void VJSImage::_setPath(XBOX::VJSParms_callStaticFunction& ioParms, VJSPictureContainer* inPict) { VPicture* pic = inPict->GetPict(); VString path; if (pic != nil) { if (ioParms.CountParams() == 0 || ioParms.IsNullParam(1)) { pic->SetOutsidePath(""); // empty string means no outside } else if (ioParms.IsBooleanParam(1)) { pic->SetOutsidePath("*"); } else if (ioParms.IsStringParam(1)) { ioParms.GetStringParam(1, path); pic->SetOutsidePath(path); if (!path.IsEmpty()) pic->ReloadFromOutsidePath(); } else { VFile* file = ioParms.RetainFileParam(1); if (file != nil) { file->GetPath(path, FPS_POSIX); pic->SetOutsidePath(path); if (file->Exists()) pic->ReloadFromOutsidePath(); } else pic->SetOutsidePath(""); QuickReleaseRefCountable(file); } //inPict->SetModif(); } }
void VJSNetServerSyncClass::_listen (XBOX::VJSParms_callStaticFunction &ioParms, VJSNetServerObject *inServer) { xbox_assert(inServer != NULL); sLONG port; if (ioParms.CountParams() >= 1) { if (!ioParms.IsNumberParam(1) || !ioParms.GetLongParam(1, &port)) { XBOX::vThrowError(XBOX::VE_JVSC_WRONG_PARAMETER_TYPE_NUMBER, "1"); return; } } else port = 0; // Will use a random port (useful?). // Re-use code of async listen(). #if WITH_DEPRECATED_IPV4_API uLONG address; if (ioParms.CountParams() >= 2) { XBOX::VString hostname; if (!ioParms.IsStringParam(2) || !ioParms.GetStringParam(2, hostname)) { XBOX::vThrowError(XBOX::VE_JVSC_WRONG_PARAMETER_TYPE_STRING, "2"); return; } address = XBOX::ServerNetTools::ResolveAddress(hostname); } else address = 0; // Same as "localhost". #else //jmo - je ne comprends pas bien la logique du resolve sur le hostname... // On veut une IP 'publique' ? J'ai simplifié. VString address=VNetAddress::GetAnyIP(); #endif // We are already listening, stop previous listener. if (inServer->fConnectionListener != NULL) inServer->Close(); // Setup new listener. if ((inServer->fSockListener = new XBOX::VSockListener()) == NULL) { XBOX::vThrowError(XBOX::VE_MEMORY_FULL); return; } XBOX::VError error; error = XBOX::VE_OK; if (inServer->fIsSSL) error = inServer->fSockListener->SetKeyAndCertificate(inServer->fKey, inServer->fCertificate); if (error != XBOX::VE_OK) { inServer->Close(); XBOX::vThrowError(error); } else if (!inServer->fSockListener->SetBlocking(true) || !inServer->fSockListener->AddListeningPort(address, port, inServer->fIsSSL) || !inServer->fSockListener->StartListening()) { inServer->Close(); XBOX::vThrowError(XBOX::VE_SRVR_FAILED_TO_CREATE_LISTENING_SOCKET); } else { inServer->fAddress = address; inServer->fPort = port; } }
void VJSNetServerClass::_listen (XBOX::VJSParms_callStaticFunction &ioParms, VJSNetServerObject *inServer) { xbox_assert(inServer != NULL); XBOX::VString address; sLONG port; if (!ioParms.CountParams()) { XBOX::vThrowError(XBOX::VE_JVSC_EXPECTING_PARAMETER, "net.Server.listen()"); return; } if (!ioParms.IsNumberParam(1) || !ioParms.GetLongParam(1, &port)) { XBOX::vThrowError(XBOX::VE_JVSC_WRONG_PARAMETER_TYPE_NUMBER, "1"); return; } XBOX::VString hostname; XBOX::VJSObject callback(ioParms.GetContext()); bool hasCallback; hostname = ""; hasCallback = false; if (ioParms.CountParams() >= 2) { if (ioParms.IsStringParam(2)) { if (!ioParms.GetStringParam(2, hostname)) { XBOX::vThrowError(XBOX::VE_JVSC_WRONG_PARAMETER_TYPE_STRING, "2"); return; } } else if (ioParms.IsObjectParam(2) && ioParms.GetParamFunc(2, callback)) { hasCallback = true; } else { XBOX::vThrowError(XBOX::VE_JVSC_WRONG_PARAMETER_TYPE_FUNCTION, "2"); return; } } if (ioParms.CountParams() == 3 ) { if ((hasCallback || !ioParms.IsObjectParam(3) || !ioParms.GetParamFunc(3, callback))) { XBOX::vThrowError(XBOX::VE_JVSC_WRONG_PARAMETER_TYPE_FUNCTION, "3"); return; } else hasCallback = true; } // We are already listening, stop previous listener. if (inServer->fConnectionListener != NULL) inServer->Close(); // Set up listener. if ((inServer->fConnectionListener = new XBOX::VTCPConnectionListener())== NULL) { XBOX::vThrowError(XBOX::VE_MEMORY_FULL); return; } if (inServer->fIsSSL) inServer->fConnectionListener->SetSSLKeyAndCertificate(inServer->fCertificate, inServer->fKey); VJSNetSocketObject::sMutex.Lock(); if (VJSNetSocketObject::sSelectIOPool == NULL) VJSNetSocketObject::sSelectIOPool = new XBOX::VTCPSelectIOPool(); VJSNetSocketObject::sMutex.Unlock(); inServer->fConnectionListener->AddSelectIOPool(VJSNetSocketObject::sSelectIOPool); VJSWorker *worker; worker = VJSWorker::RetainWorker(ioParms.GetContext()); VJSConnectionHandlerFactory *connectionHandlerFactory; if ((connectionHandlerFactory = new VJSConnectionHandlerFactory(worker, inServer, inServer->fIsSSL)) == NULL) { XBOX::vThrowError(XBOX::VE_MEMORY_FULL); XBOX::ReleaseRefCountable<VJSWorker>(&worker); return; } #if WITH_DEPRECATED_IPV4_API sLONG resolvedAddress; if (hostname.GetLength()) { address = hostname; resolvedAddress = XBOX::ServerNetTools::ResolveAddress(hostname); } else { address = "0.0.0.0"; std::vector<IP4> localIPs; if (XBOX::ServerNetTools::GetLocalIPv4Addresses(localIPs)) resolvedAddress = localIPs[0]; else resolvedAddress = 0; // Should be same as above. } connectionHandlerFactory->SetIP(resolvedAddress); #else XBOX::VNetAddressList addrList; bool isIPv6; if (hostname.GetLength()) { XBOX::VNetAddress addr(hostname, port); isIPv6 = addr.IsV6(); addrList.FromDnsQuery(hostname, port); } else { addrList.FromLocalInterfaces(); isIPv6 = false; } // Always take first matching type address. XBOX::VNetAddressList::const_iterator it; for (it = addrList.begin(); it != addrList.end(); it++) if ((*it).IsV6() == isIPv6) break; address = (*it).GetIP(); connectionHandlerFactory->SetIP(address); #endif connectionHandlerFactory->AddNewPort(port); XBOX::VError error; error = inServer->fConnectionListener->AddConnectionHandlerFactory(connectionHandlerFactory); connectionHandlerFactory->Release(); // AddConnectionHandlerFactory() has done a retain(). if (error != XBOX::VE_OK || (error = inServer->fConnectionListener->StartListening()) != XBOX::VE_OK) XBOX::vThrowError(error); else { inServer->fAddress = address; inServer->fPort = port; if (hasCallback) inServer->AddListener("listening", callback, false); worker->QueueEvent(VJSNetEvent::Create(inServer, "listening")); } XBOX::ReleaseRefCountable<VJSWorker>(&worker); }