Exemplo n.º 1
0
/**
 * @brief The entry point of this force feedback demo.
 * @param[in] argc Number of arguments.
 * @param[in] argv Array of argc arguments.
 */
int
main(int argc, char **argv)
{
    int i;
    char *name;
    int index;

    /* Enable standard application logging */
    SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);

    name = NULL;
    index = -1;
    if (argc > 1) {
        size_t l;
        name = argv[1];
        if ((strcmp(name, "--help") == 0) || (strcmp(name, "-h") == 0)) {
            SDL_Log("USAGE: %s [device]\n"
                   "If device is a two-digit number it'll use it as an index, otherwise\n"
                   "it'll use it as if it were part of the device's name.\n",
                   argv[0]);
            return 0;
        }

        l = SDL_strlen(name);
        if ((l < 3) && SDL_isdigit(name[0]) && ((l == 1) || SDL_isdigit(name[1]))) {
            index = SDL_atoi(name);
            name = NULL;
        }
    }

    /* Initialize the force feedbackness */
    SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_JOYSTICK |
             SDL_INIT_HAPTIC);
    SDL_Log("%d Haptic devices detected.\n", SDL_NumHaptics());
    if (SDL_NumHaptics() > 0) {
        /* We'll just use index or the first force feedback device found */
        if (name == NULL) {
            i = (index != -1) ? index : 0;
        }
        /* Try to find matching device */
        else {
            for (i = 0; i < SDL_NumHaptics(); i++) {
                if (strstr(SDL_HapticName(i), name) != NULL)
                    break;
            }

            if (i >= SDL_NumHaptics()) {
                SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to find device matching '%s', aborting.\n",
                       name);
                return 1;
            }
        }

        haptic = SDL_HapticOpen(i);
        if (haptic == NULL) {
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to create the haptic device: %s\n",
                   SDL_GetError());
            return 1;
        }
        SDL_Log("Device: %s\n", SDL_HapticName(i));
    } else {
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No Haptic devices found!\n");
        return 1;
    }

    /* We only want force feedback errors. */
    SDL_ClearError();

    if (SDL_HapticRumbleSupported(haptic) == SDL_FALSE) {
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Rumble not supported!\n");
        return 1;
    }
    if (SDL_HapticRumbleInit(haptic) != 0) {
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to initialize rumble: %s\n", SDL_GetError());
        return 1;
    }
    SDL_Log("Playing 2 second rumble at 0.5 magnitude.\n");
    if (SDL_HapticRumblePlay(haptic, 0.5, 5000) != 0) {
       SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to play rumble: %s\n", SDL_GetError() );
       return 1;
    }
    SDL_Delay(2000);
    SDL_Log("Stopping rumble.\n");
    SDL_HapticRumbleStop(haptic);
    SDL_Delay(2000);
    SDL_Log("Playing 2 second rumble at 0.3 magnitude.\n");
    if (SDL_HapticRumblePlay(haptic, 0.3f, 5000) != 0) {
       SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to play rumble: %s\n", SDL_GetError() );
       return 1;
    }
    SDL_Delay(2000);

    /* Quit */
    if (haptic != NULL)
        SDL_HapticClose(haptic);
    SDL_Quit();

    return 0;
}
Exemplo n.º 2
0
/**
 * @brief The entry point of this force feedback demo.
 * @param[in] argc Number of arguments.
 * @param[in] argv Array of argc arguments.
 */
int
main(int argc, char **argv)
{
    int i;
    char *name;
    int index;
    SDL_HapticEffect efx[5];
    int id[5];
    int nefx;
    unsigned int supported;

    name = NULL;
    index = -1;
    if (argc > 1) {
        name = argv[1];
        if ((strcmp(name, "--help") == 0) || (strcmp(name, "-h") == 0)) {
            printf("USAGE: %s [device]\n"
                   "If device is a two-digit number it'll use it as an index, otherwise\n"
                   "it'll use it as if it were part of the device's name.\n",
                   argv[0]);
            return 0;
        }

        i = strlen(name);
        if ((i < 3) && isdigit(name[0]) && ((i == 1) || isdigit(name[1]))) {
            index = atoi(name);
            name = NULL;
        }
    }

    /* Initialize the force feedbackness */
    SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_JOYSTICK |
             SDL_INIT_HAPTIC);
    printf("%d Haptic devices detected.\n", SDL_NumHaptics());
    if (SDL_NumHaptics() > 0) {
        /* We'll just use index or the first force feedback device found */
        if (name == NULL) {
            i = (index != -1) ? index : 0;
        }
        /* Try to find matching device */
        else {
            for (i = 0; i < SDL_NumHaptics(); i++) {
                if (strstr(SDL_HapticName(i), name) != NULL)
                    break;
            }

            if (i >= SDL_NumHaptics()) {
                printf("Unable to find device matching '%s', aborting.\n",
                       name);
                return 1;
            }
        }

        haptic = SDL_HapticOpen(i);
        if (haptic == NULL) {
            printf("Unable to create the haptic device: %s\n",
                   SDL_GetError());
            return 1;
        }
        printf("Device: %s\n", SDL_HapticName(i));
    } else {
        printf("No Haptic devices found!\n");
        return 1;
    }

    /* We only want force feedback errors. */
    SDL_ClearError();

    if (SDL_HapticRumbleSupported(haptic) == SDL_FALSE) {
        printf("\nRumble not supported!\n");
        return 1;
    }
    if (SDL_HapticRumbleInit(haptic) != 0) {
        printf("\nFailed to initialize rumble: %s\n", SDL_GetError());
        return 1;
    }
    printf("Playing 2 second rumble at 0.5 magnitude.\n");
    if (SDL_HapticRumblePlay(haptic, 0.5, 5000) != 0) {
       printf("\nFailed to play rumble: %s\n", SDL_GetError() );
       return 1;
    }
    SDL_Delay(2000);
    printf("Stopping rumble.\n");
    SDL_HapticRumbleStop(haptic);
    SDL_Delay(2000);
    printf("Playing 2 second rumble at 0.3 magnitude.\n");
    if (SDL_HapticRumblePlay(haptic, 0.3, 5000) != 0) {
       printf("\nFailed to play rumble: %s\n", SDL_GetError() );
       return 1;
    }
    SDL_Delay(2000);

    /* Quit */
    if (haptic != NULL)
        SDL_HapticClose(haptic);
    SDL_Quit();

    return 0;
}
Exemplo n.º 3
0
/**
 * @brief The entry point of this force feedback demo.
 * @param[in] argc Number of arguments.
 * @param[in] argv Array of argc arguments.
 */
int
main(int argc, char **argv)
{
    int i;
    char *name;
    int index;
    SDL_HapticEffect efx[5];
    int id[5];
    int nefx;
    unsigned int supported;

    name = NULL;
    index = -1;
    if (argc > 1) {
        name = argv[1];
        if ((strcmp(name, "--help") == 0) || (strcmp(name, "-h") == 0)) {
            printf("USAGE: %s [device]\n"
                   "If device is a two-digit number it'll use it as an index, otherwise\n"
                   "it'll use it as if it were part of the device's name.\n",
                   argv[0]);
            return 0;
        }

        i = strlen(name);
        if ((i < 3) && isdigit(name[0]) && ((i == 1) || isdigit(name[1]))) {
            index = atoi(name);
            name = NULL;
        }
    }

    /* Initialize the force feedbackness */
    SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_JOYSTICK |
             SDL_INIT_HAPTIC);
    printf("%d Haptic devices detected.\n", SDL_NumHaptics());
    if (SDL_NumHaptics() > 0) {
        /* We'll just use index or the first force feedback device found */
        if (name == NULL) {
            i = (index != -1) ? index : 0;
        }
        /* Try to find matching device */
        else {
            for (i = 0; i < SDL_NumHaptics(); i++) {
                if (strstr(SDL_HapticName(i), name) != NULL)
                    break;
            }

            if (i >= SDL_NumHaptics()) {
                printf("Unable to find device matching '%s', aborting.\n",
                       name);
                return 1;
            }
        }

        haptic = SDL_HapticOpen(i);
        if (haptic == NULL) {
            printf("Unable to create the haptic device: %s\n",
                   SDL_GetError());
            return 1;
        }
        printf("Device: %s\n", SDL_HapticName(i));
        HapticPrintSupported(haptic);
    } else {
        printf("No Haptic devices found!\n");
        return 1;
    }

    /* We only want force feedback errors. */
    SDL_ClearError();

    /* Create effects. */
    memset(&efx, 0, sizeof(efx));
    nefx = 0;
    supported = SDL_HapticQuery(haptic);

    printf("\nUploading effects\n");
    /* First we'll try a SINE effect. */
    if (supported & SDL_HAPTIC_SINE) {
        printf("   effect %d: Sine Wave\n", nefx);
        efx[nefx].type = SDL_HAPTIC_SINE;
        efx[nefx].periodic.period = 1000;
        efx[nefx].periodic.magnitude = 0x4000;
        efx[nefx].periodic.length = 5000;
        efx[nefx].periodic.attack_length = 1000;
        efx[nefx].periodic.fade_length = 1000;
        id[nefx] = SDL_HapticNewEffect(haptic, &efx[nefx]);
        if (id[nefx] < 0) {
            printf("UPLOADING EFFECT ERROR: %s\n", SDL_GetError());
            abort_execution();
        }
        nefx++;
    }
    /* Now we'll try a SAWTOOTHUP */
    if (supported & SDL_HAPTIC_SAWTOOTHUP) {
        printf("   effect %d: Sawtooth Up\n", nefx);
        efx[nefx].type = SDL_HAPTIC_SQUARE;
        efx[nefx].periodic.period = 500;
        efx[nefx].periodic.magnitude = 0x5000;
        efx[nefx].periodic.length = 5000;
        efx[nefx].periodic.attack_length = 1000;
        efx[nefx].periodic.fade_length = 1000;
        id[nefx] = SDL_HapticNewEffect(haptic, &efx[nefx]);
        if (id[nefx] < 0) {
            printf("UPLOADING EFFECT ERROR: %s\n", SDL_GetError());
            abort_execution();
        }
        nefx++;
    }
    /* Now the classical constant effect. */
    if (supported & SDL_HAPTIC_CONSTANT) {
        printf("   effect %d: Constant Force\n", nefx);
        efx[nefx].type = SDL_HAPTIC_CONSTANT;
        efx[nefx].constant.direction.type = SDL_HAPTIC_POLAR;
        efx[nefx].constant.direction.dir[0] = 20000;    /* Force comes from the south-west. */
        efx[nefx].constant.length = 5000;
        efx[nefx].constant.level = 0x6000;
        efx[nefx].constant.attack_length = 1000;
        efx[nefx].constant.fade_length = 1000;
        id[nefx] = SDL_HapticNewEffect(haptic, &efx[nefx]);
        if (id[nefx] < 0) {
            printf("UPLOADING EFFECT ERROR: %s\n", SDL_GetError());
            abort_execution();
        }
        nefx++;
    }
    /* The cute spring effect. */
    if (supported & SDL_HAPTIC_SPRING) {
        printf("   effect %d: Condition Spring\n", nefx);
        efx[nefx].type = SDL_HAPTIC_SPRING;
        efx[nefx].condition.length = 5000;
        for (i = 0; i < SDL_HapticNumAxes(haptic); i++) {
            efx[nefx].condition.right_sat[i] = 0x7FFF;
            efx[nefx].condition.left_sat[i] = 0x7FFF;
            efx[nefx].condition.right_coeff[i] = 0x2000;
            efx[nefx].condition.left_coeff[i] = 0x2000;
            efx[nefx].condition.center[i] = 0x1000;     /* Displace the center for it to move. */
        }
        id[nefx] = SDL_HapticNewEffect(haptic, &efx[nefx]);
        if (id[nefx] < 0) {
            printf("UPLOADING EFFECT ERROR: %s\n", SDL_GetError());
            abort_execution();
        }
        nefx++;
    }
    /* The pretty awesome inertia effect. */
    if (supported & SDL_HAPTIC_INERTIA) {
        printf("   effect %d: Condition Inertia\n", nefx);
        efx[nefx].type = SDL_HAPTIC_SPRING;
        efx[nefx].condition.length = 5000;
        for (i = 0; i < SDL_HapticNumAxes(haptic); i++) {
            efx[nefx].condition.right_sat[i] = 0x7FFF;
            efx[nefx].condition.left_sat[i] = 0x7FFF;
            efx[nefx].condition.right_coeff[i] = 0x2000;
            efx[nefx].condition.left_coeff[i] = 0x2000;
        }
        id[nefx] = SDL_HapticNewEffect(haptic, &efx[nefx]);
        if (id[nefx] < 0) {
            printf("UPLOADING EFFECT ERROR: %s\n", SDL_GetError());
            abort_execution();
        }
        nefx++;
    }

    printf
        ("\nNow playing effects for 5 seconds each with 1 second delay between\n");
    for (i = 0; i < nefx; i++) {
        printf("   Playing effect %d\n", i);
        SDL_HapticRunEffect(haptic, id[i], 1);
        SDL_Delay(6000);        /* Effects only have length 5000 */
    }

    /* Quit */
    if (haptic != NULL)
        SDL_HapticClose(haptic);
    SDL_Quit();

    return 0;
}
Exemplo n.º 4
0
/**
 * @brief The entry point of this force feedback demo.
 * @param[in] argc Number of arguments.
 * @param[in] argv Array of argc arguments.
 */
int
main(int argc, char **argv)
{
    int i;
    char *name;
    int index;
    SDL_HapticEffect efx[9];
    int id[9];
    int nefx;
    unsigned int supported;

    /* Enable standard application logging */
    SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);

    name = NULL;
    index = -1;
    if (argc > 1) {
        name = argv[1];
        if ((strcmp(name, "--help") == 0) || (strcmp(name, "-h") == 0)) {
            SDL_Log("USAGE: %s [device]\n"
                   "If device is a two-digit number it'll use it as an index, otherwise\n"
                   "it'll use it as if it were part of the device's name.\n",
                   argv[0]);
            return 0;
        }

        i = strlen(name);
        if ((i < 3) && isdigit(name[0]) && ((i == 1) || isdigit(name[1]))) {
            index = atoi(name);
            name = NULL;
        }
    }

    /* Initialize the force feedbackness */
    SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_JOYSTICK |
             SDL_INIT_HAPTIC);
    SDL_Log("%d Haptic devices detected.\n", SDL_NumHaptics());
    if (SDL_NumHaptics() > 0) {
        /* We'll just use index or the first force feedback device found */
        if (name == NULL) {
            i = (index != -1) ? index : 0;
        }
        /* Try to find matching device */
        else {
            for (i = 0; i < SDL_NumHaptics(); i++) {
                if (strstr(SDL_HapticName(i), name) != NULL)
                    break;
            }

            if (i >= SDL_NumHaptics()) {
                SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to find device matching '%s', aborting.\n",
                       name);
                return 1;
            }
        }

        haptic = SDL_HapticOpen(i);
        if (haptic == NULL) {
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to create the haptic device: %s\n",
                   SDL_GetError());
            return 1;
        }
        SDL_Log("Device: %s\n", SDL_HapticName(i));
        HapticPrintSupported(haptic);
    } else {
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No Haptic devices found!\n");
        return 1;
    }

    /* We only want force feedback errors. */
    SDL_ClearError();

    /* Create effects. */
    memset(&efx, 0, sizeof(efx));
    nefx = 0;
    supported = SDL_HapticQuery(haptic);

    SDL_Log("\nUploading effects\n");
    /* First we'll try a SINE effect. */
    if (supported & SDL_HAPTIC_SINE) {
        SDL_Log("   effect %d: Sine Wave\n", nefx);
        efx[nefx].type = SDL_HAPTIC_SINE;
        efx[nefx].periodic.period = 1000;
        efx[nefx].periodic.magnitude = -0x2000;    /* Negative magnitude and ...                      */
        efx[nefx].periodic.phase = 18000;          /* ... 180 degrees phase shift => cancel eachother */
        efx[nefx].periodic.length = 5000;
        efx[nefx].periodic.attack_length = 1000;
        efx[nefx].periodic.fade_length = 1000;
        id[nefx] = SDL_HapticNewEffect(haptic, &efx[nefx]);
        if (id[nefx] < 0) {
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError());
            abort_execution();
        }
        nefx++;
    }
    /* Now we'll try a SAWTOOTHUP */
    if (supported & SDL_HAPTIC_SAWTOOTHUP) {
        SDL_Log("   effect %d: Sawtooth Up\n", nefx);
        efx[nefx].type = SDL_HAPTIC_SAWTOOTHUP;
        efx[nefx].periodic.period = 500;
        efx[nefx].periodic.magnitude = 0x5000;
        efx[nefx].periodic.length = 5000;
        efx[nefx].periodic.attack_length = 1000;
        efx[nefx].periodic.fade_length = 1000;
        id[nefx] = SDL_HapticNewEffect(haptic, &efx[nefx]);
        if (id[nefx] < 0) {
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError());
            abort_execution();
        }
        nefx++;
    }
    
    /* Now the classical constant effect. */
    if (supported & SDL_HAPTIC_CONSTANT) {
        SDL_Log("   effect %d: Constant Force\n", nefx);
        efx[nefx].type = SDL_HAPTIC_CONSTANT;
        efx[nefx].constant.direction.type = SDL_HAPTIC_POLAR;
        efx[nefx].constant.direction.dir[0] = 20000;    /* Force comes from the south-west. */
        efx[nefx].constant.length = 5000;
        efx[nefx].constant.level = 0x6000;
        efx[nefx].constant.attack_length = 1000;
        efx[nefx].constant.fade_length = 1000;
        id[nefx] = SDL_HapticNewEffect(haptic, &efx[nefx]);
        if (id[nefx] < 0) {
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError());
            abort_execution();
        }
        nefx++;
    }
    
    /* The cute spring effect. */
    if (supported & SDL_HAPTIC_SPRING) {
        SDL_Log("   effect %d: Condition Spring\n", nefx);
        efx[nefx].type = SDL_HAPTIC_SPRING;
        efx[nefx].condition.length = 5000;
        for (i = 0; i < SDL_HapticNumAxes(haptic); i++) {
            efx[nefx].condition.right_sat[i] = 0xFFFF;
            efx[nefx].condition.left_sat[i] = 0xFFFF;
            efx[nefx].condition.right_coeff[i] = 0x2000;
            efx[nefx].condition.left_coeff[i] = 0x2000;
            efx[nefx].condition.center[i] = 0x1000;     /* Displace the center for it to move. */
        }
        id[nefx] = SDL_HapticNewEffect(haptic, &efx[nefx]);
        if (id[nefx] < 0) {
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError());
            abort_execution();
        }
        nefx++;
    }
    /* The interesting damper effect. */
    if (supported & SDL_HAPTIC_DAMPER) {
        SDL_Log("   effect %d: Condition Damper\n", nefx);
        efx[nefx].type = SDL_HAPTIC_DAMPER;
        efx[nefx].condition.length = 5000;
        for (i = 0; i < SDL_HapticNumAxes(haptic); i++) {
            efx[nefx].condition.right_sat[i] = 0xFFFF;
            efx[nefx].condition.left_sat[i] = 0xFFFF;
            efx[nefx].condition.right_coeff[i] = 0x2000;
            efx[nefx].condition.left_coeff[i] = 0x2000;
        }
        id[nefx] = SDL_HapticNewEffect(haptic, &efx[nefx]);
        if (id[nefx] < 0) {
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError());
            abort_execution();
        }
        nefx++;
    }
    /* The pretty awesome inertia effect. */
    if (supported & SDL_HAPTIC_INERTIA) {
        SDL_Log("   effect %d: Condition Inertia\n", nefx);
        efx[nefx].type = SDL_HAPTIC_INERTIA;
        efx[nefx].condition.length = 5000;
        for (i = 0; i < SDL_HapticNumAxes(haptic); i++) {
            efx[nefx].condition.right_sat[i] = 0xFFFF;
            efx[nefx].condition.left_sat[i] = 0xFFFF;
            efx[nefx].condition.right_coeff[i] = 0x2000;
            efx[nefx].condition.left_coeff[i] = 0x2000;
            efx[nefx].condition.deadband[i] = 0x1000;    /* 1/16th of axis-range around the center is 'dead'. */
        }
        id[nefx] = SDL_HapticNewEffect(haptic, &efx[nefx]);
        if (id[nefx] < 0) {
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError());
            abort_execution();
        }
        nefx++;
    }
    /* The hot friction effect. */
    if (supported & SDL_HAPTIC_FRICTION) {
        SDL_Log("   effect %d: Condition Friction\n", nefx);
        efx[nefx].type = SDL_HAPTIC_FRICTION;
        efx[nefx].condition.length = 5000;
        for (i = 0; i < SDL_HapticNumAxes(haptic); i++) {
            efx[nefx].condition.right_sat[i] = 0xFFFF;
            efx[nefx].condition.left_sat[i] = 0xFFFF;
            efx[nefx].condition.right_coeff[i] = 0x2000;
            efx[nefx].condition.left_coeff[i] = 0x2000;
        }
        id[nefx] = SDL_HapticNewEffect(haptic, &efx[nefx]);
        if (id[nefx] < 0) {
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError());
            abort_execution();
        }
        nefx++;
    }
    
    /* Now we'll try a ramp effect */
    if (supported & SDL_HAPTIC_RAMP) {
        SDL_Log("   effect %d: Ramp\n", nefx);
        efx[nefx].type = SDL_HAPTIC_RAMP;
        efx[nefx].ramp.direction.type = SDL_HAPTIC_CARTESIAN;
        efx[nefx].ramp.direction.dir[0] = 1;     /* Force comes from                 */
        efx[nefx].ramp.direction.dir[1] = -1;    /*                  the north-east. */
        efx[nefx].ramp.length = 5000;
        efx[nefx].ramp.start = 0x4000;
        efx[nefx].ramp.end = -0x4000;
        efx[nefx].ramp.attack_length = 1000;
        efx[nefx].ramp.fade_length = 1000;
        id[nefx] = SDL_HapticNewEffect(haptic, &efx[nefx]);
        if (id[nefx] < 0) {
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError());
            abort_execution();
        }
        nefx++;
    }

    /* Finally we'll try a left/right effect. */
    if (supported & SDL_HAPTIC_LEFTRIGHT) {
        SDL_Log("   effect %d: Left/Right\n", nefx);
        efx[nefx].type = SDL_HAPTIC_LEFTRIGHT;
        efx[nefx].leftright.length = 5000;
        efx[nefx].leftright.large_magnitude = 0x3000;
        efx[nefx].leftright.small_magnitude = 0xFFFF;
        id[nefx] = SDL_HapticNewEffect(haptic, &efx[nefx]);
        if (id[nefx] < 0) {
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError());
            abort_execution();
        }
        nefx++;
    }


    SDL_Log
        ("\nNow playing effects for 5 seconds each with 1 second delay between\n");
    for (i = 0; i < nefx; i++) {
        SDL_Log("   Playing effect %d\n", i);
        SDL_HapticRunEffect(haptic, id[i], 1);
        SDL_Delay(6000);        /* Effects only have length 5000 */
    }

    /* Quit */
    if (haptic != NULL)
        SDL_HapticClose(haptic);
    SDL_Quit();

    return 0;
}