void RenderableWebEntityItem::handlePointerEvent(const PointerEvent& event) { // Ignore mouse interaction if we're locked if (getLocked() || !_webSurface) { return; } glm::vec2 windowPos = event.getPos2D() * (METERS_TO_INCHES * _dpi); QPointF windowPoint(windowPos.x, windowPos.y); if (event.getType() == PointerEvent::Move) { // Forward a mouse move event to webSurface QMouseEvent* mouseEvent = new QMouseEvent(QEvent::MouseMove, windowPoint, windowPoint, windowPoint, Qt::NoButton, Qt::NoButton, Qt::NoModifier); QCoreApplication::postEvent(_webSurface->getWindow(), mouseEvent); } { // Forward a touch update event to webSurface if (event.getType() == PointerEvent::Press) { this->_pressed = true; } else if (event.getType() == PointerEvent::Release) { this->_pressed = false; } QEvent::Type type; Qt::TouchPointState touchPointState; switch (event.getType()) { case PointerEvent::Press: type = QEvent::TouchBegin; touchPointState = Qt::TouchPointPressed; break; case PointerEvent::Release: type = QEvent::TouchEnd; touchPointState = Qt::TouchPointReleased; break; case PointerEvent::Move: default: type = QEvent::TouchUpdate; touchPointState = Qt::TouchPointMoved; break; } QTouchEvent::TouchPoint point; point.setId(event.getID()); point.setState(touchPointState); point.setPos(windowPoint); point.setScreenPos(windowPoint); QList<QTouchEvent::TouchPoint> touchPoints; touchPoints.push_back(point); QTouchEvent* touchEvent = new QTouchEvent(type); touchEvent->setWindow(nullptr); touchEvent->setDevice(nullptr); touchEvent->setTarget(nullptr); touchEvent->setTouchPoints(touchPoints); touchEvent->setTouchPointStates(touchPointState); _lastTouchEvent = *touchEvent; QCoreApplication::postEvent(_webSurface->getWindow(), touchEvent); } }
void OperationPlan::updateProblems() { // A flag for each problem type that may need to be created bool needsBeforeCurrent(false); bool needsBeforeFence(false); bool needsPrecedence(false); // The following categories of operation plans can't have problems: // - locked opplans // - opplans of hidden operations if (!getLocked() && getOperation()->getDetectProblems()) { if (!getOwner() || getOperation() == OperationSetup::setupoperation) { // Avoid duplicating problems on child and owner operationplans // Check if a BeforeCurrent problem is required. if (dates.getStart() < Plan::instance().getCurrent()) needsBeforeCurrent = true; // Check if a BeforeFence problem is required. // Note that we either detect of beforeCurrent or a beforeFence problem, // never both simultaneously. else if (dates.getStart() < Plan::instance().getCurrent() + oper->getFence()) needsBeforeFence = true; } if (nextsubopplan && getDates().getEnd() > nextsubopplan->getDates().getStart()) needsPrecedence = true; } // Loop through the existing problems for (Problem::const_iterator j = Problem::begin(this, false); j!=Problem::end();) { // Need to increment now and define a pointer to the problem, since the // problem can be deleted soon (which invalidates the iterator). Problem& curprob = *j; ++j; // The if-statement keeps the problem detection code concise and // concentrated. However, a drawback of this design is that a new problem // subclass will also require a new demand subclass. I think such a link // is acceptable. if (typeid(curprob) == typeid(ProblemBeforeCurrent)) { // if: problem needed and it exists already if (needsBeforeCurrent) needsBeforeCurrent = false; // else: problem not needed but it exists already else delete &curprob; } else if (typeid(curprob) == typeid(ProblemBeforeFence)) { if (needsBeforeFence) needsBeforeFence = false; else delete &curprob; } else if (typeid(curprob) == typeid(ProblemPrecedence)) { if (needsPrecedence) needsPrecedence = false; else delete &curprob; } } // Create the problems that are required but aren't existing yet. // There is a little trick involved here... Normally problems are owned // by objects of the Plannable class. OperationPlan isn't a subclass of // Plannable, so we need a dirty cast. if (needsBeforeCurrent) new ProblemBeforeCurrent(this); if (needsBeforeFence) new ProblemBeforeFence(this); if (needsPrecedence) new ProblemPrecedence(this); }
OctreeElement::AppendState EntityItem::appendEntityData(OctreePacketData* packetData, EncodeBitstreamParams& params, EntityTreeElementExtraEncodeData* entityTreeElementExtraEncodeData) const { // ALL this fits... // object ID [16 bytes] // ByteCountCoded(type code) [~1 byte] // last edited [8 bytes] // ByteCountCoded(last_edited to last_updated delta) [~1-8 bytes] // PropertyFlags<>( everything ) [1-2 bytes] // ~27-35 bytes... OctreeElement::AppendState appendState = OctreeElement::COMPLETED; // assume the best // encode our ID as a byte count coded byte stream QByteArray encodedID = getID().toRfc4122(); // encode our type as a byte count coded byte stream ByteCountCoded<quint32> typeCoder = getType(); QByteArray encodedType = typeCoder; quint64 updateDelta = getLastUpdated() <= getLastEdited() ? 0 : getLastUpdated() - getLastEdited(); ByteCountCoded<quint64> updateDeltaCoder = updateDelta; QByteArray encodedUpdateDelta = updateDeltaCoder; EntityPropertyFlags propertyFlags(PROP_LAST_ITEM); EntityPropertyFlags requestedProperties = getEntityProperties(params); EntityPropertyFlags propertiesDidntFit = requestedProperties; // If we are being called for a subsequent pass at appendEntityData() that failed to completely encode this item, // then our entityTreeElementExtraEncodeData should include data about which properties we need to append. if (entityTreeElementExtraEncodeData && entityTreeElementExtraEncodeData->entities.contains(getEntityItemID())) { requestedProperties = entityTreeElementExtraEncodeData->entities.value(getEntityItemID()); } LevelDetails entityLevel = packetData->startLevel(); quint64 lastEdited = getLastEdited(); const bool wantDebug = false; if (wantDebug) { float editedAgo = getEditedAgo(); QString agoAsString = formatSecondsElapsed(editedAgo); qDebug() << "Writing entity " << getEntityItemID() << " to buffer, lastEdited =" << lastEdited << " ago=" << editedAgo << "seconds - " << agoAsString; } bool successIDFits = false; bool successTypeFits = false; bool successCreatedFits = false; bool successLastEditedFits = false; bool successLastUpdatedFits = false; bool successPropertyFlagsFits = false; int propertyFlagsOffset = 0; int oldPropertyFlagsLength = 0; QByteArray encodedPropertyFlags; int propertyCount = 0; successIDFits = packetData->appendValue(encodedID); if (successIDFits) { successTypeFits = packetData->appendValue(encodedType); } if (successTypeFits) { successCreatedFits = packetData->appendValue(_created); } if (successCreatedFits) { successLastEditedFits = packetData->appendValue(lastEdited); } if (successLastEditedFits) { successLastUpdatedFits = packetData->appendValue(encodedUpdateDelta); } if (successLastUpdatedFits) { propertyFlagsOffset = packetData->getUncompressedByteOffset(); encodedPropertyFlags = propertyFlags; oldPropertyFlagsLength = encodedPropertyFlags.length(); successPropertyFlagsFits = packetData->appendValue(encodedPropertyFlags); } bool headerFits = successIDFits && successTypeFits && successCreatedFits && successLastEditedFits && successLastUpdatedFits && successPropertyFlagsFits; int startOfEntityItemData = packetData->getUncompressedByteOffset(); if (headerFits) { bool successPropertyFits; propertyFlags -= PROP_LAST_ITEM; // clear the last item for now, we may or may not set it as the actual item // These items would go here once supported.... // PROP_PAGED_PROPERTY, // PROP_CUSTOM_PROPERTIES_INCLUDED, APPEND_ENTITY_PROPERTY(PROP_POSITION, appendPosition, getPosition()); APPEND_ENTITY_PROPERTY(PROP_DIMENSIONS, appendValue, getDimensions()); // NOTE: PROP_RADIUS obsolete if (wantDebug) { qDebug() << " APPEND_ENTITY_PROPERTY() PROP_DIMENSIONS:" << getDimensions(); } APPEND_ENTITY_PROPERTY(PROP_ROTATION, appendValue, getRotation()); APPEND_ENTITY_PROPERTY(PROP_MASS, appendValue, getMass()); APPEND_ENTITY_PROPERTY(PROP_VELOCITY, appendValue, getVelocity()); APPEND_ENTITY_PROPERTY(PROP_GRAVITY, appendValue, getGravity()); APPEND_ENTITY_PROPERTY(PROP_DAMPING, appendValue, getDamping()); APPEND_ENTITY_PROPERTY(PROP_LIFETIME, appendValue, getLifetime()); APPEND_ENTITY_PROPERTY(PROP_SCRIPT, appendValue, getScript()); APPEND_ENTITY_PROPERTY(PROP_REGISTRATION_POINT, appendValue, getRegistrationPoint()); APPEND_ENTITY_PROPERTY(PROP_ANGULAR_VELOCITY, appendValue, getAngularVelocity()); APPEND_ENTITY_PROPERTY(PROP_ANGULAR_DAMPING, appendValue, getAngularDamping()); APPEND_ENTITY_PROPERTY(PROP_VISIBLE, appendValue, getVisible()); APPEND_ENTITY_PROPERTY(PROP_IGNORE_FOR_COLLISIONS, appendValue, getIgnoreForCollisions()); APPEND_ENTITY_PROPERTY(PROP_COLLISIONS_WILL_MOVE, appendValue, getCollisionsWillMove()); APPEND_ENTITY_PROPERTY(PROP_LOCKED, appendValue, getLocked()); APPEND_ENTITY_PROPERTY(PROP_USER_DATA, appendValue, getUserData()); appendSubclassData(packetData, params, entityTreeElementExtraEncodeData, requestedProperties, propertyFlags, propertiesDidntFit, propertyCount, appendState); } if (propertyCount > 0) { int endOfEntityItemData = packetData->getUncompressedByteOffset(); encodedPropertyFlags = propertyFlags; int newPropertyFlagsLength = encodedPropertyFlags.length(); packetData->updatePriorBytes(propertyFlagsOffset, (const unsigned char*)encodedPropertyFlags.constData(), encodedPropertyFlags.length()); // if the size of the PropertyFlags shrunk, we need to shift everything down to front of packet. if (newPropertyFlagsLength < oldPropertyFlagsLength) { int oldSize = packetData->getUncompressedSize(); const unsigned char* modelItemData = packetData->getUncompressedData(propertyFlagsOffset + oldPropertyFlagsLength); int modelItemDataLength = endOfEntityItemData - startOfEntityItemData; int newEntityItemDataStart = propertyFlagsOffset + newPropertyFlagsLength; packetData->updatePriorBytes(newEntityItemDataStart, modelItemData, modelItemDataLength); int newSize = oldSize - (oldPropertyFlagsLength - newPropertyFlagsLength); packetData->setUncompressedSize(newSize); } else { assert(newPropertyFlagsLength == oldPropertyFlagsLength); // should not have grown } packetData->endLevel(entityLevel); } else { packetData->discardLevel(entityLevel); appendState = OctreeElement::NONE; // if we got here, then we didn't include the item } // If any part of the model items didn't fit, then the element is considered partial if (appendState != OctreeElement::COMPLETED) { // add this item into our list for the next appendElementData() pass entityTreeElementExtraEncodeData->entities.insert(getEntityItemID(), propertiesDidntFit); } return appendState; }