const Tmx::Map& aMap, int roomX, int roomY, int roomW, int roomH, std::string aLayerName) { const std::vector<Tmx::Layer*> layers = aMap.GetLayers(); Tmx::Layer* layer = 0; for (unsigned int i = 0; i < layers.size(); i++) { if (layers[i]->GetName() == aLayerName) { layer = layers[i]; break; } } std::vector<Entity*> entities; if (layer == 0) { return entities; } for (int y = 0; y < roomH; y++) { for (int x = 0; x < roomW; x++) { Tmx::MapTile tile = layer->GetTile(x + roomX, y + roomY); const Tmx::Tileset *tileset = aMap.FindTileset(tile.gid); if (!tileset) { continue; } int firstGid = tileset->GetFirstGid(); int entityId = tile.gid - firstGid; Entity* entity = EntityFactory::create(entityId); if (!entity) { continue; } float2 pos(aMap.GetTileWidth() * x + aMap.GetTileWidth() / 2, aMap.GetTileHeight() * (y + 1)); pos.y -= entity->getHalfSize().y; entity->setInitialPosition(pos); entities.push_back(entity); } } return entities; }
void TileMap::parseTmx(Tmx::Map &tmxMap) { this->width = tmxMap.GetWidth(); this->height = tmxMap.GetHeight(); this->tileWidth = tmxMap.GetTileWidth(); this->tileHeight = tmxMap.GetTileHeight(); LOG(INFO) << "Number of tilesets: " + std::to_string(tmxMap.GetNumTilesets()); std::vector<Tileset> tilesets; for (int i = 0; i < tmxMap.GetNumTilesets(); ++i) { const Tmx::Tileset *tmxTileset = tmxMap.GetTileset(i); Tileset tileset; tileset.imageSource = tmxTileset->GetImage()->GetSource(); tileset.imageWidth = tmxTileset->GetImage()->GetWidth(); tileset.imageHeight = tmxTileset->GetImage()->GetHeight(); tileset.tileWidth = tmxTileset->GetTileWidth(); tileset.tileHeight = tmxTileset->GetTileHeight(); tilesets.push_back(tileset); } for (int i = 0; i < tmxMap.GetNumTileLayers(); ++i) { const Tmx::TileLayer *tmxTileLayer = tmxMap.GetTileLayer(i); parseTileLayer(tilesets, tmxTileLayer); } }
Room* RoomLoader::LoadRoom( const std::string& aRoomName ) { Tmx::Map map; map.ParseFile(aRoomName); if (map.HasError()) { printf("error code: %d\n", map.GetErrorCode()); printf("error text: %s\n", map.GetErrorText().c_str()); return NULL; } Room* room = new Room(GetLayer(map, "background"), GetLayer(map, "middle"), GetLayer(map, "foreground")); std::vector<Entity*> entities = GetEntities(map, "entities"); float2 topleft(0,0); float2 bottomright((map.GetWidth()) * map.GetTileWidth(), (map.GetHeight()) * map.GetTileHeight()); std::vector<std::pair<float2, float2>> rects = GetCameraRects(map, "camera"); room->setCameraRect(topleft, bottomright); room->setCamera(new Camera(rects)); for (unsigned int i = 0; i < entities.size(); i++) { room->addEntity(entities[i]); } return room; }
int main(int argc, char **argv) { Tmx::Map map; map.ParseFile("data/example.tmx"); Speedhack11Game game; game.run(); return 0; }
std::vector<std::pair<float2, float2>> GetCameraRects( const Tmx::Map& aMap, std::string aObjectGroupName) { std::vector<std::pair<float2, float2>> result; const std::vector< Tmx::ObjectGroup* >& objectGroups = aMap.GetObjectGroups(); for (unsigned int i = 0; i < objectGroups .size(); i++) { if (objectGroups[i]->GetName() != aObjectGroupName) continue; const std::vector< Tmx::Object* >& objects = objectGroups[i]->GetObjects(); for (unsigned int j = 0; j < objects.size(); j++) { const Tmx::Object* object = objects[j]; float2 topleft(object->GetX(), object->GetY()); float2 botright = topleft + float2(object->GetWidth(), object->GetHeight()); std::pair<float2, float2> rect(topleft, botright); result.push_back(rect); } } return result; }
void Map::loadMap(const char* filename) { Tmx::Map *tmxMap = new Tmx::Map(); tmxMap->ParseFile( filename ); if ( tmxMap->HasError() ) { exit ( 100 ); } for (int i=0; i<1; i++) { const Tmx::Layer *layer = tmxMap->GetLayer(i); //TODO: Implements this this->width = layer->GetWidth(); this->height = layer->GetHeight(); /////////////////////// //this->tiles = new Tile[layer->GetWidth()*layer->GetHeight()]; this->data[i] = new int*[layer->GetWidth()]; for(int k = 0; k<layer->GetWidth(); k++) { this->data[i][k] = new int[layer->GetHeight()]; } for( int x=0; x<layer->GetWidth(); x++) { for( int y=0; y<layer->GetHeight(); y++) { this->data[i][x][y] = layer->GetTileGid(x, y); this->tile.addToTail(new Tile(x, y, layer->GetTileGid(x, y))); } } } delete tmxMap; }
void ParserMap::LoadMap(ServerMap *drawmap, const std::string &name) { // загрузка карты Tmx::Map *map = new Tmx::Map(); map->ParseFile(Config::Get()["dir.maps"] + name); if ( map->HasError() ) { Log::Error("error code: " + std::to_string(map->GetErrorCode())); Log::Error("error text: " + map->GetErrorText()); throw (std::runtime_error("map->GetErrorCode()")); } for ( int i = 0; i < map->GetNumTileLayers(); ++i ) { const Tmx::TileLayer *tileLayer = map->GetTileLayer(i); const std::string tileLayerName = tileLayer->GetName(); for ( int y = 0; y < tileLayer->GetHeight(); ++y ) { for ( int x = 0; x < tileLayer->GetWidth(); ++x ) { if ( tileLayer->GetTileTilesetIndex(x, y) == -1 ) { } else { if ( tileLayerName == "Collision" ) { if ( tileLayer->GetTileGid(x, y) == 50 ) drawmap->m_tile[0][x][y].SetCollision(1); } else if ( tileLayerName == "enemy" ) { if ( tileLayer->GetTileGid(x, y) == 52 ) drawmap->m_tile[0][x][y].SetEnemy(1); } else { drawmap->m_tile[i][x][y].SetTileId(tileLayer->GetTileGid(x, y) - 1); } } } } } delete map; map = nullptr; }
bool Level::Load(const std::string& filename) { Tmx::Map map; map.ParseFile(filename); if(map.HasError()) { Debug::logger->message("Error while loading level %s: %s\n", filename.c_str(), map.GetErrorText().c_str()); return false; } _width = map.GetWidth(); _height = map.GetHeight(); _tileWidth = map.GetTileWidth(); _tileHeight = map.GetTileHeight(); std::map<const Tmx::Tileset*, Tileset*> tilesetMap; for(int i = 0; i < map.GetNumTilesets(); i++) { const Tmx::Tileset* tmxTileset = map.GetTileset(i); Tileset* tileset = new Tileset(_tileWidth, _tileHeight); tileset->LoadImage(map.GetFilepath() + tmxTileset->GetImage()->GetSource()); _tilesets.push_back(tileset); tilesetMap.insert(std::pair<const Tmx::Tileset*, Tileset*>(tmxTileset, tileset)); } _collisions = new bool[_width * _height]; for(int i = 0; i < (_width * _height); i++) { _collisions[i] = false; } for(int i = 0; i < map.GetNumLayers(); i++) { const Tmx::Layer* tmxLayer = map.GetLayer(i); if(!strcasecmp(tmxLayer->GetName().c_str(), "collision")) { for(int x = 0; x < _width; x++) { for(int y = 0; y < _height; y++) { Tmx::MapTile tile = tmxLayer->GetTile(x, y); _collisions[y * _width + x] = tile.tilesetId > -1; } } continue; } else if(!strcasecmp(tmxLayer->GetName().c_str(), "middle")) { _middleLayer = i; } Layer* layer = new Layer( tmxLayer->GetWidth(), tmxLayer->GetHeight(), _tileWidth, _tileHeight); for(int x = 0; x < layer->GetWidth(); x++) { for(int y = 0; y < layer->GetHeight(); y++) { Tmx::MapTile tmxTile = tmxLayer->GetTile(x, y); MapTile tile; if(tmxTile.tilesetId != -1) { const Tmx::Tileset* tmxTileset = map.GetTileset(tmxTile.tilesetId); tile.id = tmxTile.id; tile.tileset = tilesetMap.find(tmxTileset)->second; } else { tile.id = 0; tile.tileset = NULL; } layer->SetTile(x, y, tile); } } _layers.push_back(layer); } if(_middleLayer == -1) { _middleLayer = int(floor(float(_layers.size()) / 2.0f)); // <-- nasty } for(int i = 0; i < map.GetNumObjectGroups(); i++) { const Tmx::ObjectGroup* tmxGroup = map.GetObjectGroup(i); for(int j = 0; j < tmxGroup->GetNumObjects(); j++) { const Tmx::Object* tmxObject = tmxGroup->GetObject(j); if(!strncasecmp(tmxObject->GetName().c_str(), "NPC", 3)) { NPC* npc = new NPC(this); npc->LoadSprites(tmxObject->GetProperties().GetLiteralProperty("image").c_str()); npc->SetXY(tmxObject->GetX(), tmxObject->GetY()); _npcs.push_back(npc); } else if(!strncasecmp(tmxObject->GetName().c_str(), "Warp", 4)) { Warp* warp = new Warp(); warp->SetXY(tmxObject->GetX(), tmxObject->GetY()); warp->SetWidthHeight(tmxObject->GetWidth(), tmxObject->GetHeight()); warp->SetTargetMap(tmxObject->GetProperties().GetLiteralProperty("map").c_str()); warp->SetTargetX(tmxObject->GetProperties().GetNumericProperty("x") * 32); warp->SetTargetY(tmxObject->GetProperties().GetNumericProperty("y") * 32); _warps.push_back(warp); } } } std::map<std::string, std::string> mapProps = map.GetProperties().GetList(); for(std::map<std::string, std::string>::iterator i = mapProps.begin(); i != mapProps.end(); ++i) { if(i->first == "BGM") { _bgm = musicManager.Load(i->second); } } return true; }
inline size_t resolveTileLoc(uint32_t x, uint32_t y) const { return x + map->GetWidth() * y; }
const bool MapLoader::load( const std::string filename, MapLoader::callback tile_callback, MapLoader::callback object_callback ){ auto app = Application::getInstance(); Tmx::Map map; map.ParseFile(filename); if( map.HasError() ){ app->getRenderSystem().getDebugConsole()<<"\n"<<"Error Loading "<<filename<<": "<<map.GetErrorText(); return false; } // Load all of the tilesets boost::unordered_map< std::string, phoenix::TexturePtr > tileset_textures; for (int i = 0; i < map.GetNumTilesets(); ++i) { const Tmx::Tileset *tileset = map.GetTileset(i); auto t = app->getRenderSystem().loadTexture( tileset->GetImage()->GetSource() ); tileset_textures.insert( std::pair<std::string, phoenix::TexturePtr>( tileset->GetName(), t) ); app->getRenderSystem().getDebugConsole()<<"\n"<<"Loaded tileset texture "<<tileset->GetImage()->GetSource()<<" for "<<tileset->GetName(); } // Go through each layer for (int i = 0; i < map.GetNumLayers(); ++i) { const Tmx::Layer *layer = map.GetLayer(i); bea::TilemapPtr tiles = 0; for (int x = 0; x < layer->GetWidth(); ++x) { for (int y = 0; y < layer->GetHeight(); ++y) { auto tile_id = layer->GetTileId(x, y); if( tile_id == 0 ) continue; const Tmx::Tileset *tileset = map.FindTileset(tile_id); if( tileset == 0 ) continue; // Create the tileset when we get to the first tile in the map if( !tiles ){ tiles = new bea::Tilemap( app->getObjectManager() , app->getRenderSystem().getBatchRenderer(), layer->GetWidth(), layer->GetHeight(), tileset->GetTileWidth(), tileset->GetTileHeight(), tileset_textures[tileset->GetName()] ); app->getRenderSystem().getDebugConsole()<<"\n"<<"Added tilemap layer "<<layer->GetName()<<" with tileset "<<tileset->GetName()<<" W:"<<tiles->getMapWidth()<<" H:"<<tiles->getMapHeight(); } // finally, set the tile tile_id -= tileset->GetFirstGid(); if(tiles) tiles->setTile( x, y, tile_id ); // callback if( tile_callback ){ bea::PropertyContainer props; props["id"] = tile_id; props["tilemap"] = tiles; props["x"] = x; props["y"] = y; props["layer"] = layer->GetName(); props["tile_width"] = tileset->GetTileWidth(); props["tile_height"] = tileset->GetTileHeight(); auto tile = tileset->GetTile(tile_id); if( tile != 0 ){ auto tile_props = tile->GetProperties(); if( !tile_props.Empty() ){ auto list = tile_props.GetList(); for( auto pit = list.begin(); pit != list.end(); ++pit ){ props[ pit->first ] = pit->second; } } } tile_callback(props); } } } if( tiles ) { tiles->setDepth( tiles->getDepth() + (float(i)/10.0f) ); tiles->update(); } } // Go through the object groups if( object_callback ){ for (int i = 0; i < map.GetNumObjectGroups(); ++i) { const Tmx::ObjectGroup *objectGroup = map.GetObjectGroup(i); for (int j = 0; j < objectGroup->GetNumObjects(); ++j) { const Tmx::Object *object = objectGroup->GetObject(j); bea::PropertyContainer props; props["name"] = object->GetName(); props["group"] = objectGroup->GetName(); props["type"] = object->GetType(); props["x"] = object->GetX(); props["y"] = object->GetY(); props["width"] = object->GetWidth(); props["height"] = object->GetHeight(); auto obj_props = object->GetProperties(); if( !obj_props.Empty() ){ auto list = obj_props.GetList(); for( auto pit = list.begin(); pit != list.end(); ++pit ){ props[ pit->first ] = pit->second; } } object_callback(props); } } } return true; }
int main(int argc, char * argv[]) { Tmx::Map *map = new Tmx::Map(); std::string fileName = (argc > 1) ? argv[1] : "./example/example.tmx"; map->ParseFile(fileName); if (map->HasError()) { printf("error code: %d\n", map->GetErrorCode()); printf("error text: %s\n", map->GetErrorText().c_str()); return map->GetErrorCode(); } printf("====================================\n"); printf("Map\n"); printf("====================================\n"); printf("Version: %1.1f\n", map->GetVersion()); printf("Orientation: %d\n", map->GetOrientation()); if (!map->GetBackgroundColor().IsTransparent()) printf("Background Color (hex): %s\n", map->GetBackgroundColor().ToString().c_str()); printf("Render Order: %d\n", map->GetRenderOrder()); if (map->GetStaggerAxis()) printf("Stagger Axis: %d\n", map->GetStaggerAxis()); if (map->GetStaggerIndex()) printf("Stagger Index: %d\n", map->GetStaggerIndex()); printf("Width: %d\n", map->GetWidth()); printf("Height: %d\n", map->GetHeight()); printf("Tile Width: %d\n", map->GetTileWidth()); printf("Tile Height: %d\n", map->GetTileHeight()); // Iterate through map properties and print the type, name and value of each property. const std::unordered_map<std::string, Tmx::Property> &mapProperties = map->GetProperties().GetPropertyMap(); for (auto &pair : mapProperties) { const Tmx::Property &property = pair.second; std::string type; if (property.GetType() == Tmx::TMX_PROPERTY_STRING) { type = "String"; } else if (property.GetType() == Tmx::TMX_PROPERTY_FLOAT) { type = "Float"; } else if (property.GetType() == Tmx::TMX_PROPERTY_INT) { type = "Integer"; } else if (property.GetType() == Tmx::TMX_PROPERTY_BOOL) { type = "Boolean"; } else if (property.GetType() == Tmx::TMX_PROPERTY_COLOR) { type = "Color"; } else if (property.GetType() == Tmx::TMX_PROPERTY_FILE) { type = "File"; } else { type = "Unknown"; } printf("Map property %s (%s) = %s\n", pair.first.c_str(), type.c_str(), property.GetValue().c_str()); } // Make sure property parsing works correctly across the library. assert(mapProperties.at("StringProperty").GetValue() == map->GetProperties().GetStringProperty("StringProperty")); assert(mapProperties.at("IntProperty").GetIntValue() == map->GetProperties().GetIntProperty("IntProperty")); assert(mapProperties.at("NegativeIntProperty").GetIntValue() == map->GetProperties().GetIntProperty("NegativeIntProperty")); assert(mapProperties.at("FloatProperty").GetFloatValue() == map->GetProperties().GetFloatProperty("FloatProperty")); assert(mapProperties.at("NegativeFloatProperty").GetFloatValue() == map->GetProperties().GetFloatProperty("NegativeFloatProperty")); assert(mapProperties.at("BigInteger").GetIntValue() == map->GetProperties().GetIntProperty("BigInteger")); assert(mapProperties.at("FalseProperty").GetBoolValue() == map->GetProperties().GetBoolProperty("FalseProperty")); assert(mapProperties.at("TrueProperty").GetBoolValue() == map->GetProperties().GetBoolProperty("TrueProperty")); assert(mapProperties.at("YellowProperty").GetColorValue() == map->GetProperties().GetColorProperty("YellowProperty")); assert(mapProperties.at("FileProperty").GetBoolValue() == map->GetProperties().GetBoolProperty("FileProperty")); // Make sure color can be converted from and to string assert(map->GetProperties().GetColorProperty("YellowProperty").ToString() == map->GetProperties().GetStringProperty("YellowProperty")); assert(Tmx::Color("#ffffff") == Tmx::Color("#ffffffff")); // Iterate through the tilesets. for (int i = 0; i < map->GetNumTilesets(); ++i) { printf(" \n"); printf("====================================\n"); printf("Tileset : %02d\n", i); printf("====================================\n"); // Get a tileset. const Tmx::Tileset *tileset = map->GetTileset(i); // Print tileset information. printf("Name: %s\n", tileset->GetName().c_str()); printf("Margin: %d\n", tileset->GetMargin()); printf("Spacing: %d\n", tileset->GetSpacing()); printf("First gid: %d\n", tileset->GetFirstGid()); printf("Image Width: %d\n", tileset->GetImage()->GetWidth()); printf("Image Height: %d\n", tileset->GetImage()->GetHeight()); printf("Image Source: %s\n", tileset->GetImage()->GetSource().c_str()); if (!tileset->GetImage()->GetTransparentColor().IsTransparent()) printf("Transparent Color (hex): %s\n", tileset->GetImage()->GetTransparentColor().ToString().c_str()); if (tileset->GetTiles().size() > 0) { // Get a tile from the tileset. const Tmx::Tile *tile = *(tileset->GetTiles().begin()); // Print the properties of a tile. std::map<std::string, std::string> list = tile->GetProperties().GetList(); std::map<std::string, std::string>::iterator iter; for (iter = list.begin(); iter != list.end(); ++iter) { printf("%s = %s\n", iter->first.c_str(), iter->second.c_str()); } if (tile->IsAnimated()) { printf( "Tile is animated: %d frames with total duration of %dms.\n", tile->GetFrameCount(), tile->GetTotalDuration()); const std::vector<Tmx::AnimationFrame> &frames = tile->GetFrames(); int i = 0; for (std::vector<Tmx::AnimationFrame>::const_iterator it = frames.begin(); it != frames.end(); it++, i++) { printf("\tFrame %d: Tile ID = %d, Duration = %dms\n", i, it->GetTileID(), it->GetDuration()); } } if(tile->HasObjects()) { printf( "Tile has objects.\n"); if(tile->GetType() != "") printf("Tile has type: %s\n", tile->GetType().c_str()); // Iterate through all Collision objects in the tile. for (int j = 0; j < tile->GetNumObjects(); ++j) { // Get an object. const Tmx::Object *object = tile->GetObject(j); // Print information about the object. printf("Object Name: %s\n", object->GetName().c_str()); printf("Object Position: (%03d, %03d)\n", object->GetX(), object->GetY()); printf("Object Size: (%03d, %03d)\n", object->GetWidth(), object->GetHeight()); // Print Polygon points. const Tmx::Polygon *polygon = object->GetPolygon(); if (polygon != 0) { for (int i = 0; i < polygon->GetNumPoints(); i++) { const Tmx::Point &point = polygon->GetPoint(i); printf("Object Polygon: Point %d: (%f, %f)\n", i, point.x, point.y); } } // Print Polyline points. const Tmx::Polyline *polyline = object->GetPolyline(); if (polyline != 0) { for (int i = 0; i < polyline->GetNumPoints(); i++) { const Tmx::Point &point = polyline->GetPoint(i); printf("Object Polyline: Point %d: (%f, %f)\n", i, point.x, point.y); } } } } } } // Iterate through the tile layers. for (int i = 0; i < map->GetNumTileLayers(); ++i) { printf(" \n"); printf("====================================\n"); printf("Layer : %02d/%s \n", i, map->GetTileLayer(i)->GetName().c_str()); printf("====================================\n"); // Get a layer. const Tmx::TileLayer *tileLayer = map->GetTileLayer(i); for (int y = 0; y < tileLayer->GetHeight(); ++y) { for (int x = 0; x < tileLayer->GetWidth(); ++x) { if (tileLayer->GetTileTilesetIndex(x, y) == -1) { printf("........ "); } else { // Get the tile's id and gid. printf("%03d(%03d)", tileLayer->GetTileId(x, y), tileLayer->GetTileGid(x, y)); // Find a tileset for that id. //const Tmx::Tileset *tileset = map->FindTileset(layer->GetTileId(x, y)); if (tileLayer->IsTileFlippedHorizontally(x, y)) { printf("h"); } else { printf(" "); } if (tileLayer->IsTileFlippedVertically(x, y)) { printf("v"); } else { printf(" "); } if (tileLayer->IsTileFlippedDiagonally(x, y)) { printf("d "); } else { printf(" "); } } } printf("\n"); } } printf("\n\n"); // Iterate through all of the object groups. for (int i = 0; i < map->GetNumObjectGroups(); ++i) { printf(" \n"); printf("====================================\n"); printf("Object group : %02d\n", i); printf("====================================\n"); // Get an object group. const Tmx::ObjectGroup *objectGroup = map->GetObjectGroup(i); // Iterate through all objects in the object group. for (int j = 0; j < objectGroup->GetNumObjects(); ++j) { // Get an object. const Tmx::Object *object = objectGroup->GetObject(j); // Print information about the object. printf("Object Name: %s\n", object->GetName().c_str()); printf("Object Position: (%03d, %03d)\n", object->GetX(), object->GetY()); printf("Object Size: (%03d, %03d)\n", object->GetWidth(), object->GetHeight()); if(object->GetGid() != 0) { printf("Object(tile) gid: %d\n", object->GetGid()); printf("Object(tile) type: %s\n", object->GetType().c_str()); } // Print Polygon points. const Tmx::Polygon *polygon = object->GetPolygon(); if (polygon != 0) { for (int i = 0; i < polygon->GetNumPoints(); i++) { const Tmx::Point &point = polygon->GetPoint(i); printf("Object Polygon: Point %d: (%f, %f)\n", i, point.x, point.y); } } // Print Polyline points. const Tmx::Polyline *polyline = object->GetPolyline(); if (polyline != 0) { for (int i = 0; i < polyline->GetNumPoints(); i++) { const Tmx::Point &point = polyline->GetPoint(i); printf("Object Polyline: Point %d: (%f, %f)\n", i, point.x, point.y); } } // Print Text information const Tmx::Text *text = object->GetText(); if(text != 0) { printf("--Object Text--\n"); printf("Font family: %s\n", text->GetFontFamily().c_str()); printf("Pixel size: %d\n", text->GetPixelSize()); printf("Wraps: %d\n", text->Wraps()); printf("Bold: %d, Italic: %d, Underline: %d, Strikeout: %d\n", text->IsBold(), text->IsItalic(), text->IsUnderline(), text->IsStrikeout()); printf("Kerning: %d\n", text->UseKerning()); printf("Horizontal ALignment: %d\n", text->GetHorizontalAlignment()); printf("Vertical Alignment: %d\n", text->GetVerticalAlignment()); printf("Color: %d, %d, %d, %d", text->GetColor()->GetRed(), text->GetColor()->GetGreen(), text->GetColor()->GetBlue(), text->GetColor()->GetAlpha()); } } } // Iterate through all of the group layers. for(int i = 0; i < map->GetNumGroupLayers(); ++i) { printf(" \n"); printf("====================================\n"); printf("Group Layer : %02d/%s \n", i, map->GetGroupLayer(i)->GetName().c_str()); printf("====================================\n"); // Get a group layer. const Tmx::GroupLayer *groupLayer = map->GetGroupLayer(i); printf("Offset X: %d", groupLayer->GetOffsetX()); printf("Offset Y: %d", groupLayer->GetOffsetY()); printf("Number of Children: %d", groupLayer->GetNumChildren()); for(int j = 0; j < groupLayer->GetNumChildren(); j++) { const Tmx::Layer *childLayer = groupLayer->GetChild(j); printf("Child Layer Name: %s\n", childLayer->GetName().c_str()); printf("Child Layer Type: %02d\n", childLayer->GetLayerType()); if(childLayer->GetLayerType() == Tmx::TMX_LAYERTYPE_GROUP_LAYER) { const Tmx::GroupLayer *childGroupLayer = static_cast<const Tmx::GroupLayer*>(childLayer); printf(" Child group layer number of children: %d\n", childGroupLayer->GetNumChildren()); printf(" Child group layer first child name: %s\n", childGroupLayer->GetChild(0)->GetName().c_str()); printf(" Child group layer first child type: %d\n", childGroupLayer->GetChild(0)->GetLayerType()); } } } delete map; return 0; }
/** @b Parameters: @arg @b pNewTmxMap Pointer no a new IND_TmxMap object. @arg @b pName TmxMap filename @b Operation: This function returns 1 (true) if the image object passed as a parameter exists and is added successfully to the manager. It supports the following file formats: tmx. */ bool IND_TmxMapManager::add(IND_TmxMap *pNewTmxMap,const char *pName) { g_debug->header("Loading TmxMap", DebugApi::LogHeaderBegin); if(!pName) { g_debug->header("Invalid File name provided (null)",DebugApi::LogHeaderError); return 0; } g_debug->header("File name:", DebugApi::LogHeaderInfo); g_debug->dataChar(pName, 1); if (!_ok) { writeMessage(); return 0; } // ----- Obtaining and checking file extension ----- char ext [128]; getExtensionFromName(pName,ext); if (!checkExtImage(ext)){ g_debug->header("Unknown extension", DebugApi::LogHeaderError); return 0; } // ----- Load TmxMap ----- Tmx::Map *map = new Tmx::Map(); map->ParseFile(pName); if (map->HasError()) { g_debug->header("Error code:", 2); //g_debug->dataChar(map->GetErrorCode(), 1); //TODO g_debug->header("Error text:", 2); g_debug->dataChar(map->GetErrorText().c_str(), 1); DISPOSE(map); return 0; } // ----- Load TmxMap tilesetimagesheet ----- string tmxPath; string imagePath; string s = string(pName); size_t lastPosTemp = s.find_last_of("\\/"); if(lastPosTemp == string::npos){ tmxPath = "./"; } else{ tmxPath = s.substr(0, lastPosTemp + 1); } imagePath = tmxPath.append(map->GetTileset(0)->GetImage()->GetSource()); // FIXME : this is very wrong we need to store an array of images instead.... i.e NO '0' // ----- Load image ----- FREE_IMAGE_FORMAT imgFormat = FreeImage_GetFileType(imagePath.c_str(), 0); if (FIF_UNKNOWN == imgFormat) { g_debug->header("Image not found", 2); DISPOSE(map); return 0; } FIBITMAP* image = FreeImage_Load(imgFormat, imagePath.c_str(), 0); if (!image) { g_debug->header("Image could not be loaded", 2); DISPOSE(map); return 0; } // ----- Attributes ----- pNewTmxMap->setTmxMapHandle(map); pNewTmxMap->setName(pName); pNewTmxMap->setImage(image); // FIXME should be added to an array pNewTmxMap->setImagePath(imagePath.c_str()); // FIXME should be added to an array // ----- Puts the object into the manager ----- addToList(pNewTmxMap); // ----- g_debug ----- g_debug->header("TmxMap loaded", 6); return 1; }
int main(int argc, char * argv[]) { Tmx::Map *map = new Tmx::Map(); //std::string fileName = (argc > 1) ? argv[1] : "./example/example.tmx"; std::string fileName = (argc > 1) ? argv[1] : "1.tmx"; map->ParseFile(fileName); if (map->HasError()) { printf("error code: %d\n", map->GetErrorCode()); printf("error text: %s\n", map->GetErrorText().c_str()); return map->GetErrorCode(); } printf("====================================\n"); printf("Map\n"); printf("====================================\n"); printf("Version: %1.1f\n", map->GetVersion()); printf("Orientation: %d\n", map->GetOrientation()); if (!map->GetBackgroundColor().empty()) printf("Background Color (hex): %s\n", map->GetBackgroundColor().c_str()); printf("Render Order: %d\n", map->GetRenderOrder()); if (map->GetStaggerAxis()) printf("Stagger Axis: %d\n", map->GetStaggerAxis()); if (map->GetStaggerIndex()) printf("Stagger Index: %d\n", map->GetStaggerIndex()); printf("Width: %d\n", map->GetWidth()); printf("Height: %d\n", map->GetHeight()); printf("Tile Width: %d\n", map->GetTileWidth()); printf("Tile Height: %d\n", map->GetTileHeight()); // Iterate through the tilesets. for (int i = 0; i < map->GetNumTilesets(); ++i) { printf(" \n"); printf("====================================\n"); printf("Tileset : %02d\n", i); printf("====================================\n"); // Get a tileset. const Tmx::Tileset *tileset = map->GetTileset(i); // Print tileset information. printf("Name: %s\n", tileset->GetName().c_str()); printf("Margin: %d\n", tileset->GetMargin()); printf("Spacing: %d\n", tileset->GetSpacing()); printf("First gid: %d\n", tileset->GetFirstGid()); printf("Image Width: %d\n", tileset->GetImage()->GetWidth()); printf("Image Height: %d\n", tileset->GetImage()->GetHeight()); printf("Image Source: %s\n", tileset->GetImage()->GetSource().c_str()); if (!tileset->GetImage()->GetTransparentColor().empty()) printf("Transparent Color (hex): %s\n", tileset->GetImage()->GetTransparentColor().c_str()); if (tileset->GetTiles().size() > 0) { // Get a tile from the tileset. const Tmx::Tile *tile = *(tileset->GetTiles().begin()); // Print the properties of a tile. std::map<std::string, std::string> list = tile->GetProperties().GetList(); std::map<std::string, std::string>::iterator iter; for (iter = list.begin(); iter != list.end(); ++iter) { printf("%s = %s\n", iter->first.c_str(), iter->second.c_str()); } if (tile->IsAnimated()) { printf( "Tile is animated: %d frames with total duration of %dms.\n", tile->GetFrameCount(), tile->GetTotalDuration()); const std::vector<Tmx::AnimationFrame> &frames = tile->GetFrames(); int i = 0; for (std::vector<Tmx::AnimationFrame>::const_iterator it = frames.begin(); it != frames.end(); it++, i++) { printf("\tFrame %d: Tile ID = %d, Duration = %dms\n", i, it->GetTileID(), it->GetDuration()); } } if (tile->HasObjects()) { printf( "Tile has objects.\n"); // Iterate through all Collision objects in the tile. for (int j = 0; j < tile->GetNumObjects(); ++j) { // Get an object. const Tmx::Object *object = tile->GetObject(j); // Print information about the object. printf("Object Name: %s\n", object->GetName().c_str()); printf("Object Position: (%03d, %03d)\n", object->GetX(), object->GetY()); printf("Object Size: (%03d, %03d)\n", object->GetWidth(), object->GetHeight()); // Print Polygon points. const Tmx::Polygon *polygon = object->GetPolygon(); if (polygon != 0) { for (int i = 0; i < polygon->GetNumPoints(); i++) { const Tmx::Point &point = polygon->GetPoint(i); printf("Object Polygon: Point %d: (%f, %f)\n", i, point.x, point.y); } } // Print Polyline points. const Tmx::Polyline *polyline = object->GetPolyline(); if (polyline != 0) { for (int i = 0; i < polyline->GetNumPoints(); i++) { const Tmx::Point &point = polyline->GetPoint(i); printf("Object Polyline: Point %d: (%f, %f)\n", i, point.x, point.y); } } } } } } // Iterate through the tile layers. for (int i = 0; i < map->GetNumTileLayers(); ++i) { printf(" \n"); printf("====================================\n"); printf("Layer : %02d/%s \n", i, map->GetTileLayer(i)->GetName().c_str()); printf("====================================\n"); // Get a layer. const Tmx::TileLayer *tileLayer = map->GetTileLayer(i); for (int y = 0; y < tileLayer->GetHeight(); ++y) { for (int x = 0; x < tileLayer->GetWidth(); ++x) { if (tileLayer->GetTileTilesetIndex(x, y) == -1) { printf("........ "); } else { // Get the tile's id and gid. printf("%03d(%03d)", tileLayer->GetTileId(x, y), tileLayer->GetTileGid(x, y)); // Find a tileset for that id. //const Tmx::Tileset *tileset = map->FindTileset(layer->GetTileId(x, y)); if (tileLayer->IsTileFlippedHorizontally(x, y)) { printf("h"); } else { printf(" "); } if (tileLayer->IsTileFlippedVertically(x, y)) { printf("v"); } else { printf(" "); } if (tileLayer->IsTileFlippedDiagonally(x, y)) { printf("d "); } else { printf(" "); } } } printf("\n"); } } printf("\n\n"); // Iterate through all of the object groups. for (int i = 0; i < map->GetNumObjectGroups(); ++i) { printf(" \n"); printf("====================================\n"); printf("Object group : %02d\n", i); printf("====================================\n"); // Get an object group. const Tmx::ObjectGroup *objectGroup = map->GetObjectGroup(i); // Iterate through all objects in the object group. for (int j = 0; j < objectGroup->GetNumObjects(); ++j) { // Get an object. const Tmx::Object *object = objectGroup->GetObject(j); // Print information about the object. printf("Object Name: %s\n", object->GetName().c_str()); printf("Object Position: (%03d, %03d)\n", object->GetX(), object->GetY()); printf("Object Size: (%03d, %03d)\n", object->GetWidth(), object->GetHeight()); // Print Polygon points. const Tmx::Polygon *polygon = object->GetPolygon(); if (polygon != 0) { for (int i = 0; i < polygon->GetNumPoints(); i++) { const Tmx::Point &point = polygon->GetPoint(i); printf("Object Polygon: Point %d: (%f, %f)\n", i, point.x, point.y); } } // Print Polyline points. const Tmx::Polyline *polyline = object->GetPolyline(); if (polyline != 0) { for (int i = 0; i < polyline->GetNumPoints(); i++) { const Tmx::Point &point = polyline->GetPoint(i); printf("Object Polyline: Point %d: (%f, %f)\n", i, point.x, point.y); } } } } delete map; return 0; }
bool TileMap::load(const std::string& tmx_path) { Tmx::Map map; map.ParseFile(tmx_path); if (map.HasError()) { return false; } int width = map.GetWidth(); int height = map.GetHeight(); m_mapSize = sf::Vector2u(width, height); m_tileSize = sf::Vector2u(map.GetTileWidth(), map.GetTileHeight()); std::string basepath = map.GetFilepath(); for (int i = 0; i < map.GetNumTilesets(); i++) { const Tmx::Tileset *tileset = map.GetTileset(i); m_tilesets.emplace_back(); if (!m_tilesets.back().load(*tileset, basepath)) return false; } for (int j = 0; j < map.GetNumTileLayers(); j++) { const Tmx::TileLayer *tileLayer = map.GetTileLayer(j); m_tilelayers.emplace_back(); if (!m_tilelayers.back().load(*tileLayer, m_tilesets, width, height)) return false; } return true; }
std::unique_ptr<Map> MapLoader::Load(const std::string& path) { Tmx::Map* map = new Tmx::Map(); map->ParseFile(RESOURCE_FOLDER + path); auto ThrowError = [&]() { Logger::Log("Unable to load map: \"" + path + "\"", licesium::Logger::Error); throw map->GetErrorCode(); }; if (map->HasError() || map->GetOrientation() != Tmx::TMX_MO_ISOMETRIC) { ThrowError(); } auto resultMap = std::unique_ptr<Map>(new Map(map->GetFilename())); size_t tileWidth = static_cast<size_t>(map->GetTileWidth()); size_t tileHeight = static_cast<size_t>(map->GetTileHeight()); float tileRatio = static_cast<float>(tileWidth) / static_cast<float>(tileHeight); resultMap->m_mapSize = sf::Vector2u(map->GetWidth(), map->GetHeight()); resultMap->m_tileSize = sf::Vector2u(tileWidth, tileHeight); resultMap->m_tileRatio = tileRatio; resultMap->m_renderOrder = map->GetRenderOrder(); for (int i = 0; i < map->GetNumTilesets(); ++i) { const Tmx::Tileset* tileset = map->GetTileset(i); std::unique_ptr<sf::Texture> tilesetTexture(new sf::Texture); if (!tilesetTexture->loadFromFile(RESOURCE_FOLDER + tileset->GetImage()->GetSource())) { ThrowError(); } int spacing = tileset->GetSpacing(); int margin = tileset->GetMargin(); int columns = (tilesetTexture->getSize().x - 2u * margin + spacing) / (tileWidth + spacing); int rows = (tilesetTexture->getSize().y - 2u * margin + spacing) / (tileHeight + spacing); for (int y = 0; y < rows; y++) { for (int x = 0; x < columns; x++) { sf::IntRect rect; rect.top = y * (tileHeight + spacing); rect.top += margin; rect.height = tileHeight; rect.left = x * (tileWidth + spacing); rect.left += margin; rect.width = tileWidth; int id = resultMap->m_tileInfo.size(); resultMap->m_tileInfo.push_back(licesium::Map::TileInfo(rect, sf::Vector2f(static_cast<float>(rect.width), static_cast<float>(rect.height)), static_cast<sf::Uint16>(resultMap->m_tilesetTextures.size() - 1u))); const Tmx::Tile* tile = tileset->GetTile(id); if (tile->IsAnimated()) { auto& resultTile = resultMap->m_tileInfo.back(); resultTile.animated = true; resultTile.animationDuration = static_cast<float>(tile->GetTotalDuration()); const auto& frames = tile->GetFrames(); for (const auto& frame : frames) { resultTile.frames.push_back(std::make_pair(frame.GetTileID(), static_cast<float>(frame.GetDuration()))); } } } } resultMap->m_tilesetTextures.push_back(std::move(tilesetTexture)); } for (int i = 0; i < map->GetNumTileLayers(); ++i) { const Tmx::TileLayer* tileLayer = map->GetTileLayer(i); MapLayer mapLayer; mapLayer.m_name = tileLayer->GetName(); mapLayer.m_opacity = tileLayer->GetOpacity(); mapLayer.m_visible = tileLayer->IsVisible(); for (int y = 0; y < tileLayer->GetHeight(); ++y) { for (int x = 0; x < tileLayer->GetWidth(); ++x) { if (tileLayer->GetTileTilesetIndex(x, y) != -1) { sf::Uint8 opacity = static_cast<sf::Uint8>(255.f * tileLayer->GetOpacity()); sf::Color color = sf::Color(255u, 255u, 255u, opacity); sf::Vertex v0, v1, v2, v3; unsigned int gid = tileLayer->GetTileGid(x, y) - 1; Map::TileInfo tileInfo = resultMap->m_tileInfo[gid]; v0.texCoords = tileInfo.coords[0] + sf::Vector2f( 0.5f, 0.5f); v1.texCoords = tileInfo.coords[1] + sf::Vector2f(-0.5f, 0.5f); v2.texCoords = tileInfo.coords[2] + sf::Vector2f(-0.5f,-0.5f); v3.texCoords = tileInfo.coords[3] + sf::Vector2f( 0.5f,-0.5f); v0.position = sf::Vector2f(static_cast<float>(tileWidth * x), static_cast<float>(tileHeight * y)); v1.position = sf::Vector2f(static_cast<float>(tileWidth * x) + tileInfo.size.x, static_cast<float>(tileHeight * y)); v2.position = sf::Vector2f(static_cast<float>(tileWidth * x) + tileInfo.size.x, static_cast<float>(tileHeight * y) + tileInfo.size.y); v3.position = sf::Vector2f(static_cast<float>(tileWidth * x), static_cast<float>(tileHeight * y) + tileInfo.size.y); sf::Uint16 thisTileHeight = static_cast<sf::Uint16>(tileInfo.size.y); if (thisTileHeight != tileHeight) { float diff = static_cast<float>(tileHeight - thisTileHeight); v0.position.y += diff; v1.position.y += diff; v2.position.y += diff; v3.position.y += diff; } sf::Vector2f isoOffset(-static_cast<float>(x * (tileWidth / 2u)), static_cast<float>(x * (tileHeight / 2u))); isoOffset.x -= static_cast<float>(y * (tileWidth / 2u)); isoOffset.y -= static_cast<float>(y * (tileHeight / 2u)); isoOffset.x -= static_cast<float>(tileWidth / 2u); isoOffset.y += static_cast<float>(tileHeight / 2u); v0.position += isoOffset; v1.position += isoOffset; v2.position += isoOffset; v3.position += isoOffset; v0.color = color; v1.color = color; v2.color = color; v3.color = color; size_t id = tileInfo.tilesetID; if (mapLayer.m_layerSets.find(id) == mapLayer.m_layerSets.end()) { mapLayer.m_layerSets.insert(std::make_pair(id, std::make_shared<LayerSet>(*resultMap->m_tilesetTextures[id], sf::Vector2u(map->GetWidth(), map->GetHeight()), sf::Vector2u(tileWidth, tileHeight)))); } mapLayer.m_layerSets[id]->AddTile(v0, v1, v2, v3, x, y, tileInfo.animated, gid); } } } resultMap->m_layers.push_back(mapLayer); } for (int i = 0; i < map->GetNumObjectGroups(); ++i) { const Tmx::ObjectGroup* objectgroup = map->GetObjectGroup(i); MapLayer objectLayer; objectLayer.m_name = objectgroup->GetName(); objectLayer.m_opacity = objectgroup->GetOpacity(); objectLayer.m_visible = objectgroup->IsVisible(); for (int j = 0; j < objectgroup->GetNumObjects(); ++j) { const Tmx::Object* object = objectgroup->GetObject(j); MapObject resultObject; sf::Vector2f offset(0.0f, tileHeight / 2.0f); resultObject.m_position = resultMap->IsoToOrtho(static_cast<float>(object->GetX()), static_cast<float>(object->GetY())) + offset; if (object->GetWidth() && object->GetHeight()) { float width = static_cast<float>(object->GetWidth()); float height = static_cast<float>(object->GetHeight()); sf::Vector2f size = sf::Vector2f(width, height); resultObject.m_size = size; const Tmx::Ellipse* ellipse = object->GetEllipse(); if (ellipse) { const float x = size.x / 2.0f; const float y = size.y / 2.0f; const float tau = 6.283185f; const float step = tau / 16.0f; //number of points to make up ellipse for (float angle = 0.0f; angle < tau; angle += step) { sf::Vector2f point(x + x * cos(angle), y + y * sin(angle)); resultObject.m_polypoints.push_back(resultMap->IsoToOrtho(point)); } resultObject.m_shapeType = MapObject::Ellipse; } else if (object->GetGid()) { sf::Color color = sf::Color(255u, 255u, 255u, 255u); sf::Vertex v0, v1, v2, v3; unsigned int gid = object->GetGid() - 1; Map::TileInfo tileInfo = resultMap->m_tileInfo[gid]; v0.texCoords = tileInfo.coords[0] + sf::Vector2f(0.5f, 0.5f); v1.texCoords = tileInfo.coords[1] + sf::Vector2f(-0.5f, 0.5f); v2.texCoords = tileInfo.coords[2] + sf::Vector2f(-0.5f, -0.5f); v3.texCoords = tileInfo.coords[3] + sf::Vector2f(0.5f, -0.5f); v0.position = sf::Vector2f(); v1.position = sf::Vector2f(size.x, 0.0f); v2.position = sf::Vector2f(size.x, size.y); v3.position = sf::Vector2f(0.0f, size.y); resultObject.m_position += sf::Vector2f((tileWidth - size.x) / 2, (tileHeight - size.y)) - resultMap->IsoToOrtho(tileWidth / 2.0f, 0.0f) - offset; sf::Vector2f position = resultObject.m_position; v0.position += position; v1.position += position; v2.position += position; v3.position += position; v0.color = color; v1.color = color; v2.color = color; v3.color = color; size_t id = tileInfo.tilesetID; if (objectLayer.m_layerSets.find(id) == objectLayer.m_layerSets.end()) { objectLayer.m_layerSets.insert(std::make_pair(id, std::make_shared<LayerSet>(*resultMap->m_tilesetTextures[id], sf::Vector2u(map->GetWidth(), map->GetHeight()), sf::Vector2u(tileWidth, tileHeight)))); } const int x = static_cast<int>(object->GetX() / tileWidth); const int y = static_cast<int>(object->GetY() / tileHeight); objectLayer.m_layerSets[id]->AddTile(v0, v1, v2, v3, x, y, tileInfo.animated, gid); resultObject.m_polypoints.push_back((sf::Vector2f(0.0f, size.y / 2.0f))); resultObject.m_polypoints.push_back((sf::Vector2f(size.x / 2.0f, 0.0f))); resultObject.m_polypoints.push_back((sf::Vector2f(size.x, size.y / 2.0f))); resultObject.m_polypoints.push_back((sf::Vector2f(size.x / 2.0f, size.y))); resultObject.m_shapeType = MapObject::Tile; } else { resultObject.m_polypoints.push_back(resultMap->IsoToOrtho(sf::Vector2f())); resultObject.m_polypoints.push_back(resultMap->IsoToOrtho(sf::Vector2f(size.x, 0.0f))); resultObject.m_polypoints.push_back(resultMap->IsoToOrtho(sf::Vector2f(size.x, size.y))); resultObject.m_polypoints.push_back(resultMap->IsoToOrtho(sf::Vector2f(0.0f, size.y))); resultObject.m_shapeType = MapObject::Rectangle; } } else if (object->GetPolygon()) { const Tmx::Polygon* polygon = object->GetPolygon(); for (int k = 0; k < polygon->GetNumPoints(); k++) { const Tmx::Point &point = polygon->GetPoint(k); resultObject.m_polypoints.push_back(resultMap->IsoToOrtho(static_cast<float>(point.x), static_cast<float>(point.y))); } resultObject.m_shapeType = MapObject::Polygon; } else if (object->GetPolyline()) { //TODO: load polyline resultObject.m_shapeType = MapObject::Polyline; } resultObject.m_name = object->GetName(); resultObject.m_type = object->GetType(); resultObject.m_visible = object->IsVisible(); resultObject.CreateDebugShape(sf::Color::Red); resultObject.m_tileRatio = tileRatio; resultObject.m_properties = object->GetProperties().GetList(); objectLayer.m_objects.push_back(std::make_shared<MapObject>(resultObject)); } resultMap->m_layers.push_back(objectLayer); } delete map; return resultMap; }
//------------------------------------------------------------------------------------- NavigationHandle* NavTileHandle::create(std::string name) { if(name == "") return NULL; std::string path = Resmgr::getSingleton().matchRes("spaces/" + name + "/" + name + ".tmx"); Tmx::Map *map = new Tmx::Map(); map->ParseFile(path.c_str()); if (map->HasError()) { ERROR_MSG(fmt::format("NavTileHandle::create: open({}) is error!\n", path)); delete map; return NULL; } bool mapdir = map->GetProperties().HasProperty("direction8"); DEBUG_MSG(fmt::format("NavTileHandle::create: ({})\n", name)); DEBUG_MSG(fmt::format("\t==> map Width : {}\n", map->GetWidth())); DEBUG_MSG(fmt::format("\t==> map Height : {}\n", map->GetHeight())); DEBUG_MSG(fmt::format("\t==> tile Width : {} px\n", map->GetTileWidth())); DEBUG_MSG(fmt::format("\t==> tile Height : {} px\n", map->GetTileHeight())); DEBUG_MSG(fmt::format("\t==> findpath direction : {}\n", (mapdir ? 8 : 4))); // Iterate through the tilesets. for (int i = 0; i < map->GetNumTilesets(); ++i) { DEBUG_MSG(fmt::format("\t==> tileset {:02d}\n", i)); // Get a tileset. const Tmx::Tileset *tileset = map->GetTileset(i); // Print tileset information. DEBUG_MSG(fmt::format("\t==> name : {}\n", tileset->GetName())); DEBUG_MSG(fmt::format("\t==> margin : {}\n", tileset->GetMargin())); DEBUG_MSG(fmt::format("\t==> spacing : {}\n", tileset->GetSpacing())); DEBUG_MSG(fmt::format("\t==> image Width : {}\n", tileset->GetImage()->GetWidth())); DEBUG_MSG(fmt::format("\t==> image Height : {}\n", tileset->GetImage()->GetHeight())); DEBUG_MSG(fmt::format("\t==> image Source : {}\n", tileset->GetImage()->GetSource().c_str())); DEBUG_MSG(fmt::format("\t==> transparent Color (hex) : {}\n", tileset->GetImage()->GetTransparentColor())); DEBUG_MSG(fmt::format("\t==> tiles Size : {}\n", tileset->GetTiles().size())); if (tileset->GetTiles().size() > 0) { // Get a tile from the tileset. const Tmx::Tile *tile = *(tileset->GetTiles().begin()); // Print the properties of a tile. std::map< std::string, std::string > list = tile->GetProperties().GetList(); std::map< std::string, std::string >::iterator iter; for (iter = list.begin(); iter != list.end(); ++iter) { DEBUG_MSG(fmt::format("\t==> property: {} : {}\n", iter->first.c_str(), iter->second.c_str())); } } } NavTileHandle* pNavTileHandle = new NavTileHandle(mapdir); pNavTileHandle->pTilemap = map; return pNavTileHandle; }