Exemplo n.º 1
0
static void
gen6_draw_wm_depth(struct ilo_render *r,
                   const struct ilo_state_vector *vec,
                   struct ilo_render_draw_session *session)
{
   /* 3DSTATE_DEPTH_BUFFER and 3DSTATE_CLEAR_PARAMS */
   if (DIRTY(FB) || r->batch_bo_changed) {
      const struct ilo_zs_surface *zs;
      uint32_t clear_params;

      if (vec->fb.state.zsbuf) {
         const struct ilo_surface_cso *surface =
            (const struct ilo_surface_cso *) vec->fb.state.zsbuf;
         const struct ilo_texture_slice *slice =
            ilo_texture_get_slice(ilo_texture(surface->base.texture),
                  surface->base.u.tex.level, surface->base.u.tex.first_layer);

         assert(!surface->is_rt);

         zs = &surface->u.zs;
         clear_params = slice->clear_value;
      }
      else {
         zs = &vec->fb.null_zs;
         clear_params = 0;
      }

      if (ilo_dev_gen(r->dev) == ILO_GEN(6)) {
         gen6_wa_pre_non_pipelined(r);
         gen6_wa_pre_depth(r);
      }

      gen6_3DSTATE_DEPTH_BUFFER(r->builder, zs, false);
      gen6_3DSTATE_HIER_DEPTH_BUFFER(r->builder, zs);
      gen6_3DSTATE_STENCIL_BUFFER(r->builder, zs);
      gen6_3DSTATE_CLEAR_PARAMS(r->builder, clear_params);
   }
}
Exemplo n.º 2
0
void
ilo_blitter_rectlist_resolve_z(struct ilo_blitter *blitter,
                               struct pipe_resource *res,
                               unsigned level, unsigned slice)
{
    struct ilo_texture *tex = ilo_texture(res);
    struct pipe_depth_stencil_alpha_state dsa_state;
    const struct ilo_texture_slice *s =
        ilo_texture_get_slice(tex, level, slice);

    if (!ilo_image_can_enable_aux(&tex->image, level))
        return;

    /*
     * From the Sandy Bridge PRM, volume 2 part 1, page 314:
     *
     *     "Depth Test Enable must be enabled with the Depth Test Function set
     *      to NEVER. Depth Buffer Write Enable must be enabled. Stencil Test
     *      Enable and Stencil Buffer Write Enable must be disabled."
     */
    memset(&dsa_state, 0, sizeof(dsa_state));
    dsa_state.depth.writemask = true;
    dsa_state.depth.enabled = true;
    dsa_state.depth.func = PIPE_FUNC_NEVER;

    ilo_blitter_set_invariants(blitter);
    ilo_blitter_set_op(blitter, ILO_BLITTER_RECTLIST_RESOLVE_Z);

    ilo_blitter_set_dsa(blitter, &dsa_state);
    ilo_blitter_set_clear_values(blitter, s->clear_value, 0);
    ilo_blitter_set_fb_from_resource(blitter, res, res->format, level, slice);
    ilo_blitter_set_uses(blitter,
                         ILO_BLITTER_USE_DSA | ILO_BLITTER_USE_FB_DEPTH);

    hiz_emit_rectlist(blitter);
}
Exemplo n.º 3
0
static void
gen7_draw_wm(struct ilo_render *r,
             const struct ilo_state_vector *vec,
             struct ilo_render_draw_session *session)
{
   const union ilo_shader_cso *cso = ilo_shader_get_kernel_cso(vec->fs);
   const uint32_t kernel_offset = ilo_shader_get_kernel_offset(vec->fs);

   /* 3DSTATE_WM */
   if (DIRTY(FS) || (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_WM))
      gen7_3DSTATE_WM(r->builder, &vec->rasterizer->rs, &cso->ps);

   /* 3DSTATE_BINDING_TABLE_POINTERS_PS */
   if (session->binding_table_fs_changed) {
      gen7_3DSTATE_BINDING_TABLE_POINTERS_PS(r->builder,
            r->state.wm.BINDING_TABLE_STATE);
   }

   /* 3DSTATE_SAMPLER_STATE_POINTERS_PS */
   if (session->sampler_fs_changed) {
      gen7_3DSTATE_SAMPLER_STATE_POINTERS_PS(r->builder,
            r->state.wm.SAMPLER_STATE);
   }

   /* 3DSTATE_CONSTANT_PS */
   if (session->pcb_fs_changed) {
      gen7_3DSTATE_CONSTANT_PS(r->builder,
            &r->state.wm.PUSH_CONSTANT_BUFFER,
            &r->state.wm.PUSH_CONSTANT_BUFFER_size,
            1);
   }

   /* 3DSTATE_PS */
   if (DIRTY(FS) || r->instruction_bo_changed) {
      if (r->hw_ctx_changed)
         gen7_wa_pre_3dstate_ps_max_threads(r);

      gen7_3DSTATE_PS(r->builder, &cso->ps, kernel_offset);
   }

   /* 3DSTATE_SCISSOR_STATE_POINTERS */
   if (session->scissor_changed) {
      gen6_3DSTATE_SCISSOR_STATE_POINTERS(r->builder,
            r->state.SCISSOR_RECT);
   }

   {
      const bool emit_3dstate_ps = (DIRTY(FS) || DIRTY(BLEND));
      const bool emit_3dstate_depth_buffer =
         (DIRTY(FB) || DIRTY(DSA) || r->state_bo_changed);

      if (ilo_dev_gen(r->dev) == ILO_GEN(7)) {
         /* XXX what is the best way to know if this workaround is needed? */
         if (emit_3dstate_ps ||
             session->pcb_fs_changed ||
             session->viewport_changed ||
             session->binding_table_fs_changed ||
             session->sampler_fs_changed ||
             session->cc_changed ||
             session->blend_changed ||
             session->dsa_changed)
            gen7_wa_post_ps_and_later(r);
      }

      if (emit_3dstate_depth_buffer)
         gen7_wa_pre_depth(r);
   }

   /* 3DSTATE_DEPTH_BUFFER and 3DSTATE_CLEAR_PARAMS */
   if (DIRTY(FB) || r->batch_bo_changed) {
      const struct ilo_state_zs *zs;
      uint32_t clear_params;

      if (vec->fb.state.zsbuf) {
         const struct ilo_surface_cso *surface =
            (const struct ilo_surface_cso *) vec->fb.state.zsbuf;
         const struct ilo_texture_slice *slice =
            ilo_texture_get_slice(ilo_texture(surface->base.texture),
                  surface->base.u.tex.level, surface->base.u.tex.first_layer);

         assert(!surface->is_rt);
         zs = &surface->u.zs;
         clear_params = slice->clear_value;
      }
      else {
         zs = &vec->fb.null_zs;
         clear_params = 0;
      }

      gen6_3DSTATE_DEPTH_BUFFER(r->builder, zs);
      gen6_3DSTATE_HIER_DEPTH_BUFFER(r->builder, zs);
      gen6_3DSTATE_STENCIL_BUFFER(r->builder, zs);
      gen7_3DSTATE_CLEAR_PARAMS(r->builder, clear_params);
   }
}
Exemplo n.º 4
0
void
ilo_blit_resolve_slices_for_hiz(struct ilo_context *ilo,
                                struct pipe_resource *res, unsigned level,
                                unsigned first_slice, unsigned num_slices,
                                unsigned resolve_flags)
{
   struct ilo_texture *tex = ilo_texture(res);
   const unsigned any_reader =
      ILO_TEXTURE_RENDER_READ |
      ILO_TEXTURE_BLT_READ |
      ILO_TEXTURE_CPU_READ;
   const unsigned other_writers =
      ILO_TEXTURE_BLT_WRITE |
      ILO_TEXTURE_CPU_WRITE;
   unsigned i;

   assert(tex->base.target != PIPE_BUFFER &&
          ilo_image_can_enable_aux(&tex->image, level));

   if (resolve_flags & ILO_TEXTURE_RENDER_WRITE) {
      /*
       * When ILO_TEXTURE_RENDER_WRITE is set, there can be no reader.  We
       * need to perform a HiZ Buffer Resolve in case the resource was
       * previously written by another writer, unless this is a clear.
       *
       * When slices have different clear values, we perform a Depth Buffer
       * Resolve on all slices not sharing the clear value of the first slice.
       * After resolving, those slices do not use 3DSTATE_CLEAR_PARAMS and can
       * be made to have the same clear value as the first slice does.  This
       * way,
       *
       *  - 3DSTATE_CLEAR_PARAMS can be set to the clear value of any slice
       *  - we will not resolve unnecessarily next time this function is
       *    called
       *
       * Since slice clear value is the value the slice is cleared to when
       * ILO_TEXTURE_CLEAR is set, the bit needs to be unset.
       */
      assert(!(resolve_flags & (other_writers | any_reader)));

      if (!(resolve_flags & ILO_TEXTURE_CLEAR)) {
         const uint32_t first_clear_value = ilo_texture_get_slice(tex,
               level, first_slice)->clear_value;
         bool set_clear_value = false;

         for (i = 0; i < num_slices; i++) {
            const struct ilo_texture_slice *slice =
               ilo_texture_get_slice(tex, level, first_slice + i);

            if (slice->flags & other_writers) {
               ilo_blitter_rectlist_resolve_hiz(ilo->blitter,
                     res, level, first_slice + i);
            } else if (slice->clear_value != first_clear_value &&
                       (slice->flags & ILO_TEXTURE_RENDER_WRITE)) {
               ilo_blitter_rectlist_resolve_z(ilo->blitter,
                     res, level, first_slice + i);
               set_clear_value = true;
            }
         }

         if (set_clear_value) {
            /* ILO_TEXTURE_CLEAR will be cleared later */
            ilo_texture_set_slice_clear_value(tex, level,
                  first_slice, num_slices, first_clear_value);
         }
      }
   }
   else if ((resolve_flags & any_reader) ||
            ((resolve_flags & other_writers) &&
             !(resolve_flags & ILO_TEXTURE_CLEAR))) {
      /*
       * When there is at least a reader or writer, we need to perform a
       * Depth Buffer Resolve in case the resource was previously written
       * by ILO_TEXTURE_RENDER_WRITE.
       */
      for (i = 0; i < num_slices; i++) {
         const struct ilo_texture_slice *slice =
            ilo_texture_get_slice(tex, level, first_slice + i);

         if (slice->flags & ILO_TEXTURE_RENDER_WRITE) {
            ilo_blitter_rectlist_resolve_z(ilo->blitter,
                  &tex->base, level, first_slice + i);
         }
      }
   }
}
Exemplo n.º 5
0
static void
gen8_draw_wm(struct ilo_render *r,
             const struct ilo_state_vector *vec,
             struct ilo_render_draw_session *session)
{
   const union ilo_shader_cso *cso = ilo_shader_get_kernel_cso(vec->fs);
   const uint32_t kernel_offset = ilo_shader_get_kernel_offset(vec->fs);

   /* 3DSTATE_WM */
   if (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_WM)
      gen8_3DSTATE_WM(r->builder, &vec->rasterizer->rs);

   if (session->cc_delta.dirty & ILO_STATE_CC_3DSTATE_WM_DEPTH_STENCIL)
      gen8_3DSTATE_WM_DEPTH_STENCIL(r->builder, &vec->blend->cc);

   /* 3DSTATE_WM_HZ_OP and 3DSTATE_WM_CHROMAKEY */
   if (r->hw_ctx_changed) {
      gen8_disable_3DSTATE_WM_HZ_OP(r->builder);
      gen8_3DSTATE_WM_CHROMAKEY(r->builder);
   }

   /* 3DSTATE_BINDING_TABLE_POINTERS_PS */
   if (session->binding_table_fs_changed) {
      gen7_3DSTATE_BINDING_TABLE_POINTERS_PS(r->builder,
            r->state.wm.BINDING_TABLE_STATE);
   }

   /* 3DSTATE_SAMPLER_STATE_POINTERS_PS */
   if (session->sampler_fs_changed) {
      gen7_3DSTATE_SAMPLER_STATE_POINTERS_PS(r->builder,
            r->state.wm.SAMPLER_STATE);
   }

   /* 3DSTATE_CONSTANT_PS */
   if (session->pcb_fs_changed) {
      gen7_3DSTATE_CONSTANT_PS(r->builder,
            &r->state.wm.PUSH_CONSTANT_BUFFER,
            &r->state.wm.PUSH_CONSTANT_BUFFER_size,
            1);
   }

   /* 3DSTATE_PS */
   if (DIRTY(FS) || r->instruction_bo_changed)
      gen8_3DSTATE_PS(r->builder, &cso->ps, kernel_offset);

   /* 3DSTATE_PS_EXTRA */
   if (DIRTY(FS))
      gen8_3DSTATE_PS_EXTRA(r->builder, &cso->ps);

   /* 3DSTATE_PS_BLEND */
   if (session->cc_delta.dirty & ILO_STATE_CC_3DSTATE_PS_BLEND)
      gen8_3DSTATE_PS_BLEND(r->builder, &vec->blend->cc);

   /* 3DSTATE_SCISSOR_STATE_POINTERS */
   if (session->scissor_changed) {
      gen6_3DSTATE_SCISSOR_STATE_POINTERS(r->builder,
            r->state.SCISSOR_RECT);
   }

   /* 3DSTATE_DEPTH_BUFFER and 3DSTATE_CLEAR_PARAMS */
   if (DIRTY(FB) || r->batch_bo_changed) {
      const struct ilo_state_zs *zs;
      uint32_t clear_params;

      if (vec->fb.state.zsbuf) {
         const struct ilo_surface_cso *surface =
            (const struct ilo_surface_cso *) vec->fb.state.zsbuf;
         const struct ilo_texture_slice *slice =
            ilo_texture_get_slice(ilo_texture(surface->base.texture),
                  surface->base.u.tex.level, surface->base.u.tex.first_layer);

         assert(!surface->is_rt);
         zs = &surface->u.zs;
         clear_params = slice->clear_value;
      }
      else {
         zs = &vec->fb.null_zs;
         clear_params = 0;
      }

      gen8_wa_pre_depth(r);

      gen6_3DSTATE_DEPTH_BUFFER(r->builder, zs);
      gen6_3DSTATE_HIER_DEPTH_BUFFER(r->builder, zs);
      gen6_3DSTATE_STENCIL_BUFFER(r->builder, zs);
      gen7_3DSTATE_CLEAR_PARAMS(r->builder, clear_params);
   }
}
Exemplo n.º 6
0
/**
 * Return the offset (in bytes) to a slice within the bo.
 *
 * The returned offset is aligned to tile size.  Since slices are not
 * guaranteed to start at tile boundaries, the X and Y offsets (in pixels)
 * from the tile origin to the slice are also returned.  X offset is always a
 * multiple of 4 and Y offset is always a multiple of 2.
 */
unsigned
ilo_texture_get_slice_offset(const struct ilo_texture *tex,
                             unsigned level, unsigned slice,
                             unsigned *x_offset, unsigned *y_offset)
{
   const struct ilo_texture_slice *s =
      ilo_texture_get_slice(tex, level, slice);
   unsigned tile_w, tile_h, tile_size, row_size;
   unsigned x, y, slice_offset;

   /* see the Sandy Bridge PRM, volume 1 part 2, page 24 */

   switch (tex->tiling) {
   case INTEL_TILING_NONE:
      /* W-tiled */
      if (tex->bo_format == PIPE_FORMAT_S8_UINT) {
         tile_w = 64;
         tile_h = 64;
      }
      else {
         tile_w = 1;
         tile_h = 1;
      }
      break;
   case INTEL_TILING_X:
      tile_w = 512;
      tile_h = 8;
      break;
   case INTEL_TILING_Y:
      tile_w = 128;
      tile_h = 32;
      break;
   default:
      assert(!"unknown tiling");
      tile_w = 1;
      tile_h = 1;
      break;
   }

   tile_size = tile_w * tile_h;
   row_size = tex->bo_stride * tile_h;

   /* in bytes */
   x = s->x / tex->block_width * tex->bo_cpp;
   y = s->y / tex->block_height;
   slice_offset = row_size * (y / tile_h) + tile_size * (x / tile_w);

   /*
    * Since tex->bo_stride is a multiple of tile_w, slice_offset should be
    * aligned at this point.
    */
   assert(slice_offset % tile_size == 0);

   /*
    * because of the possible values of align_i and align_j in
    * tex_layout_init_alignments(), x_offset is guaranteed to be a multiple of
    * 4 and y_offset is guaranteed to be a multiple of 2.
    */
   if (x_offset) {
      /* in pixels */
      x = (x % tile_w) / tex->bo_cpp * tex->block_width;
      assert(x % 4 == 0);

      *x_offset = x;
   }

   if (y_offset) {
      /* in pixels */
      y = (y % tile_h) * tex->block_height;
      assert(y % 2 == 0);

      *y_offset = y;
   }

   return slice_offset;
}
static void
gen8_draw_wm(struct ilo_render *r,
             const struct ilo_state_vector *vec,
             struct ilo_render_draw_session *session)
{
   /* 3DSTATE_WM */
   if (DIRTY(FS) || DIRTY(RASTERIZER))
      gen8_3DSTATE_WM(r->builder, vec->fs, vec->rasterizer);

   if (DIRTY(DSA))
      gen8_3DSTATE_WM_DEPTH_STENCIL(r->builder, vec->dsa);

   /* 3DSTATE_WM_HZ_OP and 3DSTATE_WM_CHROMAKEY */
   if (r->hw_ctx_changed) {
      gen8_disable_3DSTATE_WM_HZ_OP(r->builder);
      gen8_3DSTATE_WM_CHROMAKEY(r->builder);
   }

   /* 3DSTATE_BINDING_TABLE_POINTERS_PS */
   if (session->binding_table_fs_changed) {
      gen7_3DSTATE_BINDING_TABLE_POINTERS_PS(r->builder,
            r->state.wm.BINDING_TABLE_STATE);
   }

   /* 3DSTATE_SAMPLER_STATE_POINTERS_PS */
   if (session->sampler_fs_changed) {
      gen7_3DSTATE_SAMPLER_STATE_POINTERS_PS(r->builder,
            r->state.wm.SAMPLER_STATE);
   }

   /* 3DSTATE_CONSTANT_PS */
   if (session->pcb_fs_changed) {
      gen7_3DSTATE_CONSTANT_PS(r->builder,
            &r->state.wm.PUSH_CONSTANT_BUFFER,
            &r->state.wm.PUSH_CONSTANT_BUFFER_size,
            1);
   }

   /* 3DSTATE_PS */
   if (DIRTY(FS) || r->instruction_bo_changed)
      gen8_3DSTATE_PS(r->builder, vec->fs);

   /* 3DSTATE_PS_EXTRA */
   if (DIRTY(FS) || DIRTY(DSA) || DIRTY(BLEND)) {
      const bool cc_may_kill = (vec->dsa->dw_blend_alpha ||
                                vec->blend->alpha_to_coverage);
      gen8_3DSTATE_PS_EXTRA(r->builder, vec->fs, cc_may_kill, false);
   }

   /* 3DSTATE_PS_BLEND */
   if (DIRTY(BLEND) || DIRTY(FB) || DIRTY(DSA))
      gen8_3DSTATE_PS_BLEND(r->builder, vec->blend, &vec->fb, vec->dsa);

   /* 3DSTATE_SCISSOR_STATE_POINTERS */
   if (session->scissor_changed) {
      gen6_3DSTATE_SCISSOR_STATE_POINTERS(r->builder,
            r->state.SCISSOR_RECT);
   }

   /* 3DSTATE_DEPTH_BUFFER and 3DSTATE_CLEAR_PARAMS */
   if (DIRTY(FB) || r->batch_bo_changed) {
      const struct ilo_zs_surface *zs;
      uint32_t clear_params;

      if (vec->fb.state.zsbuf) {
         const struct ilo_surface_cso *surface =
            (const struct ilo_surface_cso *) vec->fb.state.zsbuf;
         const struct ilo_texture_slice *slice =
            ilo_texture_get_slice(ilo_texture(surface->base.texture),
                  surface->base.u.tex.level, surface->base.u.tex.first_layer);

         assert(!surface->is_rt);
         zs = &surface->u.zs;
         clear_params = slice->clear_value;
      }
      else {
         zs = &vec->fb.null_zs;
         clear_params = 0;
      }

      gen8_wa_pre_depth(r);

      gen6_3DSTATE_DEPTH_BUFFER(r->builder, zs, false);
      gen6_3DSTATE_HIER_DEPTH_BUFFER(r->builder, zs);
      gen6_3DSTATE_STENCIL_BUFFER(r->builder, zs);
      gen7_3DSTATE_CLEAR_PARAMS(r->builder, clear_params);
   }
}