/* ============= idCQuat::ToString ============= */ const char* idCQuat::ToString( int precision ) const { return idStr::FloatArrayToString( ToFloatPtr(), GetDimension(), precision ); }
/* ============= mxPluecker::ToChars ============= */ const char *mxPluecker::ToChars( INT precision ) const { return String::FloatArrayToString( ToFloatPtr(), GetDimension(), precision ); }
/* ============= H3DPlane::ToString ============= */ const char *H3DPlane::ToString( int precision ) const { return H3DStr::FloatArrayToString( ToFloatPtr(), GetDimension(), precision ); }
/* ============= xPlane::ToString ============= */ xString xPlane::ToString(int precision) const { return xString::FloatArrayToString(ToFloatPtr(), Dimension(), precision); }
/* ============= Vec4D::ToChars ============= */ const char *Vec4D::ToChars( int precision ) const { return String::FloatArrayToString( ToFloatPtr(), GetDimension(), precision ); }