Exemplo n.º 1
0
bool AIScriptFreeSlotB::Update() {
	if (Global_Variable_Query(kVariableChapter) > 5) {
		return false;
	}

	if (Global_Variable_Query(kVariableChapter) == 4) {
		switch (Actor_Query_Goal_Number(kActorFreeSlotB)) {
		case 300:
			Actor_Set_Goal_Number(kActorFreeSlotB, 301);
			Actor_Set_Targetable(kActorFreeSlotB, 1);
			break;

		case 301:
			if (Actor_Query_Which_Set_In(kActorFreeSlotB) == Player_Query_Current_Set()
					&& Actor_Query_Inch_Distance_From_Actor(kActorFreeSlotB, kActorMcCoy) <= 48) {
				Actor_Set_Goal_Number(kActorFreeSlotB, 302);
			}
			break;

		case 302:
			if (Actor_Query_Which_Set_In(kActorFreeSlotB) != Player_Query_Current_Set()) {
				Actor_Set_Goal_Number(kActorFreeSlotB, 301);
			}
			break;

		case 599:
			if (Actor_Query_Which_Set_In(kActorFreeSlotB) != Player_Query_Current_Set()) {
				Actor_Set_Goal_Number(kActorFreeSlotB, 300);
			}
			break;

		default:
			Actor_Set_Goal_Number(kActorFreeSlotB, 300);
			break;
		}

		return false;
	}
	if (Actor_Query_Goal_Number(kActorFreeSlotB) < 400) {
		AI_Movement_Track_Flush(kActorFreeSlotB);
		Actor_Set_Goal_Number(kActorFreeSlotB, 400);
		return true;
	} else {
		if (Actor_Query_Goal_Number(kActorFreeSlotB) != 405 || Actor_Query_Which_Set_In(kActorMcCoy) != kSetKP02) {
			if (Actor_Query_Goal_Number(kActorFreeSlotB) == 599) {
				if (Actor_Query_Which_Set_In(kActorFreeSlotB) != Player_Query_Current_Set()) {
					Non_Player_Actor_Combat_Mode_Off(kActorFreeSlotB);
					Actor_Set_Goal_Number(kActorFreeSlotB, 400);
					return true;
				}
			}
			return false;
		}
		Actor_Set_Goal_Number(kActorFreeSlotB, 406);
		Actor_Set_Targetable(kActorFreeSlotB, 1);
		return true;
	}
}
Exemplo n.º 2
0
void ScriptKP07::InitializeScene() {
	Setup_Scene_Information(-12.0f, -41.58f, 72.0f, 0);
	Game_Flag_Reset(578);
	Scene_Exit_Add_2D_Exit(0, 315, 185, 381, 285, 0);
	if (Game_Flag_Query(653)) {
		if (Game_Flag_Query(47) && Actor_Query_Goal_Number(3) < 599) {
			Actor_Set_Targetable(3, true);
			Global_Variable_Increment(51, 1);
			Actor_Put_In_Set(3, 48);
			Actor_Set_At_XYZ(3, -52.0f, -41.52f, -5.0f, 289);
		}
		if (Actor_Query_Goal_Number(19) < 599) {
			Global_Variable_Increment(51, 1);
			Actor_Set_Targetable(19, true);
			Actor_Put_In_Set(19, 48);
			Actor_Set_At_XYZ(19, -26.0f, -41.52f, -135.0f, 0);
		}
		if (Game_Flag_Query(44) && Actor_Query_Goal_Number(7) < 599) {
			Global_Variable_Increment(51, 1);
			Actor_Set_Targetable(7, true);
			Actor_Put_In_Set(7, 48);
			Actor_Set_At_XYZ(7, -38.0f, -41.52f, -175.0f, 500);
		}
		if (Game_Flag_Query(45) && Actor_Query_Goal_Number(2) < 599) {
			Global_Variable_Increment(51, 1);
			Actor_Set_Targetable(2, true);
			Actor_Put_In_Set(2, 48);
			Actor_Set_At_XYZ(2, 61.0f, -41.52f, -3.0f, 921);
		}
		if (Game_Flag_Query(46) && Actor_Query_Goal_Number(6) < 599) {
			Global_Variable_Increment(51, 1);
			Actor_Put_In_Set(6, 48);
			Actor_Set_At_XYZ(6, 78.0f, -41.52f, -119.0f, 659);
		}
		if (Actor_Query_Goal_Number(10) < 599) {
			Global_Variable_Increment(51, 1);
			Actor_Put_In_Set(10, 48);
			Actor_Set_At_XYZ(10, -47.0f, 0.0f, 151.0f, 531);
		}
	}
	Ambient_Sounds_Add_Looping_Sound(585, 7, 1, 1);
	Ambient_Sounds_Add_Looping_Sound(586, 52, 1, 1);
	Ambient_Sounds_Add_Looping_Sound(109, 38, 1, 1);
	if (Game_Flag_Query(582)) {
		Scene_Loop_Set_Default(2);
	} else {
		Scene_Loop_Set_Default(0);
	}
}
Exemplo n.º 3
0
bool SceneScriptBB03::ClickedOnExit(int exitId) {
	if (exitId == 0) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 176.0f, 60.16f, -64.0f, 0, 1, false, 0)) {
			Loop_Actor_Walk_To_XYZ(kActorMcCoy, 176.0f, 60.16f, 0.0f, 0, 0, false, 0);
			Game_Flag_Set(283);
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Set_Enter(1, kSceneBB04);
		}
		return true;
	}
	if (exitId == 1) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 20.0f, 60.16f, 0.0f, 0, 1, false, 0)) {
			Game_Flag_Set(281);
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Set_Enter(1, kSceneBB02);
		}
		return true;
	}
	if (exitId == 2) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 204.0f, 60.16f, -164.0f, 0, 1, false, 0)) {
			if (Global_Variable_Query(kVariableChapter) < 4) {
				if (Actor_Query_Goal_Number(kActorSebastian) == 200) {
					Actor_Says(kActorSebastian, 70, 3);
					Actor_Says(kActorMcCoy, 7010, 13);
					Actor_Says(kActorSebastian, 80, 3);
					Actor_Says(kActorMcCoy, 7015, 12);
					Actor_Says(kActorSebastian, 90, 3);
					Actor_Says(kActorMcCoy, 7020, 14);
					Actor_Says(kActorSebastian, 100, 3);
					Actor_Says(kActorMcCoy, 7025, 15);
					Actor_Says(kActorSebastian, 110, 3);
					Actor_Set_Targetable(kActorBryant, false);
					Actor_Set_Targetable(kActorGeneralDoll, false);
				}
				Game_Flag_Set(285);
				Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
				Ambient_Sounds_Remove_All_Looping_Sounds(1);
				Set_Enter(22, kSceneBB05);
			} else {
				Actor_Says(kActorMcCoy, 8522, 3);
			}
		}
		return true;
	}
	return false;
}
Exemplo n.º 4
0
bool SceneScriptCT04::ClickedOnActor(int actorId) {
	if (actorId == 12) {
		if (Game_Flag_Query(169)) {
			if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorTransient, 36, 1, false)) {
				Actor_Voice_Over(290, kActorVoiceOver);
				Actor_Voice_Over(300, kActorVoiceOver);
				Actor_Voice_Over(310, kActorVoiceOver);
			}
		} else {
			Actor_Set_Targetable(kActorTransient, false);
			if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorTransient, 36, 1, false)) {
				Actor_Face_Actor(kActorMcCoy, kActorTransient, true);
				if (!Game_Flag_Query(137)) {
					if (Game_Flag_Query(40)) {
						Actor_Says(kActorMcCoy, 435, 3);
						Actor_Set_Goal_Number(kActorTransient, 2);
					} else {
						Music_Stop(3);
						Actor_Says(kActorMcCoy, 425, 3);
						Actor_Says(kActorTransient, 0, 13);
						sub_401D4C();
						Actor_Set_Goal_Number(kActorTransient, 2);
					}
					Game_Flag_Set(137);
				} else {
					Actor_Face_Actor(kActorMcCoy, kActorTransient, true);
					Actor_Says(kActorMcCoy, 435, 3);
				}
			}
		}
		return true;
	}
	return false;
}
Exemplo n.º 5
0
void ScriptKP07::DialogueQueueFlushed(int a1) {
	if (Actor_Query_Goal_Number(5) == 515) {
		Actor_Set_Targetable(5, false);
		Actor_Change_Animation_Mode(5, 21);
		Actor_Retired_Here(5, 12, 48, 1, -1);
		Actor_Set_Goal_Number(5, 599);
	}
}
Exemplo n.º 6
0
bool AIScriptClovis::ShotAtAndHit() {
	if (!Game_Flag_Query(697)) {
		if (Actor_Query_Goal_Number(kActorClovis) == 515) {
			ADQ_Flush();
			Actor_Set_Goal_Number(kActorClovis, 599);
			shotAnim();
			Actor_Set_Targetable(kActorClovis, false);
			ADQ_Add(kActorMcCoy, 2340, -1);
			Music_Stop(3);
		} else if (Actor_Query_Goal_Number(kActorClovis) == 513 || Actor_Query_Goal_Number(kActorClovis) == 518) {
			ADQ_Flush();
			Actor_Set_Goal_Number(kActorClovis, 599);
			shotAnim();
			Actor_Set_Targetable(kActorClovis, false);
			Music_Stop(3);
		}
}
	return false;
}
Exemplo n.º 7
0
bool AIScriptBulletBob::ShotAtAndHit() {
	Global_Variable_Increment(kVariableBobShot, 1);
	if (Global_Variable_Query(kVariableBobShot) > 0) {
		Actor_Set_Targetable(kActorBulletBob, false);
		Actor_Set_Goal_Number(kActorBulletBob, 99);
		_animationFrame = 0;
 		_animationState = 3;
		Ambient_Sounds_Play_Speech_Sound(kActorGordo, 9000, 100, 0, 0, 0); // not a typo, it's really from Gordo
		Actor_Face_Heading(kActorBulletBob, 281, false);
	}

	return false;
}
Exemplo n.º 8
0
void AIScriptBulletBob::Initialize() {
	_animationFrame = 0;
	_animationState = 0;
	_animationStateNext = 0;
	_animationNext = 0;

	_var1 = 0;
	_var2 = 6;
	_var3 = 1;
	_var4 = 0;

	Actor_Set_Goal_Number(kActorBulletBob, kGoalBulletBobDefault);
	Actor_Set_Targetable(kActorBulletBob, true);
}
Exemplo n.º 9
0
bool AIScriptCrazylegs::GoalChanged(int currentGoalNumber, int newGoalNumber) {
	if (newGoalNumber > 2)
		return false;

	if (newGoalNumber) {
		if (newGoalNumber != 1) {
			AI_Movement_Track_Flush(kActorCrazylegs);
			AI_Movement_Track_Append(kActorCrazylegs, 360, 0);
			AI_Movement_Track_Append(kActorCrazylegs, 40, 0);
			AI_Movement_Track_Repeat(kActorCrazylegs);
			return true;
		}
		AI_Movement_Track_Flush(kActorCrazylegs);
		Actor_Set_Targetable(kActorCrazylegs, 0);
	}

	return true;
}
Exemplo n.º 10
0
bool AIScriptFreeSlotB::GoalChanged(int currentGoalNumber, int newGoalNumber) {
	switch (newGoalNumber) {
	case 300:
		AI_Movement_Track_Flush(kActorFreeSlotB);
		AI_Movement_Track_Append(kActorFreeSlotB, 39, 2);
		AI_Movement_Track_Repeat(kActorFreeSlotB);
		break;

	case 301:
		AI_Movement_Track_Flush(kActorFreeSlotB);
		processGoal301();
		AI_Movement_Track_Repeat(kActorFreeSlotB);
		break;

	case 302:
		Actor_Set_Targetable(kActorFreeSlotB, 1);
		Non_Player_Actor_Combat_Mode_On(kActorFreeSlotB, 0, 0, 0, 8, 4, 7, 8, 25, 0, 75, 5, 300, 0);
		break;

	case 400:
		AI_Movement_Track_Append(kActorFreeSlotB, 39, 0);
		AI_Movement_Track_Repeat(kActorFreeSlotB);
		break;

	case 406:
		AI_Movement_Track_Flush(kActorFreeSlotB);
		AI_Movement_Track_Append(kActorFreeSlotB, 527, 0);
		AI_Movement_Track_Repeat(kActorFreeSlotB);
		break;

	case 599:
		Actor_Set_Health(kActorFreeSlotB, 20, 20);
		break;

	default:
		return false;
	}

	return true;
}
Exemplo n.º 11
0
bool AIScriptSadik::Update() {
	if ( Global_Variable_Query(kVariableChapter) == 2
	 &&  Player_Query_Current_Scene() == kSceneBB09
	 && !Game_Flag_Query(kFlagBB09SadikRun)
	) {
		Actor_Set_Goal_Number(kActorSadik, kGoalSadikRunFromBB09);
		Actor_Set_Targetable(kActorSadik, true);
		Game_Flag_Set(kFlagBB09SadikRun);
		Game_Flag_Set(kFlagUnused406);
		return true;
	}

	if (_var1 != 0) {
		Sound_Play(_var1, 100, 0, 0, 50);
		_var1 = 0;
	}

	if (Global_Variable_Query(kVariableChapter) == 3
	 && Actor_Query_Goal_Number(kActorSadik) < 200
	) {
		Actor_Set_Goal_Number(kActorSadik, 200);
	}

	if (Global_Variable_Query(kVariableChapter) == 5
	 && Actor_Query_Goal_Number(kActorSadik) < 400
	) {
		Actor_Set_Goal_Number(kActorSadik, 400);
	}

	if (Actor_Query_Goal_Number(kActorSadik) == 411) {
		if (Game_Flag_Query(657)) {
			Actor_Set_Goal_Number(kActorSadik, 412);
		}
	}
	return false;
}
Exemplo n.º 12
0
bool AIScriptSadik::Update() {
	if ( Global_Variable_Query(kVariableChapter) == 2
	 &&  Player_Query_Current_Scene() == kSceneBB09
	 && !Game_Flag_Query(kFlagBB09SadikRun)
	) {
		Actor_Set_Goal_Number(kActorSadik, kGoalSadikRunFromBB09);
		Actor_Set_Targetable(kActorSadik, true);
		Game_Flag_Set(kFlagBB09SadikRun);
		Game_Flag_Set(kFlagUnused406);
		return true;
	}

	if (_nextSoundId != -1) { // changed from original (0) to be more clear that this is an invalid sfx id
		Sound_Play(_nextSoundId, 100, 0, 0, 50);
		_nextSoundId = -1;   // changed from original (0) to be more clear that this is an invalid sfx id
	}

	if (Global_Variable_Query(kVariableChapter) == 3
	 && Actor_Query_Goal_Number(kActorSadik) < 200
	) {
		Actor_Set_Goal_Number(kActorSadik, 200);
	}

	if (Global_Variable_Query(kVariableChapter) == 5
	 && Actor_Query_Goal_Number(kActorSadik) < 400
	) {
		Actor_Set_Goal_Number(kActorSadik, 400);
	}

	if (Actor_Query_Goal_Number(kActorSadik) == 411) {
		if (Game_Flag_Query(kFlagNotUsed657)) {
			Actor_Set_Goal_Number(kActorSadik, 412);
		}
	}
	return false;
}
Exemplo n.º 13
0
bool AIScriptSadik::GoalChanged(int currentGoalNumber, int newGoalNumber) {
	switch (newGoalNumber) {
	case kGoalSadikDefaut:
		AI_Movement_Track_Flush(kActorSadik);
		AI_Movement_Track_Append(kActorSadik, 33, 0);
		AI_Movement_Track_Repeat(kActorSadik);
		return true;

	case kGoalSadikRunFromBB09:
		AI_Movement_Track_Flush(kActorSadik);
		AI_Movement_Track_Append_Run(kActorSadik, 131, 0);
		AI_Movement_Track_Append_Run(kActorSadik, 132, 0);
		AI_Movement_Track_Append_Run(kActorSadik, 133, 0);
		AI_Movement_Track_Repeat(kActorSadik);
		return true;

	case kGoalSadikBB11Wait:
		AI_Movement_Track_Flush(kActorSadik);
		AI_Movement_Track_Append(kActorSadik, 313, 0);
		AI_Movement_Track_Repeat(kActorSadik);
		Game_Flag_Set(kFlagBB11SadikFight);
		return true;

	case kGoalSadikBB11ThrowMcCoy:
		Actor_Set_Immunity_To_Obstacles(kActorSadik, true);
		Actor_Face_Heading(kActorSadik, kActorMcCoy, kActorMcCoy);
		_animationState = 32;
		_animationFrame = -1;
		Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie);
		return true;

	case kGoalSadikBB11CatchMcCoy:
		Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyBB11GetUp);
		AI_Movement_Track_Flush(kActorSadik);
		AI_Movement_Track_Append(kActorSadik, 314, 0);
		AI_Movement_Track_Append_Run(kActorSadik, 317, 0);
		AI_Movement_Track_Repeat(kActorSadik);
		return true;

	case kGoalSadikBB11KnockOutMcCoy:
		Actor_Change_Animation_Mode(kActorSadik, 62);
		return true;

	case kGoalSadikBB11KickMcCoy:
		Actor_Face_Heading(kActorSadik, 100, false);
		Actor_Change_Animation_Mode(kActorSadik, 63);
		Actor_Set_Goal_Number(kActorClovis, kGoalClovisBB11WalkToMcCoy);
		Actor_Set_Immunity_To_Obstacles(kActorSadik, false);
		return true;

	case kGoalSadikBB11TalkWithClovis:
		_var1 = 0;
		return false;

	case 200:
		Actor_Put_In_Set(kActorSadik, kSetFreeSlotA);
		Actor_Set_At_Waypoint(kActorSadik, 33, 0);
		Actor_Set_Goal_Number(kActorMcCoy, 199);
		return true;

	case 300:
		Actor_Put_In_Set(kActorSadik, kSetUG18);
		Actor_Set_At_XYZ(kActorSadik, 111.89f, 0.0f, 408.42f, 0);
		Actor_Change_Animation_Mode(kActorSadik, 4);
		return true;

	case 301:
		Actor_Set_Targetable(kActorSadik, true);
		World_Waypoint_Set(436, 89, -356.11f, 0.0f, 652.42f);
		AI_Movement_Track_Flush(kActorSadik);
		AI_Movement_Track_Append_Run(kActorSadik, 436, 0);
		AI_Movement_Track_Repeat(kActorSadik);
		return true;

	case 302:
		Actor_Set_Targetable(kActorSadik, false);
		return true;

	case 303:
		AI_Countdown_Timer_Reset(kActorSadik, 0);
		AI_Countdown_Timer_Start(kActorSadik, 0, 5);
		return true;

	case 304:
		Actor_Set_Targetable(kActorSadik, false);
		AI_Countdown_Timer_Reset(kActorSadik, 0);
		return true;

	case 305:
	case 306:
	case 310:
		return true;

	case 307:
		Sound_Play(12, 100, 0, 0, 50);
		AI_Countdown_Timer_Start(kActorSadik, 0, 2);
		return true;

	case 308:
		if (Player_Query_Current_Scene() == kSceneUG18) {
			Actor_Force_Stop_Walking(kActorMcCoy);
			Actor_Change_Animation_Mode(kActorSadik, kAnimationModeCombatAttack);
			Sound_Play(12, 100, 0, 0, 50);
			Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie);
			Actor_Retired_Here(kActorMcCoy, 6, 6, true, -1);
		}
		return true;

	case 309:
		AI_Countdown_Timer_Reset(kActorSadik, 0);
		return true;

	case 400:
		Actor_Set_Goal_Number(kActorSadik, 410);
		return true;

	case 410:
		if (Game_Flag_Query(653) == 1) {
			Actor_Set_Goal_Number(kActorSadik, 414);
		} else {
			Actor_Set_Goal_Number(kActorSadik, 411);
		}
		return true;

	case 411:
		Actor_Put_In_Set(kActorSadik, kSetKP05_KP06);
		Actor_Set_At_XYZ(kActorSadik, -1134.0f, 0.0f, 73.45f, 398);
		Actor_Set_Goal_Number(kActorClovis, 513);
		Actor_Set_Goal_Number(kActorMaggie, 411);
		return true;

	case 412:
		Actor_Says(kActorSadik, 60, 3);
		Actor_Says(kActorMcCoy, 2240, 3);
		Actor_Says(kActorSadik, 70, 3);
		Actor_Says(kActorSadik, 80, 3);
		Actor_Says(kActorMcCoy, 2245, 3);
		Actor_Says(kActorSadik, 90, 3);
		Actor_Says(kActorSadik, 100, 3);
		Actor_Says(kActorMcCoy, 2250, 3);
		Actor_Set_Goal_Number(kActorSadik, 413);
		return true;

	case 413:
		Loop_Actor_Walk_To_XYZ(kActorSadik, -1062.0f, 0.0f, 219.0f, 0, false, true, 0);
		Actor_Set_Targetable(kActorSadik, true);
		Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 9, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, -1, -1, 15, 300, false);
		Actor_Set_Goal_Number(kActorSadik, 450);
		return true;

	case 414:
		Actor_Put_In_Set(kActorSadik, kSetKP05_KP06);
		Actor_Set_At_XYZ(kActorSadik, -961.0f, 0.0f, -778.0f, 150);
		Actor_Set_Targetable(kActorSadik, true);
		return true;

	case 415:
		Actor_Says(kActorSadik, 110, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 2290, kAnimationModeTalk);
		Actor_Says(kActorSadik, 310, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 2300, kAnimationModeTalk);
		if (Game_Flag_Query(kFlagSadikIsReplicant)) {
			Actor_Says(kActorSadik, 180, kAnimationModeTalk);
			Actor_Says(kActorSadik, 190, kAnimationModeTalk);
			Actor_Says(kActorMcCoy, 2310, kAnimationModeTalk);
			Actor_Says(kActorSadik, 200, kAnimationModeTalk);
		} else {
			Actor_Says(kActorSadik, 140, kAnimationModeTalk);
			Actor_Says(kActorSadik, 150, kAnimationModeTalk);
			Actor_Says(kActorMcCoy, 2305, kAnimationModeTalk);
			Actor_Says(kActorSadik, 160, kAnimationModeTalk);
			Actor_Says(kActorSadik, 170, kAnimationModeTalk);
		}
		Actor_Says(kActorMcCoy, 2315, kAnimationModeTalk);
		Actor_Says(kActorSadik, 210, kAnimationModeTalk);
		Actor_Says(kActorSadik, 220, kAnimationModeTalk);
		Actor_Says(kActorSadik, 230, kAnimationModeTalk);
		Actor_Says(kActorSadik, 240, kAnimationModeTalk);
		Actor_Says(kActorSadik, 250, kAnimationModeTalk);
		Actor_Says(kActorSadik, 260, kAnimationModeTalk);
		Actor_Set_Goal_Number(kActorSadik, 416);
		return true;

	case 416:
		Loop_Actor_Walk_To_XYZ(kActorSadik, -961.0f, 0.0f, -778.0f, 0, false, false, 0);
		Actor_Face_Heading(kActorSadik, 150, false);
		return true;

	case 417:
		Actor_Face_Actor(kActorSadik, kActorMcCoy, true);
		Actor_Says(kActorSadik, 320, kAnimationModeTalk);
		Loop_Actor_Walk_To_XYZ(kActorSadik, -857.0f, 0.0f, -703.0f, 0, false, true, 0);
		Actor_Says(kActorMcCoy, 2330, kAnimationModeTalk);
		Actor_Says(kActorSadik, 330, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 2335, kAnimationModeTalk);
		Actor_Says(kActorSadik, 340, kAnimationModeTalk);
		Actor_Set_Goal_Number(kActorSadik, 416);
		return true;

	case 418:
		Game_Flag_Reset(653);
		Actor_Set_Goal_Number(kActorClovis, 518);
		Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 9, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, -1, -1, 15, 300, false);
		return true;

	case 419:
		Actor_Put_In_Set(kActorSadik, kSetKP07);
		Actor_Set_At_XYZ(kActorSadik, -12.0f, -41.58f, 72.0f, 0);
		return true;

	case 420:
	case 450:
		return true;
	}
	return false;
}
Exemplo n.º 14
0
bool AIScriptClovis::GoalChanged(int currentGoalNumber, int newGoalNumber) {
	switch (newGoalNumber) {
	case kGoalClovisDefault:
		AI_Movement_Track_Flush(kActorClovis);
		AI_Movement_Track_Append(kActorClovis, 33, 0);
		AI_Movement_Track_Repeat(kActorClovis);
		return true;

	case kGoalClovisBB11WalkToMcCoy:
		AI_Movement_Track_Flush(kActorClovis);
		AI_Movement_Track_Append(kActorClovis, 319, 0);
		AI_Movement_Track_Append(kActorClovis, 320, 0);
		AI_Movement_Track_Repeat(kActorClovis);
		return true;

	case kGoalClovisBB11StopSadik:
		Actor_Start_Speech_Sample(kActorClovis, 0);
		AI_Movement_Track_Flush(kActorClovis);
		AI_Movement_Track_Append(kActorClovis, 321, 0);
		AI_Movement_Track_Repeat(kActorClovis);
		return true;

	case kGoalClovisBB11TalkWithSadik:
		Actor_Set_Goal_Number(kActorSadik, kGoalSadikBB11TalkWithClovis);
		Actor_Says(kActorClovis, 10, 15);
		Actor_Says(kActorSadik, 0, kAnimationModeTalk);
		Actor_Face_Actor(kActorClovis, kActorSadik, true);
		Actor_Says(kActorClovis, 20, 13);
		Actor_Says(kActorClovis, 30, 12);
		Actor_Face_Actor(kActorSadik, kActorClovis, true);
		Actor_Says(kActorSadik, 10, kAnimationModeTalk);
		Actor_Says(kActorClovis, 40, 17);
		Actor_Says(kActorSadik, 20, kAnimationModeTalk);
		Actor_Face_Actor(kActorClovis, kActorMcCoy, true);
		Actor_Face_Actor(kActorSadik, kActorMcCoy, true);
		Actor_Says(kActorClovis, 50, 14);
		Actor_Change_Animation_Mode(kActorClovis, kAnimationModeSit);
		return true;

	case kGoalClovisBB11TalkToMcCoy:
		Actor_Says(kActorClovis, 60, 30);
		Actor_Says(kActorSadik, 30, kAnimationModeTalk);
		Actor_Says(kActorClovis, 70, 30);
		Actor_Says(kActorClovis, 80, 30);
		Actor_Change_Animation_Mode(kActorClovis, 29);
		Actor_Says(kActorSadik, 40, kAnimationModeTalk);
		Actor_Says(kActorSadik, 50, kAnimationModeTalk);
		Actor_Says(kActorClovis, 90, 13);
		Actor_Face_Current_Camera(5, true);
		Actor_Says(kActorClovis, 100, 17);
		Delay(1000);
		if (!Game_Flag_Query(kFlagSadikIsReplicant)) {
			Actor_Clue_Acquire(kActorMcCoy, kClueStaggeredbyPunches, true, kActorSadik);
		}
		Game_Flag_Set(kFlagNotUsed383);
		Game_Flag_Reset(kFlagBB11SadikFight);
		Global_Variable_Set(kVariableChapter, 3);
		Actor_Set_Goal_Number(kActorClovis, 200);
		Actor_Set_Goal_Number(kActorSadik, 200);
		Actor_Clue_Acquire(kActorMcCoy, kClueAct2Ended, true, -1);
		Player_Gains_Control();
		Chapter_Enter(3, kSetCT08_CT51_UG12, kSceneCT08);
		Game_Flag_Set(kFlagMcCoyTiedDown);
		Game_Flag_Set(kFlagChapter3Intro);
		return true;

	case 300:
		Actor_Put_In_Set(kActorClovis, kSetUG18);
		Actor_Set_At_XYZ(kActorClovis, -52.26f, 0.0f, 611.02f, 900);
		Actor_Change_Animation_Mode(kActorClovis, kAnimationModeIdle);
		return true;

	case 301:
	case 302:
	case 303:
	case 310:
		return true;

	case 350:
		Actor_Put_In_Set(kActorClovis, kSetFreeSlotA);
		Actor_Set_At_Waypoint(kActorClovis, 33, 0);
		return true;

	case 400:
		AI_Movement_Track_Flush(kActorClovis);
		Actor_Put_In_Set(kActorClovis, kSetFreeSlotA);
		Actor_Set_At_Waypoint(kActorClovis, 33, 0);
		return true;

	case 401:
		AI_Movement_Track_Flush(kActorClovis);
		AI_Movement_Track_Append(kActorClovis, 341, 0);
		AI_Movement_Track_Append(kActorClovis, 342, 0);
		AI_Movement_Track_Repeat(kActorClovis);
		return true;

	case 402:
		Player_Loses_Control();
		Actor_Force_Stop_Walking(kActorMcCoy);
		Actor_Face_Actor(kActorMcCoy, kActorClovis, 1);
		Loop_Actor_Walk_To_Actor(kActorClovis, kActorMcCoy, 48, 0, 1);
		Actor_Face_Actor(kActorClovis, kActorMcCoy, 1);
		Actor_Change_Animation_Mode(kActorClovis, 6);
		if (Player_Query_Combat_Mode()) {
			Actor_Change_Animation_Mode(kActorMcCoy, 49);
		} else {
			Actor_Change_Animation_Mode(kActorMcCoy, 48);
		}
		Delay(3000);
		Actor_Retired_Here(kActorMcCoy, 12, 48, 1, kActorClovis);
		return true;

	case 500:
		Actor_Set_Goal_Number(kActorClovis, 510);
		return true;

	case 510:
		if (Game_Flag_Query(653)) {
			Actor_Set_Goal_Number(kActorClovis, 513);
		} else {
			Actor_Set_Goal_Number(kActorClovis, 511);
			Game_Flag_Set(685);
		}
		return true;

	case 511:
		Actor_Put_In_Set(kActorClovis, kSetKP05_KP06);
		Actor_Set_At_XYZ(kActorClovis, -1072.0f, 8.26f, -708.0f, 530);
		return true;

	case 512:
		Actor_Says(kActorClovis, 110, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 2255, kAnimationModeTalk);
		Actor_Says(kActorClovis, 120, kAnimationModeTalk);
		Actor_Says(kActorClovis, 130, kAnimationModeTalk);
		Actor_Says(kActorClovis, 140, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 2260, kAnimationModeTalk);
		Actor_Says(kActorClovis, 150, kAnimationModeTalk);
		Actor_Set_Goal_Number(kActorClovis, 513);
		return true;

	case 513:
		Actor_Put_In_Set(kActorClovis, kSetKP07);
		Actor_Set_Targetable(kActorClovis, true);
		if (Game_Flag_Query(653)) {
			Global_Variable_Set(kVariableReplicants, 0);
			Global_Variable_Increment(kVariableReplicants, 1);
			Actor_Set_At_XYZ(kActorClovis, 45.0f, -41.52f, -85.0f, 750);
		} else {
			Actor_Set_At_XYZ(kActorClovis, 84.85f, -50.56f, -68.87f, 800);
			Actor_Face_Heading(kActorClovis, 1022, false);
		}
		someAnim();
		return true;

	case 514:
		Actor_Says(kActorMcCoy, 2345, 16);
		Actor_Says(kActorClovis, 170, -1);
		Actor_Says(kActorClovis, 180, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 2350, 17);
		if (!Game_Flag_Query(714)) {
			Actor_Says(kActorMcCoy, 2355, 11);
		}
		Actor_Says(kActorClovis, 190, -1);
		Actor_Says(kActorClovis, 200, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 2360, 18);
		Actor_Says(kActorClovis, 210, kAnimationModeTalk);
		Actor_Says(kActorClovis, 220, -1);
		Actor_Set_Goal_Number(kActorClovis, 515);
		return true;

	case 515:
		ADQ_Add(kActorClovis, 240, -1);
		ADQ_Add(kActorClovis, 250, -1);
		ADQ_Add(kActorClovis, 260, -1);
		ADQ_Add(kActorClovis, 270, -1);
		ADQ_Add_Pause(1000);
		ADQ_Add(kActorClovis, 280, -1);
		ADQ_Add(kActorClovis, 290, -1);
		ADQ_Add(kActorClovis, 300, -1);
		return true;

	case 516:
		Actor_Says(kActorMcCoy, 8501, kAnimationModeTalk);
		Actor_Says(kActorClovis, 1260, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 8502, kAnimationModeTalk);
		Actor_Says(kActorClovis, 1270, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 8504, kAnimationModeTalk);
		Actor_Says(kActorClovis, 1290, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 8505, kAnimationModeTalk);
		Actor_Says(kActorClovis, 1300, kAnimationModeTalk);
		Actor_Says(kActorClovis, 1310, kAnimationModeTalk);
		Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
		Ambient_Sounds_Remove_All_Looping_Sounds(1);
		Outtake_Play(kOuttakeEnd4A, 0, -1);
		if (Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsLucy
		 && Game_Flag_Query(kFlagLucyIsReplicant)
		) {
			Outtake_Play(kOuttakeEnd4B, 0, -1);
		} else if (Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsDektora
		       && Game_Flag_Query(kFlagDektoraIsReplicant)
		) {
			Outtake_Play(kOuttakeEnd4C, 0, -1);
		}
		Outtake_Play(kOuttakeEnd4D, 0, -1);
		Game_Over();
		return true;

	case 517:
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorLucy, kSetKP07)) {
			Actor_Set_Goal_Number(kActorLucy, 599);
			Global_Variable_Decrement(kVariableReplicants, 1);
		}
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorLuther, kSetKP07)) {
			Actor_Set_Goal_Number(kActorLuther, 599);
			Global_Variable_Decrement(kVariableReplicants, 1);
		}
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorDektora, kSetKP07)) {
			Non_Player_Actor_Combat_Mode_On(kActorDektora, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false);
		}
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorZuben, kSetKP07)) {
			Non_Player_Actor_Combat_Mode_On(kActorZuben, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false);
		}
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorSadik, kSetKP07)) {
			Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false);
		}
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorIzo, kSetKP07)) {
			Non_Player_Actor_Combat_Mode_On(kActorIzo, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false);
		}
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorGordo, kSetKP07)) {
			Non_Player_Actor_Combat_Mode_On(kActorGordo, kActorCombatStateIdle, true, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false);
		}
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorClovis, kSetKP07)) {
			Non_Player_Actor_Combat_Mode_On(kActorClovis, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false);
		}
		return true;

	case 518:
		Actor_Set_At_XYZ(kActorClovis, 84.85f, -50.56f, -68.87f, 800);
		Actor_Face_Heading(kActorClovis, 1022, false);
		Actor_Set_Targetable(kActorClovis, true);
		Game_Flag_Set(685);
		someAnim();
		return true;

	default:
		break;
	}
	return false;
}
Exemplo n.º 15
0
bool AIScriptMutant1::GoalChanged(int currentGoalNumber, int newGoalNumber) {
	switch (newGoalNumber) {
	case 400:
		AI_Movement_Track_Flush(kActorMutant1);
		AI_Movement_Track_Append(kActorMutant1, 39, 0);
		AI_Movement_Track_Repeat(kActorMutant1);

		if (Game_Flag_Query(kFlagCT04HomelessKilledByMcCoy)) {
			Actor_Set_Combat_Aggressiveness(kActorMutant1, 70);
			Actor_Set_Friendliness_To_Other(kActorMutant1, kActorMcCoy, 20);
		}
		return true;

	case 401:
		Actor_Set_Targetable(kActorMutant1, 1);
		AI_Movement_Track_Flush(kActorMutant1);
		AI_Movement_Track_Append(kActorMutant1, 39, 0);

		switch (Random_Query(1, 8)) {
		case 1:
			AI_Movement_Track_Append(kActorMutant1, 182, 0);
			AI_Movement_Track_Append(kActorMutant1, 183, 2);
			AI_Movement_Track_Append(kActorMutant1, 184, 0);
			AI_Movement_Track_Repeat(kActorMutant1);
			break;

		case 2:
			AI_Movement_Track_Append(kActorMutant1, 296, 0);
			AI_Movement_Track_Append(kActorMutant1, 297, 0);
			AI_Movement_Track_Repeat(kActorMutant1);
			break;

		case 3:
			AI_Movement_Track_Append(kActorMutant1, 176, 0);
			AI_Movement_Track_Append(kActorMutant1, 177, 0);
			AI_Movement_Track_Append(kActorMutant1, 178, 2);
			AI_Movement_Track_Append(kActorMutant1, 177, 0);
			AI_Movement_Track_Append(kActorMutant1, 176, 1);
			AI_Movement_Track_Append(kActorMutant1, 39, 45);
			AI_Movement_Track_Repeat(kActorMutant1);
			break;

		case 4:
			AI_Movement_Track_Append(kActorMutant1, 298, 0);
			AI_Movement_Track_Append(kActorMutant1, 300, 0);
			AI_Movement_Track_Repeat(kActorMutant1);
			break;

		case 5:
			AI_Movement_Track_Append(kActorMutant1, 301, 0);
			AI_Movement_Track_Append(kActorMutant1, 302, 2);
			AI_Movement_Track_Append(kActorMutant1, 303, 0);
			AI_Movement_Track_Append(kActorMutant1, 304, 0);
			AI_Movement_Track_Append(kActorMutant1, 305, 0);
			AI_Movement_Track_Append(kActorMutant1, 304, 0);
			AI_Movement_Track_Append(kActorMutant1, 306, 0);
			AI_Movement_Track_Append(kActorMutant1, 39, 60);
			AI_Movement_Track_Repeat(kActorMutant1);
			break;

		case 6:
			AI_Movement_Track_Append(kActorMutant1, 307, 0);
			AI_Movement_Track_Append(kActorMutant1, 308, 0);
			AI_Movement_Track_Append(kActorMutant1, 309, 1);
			AI_Movement_Track_Append(kActorMutant1, 310, 3);
			AI_Movement_Track_Append(kActorMutant1, 311, 0);
			AI_Movement_Track_Repeat(kActorMutant1);
			break;

		case 7:
			switch (Random_Query(1, 5)) {
			case 1:
				AI_Movement_Track_Append(kActorMutant1, 532, 0);
				AI_Movement_Track_Append(kActorMutant1, 533, 0);
				AI_Movement_Track_Append(kActorMutant1, 534, 2);
				AI_Movement_Track_Append(kActorMutant1, 535, 3);
				AI_Movement_Track_Append(kActorMutant1, 533, 0);
				AI_Movement_Track_Append(kActorMutant1, 532, 0);
				AI_Movement_Track_Repeat(kActorMutant1);
				break;

			case 2:
				AI_Movement_Track_Append(kActorMutant1, 532, 0);
				AI_Movement_Track_Append(kActorMutant1, 533, 0);
				AI_Movement_Track_Append(kActorMutant1, 535, 2);
				AI_Movement_Track_Append(kActorMutant1, 534, 3);
				AI_Movement_Track_Append(kActorMutant1, 533, 0);
				AI_Movement_Track_Append(kActorMutant1, 532, 0);
				AI_Movement_Track_Repeat(kActorMutant1);
				break;

			case 3:
				AI_Movement_Track_Append(kActorMutant1, 536, 0);
				AI_Movement_Track_Append(kActorMutant1, 537, 0);
				AI_Movement_Track_Append(kActorMutant1, 538, 2);
				AI_Movement_Track_Append(kActorMutant1, 537, 0);
				AI_Movement_Track_Append(kActorMutant1, 536, 0);
				AI_Movement_Track_Repeat(kActorMutant1);
				break;

			case 4:
				AI_Movement_Track_Append(kActorMutant1, 532, 0);
				AI_Movement_Track_Append(kActorMutant1, 533, 0);
				AI_Movement_Track_Append(kActorMutant1, 534, 3);
				AI_Movement_Track_Append(kActorMutant1, 533, 0);
				AI_Movement_Track_Append(kActorMutant1, 532, 0);
				AI_Movement_Track_Repeat(kActorMutant1);
				break;

			case 5:
				AI_Movement_Track_Append(kActorMutant1, 532, 0);
				AI_Movement_Track_Append(kActorMutant1, 533, 0);
				AI_Movement_Track_Append(kActorMutant1, 535, 1);
				AI_Movement_Track_Append(kActorMutant1, 533, 0);
				AI_Movement_Track_Append(kActorMutant1, 532, 0);
				AI_Movement_Track_Repeat(kActorMutant1);
				break;

			default:
				return true;
			}
			break;

		case 8:
			if (Game_Flag_Query(623) == 1) {
				AI_Movement_Track_Append(kActorMutant1, 418, 0);
				AI_Movement_Track_Append(kActorMutant1, 417, 0);
				AI_Movement_Track_Append(kActorMutant1, 539, 0);
				AI_Movement_Track_Repeat(kActorMutant1);
			} else {
				Actor_Set_Goal_Number(kActorMutant1, 403);
			}
			break;

		default:
			AI_Movement_Track_Append(kActorMutant1, 39, 60);
			AI_Movement_Track_Repeat(kActorMutant1);
			break;
		}
		return true;

	case 403:
		Actor_Set_Targetable(kActorMutant1, 0);
		Actor_Set_Goal_Number(kActorMutant1, 401);
		return true;

	case 404:
		AI_Movement_Track_Flush(kActorMutant1);
		AI_Movement_Track_Append(kActorMutant1, 39, 0);
		AI_Movement_Track_Repeat(kActorMutant1);
		return true;

	case 410:
		switch (Actor_Query_Which_Set_In(kActorMutant1)) {
		case kSetUG01:
			Non_Player_Actor_Combat_Mode_On(kActorMutant1, kActorCombatStateIdle, false, kActorMcCoy, 11, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
			break;

		case kSetUG04:
		case kSetUG05:
		case kSetUG06:
			Non_Player_Actor_Combat_Mode_On(kActorMutant1, kActorCombatStateIdle, false, kActorMcCoy, 10, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
			break;

		case kSetUG07:
			Non_Player_Actor_Combat_Mode_On(kActorMutant1, kActorCombatStateIdle, false, kActorMcCoy, 12, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
			break;

		case kSetUG10:
		case kSetUG12:
		case kSetUG14:
			Non_Player_Actor_Combat_Mode_On(kActorMutant1, kActorCombatStateIdle, false, kActorMcCoy, 14, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
			break;
		}
		return true;

	case 411:
		AI_Movement_Track_Flush(kActorMutant1);
		Actor_Set_Intelligence(kActorMutant1, 40);
		Actor_Set_Health(kActorMutant1, 10 * Query_Difficulty_Level() + 30, 10 * Query_Difficulty_Level() + 30);

		if (Game_Flag_Query(kFlagCT04HomelessKilledByMcCoy)) {
			Actor_Set_Combat_Aggressiveness(kActorMutant1, 70);
			Actor_Set_Friendliness_To_Other(kActorMutant1, kActorMcCoy, 20);
		} else {
			Actor_Set_Combat_Aggressiveness(kActorMutant1, 40);
			Actor_Set_Friendliness_To_Other(kActorMutant1, kActorMcCoy, 45);
		}

		Actor_Modify_Friendliness_To_Other(kActorMutant2, kActorMcCoy, -10);
		Actor_Modify_Friendliness_To_Other(kActorMutant3, kActorMcCoy, -20);
		Actor_Modify_Combat_Aggressiveness(kActorMutant2, 10);
		Actor_Modify_Combat_Aggressiveness(kActorMutant3, 15);
		Actor_Set_Goal_Number(kActorMutant1, 403);
		return true;

	case 590:
		AI_Movement_Track_Flush(kActorMutant1);
		AI_Movement_Track_Append(kActorMutant1, 39, 100);
		AI_Movement_Track_Repeat(kActorMutant1);
		return true;

	case 599:
		AI_Movement_Track_Flush(kActorMutant1);
		Actor_Change_Animation_Mode(kActorMutant1, 48);
		Actor_Modify_Friendliness_To_Other(kActorMutant2, kActorMcCoy, -10);
		Actor_Modify_Friendliness_To_Other(kActorMutant3, kActorMcCoy, -20);
		Actor_Modify_Combat_Aggressiveness(kActorMutant2, 10);
		Actor_Modify_Combat_Aggressiveness(kActorMutant3, 15);
		return true;

	default:
		break;
	}

	return false;
}
Exemplo n.º 16
0
bool AIScriptLucy::GoalChanged(int currentGoalNumber, int newGoalNumber) {
	if (!newGoalNumber) {
		Actor_Put_In_Set(kActorLucy, kSetFreeSlotA);
		return false;
	}

	switch (newGoalNumber) {
	case 200:
		if (Global_Variable_Query(40) == 3) {
			if (Game_Flag_Query(591) && Game_Flag_Query(592) && Player_Query_Current_Scene() != 36) {
				Actor_Set_Goal_Number(kActorLucy, 205);
			} else {
				if (Random_Query(1, 2) - 1) {
					Actor_Set_Goal_Number(kActorLucy, 225);
				} else {
					Actor_Set_Goal_Number(kActorLucy, 220);
				}
			}
		} else {
			int rnd = Random_Query(1, 4) - 1;

			if (rnd) {
				if (rnd == 1) {
					Actor_Set_Goal_Number(kActorLucy, 225);
				} else if (Player_Query_Current_Scene() == 36) {
					Actor_Set_Goal_Number(kActorLucy, 220);
				} else {
					Actor_Set_Goal_Number(kActorLucy, 205);
				}
			} else {
				Actor_Set_Goal_Number(kActorLucy, 220);
			}
		}
		break;

	case 205:
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append_With_Facing(kActorLucy, 371, 0, 156);
		AI_Movement_Track_Repeat(kActorLucy);
		break;

	case 210:
		Actor_Set_Immunity_To_Obstacles(kActorLucy, 1);
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append_Run(kActorLucy, 377, 0);
		AI_Movement_Track_Repeat(kActorLucy);
		break;

	case 211:
		Actor_Set_Immunity_To_Obstacles(kActorLucy, 0);
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append_Run(kActorLucy, 372, 0);
		AI_Movement_Track_Append(kActorLucy, 33, 0);
		AI_Movement_Track_Repeat(kActorLucy);
		break;

	case 212:
		Actor_Set_Immunity_To_Obstacles(kActorLucy, 1);
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append_Run(kActorLucy, 378, 0);
		AI_Movement_Track_Repeat(kActorLucy);
		break;

	case 213:
		Actor_Set_Immunity_To_Obstacles(kActorLucy, 0);
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append_Run(kActorLucy, 373, 0);
		AI_Movement_Track_Append(kActorLucy, 33, 0);
		AI_Movement_Track_Repeat(kActorLucy);
		break;

	case 214:
		Actor_Says(kActorLucy, 320, 16);
		Actor_Set_Goal_Number(kActorHolloway, 242);
		Actor_Set_Immunity_To_Obstacles(6, 1);
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append(kActorLucy, 378, 0);
		AI_Movement_Track_Repeat(kActorLucy);
		break;

	case 215:
		Actor_Set_Immunity_To_Obstacles(kActorLucy, 0);
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append_Run(kActorLucy, 373, 0);
		AI_Movement_Track_Append(kActorLucy, 33, 30);
		AI_Movement_Track_Repeat(kActorLucy);
		break;

	case 220:
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append(kActorLucy, 39, Random_Query(5, 10));
		AI_Movement_Track_Append(kActorLucy, 33, Random_Query(5, 10));
		AI_Movement_Track_Append(kActorLucy, 39, Random_Query(5, 10));
		AI_Movement_Track_Repeat(kActorLucy);
		break;

	case 225:
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append(kActorLucy, 39, Random_Query(5, 15));
		AI_Movement_Track_Append(kActorLucy, 33, Random_Query(10, 30));
		AI_Movement_Track_Append(kActorLucy, 40, Random_Query(15, 30));
		AI_Movement_Track_Append(kActorLucy, 42, Random_Query(10, 20));
		AI_Movement_Track_Repeat(kActorLucy);
		break;

	case 230:
		AI_Movement_Track_Flush(kActorLucy);
		Actor_Put_In_Set(kActorLucy, kSetHF04);
		Actor_Set_At_Waypoint(kActorLucy, 518, 0);
		Actor_Set_Targetable(kActorLucy, 1);
		Actor_Set_Health(kActorLucy, 5, 5);
		break;

	case 232:
		Player_Loses_Control();
		Actor_Says(kActorMcCoy, 1700, 16);
		AI_Movement_Track_Flush(kActorLucy);
		Actor_Face_Actor(kActorLucy, 0, 1);
		Actor_Face_Actor(kActorMcCoy, kActorLucy, 1);
		Actor_Says(kActorLucy, 350, 13);
		Actor_Says(kActorMcCoy, 1705, 13);
		Actor_Says(kActorLucy, 360, 13);
		Actor_Says(kActorMcCoy, 1710, 13);

		if (Global_Variable_Query(kVariableAffectionTowards) == 3) {
			Actor_Says(kActorLucy, 940, 13);
			Actor_Says(kActorMcCoy, 6780, 12);
			Actor_Says(kActorLucy, 950, 12);
			Actor_Says(kActorLucy, 960, 14);
			Actor_Says(kActorMcCoy, 6785, 13);
			Actor_Says(kActorLucy, 970, 16);
			Actor_Says(kActorLucy, 980, 13);
			if (Game_Flag_Query(47)) {
				Actor_Says(kActorLucy, 990, 15);
			}
			Actor_Says(kActorMcCoy, 6790, 13);
			if (Game_Flag_Query(47) && Game_Flag_Query(46)) {
				Actor_Says(kActorLucy, 1000, 12);
			}
			Actor_Says(kActorLucy, 1010, 15);
			Actor_Says(kActorLucy, 1020, 12);
			Actor_Says(kActorMcCoy, 6795, 18);
			Actor_Says(kActorLucy, 1030, 15);
			Actor_Says(kActorMcCoy, 6800, 16);
			Actor_Says(kActorLucy, 1040, 12);
			Actor_Says(kActorMcCoy, 6805, 15);
			Actor_Says(kActorLucy, 1050, 12);
		}
		Actor_Says(kActorLucy, 370, 14);
		Actor_Set_Goal_Number(kActorLucy, 239);
		if (Global_Variable_Query(40) == 3) {
			Actor_Set_Goal_Number(kActorSteele, 243);
			Game_Flag_Set(593);
		}
		Player_Gains_Control();
		break;

	case 233:
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append_Run(kActorLucy, 519, 0);
		AI_Movement_Track_Repeat(kActorLucy);
		Actor_Set_Health(kActorLucy, 5, 5);
		break;

	case 234:
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append_Run(kActorLucy, 520, 0);
		AI_Movement_Track_Repeat(kActorLucy);
		break;

	case 236:
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append_Run(kActorLucy, 521, 0);
		AI_Movement_Track_Repeat(kActorLucy);
		break;

	case 238:
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append_Run(kActorLucy, 522, 0);
		AI_Movement_Track_Repeat(kActorLucy);
		break;

	case 239:
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append_Run(kActorLucy, 523, 0);
		AI_Movement_Track_Append(kActorLucy, 33, 0);
		AI_Movement_Track_Repeat(kActorLucy);
		Player_Gains_Control();
		Actor_Set_Health(kActorLucy, 30, 30);
		break;

	case 240:
		if (Global_Variable_Query(40) == 3) {
			Actor_Set_Goal_Number(kActorLucy, 599);
			Actor_Set_Goal_Number(kActorSteele, 240);
		} else {
			Actor_Set_Goal_Number(kActorLucy, 299);
			Game_Flag_Set(593);
		}
		break;

	case 250:
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append(kActorLucy, 372, 0);
		AI_Movement_Track_Append_With_Facing(kActorLucy, 371, 0, 156);
		AI_Movement_Track_Repeat(kActorLucy);
		break;

	case 300:
		Actor_Put_In_Set(kActorLucy, kSetFreeSlotA);
		Actor_Set_At_Waypoint(kActorLucy, 33, 0);
		if (Global_Variable_Query(kVariableAffectionTowards) == 3) {
			Actor_Set_Goal_Number(kActorLucy, 310);
		}
		break;

	case 310:
		Actor_Put_In_Set(kActorLucy, kSetUG01);
		Actor_Set_At_Waypoint(kActorLucy, 544, 651);
		break;

	case 311:
		voightKempTest();
		break;

	case 312:
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append_Run(kActorLucy, 545, 0);
		AI_Movement_Track_Append(kActorLucy, 33, 0);
		AI_Movement_Track_Repeat(kActorLucy);
		break;

	case 599:
		Game_Flag_Set(593);
		break;
	}

	return false;
}
Exemplo n.º 17
0
bool AIScriptSadik::GoalChanged(int currentGoalNumber, int newGoalNumber) {
	switch (newGoalNumber) {
	case kGoalSadikDefaut:
		AI_Movement_Track_Flush(kActorSadik);
		AI_Movement_Track_Append(kActorSadik, 33, 0);
		AI_Movement_Track_Repeat(kActorSadik);
		return true;

	case kGoalSadikRunFromBB09:
		AI_Movement_Track_Flush(kActorSadik);
		AI_Movement_Track_Append_Run(kActorSadik, 131, 0);
		AI_Movement_Track_Append_Run(kActorSadik, 132, 0);
		AI_Movement_Track_Append_Run(kActorSadik, 133, 0);
		AI_Movement_Track_Repeat(kActorSadik);
		return true;

	case kGoalSadikBB11Wait:
		AI_Movement_Track_Flush(kActorSadik);
		AI_Movement_Track_Append(kActorSadik, 313, 0);
		AI_Movement_Track_Repeat(kActorSadik);
		Game_Flag_Set(kFlagBB11SadikFight);
		return true;

	case kGoalSadikBB11ThrowMcCoy:
		Actor_Set_Immunity_To_Obstacles(kActorSadik, true);
		Actor_Face_Heading(kActorSadik, kActorMcCoy, kActorMcCoy);
		_animationState = 32;
		_animationFrame = -1;
		Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie);
		return true;

	case kGoalSadikBB11CatchMcCoy:
		Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyBB11GetUp);
		AI_Movement_Track_Flush(kActorSadik);
		AI_Movement_Track_Append(kActorSadik, 314, 0);
		AI_Movement_Track_Append_Run(kActorSadik, 317, 0);
		AI_Movement_Track_Repeat(kActorSadik);
		return true;

	case kGoalSadikBB11KnockOutMcCoy:
		Actor_Change_Animation_Mode(kActorSadik, 62);
		return true;

	case kGoalSadikBB11KickMcCoy:
		Actor_Face_Heading(kActorSadik, 100, false);
		Actor_Change_Animation_Mode(kActorSadik, 63);
		Actor_Set_Goal_Number(kActorClovis, kGoalClovisBB11WalkToMcCoy);
		Actor_Set_Immunity_To_Obstacles(kActorSadik, false);
		return true;

	case kGoalSadikBB11TalkWithClovis:
		_nextSoundId = -1; // changed from original (0) to be more clear that this is an invalid sfx id
		return false;

	case 200:
		Actor_Put_In_Set(kActorSadik, kSetFreeSlotA);
		Actor_Set_At_Waypoint(kActorSadik, 33, 0);
		Actor_Set_Goal_Number(kActorMcCoy, 199);
		return true;

	case kGoalSadikUG18Wait:
		Actor_Put_In_Set(kActorSadik, kSetUG18);
		Actor_Set_At_XYZ(kActorSadik, 111.89f, 0.0f, 408.42f, 0);
		Actor_Change_Animation_Mode(kActorSadik, 4);
		return true;

	case kGoalSadikUG18Move:
		Actor_Set_Targetable(kActorSadik, true);
		World_Waypoint_Set(436, kSetUG18, -356.11f, 0.0f, 652.42f);
		AI_Movement_Track_Flush(kActorSadik);
		AI_Movement_Track_Append_Run(kActorSadik, 436, 0);
		AI_Movement_Track_Repeat(kActorSadik);
		return true;

	case kGoalSadikUG18Decide:
		Actor_Set_Targetable(kActorSadik, false);
		return true;

	// goals 303, 304 and 305 are never set,  cut out part of game?
	case 303:
		AI_Countdown_Timer_Reset(kActorSadik, kActorTimerAIScriptCustomTask0);
		AI_Countdown_Timer_Start(kActorSadik, kActorTimerAIScriptCustomTask0, 5);
		return true;

	case 304:
		Actor_Set_Targetable(kActorSadik, false);
		AI_Countdown_Timer_Reset(kActorSadik, kActorTimerAIScriptCustomTask0);
		return true;

	case 305:
	case kGoalSadikUG18WillShootMcCoy:
	case kGoalSadikUG18Leave:
		return true;

	case kGoalSadikUG18PrepareShootMcCoy:
		Sound_Play(kSfxLGCAL1, 100, 0, 0, 50);
		AI_Countdown_Timer_Start(kActorSadik, kActorTimerAIScriptCustomTask0, 2);
		return true;

	case kGoalSadikUG18ShootMcCoy:
		if (Player_Query_Current_Scene() == kSceneUG18) {
			Actor_Force_Stop_Walking(kActorMcCoy);
			Actor_Change_Animation_Mode(kActorSadik, kAnimationModeCombatAttack);
			Sound_Play(kSfxLGCAL1, 100, 0, 0, 50);
			Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie);
			Actor_Retired_Here(kActorMcCoy, 6, 6, true, -1);
		}
		return true;

	case 309:
		AI_Countdown_Timer_Reset(kActorSadik, kActorTimerAIScriptCustomTask0);
		return true;

	case 400:
		Actor_Set_Goal_Number(kActorSadik, 410);
		return true;

	case 410:
		if (Game_Flag_Query(kFlagMcCoyIsHelpingReplicants) == 1) {
			Actor_Set_Goal_Number(kActorSadik, 414);
		} else {
			Actor_Set_Goal_Number(kActorSadik, 411);
		}
		return true;

	case 411:
		Actor_Put_In_Set(kActorSadik, kSetKP05_KP06);
		Actor_Set_At_XYZ(kActorSadik, -1134.0f, 0.0f, 73.45f, 398);
		Actor_Set_Goal_Number(kActorClovis, kGoalClovisKP07Wait);
		Actor_Set_Goal_Number(kActorMaggie, kGoalMaggieKP05Wait);
		return true;

	case 412:
		Actor_Says(kActorSadik, 60, 3);
		Actor_Says(kActorMcCoy, 2240, 3);
		Actor_Says(kActorSadik, 70, 3);
		Actor_Says(kActorSadik, 80, 3);
		Actor_Says(kActorMcCoy, 2245, 3);
		Actor_Says(kActorSadik, 90, 3);
		Actor_Says(kActorSadik, 100, 3);
		Actor_Says(kActorMcCoy, 2250, 3);
		Actor_Set_Goal_Number(kActorSadik, 413);
		return true;

	case 413:
		Loop_Actor_Walk_To_XYZ(kActorSadik, -1062.0f, 0.0f, 219.0f, 0, false, true, false);
		Actor_Set_Targetable(kActorSadik, true);
		Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 9, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, -1, -1, 15, 300, false);
		Actor_Set_Goal_Number(kActorSadik, 450);
		return true;

	case 414:
		Actor_Put_In_Set(kActorSadik, kSetKP05_KP06);
		Actor_Set_At_XYZ(kActorSadik, -961.0f, 0.0f, -778.0f, 150);
		Actor_Set_Targetable(kActorSadik, true);
		return true;

	case 415:
		Actor_Says(kActorSadik, 110, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 2290, kAnimationModeTalk);
		Actor_Says(kActorSadik, 310, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 2300, kAnimationModeTalk);
		if (Game_Flag_Query(kFlagSadikIsReplicant)) {
			Actor_Says(kActorSadik, 180, kAnimationModeTalk);
			Actor_Says(kActorSadik, 190, kAnimationModeTalk);
			Actor_Says(kActorMcCoy, 2310, kAnimationModeTalk);
			Actor_Says(kActorSadik, 200, kAnimationModeTalk);
		} else {
			Actor_Says(kActorSadik, 140, kAnimationModeTalk);
			Actor_Says(kActorSadik, 150, kAnimationModeTalk);
			Actor_Says(kActorMcCoy, 2305, kAnimationModeTalk);
			Actor_Says(kActorSadik, 160, kAnimationModeTalk);
			Actor_Says(kActorSadik, 170, kAnimationModeTalk);
		}
		Actor_Says(kActorMcCoy, 2315, kAnimationModeTalk);
		Actor_Says(kActorSadik, 210, kAnimationModeTalk);
		Actor_Says(kActorSadik, 220, kAnimationModeTalk);
		Actor_Says(kActorSadik, 230, kAnimationModeTalk);
		Actor_Says(kActorSadik, 240, kAnimationModeTalk);
		Actor_Says(kActorSadik, 250, kAnimationModeTalk);
		Actor_Says(kActorSadik, 260, kAnimationModeTalk);
		Actor_Set_Goal_Number(kActorSadik, kGoalSadikUG18NeedsReactorCoreFromMcCoy);
		return true;

	case kGoalSadikUG18NeedsReactorCoreFromMcCoy:
		Loop_Actor_Walk_To_XYZ(kActorSadik, -961.0f, 0.0f, -778.0f, 0, false, false, false);
		Actor_Face_Heading(kActorSadik, 150, false);
		return true;

	case 417:
		Actor_Face_Actor(kActorSadik, kActorMcCoy, true);
		Actor_Says(kActorSadik, 320, kAnimationModeTalk);
		Loop_Actor_Walk_To_XYZ(kActorSadik, -857.0f, 0.0f, -703.0f, 0, false, true, false);
		Actor_Says(kActorMcCoy, 2330, kAnimationModeTalk);
		Actor_Says(kActorSadik, 330, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 2335, kAnimationModeTalk);
		Actor_Says(kActorSadik, 340, kAnimationModeTalk);
		Actor_Set_Goal_Number(kActorSadik, kGoalSadikUG18NeedsReactorCoreFromMcCoy);
		return true;

	case 418:
		Game_Flag_Reset(kFlagMcCoyIsHelpingReplicants);
		Actor_Set_Goal_Number(kActorClovis, kGoalClovisKP07LayDown);
		Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 9, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, -1, -1, 15, 300, false);
		return true;

	case 419:
		Actor_Put_In_Set(kActorSadik, kSetKP07);
		Actor_Set_At_XYZ(kActorSadik, -12.0f, -41.58f, 72.0f, 0);
		return true;

	case 420:
	case 450:
		return true;
	}
	return false;
}