示例#1
0
DWORD					xrIDirect3DTexture9::SetLOD					( DWORD LODNew) 														{
    APIDEBUG("xrIDirect3DTexture9::SetLOD");
    DWORD old = LOD;
    LOD = LODNew;
    return DWORD_Proc(old);
};
示例#2
0
DWORD					xrIDirect3DTexture9::GetLOD					() 																		{
    APIDEBUG("xrIDirect3DTexture9::GetLOD");
    return DWORD_Proc(LOD);
};
示例#3
0
DWORD					xrIDirect3DTexture9::GetPriority			() 																		{
    APIDEBUG("xrIDirect3DTexture9::GetPriority");
    return DWORD_Proc(Priority);
};
示例#4
0
DWORD					xrIDirect3DTexture9::SetPriority			( DWORD PriorityNew) 					 								{
    APIDEBUG("xrIDirect3DTexture9::SetPriority");
    DWORD old = Priority;
    Priority = PriorityNew;
    return DWORD_Proc(old);
};
示例#5
0
DWORD					xrIDirect3DTexture9::GetLevelCount			() 																		{
    APIDEBUG("xrIDirect3DTexture9::GetLevelCount");
    return DWORD_Proc(Levels);
};
示例#6
0
DWORD			__stdcall	xrIDirect3DVertexBuffer9::GetPriority	()																	{APIDEBUG("xrIDirect3DVertexBuffer9::GetPriority");return DWORD_Proc(Priority);};
示例#7
0
DWORD			__stdcall	xrIDirect3DVertexBuffer9::SetPriority	( DWORD PriorityNew)												{APIDEBUG("xrIDirect3DVertexBuffer9::SetPriority");DWORD old = Priority; Priority = PriorityNew;  return DWORD_Proc(old);};