bool AIScriptFreeSlotB::Update() { if (Global_Variable_Query(kVariableChapter) > 5) { return false; } if (Global_Variable_Query(kVariableChapter) == 4) { switch (Actor_Query_Goal_Number(kActorFreeSlotB)) { case 300: Actor_Set_Goal_Number(kActorFreeSlotB, 301); Actor_Set_Targetable(kActorFreeSlotB, 1); break; case 301: if (Actor_Query_Which_Set_In(kActorFreeSlotB) == Player_Query_Current_Set() && Actor_Query_Inch_Distance_From_Actor(kActorFreeSlotB, kActorMcCoy) <= 48) { Actor_Set_Goal_Number(kActorFreeSlotB, 302); } break; case 302: if (Actor_Query_Which_Set_In(kActorFreeSlotB) != Player_Query_Current_Set()) { Actor_Set_Goal_Number(kActorFreeSlotB, 301); } break; case 599: if (Actor_Query_Which_Set_In(kActorFreeSlotB) != Player_Query_Current_Set()) { Actor_Set_Goal_Number(kActorFreeSlotB, 300); } break; default: Actor_Set_Goal_Number(kActorFreeSlotB, 300); break; } return false; } if (Actor_Query_Goal_Number(kActorFreeSlotB) < 400) { AI_Movement_Track_Flush(kActorFreeSlotB); Actor_Set_Goal_Number(kActorFreeSlotB, 400); return true; } else { if (Actor_Query_Goal_Number(kActorFreeSlotB) != 405 || Actor_Query_Which_Set_In(kActorMcCoy) != kSetKP02) { if (Actor_Query_Goal_Number(kActorFreeSlotB) == 599) { if (Actor_Query_Which_Set_In(kActorFreeSlotB) != Player_Query_Current_Set()) { Non_Player_Actor_Combat_Mode_Off(kActorFreeSlotB); Actor_Set_Goal_Number(kActorFreeSlotB, 400); return true; } } return false; } Actor_Set_Goal_Number(kActorFreeSlotB, 406); Actor_Set_Targetable(kActorFreeSlotB, 1); return true; } }
void ScriptKP07::InitializeScene() { Setup_Scene_Information(-12.0f, -41.58f, 72.0f, 0); Game_Flag_Reset(578); Scene_Exit_Add_2D_Exit(0, 315, 185, 381, 285, 0); if (Game_Flag_Query(653)) { if (Game_Flag_Query(47) && Actor_Query_Goal_Number(3) < 599) { Actor_Set_Targetable(3, true); Global_Variable_Increment(51, 1); Actor_Put_In_Set(3, 48); Actor_Set_At_XYZ(3, -52.0f, -41.52f, -5.0f, 289); } if (Actor_Query_Goal_Number(19) < 599) { Global_Variable_Increment(51, 1); Actor_Set_Targetable(19, true); Actor_Put_In_Set(19, 48); Actor_Set_At_XYZ(19, -26.0f, -41.52f, -135.0f, 0); } if (Game_Flag_Query(44) && Actor_Query_Goal_Number(7) < 599) { Global_Variable_Increment(51, 1); Actor_Set_Targetable(7, true); Actor_Put_In_Set(7, 48); Actor_Set_At_XYZ(7, -38.0f, -41.52f, -175.0f, 500); } if (Game_Flag_Query(45) && Actor_Query_Goal_Number(2) < 599) { Global_Variable_Increment(51, 1); Actor_Set_Targetable(2, true); Actor_Put_In_Set(2, 48); Actor_Set_At_XYZ(2, 61.0f, -41.52f, -3.0f, 921); } if (Game_Flag_Query(46) && Actor_Query_Goal_Number(6) < 599) { Global_Variable_Increment(51, 1); Actor_Put_In_Set(6, 48); Actor_Set_At_XYZ(6, 78.0f, -41.52f, -119.0f, 659); } if (Actor_Query_Goal_Number(10) < 599) { Global_Variable_Increment(51, 1); Actor_Put_In_Set(10, 48); Actor_Set_At_XYZ(10, -47.0f, 0.0f, 151.0f, 531); } } Ambient_Sounds_Add_Looping_Sound(585, 7, 1, 1); Ambient_Sounds_Add_Looping_Sound(586, 52, 1, 1); Ambient_Sounds_Add_Looping_Sound(109, 38, 1, 1); if (Game_Flag_Query(582)) { Scene_Loop_Set_Default(2); } else { Scene_Loop_Set_Default(0); } }
bool SceneScriptBB03::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 176.0f, 60.16f, -64.0f, 0, 1, false, 0)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, 176.0f, 60.16f, 0.0f, 0, 0, false, 0); Game_Flag_Set(283); Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Set_Enter(1, kSceneBB04); } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 20.0f, 60.16f, 0.0f, 0, 1, false, 0)) { Game_Flag_Set(281); Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Set_Enter(1, kSceneBB02); } return true; } if (exitId == 2) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 204.0f, 60.16f, -164.0f, 0, 1, false, 0)) { if (Global_Variable_Query(kVariableChapter) < 4) { if (Actor_Query_Goal_Number(kActorSebastian) == 200) { Actor_Says(kActorSebastian, 70, 3); Actor_Says(kActorMcCoy, 7010, 13); Actor_Says(kActorSebastian, 80, 3); Actor_Says(kActorMcCoy, 7015, 12); Actor_Says(kActorSebastian, 90, 3); Actor_Says(kActorMcCoy, 7020, 14); Actor_Says(kActorSebastian, 100, 3); Actor_Says(kActorMcCoy, 7025, 15); Actor_Says(kActorSebastian, 110, 3); Actor_Set_Targetable(kActorBryant, false); Actor_Set_Targetable(kActorGeneralDoll, false); } Game_Flag_Set(285); Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Set_Enter(22, kSceneBB05); } else { Actor_Says(kActorMcCoy, 8522, 3); } } return true; } return false; }
bool SceneScriptCT04::ClickedOnActor(int actorId) { if (actorId == 12) { if (Game_Flag_Query(169)) { if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorTransient, 36, 1, false)) { Actor_Voice_Over(290, kActorVoiceOver); Actor_Voice_Over(300, kActorVoiceOver); Actor_Voice_Over(310, kActorVoiceOver); } } else { Actor_Set_Targetable(kActorTransient, false); if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorTransient, 36, 1, false)) { Actor_Face_Actor(kActorMcCoy, kActorTransient, true); if (!Game_Flag_Query(137)) { if (Game_Flag_Query(40)) { Actor_Says(kActorMcCoy, 435, 3); Actor_Set_Goal_Number(kActorTransient, 2); } else { Music_Stop(3); Actor_Says(kActorMcCoy, 425, 3); Actor_Says(kActorTransient, 0, 13); sub_401D4C(); Actor_Set_Goal_Number(kActorTransient, 2); } Game_Flag_Set(137); } else { Actor_Face_Actor(kActorMcCoy, kActorTransient, true); Actor_Says(kActorMcCoy, 435, 3); } } } return true; } return false; }
void ScriptKP07::DialogueQueueFlushed(int a1) { if (Actor_Query_Goal_Number(5) == 515) { Actor_Set_Targetable(5, false); Actor_Change_Animation_Mode(5, 21); Actor_Retired_Here(5, 12, 48, 1, -1); Actor_Set_Goal_Number(5, 599); } }
bool AIScriptClovis::ShotAtAndHit() { if (!Game_Flag_Query(697)) { if (Actor_Query_Goal_Number(kActorClovis) == 515) { ADQ_Flush(); Actor_Set_Goal_Number(kActorClovis, 599); shotAnim(); Actor_Set_Targetable(kActorClovis, false); ADQ_Add(kActorMcCoy, 2340, -1); Music_Stop(3); } else if (Actor_Query_Goal_Number(kActorClovis) == 513 || Actor_Query_Goal_Number(kActorClovis) == 518) { ADQ_Flush(); Actor_Set_Goal_Number(kActorClovis, 599); shotAnim(); Actor_Set_Targetable(kActorClovis, false); Music_Stop(3); } } return false; }
bool AIScriptBulletBob::ShotAtAndHit() { Global_Variable_Increment(kVariableBobShot, 1); if (Global_Variable_Query(kVariableBobShot) > 0) { Actor_Set_Targetable(kActorBulletBob, false); Actor_Set_Goal_Number(kActorBulletBob, 99); _animationFrame = 0; _animationState = 3; Ambient_Sounds_Play_Speech_Sound(kActorGordo, 9000, 100, 0, 0, 0); // not a typo, it's really from Gordo Actor_Face_Heading(kActorBulletBob, 281, false); } return false; }
void AIScriptBulletBob::Initialize() { _animationFrame = 0; _animationState = 0; _animationStateNext = 0; _animationNext = 0; _var1 = 0; _var2 = 6; _var3 = 1; _var4 = 0; Actor_Set_Goal_Number(kActorBulletBob, kGoalBulletBobDefault); Actor_Set_Targetable(kActorBulletBob, true); }
bool AIScriptCrazylegs::GoalChanged(int currentGoalNumber, int newGoalNumber) { if (newGoalNumber > 2) return false; if (newGoalNumber) { if (newGoalNumber != 1) { AI_Movement_Track_Flush(kActorCrazylegs); AI_Movement_Track_Append(kActorCrazylegs, 360, 0); AI_Movement_Track_Append(kActorCrazylegs, 40, 0); AI_Movement_Track_Repeat(kActorCrazylegs); return true; } AI_Movement_Track_Flush(kActorCrazylegs); Actor_Set_Targetable(kActorCrazylegs, 0); } return true; }
bool AIScriptFreeSlotB::GoalChanged(int currentGoalNumber, int newGoalNumber) { switch (newGoalNumber) { case 300: AI_Movement_Track_Flush(kActorFreeSlotB); AI_Movement_Track_Append(kActorFreeSlotB, 39, 2); AI_Movement_Track_Repeat(kActorFreeSlotB); break; case 301: AI_Movement_Track_Flush(kActorFreeSlotB); processGoal301(); AI_Movement_Track_Repeat(kActorFreeSlotB); break; case 302: Actor_Set_Targetable(kActorFreeSlotB, 1); Non_Player_Actor_Combat_Mode_On(kActorFreeSlotB, 0, 0, 0, 8, 4, 7, 8, 25, 0, 75, 5, 300, 0); break; case 400: AI_Movement_Track_Append(kActorFreeSlotB, 39, 0); AI_Movement_Track_Repeat(kActorFreeSlotB); break; case 406: AI_Movement_Track_Flush(kActorFreeSlotB); AI_Movement_Track_Append(kActorFreeSlotB, 527, 0); AI_Movement_Track_Repeat(kActorFreeSlotB); break; case 599: Actor_Set_Health(kActorFreeSlotB, 20, 20); break; default: return false; } return true; }
bool AIScriptSadik::Update() { if ( Global_Variable_Query(kVariableChapter) == 2 && Player_Query_Current_Scene() == kSceneBB09 && !Game_Flag_Query(kFlagBB09SadikRun) ) { Actor_Set_Goal_Number(kActorSadik, kGoalSadikRunFromBB09); Actor_Set_Targetable(kActorSadik, true); Game_Flag_Set(kFlagBB09SadikRun); Game_Flag_Set(kFlagUnused406); return true; } if (_var1 != 0) { Sound_Play(_var1, 100, 0, 0, 50); _var1 = 0; } if (Global_Variable_Query(kVariableChapter) == 3 && Actor_Query_Goal_Number(kActorSadik) < 200 ) { Actor_Set_Goal_Number(kActorSadik, 200); } if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_Goal_Number(kActorSadik) < 400 ) { Actor_Set_Goal_Number(kActorSadik, 400); } if (Actor_Query_Goal_Number(kActorSadik) == 411) { if (Game_Flag_Query(657)) { Actor_Set_Goal_Number(kActorSadik, 412); } } return false; }
bool AIScriptSadik::Update() { if ( Global_Variable_Query(kVariableChapter) == 2 && Player_Query_Current_Scene() == kSceneBB09 && !Game_Flag_Query(kFlagBB09SadikRun) ) { Actor_Set_Goal_Number(kActorSadik, kGoalSadikRunFromBB09); Actor_Set_Targetable(kActorSadik, true); Game_Flag_Set(kFlagBB09SadikRun); Game_Flag_Set(kFlagUnused406); return true; } if (_nextSoundId != -1) { // changed from original (0) to be more clear that this is an invalid sfx id Sound_Play(_nextSoundId, 100, 0, 0, 50); _nextSoundId = -1; // changed from original (0) to be more clear that this is an invalid sfx id } if (Global_Variable_Query(kVariableChapter) == 3 && Actor_Query_Goal_Number(kActorSadik) < 200 ) { Actor_Set_Goal_Number(kActorSadik, 200); } if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_Goal_Number(kActorSadik) < 400 ) { Actor_Set_Goal_Number(kActorSadik, 400); } if (Actor_Query_Goal_Number(kActorSadik) == 411) { if (Game_Flag_Query(kFlagNotUsed657)) { Actor_Set_Goal_Number(kActorSadik, 412); } } return false; }
bool AIScriptSadik::GoalChanged(int currentGoalNumber, int newGoalNumber) { switch (newGoalNumber) { case kGoalSadikDefaut: AI_Movement_Track_Flush(kActorSadik); AI_Movement_Track_Append(kActorSadik, 33, 0); AI_Movement_Track_Repeat(kActorSadik); return true; case kGoalSadikRunFromBB09: AI_Movement_Track_Flush(kActorSadik); AI_Movement_Track_Append_Run(kActorSadik, 131, 0); AI_Movement_Track_Append_Run(kActorSadik, 132, 0); AI_Movement_Track_Append_Run(kActorSadik, 133, 0); AI_Movement_Track_Repeat(kActorSadik); return true; case kGoalSadikBB11Wait: AI_Movement_Track_Flush(kActorSadik); AI_Movement_Track_Append(kActorSadik, 313, 0); AI_Movement_Track_Repeat(kActorSadik); Game_Flag_Set(kFlagBB11SadikFight); return true; case kGoalSadikBB11ThrowMcCoy: Actor_Set_Immunity_To_Obstacles(kActorSadik, true); Actor_Face_Heading(kActorSadik, kActorMcCoy, kActorMcCoy); _animationState = 32; _animationFrame = -1; Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie); return true; case kGoalSadikBB11CatchMcCoy: Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyBB11GetUp); AI_Movement_Track_Flush(kActorSadik); AI_Movement_Track_Append(kActorSadik, 314, 0); AI_Movement_Track_Append_Run(kActorSadik, 317, 0); AI_Movement_Track_Repeat(kActorSadik); return true; case kGoalSadikBB11KnockOutMcCoy: Actor_Change_Animation_Mode(kActorSadik, 62); return true; case kGoalSadikBB11KickMcCoy: Actor_Face_Heading(kActorSadik, 100, false); Actor_Change_Animation_Mode(kActorSadik, 63); Actor_Set_Goal_Number(kActorClovis, kGoalClovisBB11WalkToMcCoy); Actor_Set_Immunity_To_Obstacles(kActorSadik, false); return true; case kGoalSadikBB11TalkWithClovis: _var1 = 0; return false; case 200: Actor_Put_In_Set(kActorSadik, kSetFreeSlotA); Actor_Set_At_Waypoint(kActorSadik, 33, 0); Actor_Set_Goal_Number(kActorMcCoy, 199); return true; case 300: Actor_Put_In_Set(kActorSadik, kSetUG18); Actor_Set_At_XYZ(kActorSadik, 111.89f, 0.0f, 408.42f, 0); Actor_Change_Animation_Mode(kActorSadik, 4); return true; case 301: Actor_Set_Targetable(kActorSadik, true); World_Waypoint_Set(436, 89, -356.11f, 0.0f, 652.42f); AI_Movement_Track_Flush(kActorSadik); AI_Movement_Track_Append_Run(kActorSadik, 436, 0); AI_Movement_Track_Repeat(kActorSadik); return true; case 302: Actor_Set_Targetable(kActorSadik, false); return true; case 303: AI_Countdown_Timer_Reset(kActorSadik, 0); AI_Countdown_Timer_Start(kActorSadik, 0, 5); return true; case 304: Actor_Set_Targetable(kActorSadik, false); AI_Countdown_Timer_Reset(kActorSadik, 0); return true; case 305: case 306: case 310: return true; case 307: Sound_Play(12, 100, 0, 0, 50); AI_Countdown_Timer_Start(kActorSadik, 0, 2); return true; case 308: if (Player_Query_Current_Scene() == kSceneUG18) { Actor_Force_Stop_Walking(kActorMcCoy); Actor_Change_Animation_Mode(kActorSadik, kAnimationModeCombatAttack); Sound_Play(12, 100, 0, 0, 50); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie); Actor_Retired_Here(kActorMcCoy, 6, 6, true, -1); } return true; case 309: AI_Countdown_Timer_Reset(kActorSadik, 0); return true; case 400: Actor_Set_Goal_Number(kActorSadik, 410); return true; case 410: if (Game_Flag_Query(653) == 1) { Actor_Set_Goal_Number(kActorSadik, 414); } else { Actor_Set_Goal_Number(kActorSadik, 411); } return true; case 411: Actor_Put_In_Set(kActorSadik, kSetKP05_KP06); Actor_Set_At_XYZ(kActorSadik, -1134.0f, 0.0f, 73.45f, 398); Actor_Set_Goal_Number(kActorClovis, 513); Actor_Set_Goal_Number(kActorMaggie, 411); return true; case 412: Actor_Says(kActorSadik, 60, 3); Actor_Says(kActorMcCoy, 2240, 3); Actor_Says(kActorSadik, 70, 3); Actor_Says(kActorSadik, 80, 3); Actor_Says(kActorMcCoy, 2245, 3); Actor_Says(kActorSadik, 90, 3); Actor_Says(kActorSadik, 100, 3); Actor_Says(kActorMcCoy, 2250, 3); Actor_Set_Goal_Number(kActorSadik, 413); return true; case 413: Loop_Actor_Walk_To_XYZ(kActorSadik, -1062.0f, 0.0f, 219.0f, 0, false, true, 0); Actor_Set_Targetable(kActorSadik, true); Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 9, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, -1, -1, 15, 300, false); Actor_Set_Goal_Number(kActorSadik, 450); return true; case 414: Actor_Put_In_Set(kActorSadik, kSetKP05_KP06); Actor_Set_At_XYZ(kActorSadik, -961.0f, 0.0f, -778.0f, 150); Actor_Set_Targetable(kActorSadik, true); return true; case 415: Actor_Says(kActorSadik, 110, kAnimationModeTalk); Actor_Says(kActorMcCoy, 2290, kAnimationModeTalk); Actor_Says(kActorSadik, 310, kAnimationModeTalk); Actor_Says(kActorMcCoy, 2300, kAnimationModeTalk); if (Game_Flag_Query(kFlagSadikIsReplicant)) { Actor_Says(kActorSadik, 180, kAnimationModeTalk); Actor_Says(kActorSadik, 190, kAnimationModeTalk); Actor_Says(kActorMcCoy, 2310, kAnimationModeTalk); Actor_Says(kActorSadik, 200, kAnimationModeTalk); } else { Actor_Says(kActorSadik, 140, kAnimationModeTalk); Actor_Says(kActorSadik, 150, kAnimationModeTalk); Actor_Says(kActorMcCoy, 2305, kAnimationModeTalk); Actor_Says(kActorSadik, 160, kAnimationModeTalk); Actor_Says(kActorSadik, 170, kAnimationModeTalk); } Actor_Says(kActorMcCoy, 2315, kAnimationModeTalk); Actor_Says(kActorSadik, 210, kAnimationModeTalk); Actor_Says(kActorSadik, 220, kAnimationModeTalk); Actor_Says(kActorSadik, 230, kAnimationModeTalk); Actor_Says(kActorSadik, 240, kAnimationModeTalk); Actor_Says(kActorSadik, 250, kAnimationModeTalk); Actor_Says(kActorSadik, 260, kAnimationModeTalk); Actor_Set_Goal_Number(kActorSadik, 416); return true; case 416: Loop_Actor_Walk_To_XYZ(kActorSadik, -961.0f, 0.0f, -778.0f, 0, false, false, 0); Actor_Face_Heading(kActorSadik, 150, false); return true; case 417: Actor_Face_Actor(kActorSadik, kActorMcCoy, true); Actor_Says(kActorSadik, 320, kAnimationModeTalk); Loop_Actor_Walk_To_XYZ(kActorSadik, -857.0f, 0.0f, -703.0f, 0, false, true, 0); Actor_Says(kActorMcCoy, 2330, kAnimationModeTalk); Actor_Says(kActorSadik, 330, kAnimationModeTalk); Actor_Says(kActorMcCoy, 2335, kAnimationModeTalk); Actor_Says(kActorSadik, 340, kAnimationModeTalk); Actor_Set_Goal_Number(kActorSadik, 416); return true; case 418: Game_Flag_Reset(653); Actor_Set_Goal_Number(kActorClovis, 518); Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 9, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, -1, -1, 15, 300, false); return true; case 419: Actor_Put_In_Set(kActorSadik, kSetKP07); Actor_Set_At_XYZ(kActorSadik, -12.0f, -41.58f, 72.0f, 0); return true; case 420: case 450: return true; } return false; }
bool AIScriptClovis::GoalChanged(int currentGoalNumber, int newGoalNumber) { switch (newGoalNumber) { case kGoalClovisDefault: AI_Movement_Track_Flush(kActorClovis); AI_Movement_Track_Append(kActorClovis, 33, 0); AI_Movement_Track_Repeat(kActorClovis); return true; case kGoalClovisBB11WalkToMcCoy: AI_Movement_Track_Flush(kActorClovis); AI_Movement_Track_Append(kActorClovis, 319, 0); AI_Movement_Track_Append(kActorClovis, 320, 0); AI_Movement_Track_Repeat(kActorClovis); return true; case kGoalClovisBB11StopSadik: Actor_Start_Speech_Sample(kActorClovis, 0); AI_Movement_Track_Flush(kActorClovis); AI_Movement_Track_Append(kActorClovis, 321, 0); AI_Movement_Track_Repeat(kActorClovis); return true; case kGoalClovisBB11TalkWithSadik: Actor_Set_Goal_Number(kActorSadik, kGoalSadikBB11TalkWithClovis); Actor_Says(kActorClovis, 10, 15); Actor_Says(kActorSadik, 0, kAnimationModeTalk); Actor_Face_Actor(kActorClovis, kActorSadik, true); Actor_Says(kActorClovis, 20, 13); Actor_Says(kActorClovis, 30, 12); Actor_Face_Actor(kActorSadik, kActorClovis, true); Actor_Says(kActorSadik, 10, kAnimationModeTalk); Actor_Says(kActorClovis, 40, 17); Actor_Says(kActorSadik, 20, kAnimationModeTalk); Actor_Face_Actor(kActorClovis, kActorMcCoy, true); Actor_Face_Actor(kActorSadik, kActorMcCoy, true); Actor_Says(kActorClovis, 50, 14); Actor_Change_Animation_Mode(kActorClovis, kAnimationModeSit); return true; case kGoalClovisBB11TalkToMcCoy: Actor_Says(kActorClovis, 60, 30); Actor_Says(kActorSadik, 30, kAnimationModeTalk); Actor_Says(kActorClovis, 70, 30); Actor_Says(kActorClovis, 80, 30); Actor_Change_Animation_Mode(kActorClovis, 29); Actor_Says(kActorSadik, 40, kAnimationModeTalk); Actor_Says(kActorSadik, 50, kAnimationModeTalk); Actor_Says(kActorClovis, 90, 13); Actor_Face_Current_Camera(5, true); Actor_Says(kActorClovis, 100, 17); Delay(1000); if (!Game_Flag_Query(kFlagSadikIsReplicant)) { Actor_Clue_Acquire(kActorMcCoy, kClueStaggeredbyPunches, true, kActorSadik); } Game_Flag_Set(kFlagNotUsed383); Game_Flag_Reset(kFlagBB11SadikFight); Global_Variable_Set(kVariableChapter, 3); Actor_Set_Goal_Number(kActorClovis, 200); Actor_Set_Goal_Number(kActorSadik, 200); Actor_Clue_Acquire(kActorMcCoy, kClueAct2Ended, true, -1); Player_Gains_Control(); Chapter_Enter(3, kSetCT08_CT51_UG12, kSceneCT08); Game_Flag_Set(kFlagMcCoyTiedDown); Game_Flag_Set(kFlagChapter3Intro); return true; case 300: Actor_Put_In_Set(kActorClovis, kSetUG18); Actor_Set_At_XYZ(kActorClovis, -52.26f, 0.0f, 611.02f, 900); Actor_Change_Animation_Mode(kActorClovis, kAnimationModeIdle); return true; case 301: case 302: case 303: case 310: return true; case 350: Actor_Put_In_Set(kActorClovis, kSetFreeSlotA); Actor_Set_At_Waypoint(kActorClovis, 33, 0); return true; case 400: AI_Movement_Track_Flush(kActorClovis); Actor_Put_In_Set(kActorClovis, kSetFreeSlotA); Actor_Set_At_Waypoint(kActorClovis, 33, 0); return true; case 401: AI_Movement_Track_Flush(kActorClovis); AI_Movement_Track_Append(kActorClovis, 341, 0); AI_Movement_Track_Append(kActorClovis, 342, 0); AI_Movement_Track_Repeat(kActorClovis); return true; case 402: Player_Loses_Control(); Actor_Force_Stop_Walking(kActorMcCoy); Actor_Face_Actor(kActorMcCoy, kActorClovis, 1); Loop_Actor_Walk_To_Actor(kActorClovis, kActorMcCoy, 48, 0, 1); Actor_Face_Actor(kActorClovis, kActorMcCoy, 1); Actor_Change_Animation_Mode(kActorClovis, 6); if (Player_Query_Combat_Mode()) { Actor_Change_Animation_Mode(kActorMcCoy, 49); } else { Actor_Change_Animation_Mode(kActorMcCoy, 48); } Delay(3000); Actor_Retired_Here(kActorMcCoy, 12, 48, 1, kActorClovis); return true; case 500: Actor_Set_Goal_Number(kActorClovis, 510); return true; case 510: if (Game_Flag_Query(653)) { Actor_Set_Goal_Number(kActorClovis, 513); } else { Actor_Set_Goal_Number(kActorClovis, 511); Game_Flag_Set(685); } return true; case 511: Actor_Put_In_Set(kActorClovis, kSetKP05_KP06); Actor_Set_At_XYZ(kActorClovis, -1072.0f, 8.26f, -708.0f, 530); return true; case 512: Actor_Says(kActorClovis, 110, kAnimationModeTalk); Actor_Says(kActorMcCoy, 2255, kAnimationModeTalk); Actor_Says(kActorClovis, 120, kAnimationModeTalk); Actor_Says(kActorClovis, 130, kAnimationModeTalk); Actor_Says(kActorClovis, 140, kAnimationModeTalk); Actor_Says(kActorMcCoy, 2260, kAnimationModeTalk); Actor_Says(kActorClovis, 150, kAnimationModeTalk); Actor_Set_Goal_Number(kActorClovis, 513); return true; case 513: Actor_Put_In_Set(kActorClovis, kSetKP07); Actor_Set_Targetable(kActorClovis, true); if (Game_Flag_Query(653)) { Global_Variable_Set(kVariableReplicants, 0); Global_Variable_Increment(kVariableReplicants, 1); Actor_Set_At_XYZ(kActorClovis, 45.0f, -41.52f, -85.0f, 750); } else { Actor_Set_At_XYZ(kActorClovis, 84.85f, -50.56f, -68.87f, 800); Actor_Face_Heading(kActorClovis, 1022, false); } someAnim(); return true; case 514: Actor_Says(kActorMcCoy, 2345, 16); Actor_Says(kActorClovis, 170, -1); Actor_Says(kActorClovis, 180, kAnimationModeTalk); Actor_Says(kActorMcCoy, 2350, 17); if (!Game_Flag_Query(714)) { Actor_Says(kActorMcCoy, 2355, 11); } Actor_Says(kActorClovis, 190, -1); Actor_Says(kActorClovis, 200, kAnimationModeTalk); Actor_Says(kActorMcCoy, 2360, 18); Actor_Says(kActorClovis, 210, kAnimationModeTalk); Actor_Says(kActorClovis, 220, -1); Actor_Set_Goal_Number(kActorClovis, 515); return true; case 515: ADQ_Add(kActorClovis, 240, -1); ADQ_Add(kActorClovis, 250, -1); ADQ_Add(kActorClovis, 260, -1); ADQ_Add(kActorClovis, 270, -1); ADQ_Add_Pause(1000); ADQ_Add(kActorClovis, 280, -1); ADQ_Add(kActorClovis, 290, -1); ADQ_Add(kActorClovis, 300, -1); return true; case 516: Actor_Says(kActorMcCoy, 8501, kAnimationModeTalk); Actor_Says(kActorClovis, 1260, kAnimationModeTalk); Actor_Says(kActorMcCoy, 8502, kAnimationModeTalk); Actor_Says(kActorClovis, 1270, kAnimationModeTalk); Actor_Says(kActorMcCoy, 8504, kAnimationModeTalk); Actor_Says(kActorClovis, 1290, kAnimationModeTalk); Actor_Says(kActorMcCoy, 8505, kAnimationModeTalk); Actor_Says(kActorClovis, 1300, kAnimationModeTalk); Actor_Says(kActorClovis, 1310, kAnimationModeTalk); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Outtake_Play(kOuttakeEnd4A, 0, -1); if (Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsLucy && Game_Flag_Query(kFlagLucyIsReplicant) ) { Outtake_Play(kOuttakeEnd4B, 0, -1); } else if (Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsDektora && Game_Flag_Query(kFlagDektoraIsReplicant) ) { Outtake_Play(kOuttakeEnd4C, 0, -1); } Outtake_Play(kOuttakeEnd4D, 0, -1); Game_Over(); return true; case 517: if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorLucy, kSetKP07)) { Actor_Set_Goal_Number(kActorLucy, 599); Global_Variable_Decrement(kVariableReplicants, 1); } if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorLuther, kSetKP07)) { Actor_Set_Goal_Number(kActorLuther, 599); Global_Variable_Decrement(kVariableReplicants, 1); } if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorDektora, kSetKP07)) { Non_Player_Actor_Combat_Mode_On(kActorDektora, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false); } if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorZuben, kSetKP07)) { Non_Player_Actor_Combat_Mode_On(kActorZuben, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false); } if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorSadik, kSetKP07)) { Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false); } if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorIzo, kSetKP07)) { Non_Player_Actor_Combat_Mode_On(kActorIzo, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false); } if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorGordo, kSetKP07)) { Non_Player_Actor_Combat_Mode_On(kActorGordo, kActorCombatStateIdle, true, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false); } if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorClovis, kSetKP07)) { Non_Player_Actor_Combat_Mode_On(kActorClovis, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false); } return true; case 518: Actor_Set_At_XYZ(kActorClovis, 84.85f, -50.56f, -68.87f, 800); Actor_Face_Heading(kActorClovis, 1022, false); Actor_Set_Targetable(kActorClovis, true); Game_Flag_Set(685); someAnim(); return true; default: break; } return false; }
bool AIScriptMutant1::GoalChanged(int currentGoalNumber, int newGoalNumber) { switch (newGoalNumber) { case 400: AI_Movement_Track_Flush(kActorMutant1); AI_Movement_Track_Append(kActorMutant1, 39, 0); AI_Movement_Track_Repeat(kActorMutant1); if (Game_Flag_Query(kFlagCT04HomelessKilledByMcCoy)) { Actor_Set_Combat_Aggressiveness(kActorMutant1, 70); Actor_Set_Friendliness_To_Other(kActorMutant1, kActorMcCoy, 20); } return true; case 401: Actor_Set_Targetable(kActorMutant1, 1); AI_Movement_Track_Flush(kActorMutant1); AI_Movement_Track_Append(kActorMutant1, 39, 0); switch (Random_Query(1, 8)) { case 1: AI_Movement_Track_Append(kActorMutant1, 182, 0); AI_Movement_Track_Append(kActorMutant1, 183, 2); AI_Movement_Track_Append(kActorMutant1, 184, 0); AI_Movement_Track_Repeat(kActorMutant1); break; case 2: AI_Movement_Track_Append(kActorMutant1, 296, 0); AI_Movement_Track_Append(kActorMutant1, 297, 0); AI_Movement_Track_Repeat(kActorMutant1); break; case 3: AI_Movement_Track_Append(kActorMutant1, 176, 0); AI_Movement_Track_Append(kActorMutant1, 177, 0); AI_Movement_Track_Append(kActorMutant1, 178, 2); AI_Movement_Track_Append(kActorMutant1, 177, 0); AI_Movement_Track_Append(kActorMutant1, 176, 1); AI_Movement_Track_Append(kActorMutant1, 39, 45); AI_Movement_Track_Repeat(kActorMutant1); break; case 4: AI_Movement_Track_Append(kActorMutant1, 298, 0); AI_Movement_Track_Append(kActorMutant1, 300, 0); AI_Movement_Track_Repeat(kActorMutant1); break; case 5: AI_Movement_Track_Append(kActorMutant1, 301, 0); AI_Movement_Track_Append(kActorMutant1, 302, 2); AI_Movement_Track_Append(kActorMutant1, 303, 0); AI_Movement_Track_Append(kActorMutant1, 304, 0); AI_Movement_Track_Append(kActorMutant1, 305, 0); AI_Movement_Track_Append(kActorMutant1, 304, 0); AI_Movement_Track_Append(kActorMutant1, 306, 0); AI_Movement_Track_Append(kActorMutant1, 39, 60); AI_Movement_Track_Repeat(kActorMutant1); break; case 6: AI_Movement_Track_Append(kActorMutant1, 307, 0); AI_Movement_Track_Append(kActorMutant1, 308, 0); AI_Movement_Track_Append(kActorMutant1, 309, 1); AI_Movement_Track_Append(kActorMutant1, 310, 3); AI_Movement_Track_Append(kActorMutant1, 311, 0); AI_Movement_Track_Repeat(kActorMutant1); break; case 7: switch (Random_Query(1, 5)) { case 1: AI_Movement_Track_Append(kActorMutant1, 532, 0); AI_Movement_Track_Append(kActorMutant1, 533, 0); AI_Movement_Track_Append(kActorMutant1, 534, 2); AI_Movement_Track_Append(kActorMutant1, 535, 3); AI_Movement_Track_Append(kActorMutant1, 533, 0); AI_Movement_Track_Append(kActorMutant1, 532, 0); AI_Movement_Track_Repeat(kActorMutant1); break; case 2: AI_Movement_Track_Append(kActorMutant1, 532, 0); AI_Movement_Track_Append(kActorMutant1, 533, 0); AI_Movement_Track_Append(kActorMutant1, 535, 2); AI_Movement_Track_Append(kActorMutant1, 534, 3); AI_Movement_Track_Append(kActorMutant1, 533, 0); AI_Movement_Track_Append(kActorMutant1, 532, 0); AI_Movement_Track_Repeat(kActorMutant1); break; case 3: AI_Movement_Track_Append(kActorMutant1, 536, 0); AI_Movement_Track_Append(kActorMutant1, 537, 0); AI_Movement_Track_Append(kActorMutant1, 538, 2); AI_Movement_Track_Append(kActorMutant1, 537, 0); AI_Movement_Track_Append(kActorMutant1, 536, 0); AI_Movement_Track_Repeat(kActorMutant1); break; case 4: AI_Movement_Track_Append(kActorMutant1, 532, 0); AI_Movement_Track_Append(kActorMutant1, 533, 0); AI_Movement_Track_Append(kActorMutant1, 534, 3); AI_Movement_Track_Append(kActorMutant1, 533, 0); AI_Movement_Track_Append(kActorMutant1, 532, 0); AI_Movement_Track_Repeat(kActorMutant1); break; case 5: AI_Movement_Track_Append(kActorMutant1, 532, 0); AI_Movement_Track_Append(kActorMutant1, 533, 0); AI_Movement_Track_Append(kActorMutant1, 535, 1); AI_Movement_Track_Append(kActorMutant1, 533, 0); AI_Movement_Track_Append(kActorMutant1, 532, 0); AI_Movement_Track_Repeat(kActorMutant1); break; default: return true; } break; case 8: if (Game_Flag_Query(623) == 1) { AI_Movement_Track_Append(kActorMutant1, 418, 0); AI_Movement_Track_Append(kActorMutant1, 417, 0); AI_Movement_Track_Append(kActorMutant1, 539, 0); AI_Movement_Track_Repeat(kActorMutant1); } else { Actor_Set_Goal_Number(kActorMutant1, 403); } break; default: AI_Movement_Track_Append(kActorMutant1, 39, 60); AI_Movement_Track_Repeat(kActorMutant1); break; } return true; case 403: Actor_Set_Targetable(kActorMutant1, 0); Actor_Set_Goal_Number(kActorMutant1, 401); return true; case 404: AI_Movement_Track_Flush(kActorMutant1); AI_Movement_Track_Append(kActorMutant1, 39, 0); AI_Movement_Track_Repeat(kActorMutant1); return true; case 410: switch (Actor_Query_Which_Set_In(kActorMutant1)) { case kSetUG01: Non_Player_Actor_Combat_Mode_On(kActorMutant1, kActorCombatStateIdle, false, kActorMcCoy, 11, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false); break; case kSetUG04: case kSetUG05: case kSetUG06: Non_Player_Actor_Combat_Mode_On(kActorMutant1, kActorCombatStateIdle, false, kActorMcCoy, 10, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false); break; case kSetUG07: Non_Player_Actor_Combat_Mode_On(kActorMutant1, kActorCombatStateIdle, false, kActorMcCoy, 12, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false); break; case kSetUG10: case kSetUG12: case kSetUG14: Non_Player_Actor_Combat_Mode_On(kActorMutant1, kActorCombatStateIdle, false, kActorMcCoy, 14, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false); break; } return true; case 411: AI_Movement_Track_Flush(kActorMutant1); Actor_Set_Intelligence(kActorMutant1, 40); Actor_Set_Health(kActorMutant1, 10 * Query_Difficulty_Level() + 30, 10 * Query_Difficulty_Level() + 30); if (Game_Flag_Query(kFlagCT04HomelessKilledByMcCoy)) { Actor_Set_Combat_Aggressiveness(kActorMutant1, 70); Actor_Set_Friendliness_To_Other(kActorMutant1, kActorMcCoy, 20); } else { Actor_Set_Combat_Aggressiveness(kActorMutant1, 40); Actor_Set_Friendliness_To_Other(kActorMutant1, kActorMcCoy, 45); } Actor_Modify_Friendliness_To_Other(kActorMutant2, kActorMcCoy, -10); Actor_Modify_Friendliness_To_Other(kActorMutant3, kActorMcCoy, -20); Actor_Modify_Combat_Aggressiveness(kActorMutant2, 10); Actor_Modify_Combat_Aggressiveness(kActorMutant3, 15); Actor_Set_Goal_Number(kActorMutant1, 403); return true; case 590: AI_Movement_Track_Flush(kActorMutant1); AI_Movement_Track_Append(kActorMutant1, 39, 100); AI_Movement_Track_Repeat(kActorMutant1); return true; case 599: AI_Movement_Track_Flush(kActorMutant1); Actor_Change_Animation_Mode(kActorMutant1, 48); Actor_Modify_Friendliness_To_Other(kActorMutant2, kActorMcCoy, -10); Actor_Modify_Friendliness_To_Other(kActorMutant3, kActorMcCoy, -20); Actor_Modify_Combat_Aggressiveness(kActorMutant2, 10); Actor_Modify_Combat_Aggressiveness(kActorMutant3, 15); return true; default: break; } return false; }
bool AIScriptLucy::GoalChanged(int currentGoalNumber, int newGoalNumber) { if (!newGoalNumber) { Actor_Put_In_Set(kActorLucy, kSetFreeSlotA); return false; } switch (newGoalNumber) { case 200: if (Global_Variable_Query(40) == 3) { if (Game_Flag_Query(591) && Game_Flag_Query(592) && Player_Query_Current_Scene() != 36) { Actor_Set_Goal_Number(kActorLucy, 205); } else { if (Random_Query(1, 2) - 1) { Actor_Set_Goal_Number(kActorLucy, 225); } else { Actor_Set_Goal_Number(kActorLucy, 220); } } } else { int rnd = Random_Query(1, 4) - 1; if (rnd) { if (rnd == 1) { Actor_Set_Goal_Number(kActorLucy, 225); } else if (Player_Query_Current_Scene() == 36) { Actor_Set_Goal_Number(kActorLucy, 220); } else { Actor_Set_Goal_Number(kActorLucy, 205); } } else { Actor_Set_Goal_Number(kActorLucy, 220); } } break; case 205: AI_Movement_Track_Flush(kActorLucy); AI_Movement_Track_Append_With_Facing(kActorLucy, 371, 0, 156); AI_Movement_Track_Repeat(kActorLucy); break; case 210: Actor_Set_Immunity_To_Obstacles(kActorLucy, 1); AI_Movement_Track_Flush(kActorLucy); AI_Movement_Track_Append_Run(kActorLucy, 377, 0); AI_Movement_Track_Repeat(kActorLucy); break; case 211: Actor_Set_Immunity_To_Obstacles(kActorLucy, 0); AI_Movement_Track_Flush(kActorLucy); AI_Movement_Track_Append_Run(kActorLucy, 372, 0); AI_Movement_Track_Append(kActorLucy, 33, 0); AI_Movement_Track_Repeat(kActorLucy); break; case 212: Actor_Set_Immunity_To_Obstacles(kActorLucy, 1); AI_Movement_Track_Flush(kActorLucy); AI_Movement_Track_Append_Run(kActorLucy, 378, 0); AI_Movement_Track_Repeat(kActorLucy); break; case 213: Actor_Set_Immunity_To_Obstacles(kActorLucy, 0); AI_Movement_Track_Flush(kActorLucy); AI_Movement_Track_Append_Run(kActorLucy, 373, 0); AI_Movement_Track_Append(kActorLucy, 33, 0); AI_Movement_Track_Repeat(kActorLucy); break; case 214: Actor_Says(kActorLucy, 320, 16); Actor_Set_Goal_Number(kActorHolloway, 242); Actor_Set_Immunity_To_Obstacles(6, 1); AI_Movement_Track_Flush(kActorLucy); AI_Movement_Track_Append(kActorLucy, 378, 0); AI_Movement_Track_Repeat(kActorLucy); break; case 215: Actor_Set_Immunity_To_Obstacles(kActorLucy, 0); AI_Movement_Track_Flush(kActorLucy); AI_Movement_Track_Append_Run(kActorLucy, 373, 0); AI_Movement_Track_Append(kActorLucy, 33, 30); AI_Movement_Track_Repeat(kActorLucy); break; case 220: AI_Movement_Track_Flush(kActorLucy); AI_Movement_Track_Append(kActorLucy, 39, Random_Query(5, 10)); AI_Movement_Track_Append(kActorLucy, 33, Random_Query(5, 10)); AI_Movement_Track_Append(kActorLucy, 39, Random_Query(5, 10)); AI_Movement_Track_Repeat(kActorLucy); break; case 225: AI_Movement_Track_Flush(kActorLucy); AI_Movement_Track_Append(kActorLucy, 39, Random_Query(5, 15)); AI_Movement_Track_Append(kActorLucy, 33, Random_Query(10, 30)); AI_Movement_Track_Append(kActorLucy, 40, Random_Query(15, 30)); AI_Movement_Track_Append(kActorLucy, 42, Random_Query(10, 20)); AI_Movement_Track_Repeat(kActorLucy); break; case 230: AI_Movement_Track_Flush(kActorLucy); Actor_Put_In_Set(kActorLucy, kSetHF04); Actor_Set_At_Waypoint(kActorLucy, 518, 0); Actor_Set_Targetable(kActorLucy, 1); Actor_Set_Health(kActorLucy, 5, 5); break; case 232: Player_Loses_Control(); Actor_Says(kActorMcCoy, 1700, 16); AI_Movement_Track_Flush(kActorLucy); Actor_Face_Actor(kActorLucy, 0, 1); Actor_Face_Actor(kActorMcCoy, kActorLucy, 1); Actor_Says(kActorLucy, 350, 13); Actor_Says(kActorMcCoy, 1705, 13); Actor_Says(kActorLucy, 360, 13); Actor_Says(kActorMcCoy, 1710, 13); if (Global_Variable_Query(kVariableAffectionTowards) == 3) { Actor_Says(kActorLucy, 940, 13); Actor_Says(kActorMcCoy, 6780, 12); Actor_Says(kActorLucy, 950, 12); Actor_Says(kActorLucy, 960, 14); Actor_Says(kActorMcCoy, 6785, 13); Actor_Says(kActorLucy, 970, 16); Actor_Says(kActorLucy, 980, 13); if (Game_Flag_Query(47)) { Actor_Says(kActorLucy, 990, 15); } Actor_Says(kActorMcCoy, 6790, 13); if (Game_Flag_Query(47) && Game_Flag_Query(46)) { Actor_Says(kActorLucy, 1000, 12); } Actor_Says(kActorLucy, 1010, 15); Actor_Says(kActorLucy, 1020, 12); Actor_Says(kActorMcCoy, 6795, 18); Actor_Says(kActorLucy, 1030, 15); Actor_Says(kActorMcCoy, 6800, 16); Actor_Says(kActorLucy, 1040, 12); Actor_Says(kActorMcCoy, 6805, 15); Actor_Says(kActorLucy, 1050, 12); } Actor_Says(kActorLucy, 370, 14); Actor_Set_Goal_Number(kActorLucy, 239); if (Global_Variable_Query(40) == 3) { Actor_Set_Goal_Number(kActorSteele, 243); Game_Flag_Set(593); } Player_Gains_Control(); break; case 233: AI_Movement_Track_Flush(kActorLucy); AI_Movement_Track_Append_Run(kActorLucy, 519, 0); AI_Movement_Track_Repeat(kActorLucy); Actor_Set_Health(kActorLucy, 5, 5); break; case 234: AI_Movement_Track_Flush(kActorLucy); AI_Movement_Track_Append_Run(kActorLucy, 520, 0); AI_Movement_Track_Repeat(kActorLucy); break; case 236: AI_Movement_Track_Flush(kActorLucy); AI_Movement_Track_Append_Run(kActorLucy, 521, 0); AI_Movement_Track_Repeat(kActorLucy); break; case 238: AI_Movement_Track_Flush(kActorLucy); AI_Movement_Track_Append_Run(kActorLucy, 522, 0); AI_Movement_Track_Repeat(kActorLucy); break; case 239: AI_Movement_Track_Flush(kActorLucy); AI_Movement_Track_Append_Run(kActorLucy, 523, 0); AI_Movement_Track_Append(kActorLucy, 33, 0); AI_Movement_Track_Repeat(kActorLucy); Player_Gains_Control(); Actor_Set_Health(kActorLucy, 30, 30); break; case 240: if (Global_Variable_Query(40) == 3) { Actor_Set_Goal_Number(kActorLucy, 599); Actor_Set_Goal_Number(kActorSteele, 240); } else { Actor_Set_Goal_Number(kActorLucy, 299); Game_Flag_Set(593); } break; case 250: AI_Movement_Track_Flush(kActorLucy); AI_Movement_Track_Append(kActorLucy, 372, 0); AI_Movement_Track_Append_With_Facing(kActorLucy, 371, 0, 156); AI_Movement_Track_Repeat(kActorLucy); break; case 300: Actor_Put_In_Set(kActorLucy, kSetFreeSlotA); Actor_Set_At_Waypoint(kActorLucy, 33, 0); if (Global_Variable_Query(kVariableAffectionTowards) == 3) { Actor_Set_Goal_Number(kActorLucy, 310); } break; case 310: Actor_Put_In_Set(kActorLucy, kSetUG01); Actor_Set_At_Waypoint(kActorLucy, 544, 651); break; case 311: voightKempTest(); break; case 312: AI_Movement_Track_Flush(kActorLucy); AI_Movement_Track_Append_Run(kActorLucy, 545, 0); AI_Movement_Track_Append(kActorLucy, 33, 0); AI_Movement_Track_Repeat(kActorLucy); break; case 599: Game_Flag_Set(593); break; } return false; }
bool AIScriptSadik::GoalChanged(int currentGoalNumber, int newGoalNumber) { switch (newGoalNumber) { case kGoalSadikDefaut: AI_Movement_Track_Flush(kActorSadik); AI_Movement_Track_Append(kActorSadik, 33, 0); AI_Movement_Track_Repeat(kActorSadik); return true; case kGoalSadikRunFromBB09: AI_Movement_Track_Flush(kActorSadik); AI_Movement_Track_Append_Run(kActorSadik, 131, 0); AI_Movement_Track_Append_Run(kActorSadik, 132, 0); AI_Movement_Track_Append_Run(kActorSadik, 133, 0); AI_Movement_Track_Repeat(kActorSadik); return true; case kGoalSadikBB11Wait: AI_Movement_Track_Flush(kActorSadik); AI_Movement_Track_Append(kActorSadik, 313, 0); AI_Movement_Track_Repeat(kActorSadik); Game_Flag_Set(kFlagBB11SadikFight); return true; case kGoalSadikBB11ThrowMcCoy: Actor_Set_Immunity_To_Obstacles(kActorSadik, true); Actor_Face_Heading(kActorSadik, kActorMcCoy, kActorMcCoy); _animationState = 32; _animationFrame = -1; Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie); return true; case kGoalSadikBB11CatchMcCoy: Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyBB11GetUp); AI_Movement_Track_Flush(kActorSadik); AI_Movement_Track_Append(kActorSadik, 314, 0); AI_Movement_Track_Append_Run(kActorSadik, 317, 0); AI_Movement_Track_Repeat(kActorSadik); return true; case kGoalSadikBB11KnockOutMcCoy: Actor_Change_Animation_Mode(kActorSadik, 62); return true; case kGoalSadikBB11KickMcCoy: Actor_Face_Heading(kActorSadik, 100, false); Actor_Change_Animation_Mode(kActorSadik, 63); Actor_Set_Goal_Number(kActorClovis, kGoalClovisBB11WalkToMcCoy); Actor_Set_Immunity_To_Obstacles(kActorSadik, false); return true; case kGoalSadikBB11TalkWithClovis: _nextSoundId = -1; // changed from original (0) to be more clear that this is an invalid sfx id return false; case 200: Actor_Put_In_Set(kActorSadik, kSetFreeSlotA); Actor_Set_At_Waypoint(kActorSadik, 33, 0); Actor_Set_Goal_Number(kActorMcCoy, 199); return true; case kGoalSadikUG18Wait: Actor_Put_In_Set(kActorSadik, kSetUG18); Actor_Set_At_XYZ(kActorSadik, 111.89f, 0.0f, 408.42f, 0); Actor_Change_Animation_Mode(kActorSadik, 4); return true; case kGoalSadikUG18Move: Actor_Set_Targetable(kActorSadik, true); World_Waypoint_Set(436, kSetUG18, -356.11f, 0.0f, 652.42f); AI_Movement_Track_Flush(kActorSadik); AI_Movement_Track_Append_Run(kActorSadik, 436, 0); AI_Movement_Track_Repeat(kActorSadik); return true; case kGoalSadikUG18Decide: Actor_Set_Targetable(kActorSadik, false); return true; // goals 303, 304 and 305 are never set, cut out part of game? case 303: AI_Countdown_Timer_Reset(kActorSadik, kActorTimerAIScriptCustomTask0); AI_Countdown_Timer_Start(kActorSadik, kActorTimerAIScriptCustomTask0, 5); return true; case 304: Actor_Set_Targetable(kActorSadik, false); AI_Countdown_Timer_Reset(kActorSadik, kActorTimerAIScriptCustomTask0); return true; case 305: case kGoalSadikUG18WillShootMcCoy: case kGoalSadikUG18Leave: return true; case kGoalSadikUG18PrepareShootMcCoy: Sound_Play(kSfxLGCAL1, 100, 0, 0, 50); AI_Countdown_Timer_Start(kActorSadik, kActorTimerAIScriptCustomTask0, 2); return true; case kGoalSadikUG18ShootMcCoy: if (Player_Query_Current_Scene() == kSceneUG18) { Actor_Force_Stop_Walking(kActorMcCoy); Actor_Change_Animation_Mode(kActorSadik, kAnimationModeCombatAttack); Sound_Play(kSfxLGCAL1, 100, 0, 0, 50); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie); Actor_Retired_Here(kActorMcCoy, 6, 6, true, -1); } return true; case 309: AI_Countdown_Timer_Reset(kActorSadik, kActorTimerAIScriptCustomTask0); return true; case 400: Actor_Set_Goal_Number(kActorSadik, 410); return true; case 410: if (Game_Flag_Query(kFlagMcCoyIsHelpingReplicants) == 1) { Actor_Set_Goal_Number(kActorSadik, 414); } else { Actor_Set_Goal_Number(kActorSadik, 411); } return true; case 411: Actor_Put_In_Set(kActorSadik, kSetKP05_KP06); Actor_Set_At_XYZ(kActorSadik, -1134.0f, 0.0f, 73.45f, 398); Actor_Set_Goal_Number(kActorClovis, kGoalClovisKP07Wait); Actor_Set_Goal_Number(kActorMaggie, kGoalMaggieKP05Wait); return true; case 412: Actor_Says(kActorSadik, 60, 3); Actor_Says(kActorMcCoy, 2240, 3); Actor_Says(kActorSadik, 70, 3); Actor_Says(kActorSadik, 80, 3); Actor_Says(kActorMcCoy, 2245, 3); Actor_Says(kActorSadik, 90, 3); Actor_Says(kActorSadik, 100, 3); Actor_Says(kActorMcCoy, 2250, 3); Actor_Set_Goal_Number(kActorSadik, 413); return true; case 413: Loop_Actor_Walk_To_XYZ(kActorSadik, -1062.0f, 0.0f, 219.0f, 0, false, true, false); Actor_Set_Targetable(kActorSadik, true); Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 9, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, -1, -1, 15, 300, false); Actor_Set_Goal_Number(kActorSadik, 450); return true; case 414: Actor_Put_In_Set(kActorSadik, kSetKP05_KP06); Actor_Set_At_XYZ(kActorSadik, -961.0f, 0.0f, -778.0f, 150); Actor_Set_Targetable(kActorSadik, true); return true; case 415: Actor_Says(kActorSadik, 110, kAnimationModeTalk); Actor_Says(kActorMcCoy, 2290, kAnimationModeTalk); Actor_Says(kActorSadik, 310, kAnimationModeTalk); Actor_Says(kActorMcCoy, 2300, kAnimationModeTalk); if (Game_Flag_Query(kFlagSadikIsReplicant)) { Actor_Says(kActorSadik, 180, kAnimationModeTalk); Actor_Says(kActorSadik, 190, kAnimationModeTalk); Actor_Says(kActorMcCoy, 2310, kAnimationModeTalk); Actor_Says(kActorSadik, 200, kAnimationModeTalk); } else { Actor_Says(kActorSadik, 140, kAnimationModeTalk); Actor_Says(kActorSadik, 150, kAnimationModeTalk); Actor_Says(kActorMcCoy, 2305, kAnimationModeTalk); Actor_Says(kActorSadik, 160, kAnimationModeTalk); Actor_Says(kActorSadik, 170, kAnimationModeTalk); } Actor_Says(kActorMcCoy, 2315, kAnimationModeTalk); Actor_Says(kActorSadik, 210, kAnimationModeTalk); Actor_Says(kActorSadik, 220, kAnimationModeTalk); Actor_Says(kActorSadik, 230, kAnimationModeTalk); Actor_Says(kActorSadik, 240, kAnimationModeTalk); Actor_Says(kActorSadik, 250, kAnimationModeTalk); Actor_Says(kActorSadik, 260, kAnimationModeTalk); Actor_Set_Goal_Number(kActorSadik, kGoalSadikUG18NeedsReactorCoreFromMcCoy); return true; case kGoalSadikUG18NeedsReactorCoreFromMcCoy: Loop_Actor_Walk_To_XYZ(kActorSadik, -961.0f, 0.0f, -778.0f, 0, false, false, false); Actor_Face_Heading(kActorSadik, 150, false); return true; case 417: Actor_Face_Actor(kActorSadik, kActorMcCoy, true); Actor_Says(kActorSadik, 320, kAnimationModeTalk); Loop_Actor_Walk_To_XYZ(kActorSadik, -857.0f, 0.0f, -703.0f, 0, false, true, false); Actor_Says(kActorMcCoy, 2330, kAnimationModeTalk); Actor_Says(kActorSadik, 330, kAnimationModeTalk); Actor_Says(kActorMcCoy, 2335, kAnimationModeTalk); Actor_Says(kActorSadik, 340, kAnimationModeTalk); Actor_Set_Goal_Number(kActorSadik, kGoalSadikUG18NeedsReactorCoreFromMcCoy); return true; case 418: Game_Flag_Reset(kFlagMcCoyIsHelpingReplicants); Actor_Set_Goal_Number(kActorClovis, kGoalClovisKP07LayDown); Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 9, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, -1, -1, 15, 300, false); return true; case 419: Actor_Put_In_Set(kActorSadik, kSetKP07); Actor_Set_At_XYZ(kActorSadik, -12.0f, -41.58f, 72.0f, 0); return true; case 420: case 450: return true; } return false; }