// Define hand & gesture recognition callbacks void XN_CALLBACK_TYPE Gesture_Recognized( xn::GestureGenerator& generator, const XnChar* strGesture, const XnPoint3D* pIDPosition, const XnPoint3D* pEndPosition, void* pCookie) { gesture_generator.RemoveGesture(strGesture); hands_generator.StartTracking(*pEndPosition); }
void XN_CALLBACK_TYPE Gesture_Recognized(xn::GestureGenerator& generator, const XnChar* strGesture, const XnPoint3D* pIDPosition, const XnPoint3D* pEndPosition, void* pCookie) { printf("Gesture recognized: %s\n", strGesture); //g_GestureGenerator.RemoveGesture(strGesture); g_HandsGenerator.StartTracking(*pEndPosition); }
/* Start tracking the hand once a gesture is recognized */ void XN_CALLBACK_TYPE Gesture_Recognized(xn::GestureGenerator &generator, const XnChar *gesture, const XnPoint3D *startPosition, const XnPoint3D *endPosition, void *cookie) { printf("Gesture recognized: %s\n", gesture); // Only start tracking a hand if we're not already tracking one. if(!trackingMove || !trackingLook) { g_HandsGenerator.StartTracking(*endPosition); } }
//gesture callbacks void XN_CALLBACK_TYPE Gesture_Recognized(xn::GestureGenerator& generator, const XnChar* strGesture, const XnPoint3D* pIDPosition, const XnPoint3D* pEndPosition, void* pCookie) { printf("{\"gesture\":{\"type\":\"%s\"}, \"elapsed\":%.3f}}\n", strGesture, clockAsFloat(last)); gestureGenerator.RemoveGesture(strGesture); handsGenerator.StartTracking(*pEndPosition); }
void HandsGenerator_StartTracking_wrapped(xn::HandsGenerator& self, BP::list point) { check( self.StartTracking(convertToVec3D((boost::python::list) point)) ); }