void SimpleSurface::MakeTextureOnly() { if(mBase) { createHardwareSurface(); delete [] mBase; mBase = NULL; } }
void SimpleSurface::dumpBits() { if(mBase) { createHardwareSurface(); delete [] mBase; mBase = NULL; } }
void SimpleSurface::MakeTextureOnly() { if(mBase) { createHardwareSurface(); delete [] mBase; mBase = NULL; } }
void SimpleSurface::dumpBits() { if(mBase) { createHardwareSurface(); delete [] mBase; mBase = NULL; } }