Exemplo n.º 1
0
static SPUFunctions *arraySPUInit( int id, SPU *child, SPU *self,
                                   unsigned int context_id,
                                   unsigned int num_contexts )
{

    (void) context_id;
    (void) num_contexts;

    array_spu.id = id;
    array_spu.has_child = 0;
    if (child)
    {
        crSPUInitDispatchTable( &(array_spu.child) );
        crSPUCopyDispatchTable( &(array_spu.child), &(child->dispatch_table) );
        array_spu.has_child = 1;
    }
    crSPUInitDispatchTable( &(array_spu.super) );
    crSPUCopyDispatchTable( &(array_spu.super), &(self->superSPU->dispatch_table) );
    arrayspuGatherConfiguration();

    crStateInit();
    array_spu.ctx = crStateCreateContext( NULL, 0, NULL );
#ifdef CR_ARB_vertex_buffer_object
    array_spu.ctx->bufferobject.retainBufferData = GL_TRUE;
#endif
    /* we call SetCurrent instead of MakeCurrent as the differencer
     * isn't setup yet anyway */
    crStateSetCurrent( array_spu.ctx );

    return &array_functions;
}
Exemplo n.º 2
0
static SPUFunctions *feedbackSPUInit( int id, SPU *child, SPU *self,
                                      unsigned int context_id,
                                      unsigned int num_contexts )
{
    (void) context_id;
    (void) num_contexts;

#ifdef CHROMIUM_THREADSAFE
    crInitMutex(&feedback_spu.mutex);
#endif

    feedback_spu.id = id;
    feedback_spu.has_child = 0;
    if (child)
    {
        crSPUInitDispatchTable( &(feedback_spu.child) );
        crSPUCopyDispatchTable( &(feedback_spu.child), &(child->dispatch_table) );
        feedback_spu.has_child = 1;
    }
    crSPUInitDispatchTable( &(feedback_spu.super) );
    crSPUCopyDispatchTable( &(feedback_spu.super), &(self->superSPU->dispatch_table) );
    feedbackspuGatherConfiguration();

    /* create/init default state tracker */
    crStateInit();

    feedback_spu.defaultctx = crStateCreateContext(NULL, 0, NULL);
    crStateSetCurrent(feedback_spu.defaultctx);

    feedback_spu.numContexts = 0;
    crMemZero(feedback_spu.context, CR_MAX_CONTEXTS * sizeof(ContextInfo));

    return &feedback_functions;
}
Exemplo n.º 3
0
static void crServerTearDown( void )
{
    GLint i;

    /* avoid a race condition */
    if (tearingdown)
        return;

    tearingdown = 1;

    crStateSetCurrent( NULL );

    cr_server.curClient = NULL;
    cr_server.run_queue = NULL;

    crFree( cr_server.overlap_intens );
    cr_server.overlap_intens = NULL;

    /* Deallocate all semaphores */
    crFreeHashtable(cr_server.semaphores, crFree);
    cr_server.semaphores = NULL;

    /* Deallocate all barriers */
    crFreeHashtable(cr_server.barriers, DeleteBarrierCallback);
    cr_server.barriers = NULL;

    /* Free all context info */
    crFreeHashtable(cr_server.contextTable, deleteContextCallback);

    /* Free vertex programs */
    crFreeHashtable(cr_server.programTable, crFree);

    for (i = 0; i < cr_server.numClients; i++) {
        if (cr_server.clients[i]) {
            CRConnection *conn = cr_server.clients[i]->conn;
            crNetFreeConnection(conn);
            crFree(cr_server.clients[i]);
        }
    }
    cr_server.numClients = 0;

#if 1
    /* disable these two lines if trying to get stack traces with valgrind */
    crSPUUnloadChain(cr_server.head_spu);
    cr_server.head_spu = NULL;
#endif

    crUnloadOpenGL();
}
Exemplo n.º 4
0
static SPUFunctions *nopSPUInit( int id, SPU *child, SPU *self,
		unsigned int context_id,
		unsigned int num_contexts )
{
	(void) id;
	(void) context_id;
	(void) num_contexts;
	(void) child;
	(void) self;

	nopspuGatherConfiguration();

	crStateInit();
	nop_spu.ctx = crStateCreateContext( NULL, CR_RGB_BIT, NULL );
	crStateSetCurrent( nop_spu.ctx );

	return &nop_functions;
}
Exemplo n.º 5
0
static SPUFunctions *arraySPUInit( int id, SPU *child, SPU *self,
        unsigned int context_id,
        unsigned int num_contexts )
{

    (void) context_id;
    (void) num_contexts;

#ifdef CHROMIUM_THREADSAFE
    crInitMutex(&_ArrayMutex);
#endif

    array_spu.id = id;
    array_spu.has_child = 0;
    if (child)
    {
        crSPUInitDispatchTable( &(array_spu.child) );
        crSPUCopyDispatchTable( &(array_spu.child), &(child->dispatch_table) );
        array_spu.has_child = 1;
    }
    crSPUInitDispatchTable( &(array_spu.super) );
    crSPUCopyDispatchTable( &(array_spu.super), &(self->superSPU->dispatch_table) );
    arrayspuSetVBoxConfiguration();

    crStateInit();
/*@todo seems default context ain't needed at all*/
    array_spu.defaultctx = crStateCreateContext( NULL, 0, NULL );
#ifdef CR_ARB_vertex_buffer_object
    array_spu.defaultctx->bufferobject.retainBufferData = GL_TRUE;
#endif
    /* we call SetCurrent instead of MakeCurrent as the differencer
     * isn't setup yet anyway */
    crStateSetCurrent( array_spu.defaultctx );

    array_spu.numContexts = 0;
    crMemZero(array_spu.context, CR_MAX_CONTEXTS * sizeof(ContextInfo));

    return &array_functions;
}
Exemplo n.º 6
0
static void crServerTearDown( void )
{
    GLint i;
    CRClientNode *pNode, *pNext;

    /* avoid a race condition */
    if (tearingdown)
        return;

    tearingdown = 1;

    crStateSetCurrent( NULL );

    cr_server.curClient = NULL;
    cr_server.run_queue = NULL;

    crFree( cr_server.overlap_intens );
    cr_server.overlap_intens = NULL;

    /* Deallocate all semaphores */
    crFreeHashtable(cr_server.semaphores, crFree);
    cr_server.semaphores = NULL;

    /* Deallocate all barriers */
    crFreeHashtable(cr_server.barriers, DeleteBarrierCallback);
    cr_server.barriers = NULL;

    /* Free all context info */
    crFreeHashtable(cr_server.contextTable, deleteContextCallback);

    /* Free context/window creation info */
    crFreeHashtable(cr_server.pContextCreateInfoTable, crServerCreateInfoDeleteCB);
    crFreeHashtable(cr_server.pWindowCreateInfoTable, crServerCreateInfoDeleteCB);

    /* Free vertex programs */
    crFreeHashtable(cr_server.programTable, crFree);

    for (i = 0; i < cr_server.numClients; i++) {
        if (cr_server.clients[i]) {
            CRConnection *conn = cr_server.clients[i]->conn;
            crNetFreeConnection(conn);
            crFree(cr_server.clients[i]);
        }
    }
    cr_server.numClients = 0;

    pNode = cr_server.pCleanupClient;
    while (pNode)
    {
        pNext=pNode->next;
        crFree(pNode->pClient);
        crFree(pNode);
        pNode=pNext;
    }
    cr_server.pCleanupClient = NULL;

#if 1
    /* disable these two lines if trying to get stack traces with valgrind */
    crSPUUnloadChain(cr_server.head_spu);
    cr_server.head_spu = NULL;
#endif

    crStateDestroy();

    crNetTearDown();
}