DWORD xrIDirect3DTexture9::SetLOD ( DWORD LODNew) { APIDEBUG("xrIDirect3DTexture9::SetLOD"); DWORD old = LOD; LOD = LODNew; return DWORD_Proc(old); };
DWORD xrIDirect3DTexture9::GetLOD () { APIDEBUG("xrIDirect3DTexture9::GetLOD"); return DWORD_Proc(LOD); };
DWORD xrIDirect3DTexture9::GetPriority () { APIDEBUG("xrIDirect3DTexture9::GetPriority"); return DWORD_Proc(Priority); };
DWORD xrIDirect3DTexture9::SetPriority ( DWORD PriorityNew) { APIDEBUG("xrIDirect3DTexture9::SetPriority"); DWORD old = Priority; Priority = PriorityNew; return DWORD_Proc(old); };
DWORD xrIDirect3DTexture9::GetLevelCount () { APIDEBUG("xrIDirect3DTexture9::GetLevelCount"); return DWORD_Proc(Levels); };
DWORD __stdcall xrIDirect3DVertexBuffer9::GetPriority () {APIDEBUG("xrIDirect3DVertexBuffer9::GetPriority");return DWORD_Proc(Priority);};
DWORD __stdcall xrIDirect3DVertexBuffer9::SetPriority ( DWORD PriorityNew) {APIDEBUG("xrIDirect3DVertexBuffer9::SetPriority");DWORD old = Priority; Priority = PriorityNew; return DWORD_Proc(old);};