void VJSNetServerClass::_pause (XBOX::VJSParms_callStaticFunction &ioParms, VJSNetServerObject *inServer) { xbox_assert(inServer != NULL); sLONG waitingTime; // In milliseconds. if (!ioParms.CountParams()) waitingTime = 1; else if (ioParms.CountParams() != 1 || !ioParms.IsNumberParam(1) || !ioParms.GetLongParam(1, &waitingTime)) { XBOX::vThrowError(XBOX::VE_JVSC_WRONG_PARAMETER_TYPE_NUMBER, "1"); return; } // Need support from VTCPConnectionListener. XBOX::vThrowError(XBOX::VE_JVSC_UNSUPPORTED_FUNCTION, "net.Server.pause()"); }
void VJSMessagePort::PostMessageMethod (XBOX::VJSParms_callStaticFunction &ioParms, VJSMessagePort *inMessagePort) { xbox_assert(inMessagePort != NULL); if (ioParms.CountParams() < 1) { XBOX::vThrowError(XBOX::VE_INVALID_PARAMETER); return; } VJSWorker *worker = VJSWorker::RetainWorker(ioParms.GetContext()); XBOX::VJSValue value = ioParms.GetParamValue(1); VJSStructuredClone *message = VJSStructuredClone::RetainClone(value); inMessagePort->PostMessage(inMessagePort->GetOther(worker), message); XBOX::ReleaseRefCountable<VJSStructuredClone>(&message); XBOX::ReleaseRefCountable<VJSWorker>(&worker); }
void VJSLanguageSyntaxTester::_GetSyntaxColoring( XBOX::VJSParms_callStaticFunction &ioParams, void * ) { // We expect two parameters -- the extension for the type of information we have (js, html, etc) and // a line of text to be colored. We will perform the coloring, and return back to the user a list // of objects that contain the style information. if (ioParams.CountParams() < 2) return; VString extension, data; if (!ioParams.GetStringParam( 1, extension )) return; if (!ioParams.GetStringParam( 2, data )) return; CLanguageSyntaxComponent *languageSyntax = (CLanguageSyntaxComponent *)VComponentManager::RetainComponent( (CType)CLanguageSyntaxComponent::Component_Type ); if (!languageSyntax) return; ISyntaxInterface *syntaxEngine = languageSyntax->GetSyntaxByExtension( extension ); if (syntaxEngine) { // Now that we've got the syntax engine, we can ask it for the coloring information std::vector< size_t > offsets; std::vector< size_t > lengths; std::vector< sLONG > styles; syntaxEngine->GetColoringForTesting( data, offsets, lengths, styles ); // Loop over the returned results, turning them into a vector of VJSValue objects std::vector< VJSValue > results; std::vector< JSColorResult * > releaseList; for (size_t i = 0; i < offsets.size(); i++) { JSColorResult *result = new JSColorResult( offsets[ i ], lengths[ i ], styles[ i ] ); releaseList.push_back( result ); results.push_back( VJSLanguageSyntaxTesterColorResults::CreateInstance( ioParams.GetContextRef(), result ) ); } // Return an array of our results VJSArray arr( ioParams.GetContextRef() ); arr.PushValues( results ); ioParams.ReturnValue( arr ); for (std::vector< JSColorResult * >::iterator iter = releaseList.begin(); iter != releaseList.end(); ++iter) { (*iter)->Release(); } } languageSyntax->Release(); }
void VJSLanguageSyntaxTester::_Tokenize( XBOX::VJSParms_callStaticFunction &ioParams, void * ) { // We are expecting 2 JavaScript parameters: // - source code to tokenize // - extension of the fake file VString sourceCode, extension; if (ioParams.CountParams() == 2) { if (!ioParams.GetStringParam( 1, sourceCode )) return; if (!ioParams.GetStringParam( 2, extension )) return; } else return; CLanguageSyntaxComponent *languageSyntax = (CLanguageSyntaxComponent *)VComponentManager::RetainComponent( (CType)CLanguageSyntaxComponent::Component_Type ); if (languageSyntax) { ISyntaxInterface *syntaxEngine = languageSyntax->GetSyntaxByExtension( extension ); if (syntaxEngine) { VectorOfVString tokens; syntaxEngine->GetTokensForTesting(sourceCode, tokens); VJSArray result( ioParams.GetContextRef() ); VJSValue jsval(ioParams.GetContextRef()); for (VectorOfVString::const_iterator it = tokens.begin(); it != tokens.end(); ++it) { jsval.SetString(*it); result.PushValue(jsval); } ioParams.ReturnValue(result); } languageSyntax->Release(); } }
void VJSImage::_setPath(XBOX::VJSParms_callStaticFunction& ioParms, VJSPictureContainer* inPict) { VPicture* pic = inPict->GetPict(); VString path; if (pic != nil) { if (ioParms.CountParams() == 0 || ioParms.IsNullParam(1)) { pic->SetOutsidePath(""); // empty string means no outside } else if (ioParms.IsBooleanParam(1)) { pic->SetOutsidePath("*"); } else if (ioParms.IsStringParam(1)) { ioParms.GetStringParam(1, path); pic->SetOutsidePath(path); if (!path.IsEmpty()) pic->ReloadFromOutsidePath(); } else { VFile* file = ioParms.RetainFileParam(1); if (file != nil) { file->GetPath(path, FPS_POSIX); pic->SetOutsidePath(path); if (file->Exists()) pic->ReloadFromOutsidePath(); } else pic->SetOutsidePath(""); QuickReleaseRefCountable(file); } //inPict->SetModif(); } }
void VJSNetServerSyncClass::_accept (XBOX::VJSParms_callStaticFunction &ioParms, VJSNetServerObject *inServer) { xbox_assert(inServer != NULL); sLONG timeOut; if (ioParms.CountParams() >= 1) { if (!ioParms.IsNumberParam(1) || !ioParms.GetLongParam(1, &timeOut)) { XBOX::vThrowError(XBOX::VE_JVSC_WRONG_PARAMETER_TYPE_NUMBER, "1"); return; } if (timeOut < 0) { XBOX::vThrowError(XBOX::VE_JVSC_WRONG_PARAMETER_TYPE_NUMBER, "1"); return; } } else timeOut = 0; XBOX::XTCPSock *socket; // If socket returned is NULL, accept() has timed out or an error has occured. // An exception is thrown by GetNewConnectedSocket() if erroneous. if ((socket = inServer->fSockListener->GetNewConnectedSocket(timeOut)) == NULL) ioParms.ReturnNullValue(); else { XBOX::VTCPEndPoint *endPoint = NULL; VJSNetSocketObject *socketObject = NULL; if ((endPoint = new XBOX::VTCPEndPoint(socket)) == NULL || (socketObject = new VJSNetSocketObject(true, VJSNetSocketObject::eTYPE_TCP4, false)) == NULL) { if (endPoint != NULL) endPoint->Release(); if (socketObject != NULL) socketObject->Release(); socket->Close(); delete socket; XBOX::vThrowError(XBOX::VE_MEMORY_FULL); } else { socketObject->fEndPoint = endPoint; socketObject->fEndPoint->SetNoDelay(false); XBOX::VJSObject newSocketSync = VJSNetSocketSyncClass::CreateInstance(ioParms.GetContext(), socketObject); XBOX::VString address; socketObject->fObjectRef = newSocketSync.GetObjectRef(); socketObject->fWorker = VJSWorker::RetainWorker(ioParms.GetContext()); socketObject->fEndPoint->GetIP(address); newSocketSync.SetProperty("remoteAddress", address); newSocketSync.SetProperty("remotePort", (sLONG) socketObject->fEndPoint->GetPort() & 0xffff); ioParms.ReturnValue(newSocketSync); } } }
void VJSNetServerSyncClass::_listen (XBOX::VJSParms_callStaticFunction &ioParms, VJSNetServerObject *inServer) { xbox_assert(inServer != NULL); sLONG port; if (ioParms.CountParams() >= 1) { if (!ioParms.IsNumberParam(1) || !ioParms.GetLongParam(1, &port)) { XBOX::vThrowError(XBOX::VE_JVSC_WRONG_PARAMETER_TYPE_NUMBER, "1"); return; } } else port = 0; // Will use a random port (useful?). // Re-use code of async listen(). #if WITH_DEPRECATED_IPV4_API uLONG address; if (ioParms.CountParams() >= 2) { XBOX::VString hostname; if (!ioParms.IsStringParam(2) || !ioParms.GetStringParam(2, hostname)) { XBOX::vThrowError(XBOX::VE_JVSC_WRONG_PARAMETER_TYPE_STRING, "2"); return; } address = XBOX::ServerNetTools::ResolveAddress(hostname); } else address = 0; // Same as "localhost". #else //jmo - je ne comprends pas bien la logique du resolve sur le hostname... // On veut une IP 'publique' ? J'ai simplifié. VString address=VNetAddress::GetAnyIP(); #endif // We are already listening, stop previous listener. if (inServer->fConnectionListener != NULL) inServer->Close(); // Setup new listener. if ((inServer->fSockListener = new XBOX::VSockListener()) == NULL) { XBOX::vThrowError(XBOX::VE_MEMORY_FULL); return; } XBOX::VError error; error = XBOX::VE_OK; if (inServer->fIsSSL) error = inServer->fSockListener->SetKeyAndCertificate(inServer->fKey, inServer->fCertificate); if (error != XBOX::VE_OK) { inServer->Close(); XBOX::vThrowError(error); } else if (!inServer->fSockListener->SetBlocking(true) || !inServer->fSockListener->AddListeningPort(address, port, inServer->fIsSSL) || !inServer->fSockListener->StartListening()) { inServer->Close(); XBOX::vThrowError(XBOX::VE_SRVR_FAILED_TO_CREATE_LISTENING_SOCKET); } else { inServer->fAddress = address; inServer->fPort = port; } }
void VJSNetServerClass::_listen (XBOX::VJSParms_callStaticFunction &ioParms, VJSNetServerObject *inServer) { xbox_assert(inServer != NULL); XBOX::VString address; sLONG port; if (!ioParms.CountParams()) { XBOX::vThrowError(XBOX::VE_JVSC_EXPECTING_PARAMETER, "net.Server.listen()"); return; } if (!ioParms.IsNumberParam(1) || !ioParms.GetLongParam(1, &port)) { XBOX::vThrowError(XBOX::VE_JVSC_WRONG_PARAMETER_TYPE_NUMBER, "1"); return; } XBOX::VString hostname; XBOX::VJSObject callback(ioParms.GetContext()); bool hasCallback; hostname = ""; hasCallback = false; if (ioParms.CountParams() >= 2) { if (ioParms.IsStringParam(2)) { if (!ioParms.GetStringParam(2, hostname)) { XBOX::vThrowError(XBOX::VE_JVSC_WRONG_PARAMETER_TYPE_STRING, "2"); return; } } else if (ioParms.IsObjectParam(2) && ioParms.GetParamFunc(2, callback)) { hasCallback = true; } else { XBOX::vThrowError(XBOX::VE_JVSC_WRONG_PARAMETER_TYPE_FUNCTION, "2"); return; } } if (ioParms.CountParams() == 3 ) { if ((hasCallback || !ioParms.IsObjectParam(3) || !ioParms.GetParamFunc(3, callback))) { XBOX::vThrowError(XBOX::VE_JVSC_WRONG_PARAMETER_TYPE_FUNCTION, "3"); return; } else hasCallback = true; } // We are already listening, stop previous listener. if (inServer->fConnectionListener != NULL) inServer->Close(); // Set up listener. if ((inServer->fConnectionListener = new XBOX::VTCPConnectionListener())== NULL) { XBOX::vThrowError(XBOX::VE_MEMORY_FULL); return; } if (inServer->fIsSSL) inServer->fConnectionListener->SetSSLKeyAndCertificate(inServer->fCertificate, inServer->fKey); VJSNetSocketObject::sMutex.Lock(); if (VJSNetSocketObject::sSelectIOPool == NULL) VJSNetSocketObject::sSelectIOPool = new XBOX::VTCPSelectIOPool(); VJSNetSocketObject::sMutex.Unlock(); inServer->fConnectionListener->AddSelectIOPool(VJSNetSocketObject::sSelectIOPool); VJSWorker *worker; worker = VJSWorker::RetainWorker(ioParms.GetContext()); VJSConnectionHandlerFactory *connectionHandlerFactory; if ((connectionHandlerFactory = new VJSConnectionHandlerFactory(worker, inServer, inServer->fIsSSL)) == NULL) { XBOX::vThrowError(XBOX::VE_MEMORY_FULL); XBOX::ReleaseRefCountable<VJSWorker>(&worker); return; } #if WITH_DEPRECATED_IPV4_API sLONG resolvedAddress; if (hostname.GetLength()) { address = hostname; resolvedAddress = XBOX::ServerNetTools::ResolveAddress(hostname); } else { address = "0.0.0.0"; std::vector<IP4> localIPs; if (XBOX::ServerNetTools::GetLocalIPv4Addresses(localIPs)) resolvedAddress = localIPs[0]; else resolvedAddress = 0; // Should be same as above. } connectionHandlerFactory->SetIP(resolvedAddress); #else XBOX::VNetAddressList addrList; bool isIPv6; if (hostname.GetLength()) { XBOX::VNetAddress addr(hostname, port); isIPv6 = addr.IsV6(); addrList.FromDnsQuery(hostname, port); } else { addrList.FromLocalInterfaces(); isIPv6 = false; } // Always take first matching type address. XBOX::VNetAddressList::const_iterator it; for (it = addrList.begin(); it != addrList.end(); it++) if ((*it).IsV6() == isIPv6) break; address = (*it).GetIP(); connectionHandlerFactory->SetIP(address); #endif connectionHandlerFactory->AddNewPort(port); XBOX::VError error; error = inServer->fConnectionListener->AddConnectionHandlerFactory(connectionHandlerFactory); connectionHandlerFactory->Release(); // AddConnectionHandlerFactory() has done a retain(). if (error != XBOX::VE_OK || (error = inServer->fConnectionListener->StartListening()) != XBOX::VE_OK) XBOX::vThrowError(error); else { inServer->fAddress = address; inServer->fPort = port; if (hasCallback) inServer->AddListener("listening", callback, false); worker->QueueEvent(VJSNetEvent::Create(inServer, "listening")); } XBOX::ReleaseRefCountable<VJSWorker>(&worker); }
void VJSLanguageSyntaxTester::_ParseFile( XBOX::VJSParms_callStaticFunction &ioParams, void * ) { // The caller has passed us the path to the symbol table and the path to the file to be // parsed. We want to parse that file and then return back to the caller once the // parsing is complete. // We are expecting 4 parameters. One for the path to the symbol table, // one for the path to the test file if (ioParams.CountParams() < 4) return; VString symTablePathStr, testFilePathStr, testFileBaseFolderStr, testFileExecContextStr; if (!ioParams.GetStringParam( 1, symTablePathStr )) return; if (!ioParams.GetStringParam( 2, testFilePathStr )) return; if (!ioParams.GetStringParam( 3, testFileBaseFolderStr )) return; if (!ioParams.GetStringParam( 4, testFileExecContextStr )) return; VFilePath testFilePath( testFilePathStr, FPS_POSIX); if ( ! testFilePath.IsValid() ) return; ESymbolFileBaseFolder baseFolder; ESymbolFileExecContext execContext; // Get file base folder if (testFileBaseFolderStr == CVSTR("project")) baseFolder = eSymbolFileBaseFolderProject; else if (testFileBaseFolderStr == CVSTR("jsf")) baseFolder = eSymbolFileBaseFolderStudio; else return; // Get file execution context if (testFileExecContextStr == CVSTR("client")) execContext = eSymbolFileExecContextClient; else if (testFileExecContextStr == CVSTR("server")) execContext = eSymbolFileExecContextServer; else if (testFileExecContextStr == CVSTR("both")) execContext = eSymbolFileExecContextClientServer; else return; VFilePath symbolTablePath( symTablePathStr, FPS_POSIX); if ( ! symbolTablePath.IsValid() ) return; CLanguageSyntaxComponent *languageSyntax = (CLanguageSyntaxComponent *)VComponentManager::RetainComponent( (CType)CLanguageSyntaxComponent::Component_Type ); if (languageSyntax) { // First, load up the symbol table as an actual table instead of just a path string ISymbolTable *symTable = languageSyntax->CreateSymbolTable(); if (symTable) { VFile file(symbolTablePath); if (symTable->OpenSymbolDatabase( file)) { IDocumentParserManager *parserManager = languageSyntax->CreateDocumentParserManager(); // Limit parser waiter scope as destructor will disconnect parsing signal { ParsingWaiter waiter( parserManager); VString extension; testFilePath.GetExtension(extension); if ( extension == CVSTR("waModel") ) { VLanguageSyntaxTesterCatalog* catalog = new VLanguageSyntaxTesterCatalog( testFilePath ); parserManager->ScheduleTask( (const void *)0xFEEDFACE, catalog, waiter.GetCookie(), symTable, IDocumentParserManager::kPriorityAboveNormal); catalog->Release(); } else { VSymbolFileInfos fileInfos(testFilePath, baseFolder, execContext); parserManager->ScheduleTask( (const void *)0xFEEDFACE, /* Just needs to be unique per scheduler, but since this is a static method, there is no this pointer*/ fileInfos, waiter.GetCookie(), symTable, IDocumentParserManager::kPriorityAboveNormal ); } waiter.Wait(); } parserManager->Release(); } symTable->Release(); } languageSyntax->Release(); } }
void VJSLanguageSyntaxTester::_GotoDefinition( XBOX::VJSParms_callStaticFunction &ioParams, void * ) { VString filePathStr, symTablePathStr, selectionStr; sLONG line = 0; if (ioParams.CountParams() == 4) { if (!ioParams.GetStringParam( 1, symTablePathStr )) return; if (!ioParams.GetStringParam( 2, filePathStr )) return; if (!ioParams.GetLongParam( 3, &line )) return; if (!ioParams.GetStringParam( 4, selectionStr )) return; } else return; VFilePath symbolTablePath( symTablePathStr, FPS_POSIX); VFilePath filePath( filePathStr, FPS_POSIX); if ( ! symbolTablePath.IsValid() || ! filePath.IsValid() ) return; if ( line < 1 ) return; CLanguageSyntaxComponent *languageSyntax = (CLanguageSyntaxComponent *)VComponentManager::RetainComponent( (CType)CLanguageSyntaxComponent::Component_Type ); if (languageSyntax) { // First, load up the symbol table as an actual table instead of just a path string ISymbolTable *symTable = NULL; if (!symTablePathStr.IsEmpty()) { symTable = languageSyntax->CreateSymbolTable(); if (symTable) { VFile file(symbolTablePath); if (symTable->OpenSymbolDatabase( file )) { // Now that we have all of the parameters grabbed, we can figure out which language syntax engine // we want to load up (based on the test file), and ask it to give us completions. We can then take // those completions and turn them into an array of values to pass back to the caller. VString extension; filePath.GetExtension( extension ); ISyntaxInterface *syntaxEngine = languageSyntax->GetSyntaxByExtension( extension ); if (syntaxEngine) { // Now that we've got the syntax engine, we can ask it for the completions we need std::vector< IDefinition > definitions; syntaxEngine->GetDefinitionsForTesting( selectionStr, symTable, filePath.GetPath(), line, definitions ); JSDefinitionResult *results = new JSDefinitionResult( definitions ); ioParams.ReturnValue( VJSLanguageSyntaxTesterDefinitionResults::CreateInstance( ioParams.GetContextRef(), results ) ); results->Release(); } } symTable->Release(); } } languageSyntax->Release(); } }
void VJSLanguageSyntaxTester::_GetSymbol( XBOX::VJSParms_callStaticFunction &ioParams, void * ) { // We are expecting 4 JavaScript parameters: // - path to the symbol table // - symbol name // - symbol definition file // - symbol definition line number VString symTablePathStr, symbolName, symbolDefPath; sLONG symbolDefLineNumber; if (ioParams.CountParams() == 4) { if (!ioParams.GetStringParam( 1, symTablePathStr )) return; if (!ioParams.GetStringParam( 2, symbolName )) return; if (!ioParams.GetStringParam( 3, symbolDefPath )) return; if (!ioParams.GetLongParam( 4, &symbolDefLineNumber )) return; } else return; VFilePath symbolTablePath( symTablePathStr, FPS_POSIX); VFilePath symbolDefFilePath( symbolDefPath, FPS_POSIX); if ( ! symbolTablePath.IsValid() || ! symbolDefFilePath.IsValid() ) return; CLanguageSyntaxComponent *languageSyntax = (CLanguageSyntaxComponent *)VComponentManager::RetainComponent( (CType)CLanguageSyntaxComponent::Component_Type ); if (languageSyntax) { // First, load up the symbol table as an actual table instead of just a path string ISymbolTable *symTable = NULL; if (!symTablePathStr.IsEmpty()) { symTable = languageSyntax->CreateSymbolTable(); if (symTable) { VFile file(symbolTablePath); if (symTable->OpenSymbolDatabase( file )) { // Get symbol file std::vector< Symbols::IFile * > files = symTable->GetFilesByPathAndBaseFolder( symbolDefFilePath, eSymbolFileBaseFolderProject ); if ( ! files.empty() ) { Symbols::IFile *file = files.front(); file->Retain(); for (std::vector< Symbols::IFile * >::iterator iter = files.begin(); iter != files.end(); ++iter) (*iter)->Release(); // Gets symbol corresponding to given parameters Symbols::ISymbol* owner = symTable->GetSymbolOwnerByLine(file, symbolDefLineNumber); Symbols::ISymbol* sym = NULL; if (NULL != owner && owner->GetName() == symbolName) { sym = owner; sym->Retain(); } if (NULL == sym) { std::vector< Symbols::ISymbol * > syms = symTable->GetSymbolsByName(owner, symbolName,file); for (std::vector< Symbols::ISymbol * >::iterator iter = syms.begin(); iter != syms.end(); ++iter) { if ( ( (*iter)->GetLineNumber() + 1 ) == symbolDefLineNumber ) { sym = *iter; (*iter)->Retain(); } (*iter)->Release(); } } if (NULL != sym) { VJSObject result(ioParams.GetContextRef()); VJSValue jsval(ioParams.GetContextRef()); VString signature; symTable->GetSymbolSignature( sym, signature ); result.MakeEmpty(); jsval.SetString( sym->GetName() ); result.SetProperty(L"name", jsval, JS4D::PropertyAttributeNone); jsval.SetString( sym->GetTypeName() ); result.SetProperty(L"type", jsval, JS4D::PropertyAttributeNone); jsval.SetNumber( sym->GetLineNumber() + 1 ); result.SetProperty(L"line", jsval, JS4D::PropertyAttributeNone); jsval.SetString( signature ); result.SetProperty(L"signature", jsval, JS4D::PropertyAttributeNone); jsval.SetString( sym->GetKindString() ); result.SetProperty(L"kind", jsval, JS4D::PropertyAttributeNone); ioParams.ReturnValue(result); sym->Release(); } if (NULL != owner) owner->Release(); file->Release(); } } symTable->Release(); } } languageSyntax->Release(); } }
void VJSLanguageSyntaxTester::_GetCompletions( XBOX::VJSParms_callStaticFunction &ioParams, void * ) { // We are expecting 5 parameters for JavaScript. One for the path to the symbol table, one for the path to the test file (which // must already be a part of the symbol table), one for the line number within the file, one for the string that // we are going to be completing at that point and one for the completion mode. If we get only three parameters, then it's a CSS completion test, which is // fine -- we just modify the parameters we pass into GetSuggestionsForTesting. VString symTablePathStr, testFilePathStr, completionString, completionModeStr; sLONG completionLocation; if (ioParams.CountParams() == 5) { if (!ioParams.GetStringParam( 1, symTablePathStr )) return; if (!ioParams.GetStringParam( 2, completionString )) return; if (!ioParams.GetStringParam( 3, testFilePathStr )) return; if (!ioParams.GetLongParam( 4, &completionLocation )) return; if (!ioParams.GetStringParam( 5, completionModeStr )) return; } else if (ioParams.CountParams() == 3) { bool curlyBraces; if (!ioParams.GetStringParam( 1, completionString )) return; if (!ioParams.GetBoolParam( 2, &curlyBraces )) return; if (!ioParams.GetStringParam( 3, testFilePathStr )) return; // We fudge the completion location information when working with CSS files so that it // denotes whether we're inside of curly braces or not. completionLocation = curlyBraces ? 1 : 0; } else { return; } VFilePath symbolTablePath( symTablePathStr, FPS_POSIX); VFilePath testFilePath( testFilePathStr, FPS_POSIX); if ( ! symbolTablePath.IsValid() || ! testFilePath.IsValid() ) return; EJSCompletionTestingMode completionMode; if (completionModeStr == "text") completionMode = eText; else if (completionModeStr == "displayText") completionMode = eDisplayText; else return; CLanguageSyntaxComponent *languageSyntax = (CLanguageSyntaxComponent *)VComponentManager::RetainComponent( (CType)CLanguageSyntaxComponent::Component_Type ); if (languageSyntax) { // First, load up the symbol table as an actual table instead of just a path string ISymbolTable *symTable = NULL; if (!symTablePathStr.IsEmpty()) { symTable = languageSyntax->CreateSymbolTable(); if ( symTable ) { VFile file(symbolTablePath); if (symTable->OpenSymbolDatabase( file )) { // Now that we have all of the parameters grabbed, we can figure out which language syntax engine // we want to load up (based on the test file), and ask it to give us completions. We can then take // those completions and turn them into an array of values to pass back to the caller. VString extension; testFilePath.GetExtension( extension ); ISyntaxInterface *syntaxEngine = languageSyntax->GetSyntaxByExtension( extension ); if (syntaxEngine) { // Now that we've got the syntax engine, we can ask it for the completions we need std::vector< VString > suggestions; syntaxEngine->GetSuggestionsForTesting( completionString, symTable, testFilePath.GetPath() , completionLocation, completionMode, suggestions ); JSResult *results = new JSResult( suggestions ); ioParams.ReturnValue( VJSLanguageSyntaxTesterResults::CreateInstance( ioParams.GetContextRef(), results ) ); results->Release(); } } symTable->Release(); } } languageSyntax->Release(); } }