Exemplo n.º 1
0
time_t InstanceSave::GetResetTimeForDB()
{
    // only save the reset time for normal instances
    const MapEntry* entry = sMapStore.LookupEntry(GetMapId());
    if (!entry || entry->map_type == MAP_RAID || GetDifficulty() == DUNGEON_DIFFICULTY_HEROIC)
        return 0;
    else
        return GetResetTime();
}
time_t InstanceSave::GetResetTimeForDB()
{
    // only save the reset time for normal instances
    const MapEntry* entry = sMapStore.LookupEntry(GetMapId());
    if (!entry || entry->IsRaid() || GetDifficultyID() == DIFFICULTY_HEROIC)
        return 0;
    else
        return GetResetTime();
}
Exemplo n.º 3
0
/*
    Called from AddPersistentState
*/
void DungeonPersistentState::SaveToDB()
{
    // state instance data too
    std::string data;

    if (Map *map = GetMap())
    {
        InstanceData *iData = map->GetInstanceData();
        if(iData && iData->Save())
        {
            data = iData->Save();
            CharacterDatabase.escape_string(data);
        }
    }

    CharacterDatabase.PExecute("INSERT INTO instance VALUES ('%u', '%u', '" UI64FMTD "', '%u', '%u', '%s')", GetInstanceId(), GetMapId(), (uint64)GetResetTime(), GetDifficulty(), GetCompletedEncountersMask(), data.c_str());
}