void AstModifiers::Unparse(Ostream& os, LexStream* lex_stream) { if (debug_unparse) os << "/*AstModifiers:#" << id << "*/"; for (unsigned i = 0; i < NumModifiers(); i++) { Modifier(i) -> Unparse(os, lex_stream); if (Modifier(i) -> ModifierKeywordCast()) os << ' '; } if (debug_unparse) os << "/*:AstModifiers#" << id << "*/"; }
bool TargetNVC0::isModSupported(const Instruction *insn, int s, Modifier mod) const { if (!isFloatType(insn->dType)) { switch (insn->op) { case OP_ABS: case OP_NEG: case OP_CVT: case OP_CEIL: case OP_FLOOR: case OP_TRUNC: case OP_AND: case OP_OR: case OP_XOR: break; case OP_ADD: if (mod.abs()) return false; if (insn->src(s ? 0 : 1).mod.neg()) return false; break; case OP_SUB: if (s == 0) return insn->src(1).mod.neg() ? false : true; break; default: return false; } } if (s > 3) return false; return (mod & Modifier(opInfo[insn->op].srcMods[s])) == mod; }
Modifier Modifier::operator*(const Modifier m) const { unsigned int a, b, c; b = m.bits; if (this->bits & NV50_IR_MOD_ABS) b &= ~NV50_IR_MOD_NEG; a = (this->bits ^ b) & (NV50_IR_MOD_NOT | NV50_IR_MOD_NEG); c = (this->bits | m.bits) & (NV50_IR_MOD_ABS | NV50_IR_MOD_SAT); return Modifier(a | c); }
void UGAAttributeComponent::ApplyEffectForDuration(FGAGameEffectHandle& HandleIn) { FGAGameEffect& Effect = HandleIn.GetEffectRef(); TArray<FGAEffectMod> Mods = Effect.GetOnAppliedMods(); for (FGAEffectMod& mod : Mods) { FGAAttributeBase* attr = DefaultAttributes->GetAttribute(mod.Attribute); if (attr) { FGAModifier Modifier(mod.AttributeMod, mod.Value); float val = attr->GetFinalValue(); UE_LOG(GameAttributes, Log, TEXT("Value Before bonus of attribute = %f"), val); attr->AddBonus(Modifier, HandleIn, EGAEffectStacking::Override); val = attr->GetFinalValue(); UE_LOG(GameAttributes, Log, TEXT("Value After bonus of attribute = %f"), val); } } }
void modify(size_type n, value_type value) { Modifier()(vector[n], value); }
Modifier CuckooTable::modifier() { return Modifier(*this); }
static void doUnroll(MemoryManager& mm, IRManager& irm, const LoopUnrollInfo* info, const UnrollFlags& flags) { //unroll algorithm does the following //before: // loopOrig { // bodyA // check(idxOpnd,limitOpnd) // bodyB // } //after: // unrolledIncOpnd = unrollCount * idx->increment // unrolledLimitOpnd = limitOpnd-unrolledIncOpnd; // bodyA // loopUnrolled { // check(idxOpnd,unrolledLimitOpnd) // bodyB // bodyA // bodyB // ... // bodyA // } // loopEpilogue { // check(idxOpnd,limitOpnd) // bodyB // bodyA // } // //where: // bodyA - all nodes of the same loop accessible from checkNode via incoming edges // bodyB - all nodes except bodyA and checkNode ControlFlowGraph& cfg = irm.getFlowGraph(); LoopTree* lt = cfg.getLoopTree(); InstFactory& instFactory = irm.getInstFactory(); OpndManager& opndManager = irm.getOpndManager(); Type* opType = info->getLimitOpnd()->getType(); // printf("UNROLL\n"); //STEP 0: cache all data needed assert(info->unrollCount >= 1); Node* origHeader = info->header; assert(origHeader->getInDegree() == 2); //loop is normalized OptPass::computeLoops(irm);//recompute loop info if needed LoopNode* loopNode = lt->getLoopNode(origHeader, false); Edge* entryEdge = origHeader->getInEdges().front(); if (lt->isBackEdge(entryEdge)) { entryEdge = origHeader->getInEdges().back(); } Node* origCheckNode = info->branchInst->getNode(); Edge* origLoopExitEdge = info->branchTargetIsExit ? origCheckNode->getTrueEdge() : origCheckNode->getFalseEdge(); U_32 maxNodeId = cfg.getMaxNodeId()+1; //+1 for a split check node StlBitVector nodesInLoop(mm, maxNodeId); { const Nodes& loopNodes = loopNode->getNodesInLoop(); for (Nodes::const_iterator it = loopNodes.begin(), end = loopNodes.end(); it!=end; ++it) { Node* node = *it; nodesInLoop.setBit(node->getId()); } } //STEP 1: calculate bodyA nodes BitSet aFlags(mm, maxNodeId); calculateReachableNodesInLoop(loopNode, origHeader, origCheckNode, aFlags); StlBitVector bodyANodes(mm, maxNodeId); for (U_32 i=0;i<maxNodeId;i++) bodyANodes.setBit(i, aFlags.getBit(i)); //STEP 2: make checkNode a separate node, prepare loop region bodyANodes.setBit(origCheckNode->getId(), true); Node* checkNode = cfg.splitNodeAtInstruction(info->branchInst->prev(), true, false, instFactory.makeLabel()); nodesInLoop.setBit(checkNode->getId(), true); Node* preCheckNode = origCheckNode; bodyANodes.setBit(preCheckNode->getId(), true); //STEP 3: rotate original loop // before: {bodyA1, check , bodyB} // after: bodyA2 {check, bodyB, bodyA1} Edge* bodyA2ToCheckEdge = NULL; Opnd* limitOpndInBodyA2 = NULL; { //WARN: info->limitOpnd and info->indexOpnd can be replaced after code duplication if promoted to vars Opnd* limitOpndBefore = info->getLimitOpnd(); assert(preCheckNode->getOutDegree()==1 && preCheckNode->getUnconditionalEdgeTarget() == checkNode); DefUseBuilder defUses(mm); defUses.initialize(cfg); OpndRenameTable opndRenameTable(mm, maxNodeId); //todo: maxNodeId is overkill estimate here NodeRenameTable nodeRenameTable(mm, maxNodeId); Node* bodyA2 = FlowGraph::duplicateRegion(irm, origHeader, bodyANodes, defUses, nodeRenameTable, opndRenameTable); cfg.replaceEdgeTarget(entryEdge, bodyA2, true); // while duplicating a region new nodes could be created and 'nodesInRegion' bitvector param is updated. // BodyA is part of the loop -> if new nodes were created in the loop we must track them. nodesInLoop.resize(bodyANodes.size()); for (U_32 i=0;i<bodyANodes.size();i++) nodesInLoop.setBit(i, bodyANodes.getBit(i) || nodesInLoop.getBit(i)); Node* bodyA2PreCheckNode = nodeRenameTable.getMapping(preCheckNode); assert(bodyA2PreCheckNode->getOutDegree()==1 && bodyA2PreCheckNode->getUnconditionalEdgeTarget() == checkNode); bodyA2ToCheckEdge = bodyA2PreCheckNode->getUnconditionalEdge(); limitOpndInBodyA2 = limitOpndBefore; if (nodeRenameTable.getMapping(limitOpndBefore->getInst()->getNode())!=NULL) { limitOpndInBodyA2 = opndRenameTable.getMapping(limitOpndBefore); } assert(limitOpndInBodyA2!=NULL); } //STEP 4: prepare epilogue loop: {check, bodyB, bodyA} Node* epilogueLoopHead = NULL; { DefUseBuilder defUses(mm); defUses.initialize(cfg); OpndRenameTable opndRenameTable(mm, maxNodeId); //todo: maxNodeId is overkill estimate here NodeRenameTable nodeRenameTable(mm, maxNodeId); epilogueLoopHead = FlowGraph::duplicateRegion(irm, checkNode, nodesInLoop, defUses, nodeRenameTable, opndRenameTable); cfg.replaceEdgeTarget(origLoopExitEdge, epilogueLoopHead, true); } //STEP 5: prepare unrolledLimitOpnd and replace it in original loop's check { Node* unrolledPreheader = cfg.spliceBlockOnEdge(bodyA2ToCheckEdge, instFactory.makeLabel()); Opnd* unrolledIncOpnd = opndManager.createSsaTmpOpnd(opType); unrolledPreheader->appendInst(instFactory.makeLdConst(unrolledIncOpnd, info->increment * info->unrollCount)); Opnd* unrolledLimitOpnd = opndManager.createSsaTmpOpnd(opType); Modifier mod = Modifier(SignedOp)|Modifier(Strict_No)|Modifier(Overflow_None)|Modifier(Exception_Never); unrolledPreheader->appendInst(instFactory.makeSub(mod, unrolledLimitOpnd, limitOpndInBodyA2, unrolledIncOpnd)); info->branchInst->setSrc(info->branchLimitOpndPos, unrolledLimitOpnd); } DefUseBuilder defUses(mm); defUses.initialize(cfg); //STEP 6: unroll original loop and remove all checks in duplicated bodies { Edge* backedge = preCheckNode->getUnconditionalEdge(); for (int i=1;i<info->unrollCount;i++) { OpndRenameTable opndRenameTable(mm, maxNodeId); NodeRenameTable nodeRenameTable(mm, maxNodeId); Node* unrolledRegionHeader = FlowGraph::duplicateRegion(irm, checkNode, nodesInLoop, defUses, nodeRenameTable, opndRenameTable); cfg.replaceEdgeTarget(backedge, unrolledRegionHeader, true); Node* newTail = nodeRenameTable.getMapping(preCheckNode); assert(newTail->getOutDegree()==1 ); backedge = newTail->getUnconditionalEdge(); cfg.replaceEdgeTarget(backedge, checkNode, true); //remove check from duplicated code Node* duplicateCheckNode = nodeRenameTable.getMapping(checkNode); assert(duplicateCheckNode->getOutDegree()==2); Edge* exitEdge = info->branchTargetIsExit ? duplicateCheckNode->getTrueEdge() : duplicateCheckNode->getFalseEdge(); duplicateCheckNode->getLastInst()->unlink(); cfg.removeEdge(exitEdge); } } //STEP 7: make old loop colder if (cfg.hasEdgeProfile()) { Edge* epilogueExit = info->branchTargetIsExit ? epilogueLoopHead->getTrueEdge() : epilogueLoopHead->getFalseEdge(); epilogueExit->setEdgeProb(epilogueExit->getEdgeProb() * 5); } }