void button_label2(int height)
{
//draws load file button label
draw_L(655,605,height);
draw_O(690,605,height);
draw_A(725,605,height);
draw_D(760,605,height);
draw_F(815,605,height);
draw_I(850,605,height);
draw_L(885,605,height);
draw_E(920,605,height);
}
void draw_title(int height)
{
//draws the title
draw_D(200,75,height);
draw_I(260,75,height);
draw_G(320,75,height);
draw_I(380,75,height);
draw_T(440,75,height);
draw_A(500,75,height);
draw_L(560,75,height);
draw_P(680,75,height);
draw_I(740,75,height);
draw_A(800,75,height);
draw_N(860,75,height);
draw_O(920,75,height);
}
Exemplo n.º 3
0
void draw_part(int i)
{
	glPushMatrix();
	glTranslatef(TRANS[i][0]*progress, TRANS[i][1]*progress, TRANS[i][2]*progress);
	glRotatef(ROT[i]*progress, ROTAXIS[i][0], ROTAXIS[i][1], ROTAXIS[i][2]);
	switch(i)
	{
	case 0: draw_flatland_logo(); break;
	case 1: draw_F(); break;
	case 2: draw_L(); break;
	case 3: draw_A(); break;
	case 4: draw_T(); break;
	case 5: draw_L(); break;
	case 6: draw_A(); break;
	case 7: draw_N(); break;
	case 8: draw_D(); break;
	}
	glPopMatrix();
}