/*============================================================================ * Start a created thread. *===========================================================================*/ OpcUa_StatusCode OpcUa_Thread_Start(OpcUa_Thread a_Thread) { OpcUa_StatusCode uStatus = OpcUa_Good; OpcUa_ThreadInternal* pThread = OpcUa_Null; OpcUa_Int32 intThreadId = 0; OpcUa_ReturnErrorIfArgumentNull(a_Thread); pThread = (OpcUa_ThreadInternal*)a_Thread; OPCUA_P_MUTEX_LOCK(pThread->Mutex); if(pThread->IsRunning != OpcUa_False) { OPCUA_P_MUTEX_UNLOCK(pThread->Mutex); return OpcUa_Good; } /* set semaphore to waitable */ uStatus = OPCUA_P_SEMAPHORE_WAIT((pThread->ShutdownEvent)); OpcUa_GotoErrorIfBad(uStatus); pThread->IsRunning = OpcUa_True; intThreadId = OpcUa_P_Thread_Start( pThread->RawThread, InternalThreadMain, (OpcUa_Void*)pThread); if(intThreadId != 0) { pThread->IsRunning = OpcUa_False; OPCUA_P_MUTEX_UNLOCK(pThread->Mutex); uStatus = OpcUa_BadInternalError; OpcUa_Trace(OPCUA_TRACE_LEVEL_ERROR, "OpcUa_Thread_Start: Error during thread creation!\n"); goto Error; } OPCUA_P_MUTEX_UNLOCK(pThread->Mutex); return OpcUa_Good; Error: return uStatus; }
/*============================================================================ * Create a new socket manager or initialize the global one (OpcUa_Null first). *===========================================================================*/ OpcUa_StatusCode OPCUA_DLLCALL OpcUa_P_SocketManager_Create(OpcUa_SocketManager* a_pSocketManager, OpcUa_UInt32 a_nSockets, OpcUa_UInt32 a_nFlags) { OpcUa_InternalSocketManager* pInternalSocketManager = OpcUa_Null; OpcUa_InitializeStatus(OpcUa_Module_Socket, "SocketManager_Create"); if(a_nFlags & 0xFFFFFFF8) { return OpcUa_BadInvalidArgument; } if(a_nSockets > OPCUA_P_SOCKETMANAGER_NUMBEROFSOCKETS) { return OpcUa_BadInvalidArgument; } /* set number of socket to maximum */ if(a_nSockets == 0) { a_nSockets = OPCUA_P_SOCKETMANAGER_NUMBEROFSOCKETS; } a_nSockets += 1; /* add signal socket to requested sockets */ #if !OPCUA_MULTITHREADED if(a_pSocketManager == OpcUa_Null && OpcUa_Socket_g_SocketManager == OpcUa_Null) { a_pSocketManager = &OpcUa_Socket_g_SocketManager; } #endif if(a_pSocketManager == OpcUa_Null) { return OpcUa_BadInvalidArgument; } *a_pSocketManager = OpcUa_SocketManager_Alloc(); OpcUa_GotoErrorIfAllocFailed(*a_pSocketManager); pInternalSocketManager = (OpcUa_InternalSocketManager*)*a_pSocketManager; OpcUa_SocketManager_Initialize(pInternalSocketManager); #if OPCUA_USE_SYNCHRONISATION uStatus = OpcUa_P_Mutex_Create(&pInternalSocketManager->pMutex); OpcUa_GotoErrorIfBad(uStatus); #endif /* OPCUA_USE_SYNCHRONISATION */ /* preallocate socket structures for all possible sockets (maxsockets) */ uStatus = OpcUa_SocketManager_CreateSockets((OpcUa_SocketManager)pInternalSocketManager, a_nSockets); OpcUa_GotoErrorIfBad(uStatus); pInternalSocketManager->uintLastExternalEvent = OPCUA_SOCKET_NO_EVENT; /* set the behaviour flags */ if((a_nFlags & OPCUA_SOCKET_SPAWN_THREAD_ON_ACCEPT) != OPCUA_SOCKET_NO_FLAG) { pInternalSocketManager->Flags.bSpawnThreadOnAccept = OpcUa_True; } if((a_nFlags & OPCUA_SOCKET_REJECT_ON_NO_THREAD) != OPCUA_SOCKET_NO_FLAG) { pInternalSocketManager->Flags.bRejectOnThreadFail = OpcUa_True; } if((a_nFlags & OPCUA_SOCKET_DONT_CLOSE_ON_EXCEPT) != OPCUA_SOCKET_NO_FLAG) { pInternalSocketManager->Flags.bDontCloseOnExcept = OpcUa_True; } uStatus = OpcUa_P_SocketManager_NewSignalSocket(pInternalSocketManager); OpcUa_GotoErrorIfBad(uStatus); #if OPCUA_MULTITHREADED if (pInternalSocketManager->Flags.bSpawnThreadOnAccept) { /* create a semaphore with no free resources for which a host can wait to be signalled. */ uStatus = OpcUa_P_Semaphore_Create(&pInternalSocketManager->pStartupSemaphore, 0, 1); OpcUa_GotoErrorIfBad(uStatus); pInternalSocketManager->pSocketManagers = OpcUa_P_Memory_Alloc(sizeof(OpcUa_InternalSocketManager*) * OPCUA_SOCKET_MAXMANAGERS); OpcUa_GotoErrorIfAllocFailed(pInternalSocketManager->pSocketManagers); OpcUa_MemSet(pInternalSocketManager->pSocketManagers, 0, sizeof(OpcUa_InternalSocketManager*) * OPCUA_SOCKET_MAXMANAGERS); } /* if multithreaded, create and start the server thread if the list is not the global list. */ uStatus = OpcUa_P_Thread_Create(&pInternalSocketManager->pThread); /* make raw thread */ OpcUa_GotoErrorIfBad(uStatus); uStatus = OpcUa_P_Thread_Start( pInternalSocketManager->pThread, OpcUa_P_SocketManager_ServerLoopThread, (OpcUa_Void*)pInternalSocketManager); OpcUa_GotoErrorIfBad(uStatus); #endif /* OPCUA_MULTITHREADED */ OpcUa_ReturnStatusCode; OpcUa_BeginErrorHandling; if(pInternalSocketManager != OpcUa_Null) { #if OPCUA_MULTITHREADED if(pInternalSocketManager->pThread != OpcUa_Null) { OpcUa_P_Thread_Delete(&pInternalSocketManager->pThread); } if(pInternalSocketManager->pSocketManagers != OpcUa_Null) { OpcUa_P_Memory_Free(pInternalSocketManager->pSocketManagers); } if(pInternalSocketManager->pStartupSemaphore != OpcUa_Null) { OpcUa_P_Semaphore_Delete(&pInternalSocketManager->pStartupSemaphore); } #endif /* OPCUA_MULTITHREADED */ if(pInternalSocketManager->pCookie != (OpcUa_RawSocket)OPCUA_P_SOCKET_INVALID) { OpcUa_P_RawSocket_Close(pInternalSocketManager->pCookie); } if(pInternalSocketManager->pSockets != OpcUa_Null) { if(pInternalSocketManager->pSockets[0].rawSocket != (OpcUa_RawSocket)OPCUA_P_SOCKET_INVALID) { OpcUa_P_RawSocket_Close(pInternalSocketManager->pSockets[0].rawSocket); } OpcUa_P_Memory_Free(pInternalSocketManager->pSockets); } #if OPCUA_USE_SYNCHRONISATION if(pInternalSocketManager->pMutex != OpcUa_Null) { OpcUa_P_Mutex_Delete(&pInternalSocketManager->pMutex); } #endif /* OPCUA_USE_SYNCHRONISATION */ OpcUa_P_Memory_Free(pInternalSocketManager); } *a_pSocketManager = OpcUa_Null; OpcUa_FinishErrorHandling; }