Exemplo n.º 1
0
void PlayerListWidget::renameSelectedPlayer()
{
    const QModelIndexList& selection = ui->tagList->selectionModel()->selectedIndexes();
    if (selection.count())
    {
        QString ts = selection[0].data().toString();
        emit renameRequest(ts);
    }
}
void TransferServerConnection::onReceive(const Archive::ByteStream & message)
{
	Archive::ReadIterator ri = message.begin();
	const GameNetworkMessage msg(ri);
	ri = message.begin();

	if(msg.isType("UploadCharacterMessage"))
	{
		const UploadCharacterMessage ucm(ri);
		CentralServer::getInstance().sendToGameServer(ucm.getFromGameServerId(), ucm, true);
		LOG("TransferServerConnection", ("Received character data for SUID %lu for character object %s on game server %d", ucm.getStationId(), ucm.getFromCharacterId().getValueString().c_str(), ucm.getFromGameServerId()));
	}
	else if(msg.isType("CharacterTransferStatusMessage"))
	{
		const CharacterTransferStatusMessage ctsm(ri);
		CentralServer::getInstance().sendToGameServer(ctsm.getGameServerId(), ctsm, true);
	}
	else if(msg.isType("TransferRequestCharacterList"))
	{
		// simply forward the request to any available login server
		const GenericValueTypeMessage<TransferCharacterData> request(ri);
		IGNORE_RETURN(CentralServer::getInstance().sendToArbitraryLoginServer(request));
	}
	else if(msg.isType("TransferRequestMoveValidation"))
	{
		const TransferRequestMoveValidation request(ri);
		IGNORE_RETURN(CentralServer::getInstance().sendToArbitraryLoginServer(request));
		LOG("CustomerService", ("CharacterTransfer: Received TransferRequestMoveValidation : %s on %s to %s on %s. Forwarding request to LoginServer.", request.getSourceCharacter().c_str(), request.getSourceGalaxy().c_str(), request.getDestinationCharacter().c_str(), request.getDestinationGalaxy().c_str()));
	}
	else if(msg.isType("TransferRequestKickConnectedClients"))
	{
		GenericValueTypeMessage<std::pair<unsigned int, unsigned int> > const request(ri);
		// disconnect any clients with a connection to SWG services
		GenericValueTypeMessage<unsigned int> kickSource("TransferKickConnectedClients", request.getValue().first);
		GenericValueTypeMessage<unsigned int> kickDestination("TransferKickConnectedClients", request.getValue().second);
		CentralServer::getInstance().sendToAllLoginServers(kickSource);
		CentralServer::getInstance().sendToAllLoginServers(kickDestination);
		CentralServer::getInstance().sendToAllConnectionServers(kickSource, true);
		CentralServer::getInstance().sendToAllConnectionServers(kickDestination, true);
	}
	else if(msg.isType("TransferGetCharacterDataFromLoginServer"))
	{
		const GenericValueTypeMessage<TransferCharacterData> getCharacterData(ri);
		
		// The transfer server has received a move request. The request doesn't
		// contain the source id of the character, character's container or scene
		// information. The LoginServer can retrieve the character ID for the 
		// source station id + character name contained in character data.
		// Forward the request to the login server. It will respond and the
		// message can be routed back to the transfer server for further 
		// processing
		IGNORE_RETURN(CentralServer::getInstance().sendToArbitraryLoginServer(getCharacterData));
		LOG("CustomerService", ("CharacterTransfer: ***CentralServer: received TransferGetCharacterDataFromLoginServer : %s)", getCharacterData.getValue().toString().c_str()));
	}
	else if(msg.isType("TransferGetLoginLocationData"))
	{
		GenericValueTypeMessage<TransferCharacterData> getLoginData(ri);
		CentralServer::getInstance().sendToDBProcess(getLoginData, true);
		LOG("CustomerService", ("CharacterTransfer: ***CentralServer: Received TransferGetLoginLocationData for %s\n", getLoginData.getValue().getSourceCharacterName().c_str()));
	}
	else if(msg.isType("TransferLoginCharacterToSourceServer"))
	{
		const GenericValueTypeMessage<TransferCharacterData> loginCharacter(ri);
		ConnectionServerConnection * connectionServer = CentralServer::getInstance().getAnyConnectionServer();
		if(connectionServer)
		{
			connectionServer->send(loginCharacter, true);
			LOG("CustomerService", ("CharacterTransfer: ***CentralServer: Received TransferLoginCharacterToSourceServer request from Transfer Server. Sendint request to ConnectionServer : %s\n", loginCharacter.getValue().toString().c_str()));
		}
		else
		{
			LOG("CustomerService", ("CharacterTransfer: ***CentralServer: Couldn't find a connection server to satisfy the transfer request for %s\n", loginCharacter.getValue().toString().c_str()));
		}
	}
	else if(msg.isType("TransferLoginCharacterToDestinationServer"))
	{
		const GenericValueTypeMessage<TransferCharacterData> loginCharacter(ri);
		LOG("CustomerService", ("CharacterTransfer: ***CentralServer: Received TransferLoginCharacterToDestinationServer request from Transfer Server for %s\n", loginCharacter.getValue().toString().c_str()));
		ConnectionServerConnection * connectionServer = CentralServer::getInstance().getAnyConnectionServer();
		if(connectionServer)
		{
			connectionServer->send(loginCharacter, true);
		}
	}
	else if(msg.isType("ToggleAvatarLoginStatus"))
	{
		ToggleAvatarLoginStatus toggle(ri);
		LOG("CustomerService", ("CharacterTransfer: Received ToggleAvatarLoginStatus for station ID %d, Character Object %s", toggle.getStationId(), toggle.getCharacterId().getValueString().c_str()));
		IGNORE_RETURN(CentralServer::getInstance().sendToArbitraryLoginServer(toggle));
	}
	else if(msg.isType("TransferRequestNameValidation"))
	{
		GenericValueTypeMessage<TransferCharacterData> request(ri);
		LOG("CustomerService", ("CharacterTransfer: Received TransferRequestNameValidation from TransferServer. Forwarding request to a random GameServer. %s", request.getValue().toString().c_str()));
		IGNORE_RETURN(CentralServer::getInstance().sendToRandomGameServer(request));
	}
	else if(msg.isType("TransferRenameCharacter"))
	{
		GenericValueTypeMessage<TransferCharacterData> renameRequest(ri);
		LOG("CustomerService", ("CharacterTransfer: Received TransferRenameCharacter. Sending rename request to game database. %s", renameRequest.getValue().toString().c_str()));
		// send first portion of request to DBProcess , wait for response
		CentralServer::getInstance().sendToDBProcess(renameRequest, true);
	}
	else if(msg.isType("TransferAccountRequestLoginServer"))
	{
		// got message to transfer a character from one account to another - have to update in loginServer
		GenericValueTypeMessage<TransferAccountData> accountTransferRequest(ri);
		LOG("CustomerService", ("CharacterTransfer: Received TransferAccountRequestLoginServer from station ID %d to station ID %d", accountTransferRequest.getValue().getSourceStationId(), accountTransferRequest.getValue().getDestinationStationId()));
		IGNORE_RETURN(CentralServer::getInstance().sendToArbitraryLoginServer(accountTransferRequest));
	}
	else if(msg.isType("RequestChatTransferAvatar"))
	{
		GenericValueTypeMessage<TransferCharacterData> chatTransferAvatar(ri);
		LOG("CustomerService", ("CharacterTransfer: Received RequestChatTransferAvatar from TransferServer. Forward request to ChatServer. %s", chatTransferAvatar.getValue().toString().c_str()));
		CentralServer::getInstance().broadcastToChatServers(chatTransferAvatar);
	}
	else if(msg.isType("DeleteFailedTransfer"))
	{
		GenericValueTypeMessage<TransferCharacterData> deleteCharacter(ri);
		LOG("CustomerService", ("CharacterTransfer: received request to delete a character for a failed transfer. %s", deleteCharacter.getValue().toString().c_str()));
		IGNORE_RETURN(CentralServer::getInstance().sendToArbitraryLoginServer(deleteCharacter));
	}
	else if(msg.isType("TransferClosePseudoClientConnection"))
	{
		GenericValueTypeMessage<unsigned int> closeRequest(ri);
		CentralServer::getInstance().sendToAllConnectionServers(closeRequest, true);
	}
	else if(msg.isType("ConGenericMessage"))
	{
		ConGenericMessage con(ri);
		ConsoleConnection::onCommandComplete(con.getMsg(), static_cast<int>(con.getMsgId()));	 
	}
}