void button_label2(int height) { //draws load file button label draw_L(655,605,height); draw_O(690,605,height); draw_A(725,605,height); draw_D(760,605,height); draw_F(815,605,height); draw_I(850,605,height); draw_L(885,605,height); draw_E(920,605,height); }
void draw_title(int height) { //draws the title draw_D(200,75,height); draw_I(260,75,height); draw_G(320,75,height); draw_I(380,75,height); draw_T(440,75,height); draw_A(500,75,height); draw_L(560,75,height); draw_P(680,75,height); draw_I(740,75,height); draw_A(800,75,height); draw_N(860,75,height); draw_O(920,75,height); }
void draw_part(int i) { glPushMatrix(); glTranslatef(TRANS[i][0]*progress, TRANS[i][1]*progress, TRANS[i][2]*progress); glRotatef(ROT[i]*progress, ROTAXIS[i][0], ROTAXIS[i][1], ROTAXIS[i][2]); switch(i) { case 0: draw_flatland_logo(); break; case 1: draw_F(); break; case 2: draw_L(); break; case 3: draw_A(); break; case 4: draw_T(); break; case 5: draw_L(); break; case 6: draw_A(); break; case 7: draw_N(); break; case 8: draw_D(); break; } glPopMatrix(); }