cDropSpenserEntity::cDropSpenserEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : super(a_BlockType, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World), m_ShouldDropSpense(false), m_IsPowered(false) { SetBlockEntity(this); // cBlockEntityWindowOwner }
cDispenserEntity::cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : super(E_BLOCK_DISPENSER, a_BlockX, a_BlockY, a_BlockZ, a_World) { SetBlockEntity(this); // cBlockEntityWindowOwner }