void idleGui(void) { Sound_idle(); scripting_RunGC(); SDL_Delay(10); Video_Idle(); Input_Idle(); SystemPostRedisplay(); /* animate menu */ }
void GameMode_Idle(void) { Sound_idle(); Time_Idle(); if(game2->time.dt == 0) return; Game_Idle(); Video_Idle(); Input_Idle(); Scripting_Idle(); SystemPostRedisplay(); }
void idlePause(void) { Sound_idle(); game2->time.dt = 0; doCameraMovement(); { int dx, dy; nebu_Input_Mouse_GetDelta(&dx,&dy); if(dx || dy) nebu_Input_Mouse_WarpToOrigin(); } scripting_RunGC(); nebu_Time_FrameDelay(10); nebu_System_PostRedisplay(); }