Exemplo n.º 1
0
void run_fba_emulator(const char *fn)
{
	char build_version[] = "Finalburn Alpha Plus for Pi  ("__DATE__")";

	// process rom path and name
	char romname[MAX_PATH];
	if (BurnCacheInit(fn, romname))
		goto finish;

	if(config_options.option_showfps)
		bShowFPS=true;

	BurnLibInit();
	
	// find rom by name
	for (nBurnDrvSelect=0; nBurnDrvSelect<nBurnDrvCount; nBurnDrvSelect++)
		if ( strcasecmp(romname, BurnDrvGetTextA(DRV_NAME)) == 0 )
			break;
	if (nBurnDrvSelect >= nBurnDrvCount) {
		// unsupport rom ...
		nBurnDrvSelect = ~0U;
		logoutput ("rom not supported!\n");
		printf ("rom not supported!\n");
		goto finish;
	}
	
	logoutput("Attempt to initialise '%s'\n", BurnDrvGetTextA(DRV_FULLNAME));
	
	memset (titlefb, 0, 320*240*2);
	DrawString (build_version, (uint16*)&titlefb, 10, 20, 320);
	DrawString ("Based on FinalBurnAlpha", (uint16*)&titlefb, 10, 35, 320);
	DrawString ("Now loading ... ", (uint16 *)&titlefb, 10, 105, 320);	
	show_rom_loading_text("Open Zip", 0, 0);
	memcpy (VideoBuffer, titlefb, 320*240*2); 
	pi_video_flip();
	 	
	InpInit();
	InpDIP();
	
	VideoInit();

	if (DrvInit(nBurnDrvSelect, false) != 0) {
		logoutput ("Driver initialisation failed! Likely causes are:\n- Corrupt/Missing ROM(s)\n- I/O Error\n- Memory error\n\n");
		printf ("Driver initialisation failed! Likely causes are:\n- Corrupt/Missing ROM(s)\n- I/O Error\n- Memory error\n\n");
		goto finish;
	}

	RunReset();

	frame_count = 0;
	GameLooping = true;

	EZX_StartTicks();

	logoutput ("Lets go!\n");
	logflush();

	if (config_options.option_sound_enable)
	{
		int timer = 0, tick=0, i=0, fps = 0;
		bool bRenderFrame;

		if (SndOpen() == 0)
		{		
			while (GameLooping)
			{
					if (bShowFPS)
					{
						timer = EZX_GetTicks();
						if(timer-tick>1000000)
						{
							fps = nFramesRendered;
							nFramesRendered = 0;
							tick = timer;
						}
					}
					//We need to render more audio:  
		
					bRenderFrame=true; // Render last frame
					RunOneFrame(bRenderFrame,fps);

					update_audio_stream(pBurnSoundOut);
					pi_process_events();
			}
		}
	}
	else
	{
		int now, done=0, timer = 0, ticks=0, tick=0, i=0, fps = 0;
		unsigned int frame_limit = nBurnFPS/100, frametime = 100000000/nBurnFPS;
		
		while (GameLooping)
		{
			timer = EZX_GetTicks()/frametime;;
			if(timer-tick>frame_limit && bShowFPS)
			{
				fps = nFramesRendered;
				nFramesRendered = 0;
				tick = timer;
			}
			now = timer;
			ticks=now-done;
			if(ticks<1) continue;
			if(ticks>10) ticks=10;
			for (i=0; i<ticks-1; i++)
			{
				RunOneFrame(false,fps);	
			} 
			if(ticks>=1)
			{
				RunOneFrame(true,fps);	
			}
			
			done = now;
		}
	}
	
	logoutput ("Finished emulating\n");
	
finish:
	logoutput("---- Shutdown Finalburn Alpha plus ----\n\n");
	DrvExit();
	BurnLibExit();

	if (config_options.option_sound_enable)
		SndExit();
	VideoExit();
	InpExit();
	BurnCacheExit();
}
Exemplo n.º 2
0
int main(int argc, char** argv) {

	SceCtrlData pad;
	
	getcwd(currentPath, MAX_PATH - 1);
	strcat(currentPath, "/");
	
	strcpy(szAppRomPath, currentPath);
	strcat(szAppRomPath, "ROMS/");
	
	int thid = sceKernelCreateThread(PBPNAME, CallbackThread, 0x11, 0xFA0, 0, 0);
	if(thid >= 0) sceKernelStartThread(thid, 0, 0);
	
	nGameStage = 1;
	init_gui();
	
	
	BurnLibInit();
	
	for (nBurnDrvSelect=0; nBurnDrvSelect<nBurnDrvCount; nBurnDrvSelect++) 
		if ( strcmp("aerofgt", BurnDrvGetText(DRV_NAME)) == 0 )
			break;
	if (nBurnDrvSelect >= nBurnDrvCount) nBurnDrvSelect = ~0U;
	
	bBurnUseASMCPUEmulation = false;
	
	nInterpolation = 3;
	pBurnSoundOut = 0;	//&mixbuf[0];
	nBurnSoundRate = SND_RATE;
	nBurnSoundLen = 0;	//SND_FRAME_SIZE;
	
	//BurnDrvGetFullSize(&VideoBufferWidth, &VideoBufferHeight);
	//printf("%d x %d \n", VideoBufferWidth, VideoBufferHeight);
	nBurnBpp = 2;
	nBurnPitch  = 512 * 2;
	BurnHighCol = HighCol16;
	
	int ret = 0;
	
	//DrvInit(nBurnDrvSelect, false);
	//if (nRet != 0) return 0;

	//BurnRecalcPal();
	//InpInit();
	//InpDIP();
	
	pBurnDraw = (unsigned char *) video_frame_addr(tex_frame, 0, 0);
	
	//szAppRomPath
	//strcat(ui_current_path, "roms");
	
	draw_ui_main();
	bGameRunning = 1;
	
	while( bGameRunning ) {
		sceCtrlReadBufferPositive(&pad, 1); 
		
		if ( nGameStage ) {

			do_ui_key( pad.Buttons );
			
			update_gui();
			sceDisplayWaitVblankStart();
			
		} else {
			
			if ( pad.Buttons & PSP_CTRL_LTRIGGER ) {
				
				scePowerSetClockFrequency(222, 222, 111);
				nGameStage = 1;
				draw_ui_main();
				
				continue;
			}
			
			InpMake(pad.Buttons);
			
			nFramesEmulated++;
			nCurrentFrame++;
			nFramesRendered++;
		
			pBurnDraw = (unsigned char *) video_frame_addr(tex_frame, 0, 0);
			BurnDrvFrame();
			pBurnDraw = NULL;
	
			update_gui();
			
		//sceDisplayWaitVblankStart();

		}

		
		show_frame = draw_frame;
		draw_frame = sceGuSwapBuffers();
	}

	scePowerSetClockFrequency(222, 222, 111);

	exit_gui();
	
	DrvExit();
	BurnLibExit();
	InpExit();
	
	sceKernelExitGame();
}