void APickUpItem::Prox(AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult) { PickUpItem_eventProx_Parms Parms; Parms.OtherActor=OtherActor; Parms.OtherComp=OtherComp; Parms.OtherBodyIndex=OtherBodyIndex; Parms.bFromSweep=bFromSweep ? true : false; Parms.SweepResult=SweepResult; ProcessEvent(FindFunctionChecked(THEBEGINNING_Prox),&Parms); }
void APickup::WasCollected() { ProcessEvent(FindFunctionChecked(BATTERYCOLLECTOR_WasCollected),NULL); }
void ABatteryCollectorCharacter::PowerChangeEffect() { ProcessEvent(FindFunctionChecked(BATTERYCOLLECTOR_PowerChangeEffect),NULL); }
void APickUp::WasCollected() { ProcessEvent(FindFunctionChecked(PROJECTERWIN_WasCollected),NULL); }