void cListBox::UnSortList() { if (m_NumElements <= 0) return; m_SortedColumn = "<[=-UNSORT_THIS_BITCH-=]>"; m_SortedDescending = false; SortByColumn(m_SortedColumn, m_SortedDescending); }
void FPropertyTable::SortByColumnWithId( const EColumnSortPriority::Type SortPriority, const FName& ColumnId, const EColumnSortMode::Type SortMode ) { for( auto ColumnIter = Columns.CreateIterator(); ColumnIter; ++ColumnIter ) { const TSharedRef< IPropertyTableColumn > Column = *ColumnIter; if ( Column->GetId() == ColumnId ) { SortByColumn( Column, SortMode ); break; } } }
void cListBox::ReSortList() { if (m_SortedColumn == "" || m_NumElements <= 0) return; SortByColumn(m_SortedColumn, m_SortedDescending); }
static void SortByMod(void) { SortByColumn(5); }
static void SortByVer(void) { SortByColumn(6); }
static void SortByGame(void) { SortByColumn(4); }
static void SortByPlayers(void){ SortByColumn(3); }
static void SortByPing(void) { SortByColumn(2); }
static void SortByMap(void) { SortByColumn(1); }
static void SortByServer(void) { SortByColumn(0); }