Пример #1
0
cDropSpenserEntity::cDropSpenserEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
	super(a_BlockType, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
	m_ShouldDropSpense(false),
	m_IsPowered(false)
{
	SetBlockEntity(this);  // cBlockEntityWindowOwner
}
Пример #2
0
cDispenserEntity::cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
	super(E_BLOCK_DISPENSER, a_BlockX, a_BlockY, a_BlockZ, a_World)
{
	SetBlockEntity(this);  // cBlockEntityWindowOwner
}