Exemplo n.º 1
0
const char*
_mesa_program_resource_name(struct gl_program_resource *res)
{
   switch (res->Type) {
   case GL_UNIFORM_BLOCK:
   case GL_SHADER_STORAGE_BLOCK:
      return RESOURCE_UBO(res)->Name;
   case GL_TRANSFORM_FEEDBACK_VARYING:
      return RESOURCE_XFV(res)->Name;
   case GL_PROGRAM_INPUT:
   case GL_PROGRAM_OUTPUT:
      return RESOURCE_VAR(res)->name;
   case GL_UNIFORM:
   case GL_BUFFER_VARIABLE:
      return RESOURCE_UNI(res)->name;
   case GL_VERTEX_SUBROUTINE_UNIFORM:
   case GL_GEOMETRY_SUBROUTINE_UNIFORM:
   case GL_FRAGMENT_SUBROUTINE_UNIFORM:
   case GL_COMPUTE_SUBROUTINE_UNIFORM:
   case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
   case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
      return RESOURCE_UNI(res)->name + MESA_SUBROUTINE_PREFIX_LEN;
   case GL_VERTEX_SUBROUTINE:
   case GL_GEOMETRY_SUBROUTINE:
   case GL_FRAGMENT_SUBROUTINE:
   case GL_COMPUTE_SUBROUTINE:
   case GL_TESS_CONTROL_SUBROUTINE:
   case GL_TESS_EVALUATION_SUBROUTINE:
      return RESOURCE_SUB(res)->name;
   default:
      assert(!"support for resource type not implemented");
   }
   return NULL;
}
Exemplo n.º 2
0
/**
 * Calculate index for the given resource.
 */
GLuint
_mesa_program_resource_index(struct gl_shader_program *shProg,
                             struct gl_program_resource *res)
{
   if (!res)
      return GL_INVALID_INDEX;

   switch (res->Type) {
   case GL_ATOMIC_COUNTER_BUFFER:
      return RESOURCE_ATC(res) - shProg->AtomicBuffers;
   case GL_VERTEX_SUBROUTINE:
   case GL_GEOMETRY_SUBROUTINE:
   case GL_FRAGMENT_SUBROUTINE:
   case GL_COMPUTE_SUBROUTINE:
   case GL_TESS_CONTROL_SUBROUTINE:
   case GL_TESS_EVALUATION_SUBROUTINE:
      return RESOURCE_SUB(res)->index;
   case GL_UNIFORM_BLOCK:
   case GL_SHADER_STORAGE_BLOCK:
   case GL_TRANSFORM_FEEDBACK_BUFFER:
   case GL_TRANSFORM_FEEDBACK_VARYING:
   default:
      return calc_resource_index(shProg, res);
   }
}
Exemplo n.º 3
0
const char*
_mesa_program_resource_name(struct gl_program_resource *res)
{
   const ir_variable *var;
   switch (res->Type) {
   case GL_UNIFORM_BLOCK:
   case GL_SHADER_STORAGE_BLOCK:
      return RESOURCE_UBO(res)->Name;
   case GL_TRANSFORM_FEEDBACK_VARYING:
      return RESOURCE_XFB(res)->Name;
   case GL_PROGRAM_INPUT:
      var = RESOURCE_VAR(res);
      /* Special case gl_VertexIDMESA -> gl_VertexID. */
      if (var->data.mode == ir_var_system_value &&
          var->data.location == SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) {
         return "gl_VertexID";
      }
   /* fallthrough */
   case GL_PROGRAM_OUTPUT:
      return RESOURCE_VAR(res)->name;
   case GL_UNIFORM:
   case GL_BUFFER_VARIABLE:
      return RESOURCE_UNI(res)->name;
   case GL_VERTEX_SUBROUTINE_UNIFORM:
   case GL_GEOMETRY_SUBROUTINE_UNIFORM:
   case GL_FRAGMENT_SUBROUTINE_UNIFORM:
   case GL_COMPUTE_SUBROUTINE_UNIFORM:
   case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
   case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
      return RESOURCE_UNI(res)->name + MESA_SUBROUTINE_PREFIX_LEN;
   case GL_VERTEX_SUBROUTINE:
   case GL_GEOMETRY_SUBROUTINE:
   case GL_FRAGMENT_SUBROUTINE:
   case GL_COMPUTE_SUBROUTINE:
   case GL_TESS_CONTROL_SUBROUTINE:
   case GL_TESS_EVALUATION_SUBROUTINE:
      return RESOURCE_SUB(res)->name;
   default:
      assert(!"support for resource type not implemented");
   }
   return NULL;
}