time_t InstanceSave::GetResetTimeForDB() { // only save the reset time for normal instances const MapEntry* entry = sMapStore.LookupEntry(GetMapId()); if (!entry || entry->map_type == MAP_RAID || GetDifficulty() == DUNGEON_DIFFICULTY_HEROIC) return 0; else return GetResetTime(); }
time_t InstanceSave::GetResetTimeForDB() { // only save the reset time for normal instances const MapEntry* entry = sMapStore.LookupEntry(GetMapId()); if (!entry || entry->IsRaid() || GetDifficultyID() == DIFFICULTY_HEROIC) return 0; else return GetResetTime(); }
/* Called from AddPersistentState */ void DungeonPersistentState::SaveToDB() { // state instance data too std::string data; if (Map *map = GetMap()) { InstanceData *iData = map->GetInstanceData(); if(iData && iData->Save()) { data = iData->Save(); CharacterDatabase.escape_string(data); } } CharacterDatabase.PExecute("INSERT INTO instance VALUES ('%u', '%u', '" UI64FMTD "', '%u', '%u', '%s')", GetInstanceId(), GetMapId(), (uint64)GetResetTime(), GetDifficulty(), GetCompletedEncountersMask(), data.c_str()); }