Exemplo n.º 1
0
/*
===============
RB_ShowImages

Draw all the images to the screen, on top of whatever
was there.  This is used to test for texture thrashing.

Also called by RE_EndRegistration
===============
*/
void RB_ShowImages( void ) {	
	image_t	*image;
	float	x, y, w, h;
	int		start, end;

	if ( !backEnd.projection2D ) {
		RB_SetGL2D();
	}

	qglFinish();

	start = Sys_Milliseconds();

	int i=0;
//	int iNumImages = 
	   				 R_Images_StartIteration();
	while ( (image = R_Images_GetNextIteration()) != NULL)
	{
		w = glConfig.vidWidth / 20;
		h = glConfig.vidHeight / 15;
		x = i % 20 * w;
		y = i / 20 * h;

		// show in proportional size in mode 2
		if ( r_showImages->integer == 2 ) {
			w *= image->width / 512.0;
			h *= image->height / 512.0;
		}

		GL_Bind( image );
#ifdef _XBOX
		qglBeginEXT (GL_QUADS, 4, 0, 0, 4, 0);
#else
		qglBegin (GL_QUADS);
#endif
		qglTexCoord2f( 0, 0 );
		qglVertex2f( x, y );
		qglTexCoord2f( 1, 0 );
		qglVertex2f( x + w, y );
		qglTexCoord2f( 1, 1 );
		qglVertex2f( x + w, y + h );
		qglTexCoord2f( 0, 1 );
		qglVertex2f( x, y + h );
		qglEnd();
		i++;
	}

	qglFinish();

	end = Sys_Milliseconds();
	//VID_Printf( PRINT_ALL, "%i msec to draw all images\n", end - start );
}
Exemplo n.º 2
0
/*
===============
RB_ShowImages

Draw all the images to the screen, on top of whatever
was there.  This is used to test for texture thrashing.

Also called by RE_EndRegistration
===============
*/
void RB_ShowImages( void ) {
	image_t	*image;
	float	x, y, w, h;
	int		start, end;

	if ( !backEnd.projection2D ) {
		RB_SetGL2D();
	}

	qglClear( GL_COLOR_BUFFER_BIT );

	qglFinish();

	start = ri.Milliseconds();


	int i=0;
	   				 R_Images_StartIteration();
	while ( (image = R_Images_GetNextIteration()) != NULL)
	{
		w = glConfig.vidWidth / 20;
		h = glConfig.vidHeight / 15;
		x = i % 20 * w;
		y = i / 20 * h;

		// show in proportional size in mode 2
		if ( r_showImages->integer == 2 ) {
			w *= image->uploadWidth / 512.0;
			h *= image->uploadHeight / 512.0;
		}

		GL_Bind( image );
		qglBegin (GL_QUADS);
		qglTexCoord2f( 0, 0 );
		qglVertex2f( x, y );
		qglTexCoord2f( 1, 0 );
		qglVertex2f( x + w, y );
		qglTexCoord2f( 1, 1 );
		qglVertex2f( x + w, y + h );
		qglTexCoord2f( 0, 1 );
		qglVertex2f( x, y + h );
		qglEnd();
		i++;
	}

	qglFinish();

	end = ri.Milliseconds();
	ri.Printf( PRINT_ALL, "%i msec to draw all images\n", end - start );

}
Exemplo n.º 3
0
/*
===============
GL_TextureMode
===============
*/
void GL_TextureMode( const char *string ) {
	size_t	i;
	image_t	*glt;

	for ( i = 0; i < numTextureModes ; i++ ) {
		if ( !Q_stricmp( modes[i].name, string ) ) {
			break;
		}
	}

	if ( i == numTextureModes ) {
		ri.Printf (PRINT_ALL, "bad filter name\n");
		for ( i = 0; i < numTextureModes ; i++ ) {
			ri.Printf( PRINT_ALL, "%s\n", modes[i].name);
		}
		return;
	}

	gl_filter_min = modes[i].minimize;
	gl_filter_max = modes[i].maximize;

	// If the level they requested is less than possible, set the max possible...
	if ( r_ext_texture_filter_anisotropic->value > glConfig.maxTextureFilterAnisotropy )
	{
		ri.Cvar_SetValue( "r_ext_texture_filter_anisotropic", glConfig.maxTextureFilterAnisotropy );
	}

	// change all the existing mipmap texture objects
//	int iNumImages =
	   				 R_Images_StartIteration();
	while ( (glt   = R_Images_GetNextIteration()) != NULL)
	{
		if ( glt->mipmap ) {
			GL_Bind (glt);
			qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
			qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);

			if(glConfig.maxTextureFilterAnisotropy>0) {
				if(r_ext_texture_filter_anisotropic->integer>1) {
					qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, r_ext_texture_filter_anisotropic->value);
				} else {
					qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f);
				}
			}
		}
	}
}
Exemplo n.º 4
0
/*
===============
R_SumOfUsedImages
===============
*/
float R_SumOfUsedImages( qboolean bUseFormat )
{
	int	total = 0;
	image_t *pImage;

	   				  R_Images_StartIteration();
	while ( (pImage = R_Images_GetNextIteration()) != NULL)
	{
		if ( pImage->frameUsed == tr.frameCount- 1 ) {//it has already been advanced for the next frame, so...
			if (bUseFormat)
			{
				float  bytePerTex = R_BytesPerTex (pImage->internalFormat);
				total += bytePerTex * (pImage->width * pImage->height);
			}
			else
			{
				total += pImage->width * pImage->height;
			}
		}
	}

	return total;
}
Exemplo n.º 5
0
/*
===============
R_ImageList_f
===============
*/
void R_ImageList_f( void ) {
	int		i=0;
	image_t	*image;
	int		texels = 0;
//	int		totalFileSizeK = 0;
	float	texBytes = 0.0f;
	const char *yesno[] = {"no ", "yes"};

	ri.Printf (PRINT_ALL, "\n      -w-- -h-- -fsK- -mm- -if- wrap --name-------\n");

	int iNumImages = R_Images_StartIteration();
	while ( (image = R_Images_GetNextIteration()) != NULL)
	{
		texels   += image->width*image->height;
		texBytes += image->width*image->height * R_BytesPerTex (image->internalFormat);
//		totalFileSizeK += (image->imgfileSize+1023)/1024;
		//ri.Printf (PRINT_ALL,  "%4i: %4i %4i %5i  %s ",
		//	i, image->width, image->height,(image->fileSize+1023)/1024, yesno[image->mipmap] );
		ri.Printf (PRINT_ALL,  "%4i: %4i %4i  %s ",
			i, image->width, image->height,yesno[image->mipmap] );

		switch ( image->internalFormat ) {
		case 1:
			ri.Printf( PRINT_ALL, "I    " );
			break;
		case 2:
			ri.Printf( PRINT_ALL, "IA   " );
			break;
		case 3:
			ri.Printf( PRINT_ALL, "RGB  " );
			break;
		case 4:
			ri.Printf( PRINT_ALL, "RGBA " );
			break;
		case GL_RGBA8:
			ri.Printf( PRINT_ALL, "RGBA8" );
			break;
		case GL_RGB8:
			ri.Printf( PRINT_ALL, "RGB8 " );
			break;
		case GL_RGB4_S3TC:
			ri.Printf( PRINT_ALL, "S3TC " );
			break;
		case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
			ri.Printf( PRINT_ALL, "DXT1 " );
			break;
		case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
			ri.Printf( PRINT_ALL, "DXT5 " );
			break;
		case GL_RGBA4:
			ri.Printf( PRINT_ALL, "RGBA4" );
			break;
		case GL_RGB5:
			ri.Printf( PRINT_ALL, "RGB5 " );
			break;
		default:
			ri.Printf( PRINT_ALL, "???? " );
		}

		switch ( image->wrapClampMode ) {
		case GL_REPEAT:
			ri.Printf( PRINT_ALL, "rept " );
			break;
		case GL_CLAMP:
			ri.Printf( PRINT_ALL, "clmp " );
			break;
		case GL_CLAMP_TO_EDGE:
			ri.Printf( PRINT_ALL, "clpE " );
			break;
		default:
			ri.Printf( PRINT_ALL, "%4i ", image->wrapClampMode );
			break;
		}

		ri.Printf( PRINT_ALL, "%s\n", image->imgName );
		i++;
	}
	ri.Printf (PRINT_ALL, " ---------\n");
	ri.Printf (PRINT_ALL, "      -w-- -h-- -mm- -if- wrap --name-------\n");
	ri.Printf (PRINT_ALL, " %i total texels (not including mipmaps)\n", texels );
//	ri.Printf (PRINT_ALL, " %iMB total filesize\n", (totalFileSizeK+1023)/1024 );
	ri.Printf (PRINT_ALL, " %.2fMB total texture mem (not including mipmaps)\n", texBytes/1048576.0f );
	ri.Printf (PRINT_ALL, " %i total images\n\n", iNumImages );
}