void Func_AddKnownFeat (CGameObject *ob, char *value) { CNWSCreature *cre; if (ob == NULL || (cre = ob->vtable->AsNWSCreature(ob)) == NULL || cre->cre_stats == NULL) { snprintf(value, strlen(value), "-1"); return; } snprintf(value, strlen(value), "%d", CNWSCreatureStats__AddFeat(cre->cre_stats, atoi(value))); }
char CNWSCreatureStats_s::AddFeat(uint16_t Feat) { return CNWSCreatureStats__AddFeat(this, Feat); }