Exemplo n.º 1
0
/*============================================================================
 * Start a created thread.
 *===========================================================================*/
OpcUa_StatusCode OpcUa_Thread_Start(OpcUa_Thread a_Thread)
{
    OpcUa_StatusCode        uStatus     = OpcUa_Good;
    OpcUa_ThreadInternal*   pThread     = OpcUa_Null;
    OpcUa_Int32             intThreadId = 0;

    OpcUa_ReturnErrorIfArgumentNull(a_Thread);

    pThread = (OpcUa_ThreadInternal*)a_Thread;

    OPCUA_P_MUTEX_LOCK(pThread->Mutex);
    if(pThread->IsRunning != OpcUa_False)
    {
        OPCUA_P_MUTEX_UNLOCK(pThread->Mutex);
        return OpcUa_Good;
    }

    /* set semaphore to waitable */
    uStatus = OPCUA_P_SEMAPHORE_WAIT((pThread->ShutdownEvent));
    OpcUa_GotoErrorIfBad(uStatus);

    pThread->IsRunning = OpcUa_True;

    intThreadId = OpcUa_P_Thread_Start( pThread->RawThread,
                                        InternalThreadMain,
                                        (OpcUa_Void*)pThread);

    if(intThreadId != 0)
    {
        pThread->IsRunning = OpcUa_False;

        OPCUA_P_MUTEX_UNLOCK(pThread->Mutex);
        uStatus = OpcUa_BadInternalError;
        OpcUa_Trace(OPCUA_TRACE_LEVEL_ERROR, "OpcUa_Thread_Start: Error during thread creation!\n");
        goto Error;
    }
    OPCUA_P_MUTEX_UNLOCK(pThread->Mutex);

    return OpcUa_Good;

Error:

    return uStatus;
}
Exemplo n.º 2
0
/*============================================================================
 * Create a new socket manager or initialize the global one (OpcUa_Null first).
 *===========================================================================*/
OpcUa_StatusCode OPCUA_DLLCALL OpcUa_P_SocketManager_Create(OpcUa_SocketManager*    a_pSocketManager,
                                                            OpcUa_UInt32            a_nSockets,
                                                            OpcUa_UInt32            a_nFlags)
{
    OpcUa_InternalSocketManager*    pInternalSocketManager   = OpcUa_Null;

OpcUa_InitializeStatus(OpcUa_Module_Socket, "SocketManager_Create");

    if(a_nFlags & 0xFFFFFFF8)
    {
        return OpcUa_BadInvalidArgument;
    }

    if(a_nSockets > OPCUA_P_SOCKETMANAGER_NUMBEROFSOCKETS)
    {
        return OpcUa_BadInvalidArgument;
    }

    /* set number of socket to maximum */
    if(a_nSockets == 0)
    {
        a_nSockets = OPCUA_P_SOCKETMANAGER_NUMBEROFSOCKETS;
    }

    a_nSockets += 1; /* add signal socket to requested sockets */

#if !OPCUA_MULTITHREADED
    if(a_pSocketManager == OpcUa_Null && OpcUa_Socket_g_SocketManager == OpcUa_Null)
    {
        a_pSocketManager = &OpcUa_Socket_g_SocketManager;
    }
#endif

    if(a_pSocketManager == OpcUa_Null)
    {
        return OpcUa_BadInvalidArgument;
    }

    *a_pSocketManager = OpcUa_SocketManager_Alloc();
    OpcUa_GotoErrorIfAllocFailed(*a_pSocketManager);

    pInternalSocketManager = (OpcUa_InternalSocketManager*)*a_pSocketManager;

    OpcUa_SocketManager_Initialize(pInternalSocketManager);

#if OPCUA_USE_SYNCHRONISATION
    uStatus = OpcUa_P_Mutex_Create(&pInternalSocketManager->pMutex);
    OpcUa_GotoErrorIfBad(uStatus);
#endif /* OPCUA_USE_SYNCHRONISATION */

    /* preallocate socket structures for all possible sockets (maxsockets) */
    uStatus = OpcUa_SocketManager_CreateSockets((OpcUa_SocketManager)pInternalSocketManager, a_nSockets);
    OpcUa_GotoErrorIfBad(uStatus);

    pInternalSocketManager->uintLastExternalEvent  = OPCUA_SOCKET_NO_EVENT;

    /* set the behaviour flags */
    if((a_nFlags & OPCUA_SOCKET_SPAWN_THREAD_ON_ACCEPT)    != OPCUA_SOCKET_NO_FLAG)
    {
        pInternalSocketManager->Flags.bSpawnThreadOnAccept      = OpcUa_True;
    }

    if((a_nFlags & OPCUA_SOCKET_REJECT_ON_NO_THREAD)       != OPCUA_SOCKET_NO_FLAG)
    {
        pInternalSocketManager->Flags.bRejectOnThreadFail       = OpcUa_True;
    }

    if((a_nFlags & OPCUA_SOCKET_DONT_CLOSE_ON_EXCEPT)      != OPCUA_SOCKET_NO_FLAG)
    {
        pInternalSocketManager->Flags.bDontCloseOnExcept        = OpcUa_True;
    }

    uStatus = OpcUa_P_SocketManager_NewSignalSocket(pInternalSocketManager);
    OpcUa_GotoErrorIfBad(uStatus);

#if OPCUA_MULTITHREADED
    if (pInternalSocketManager->Flags.bSpawnThreadOnAccept)
    {
        /* create a semaphore with no free resources for which a host can wait to be signalled. */
        uStatus = OpcUa_P_Semaphore_Create(&pInternalSocketManager->pStartupSemaphore, 0, 1);
        OpcUa_GotoErrorIfBad(uStatus);

        pInternalSocketManager->pSocketManagers = OpcUa_P_Memory_Alloc(sizeof(OpcUa_InternalSocketManager*) * OPCUA_SOCKET_MAXMANAGERS);
        OpcUa_GotoErrorIfAllocFailed(pInternalSocketManager->pSocketManagers);
        OpcUa_MemSet(pInternalSocketManager->pSocketManagers, 0, sizeof(OpcUa_InternalSocketManager*) * OPCUA_SOCKET_MAXMANAGERS);
    }

    /* if multithreaded, create and start the server thread if the list is not the global list. */
    uStatus = OpcUa_P_Thread_Create(&pInternalSocketManager->pThread); /* make raw thread */
    OpcUa_GotoErrorIfBad(uStatus);

    uStatus = OpcUa_P_Thread_Start( pInternalSocketManager->pThread,
                                    OpcUa_P_SocketManager_ServerLoopThread,
                                    (OpcUa_Void*)pInternalSocketManager);
    OpcUa_GotoErrorIfBad(uStatus);
#endif /* OPCUA_MULTITHREADED */

OpcUa_ReturnStatusCode;
OpcUa_BeginErrorHandling;

    if(pInternalSocketManager != OpcUa_Null)
    {
#if OPCUA_MULTITHREADED
        if(pInternalSocketManager->pThread != OpcUa_Null)
        {
            OpcUa_P_Thread_Delete(&pInternalSocketManager->pThread);
        }
        if(pInternalSocketManager->pSocketManagers != OpcUa_Null)
        {
            OpcUa_P_Memory_Free(pInternalSocketManager->pSocketManagers);
        }
        if(pInternalSocketManager->pStartupSemaphore != OpcUa_Null)
        {
            OpcUa_P_Semaphore_Delete(&pInternalSocketManager->pStartupSemaphore);
        }
#endif /* OPCUA_MULTITHREADED */
        if(pInternalSocketManager->pCookie != (OpcUa_RawSocket)OPCUA_P_SOCKET_INVALID)
        {
            OpcUa_P_RawSocket_Close(pInternalSocketManager->pCookie);
        }
        if(pInternalSocketManager->pSockets != OpcUa_Null)
        {
            if(pInternalSocketManager->pSockets[0].rawSocket != (OpcUa_RawSocket)OPCUA_P_SOCKET_INVALID)
            {
                OpcUa_P_RawSocket_Close(pInternalSocketManager->pSockets[0].rawSocket);
            }
            OpcUa_P_Memory_Free(pInternalSocketManager->pSockets);
        }
#if OPCUA_USE_SYNCHRONISATION
        if(pInternalSocketManager->pMutex != OpcUa_Null)
        {
            OpcUa_P_Mutex_Delete(&pInternalSocketManager->pMutex);
        }
#endif /* OPCUA_USE_SYNCHRONISATION */
        OpcUa_P_Memory_Free(pInternalSocketManager);
    }

    *a_pSocketManager = OpcUa_Null;

OpcUa_FinishErrorHandling;
}