Exemplo n.º 1
0
void Func_AddKnownFeat (CGameObject *ob, char *value) {
    CNWSCreature *cre;

    if (ob == NULL || (cre = ob->vtable->AsNWSCreature(ob)) == NULL || cre->cre_stats == NULL) {
        snprintf(value, strlen(value), "-1");
        return;
    }

    snprintf(value, strlen(value), "%d", CNWSCreatureStats__AddFeat(cre->cre_stats, atoi(value)));
}
Exemplo n.º 2
0
char CNWSCreatureStats_s::AddFeat(uint16_t Feat) {
	return CNWSCreatureStats__AddFeat(this, Feat);
}