void CUIActorMenu::Show(bool status) { inherited::Show (status); if(status) { SetMenuMode (m_currMenuMode); PlaySnd (eSndOpen); m_ActorStateInfo->UpdateActorInfo (m_pActorInvOwner); }else { PlaySnd (eSndClose); SetMenuMode (mmUndefined); } m_ActorStateInfo->Show (status); }
void CUIActorMenu::Hide() { inherited::Hide (); PlaySnd (eSndClose); SetMenuMode (mmUndefined); m_ActorStateInfo->Show (false); repack_ammo(); }
void CUIActorMenu::Show() { SetMenuMode (m_currMenuMode); inherited::Show (); PlaySnd (eSndOpen); m_ActorStateInfo->Show (true); m_ActorStateInfo->UpdateActorInfo (m_pActorInvOwner); ShowCallback(); }