void APickUpItem::Prox(AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult)
	{
		PickUpItem_eventProx_Parms Parms;
		Parms.OtherActor=OtherActor;
		Parms.OtherComp=OtherComp;
		Parms.OtherBodyIndex=OtherBodyIndex;
		Parms.bFromSweep=bFromSweep ? true : false;
		Parms.SweepResult=SweepResult;
		ProcessEvent(FindFunctionChecked(THEBEGINNING_Prox),&Parms);
	}
	void APickup::WasCollected()
	{
		ProcessEvent(FindFunctionChecked(BATTERYCOLLECTOR_WasCollected),NULL);
	}
	void ABatteryCollectorCharacter::PowerChangeEffect()
	{
		ProcessEvent(FindFunctionChecked(BATTERYCOLLECTOR_PowerChangeEffect),NULL);
	}
	void APickUp::WasCollected()
	{
		ProcessEvent(FindFunctionChecked(PROJECTERWIN_WasCollected),NULL);
	}