void PlayerListWidget::renameSelectedPlayer() { const QModelIndexList& selection = ui->tagList->selectionModel()->selectedIndexes(); if (selection.count()) { QString ts = selection[0].data().toString(); emit renameRequest(ts); } }
void TransferServerConnection::onReceive(const Archive::ByteStream & message) { Archive::ReadIterator ri = message.begin(); const GameNetworkMessage msg(ri); ri = message.begin(); if(msg.isType("UploadCharacterMessage")) { const UploadCharacterMessage ucm(ri); CentralServer::getInstance().sendToGameServer(ucm.getFromGameServerId(), ucm, true); LOG("TransferServerConnection", ("Received character data for SUID %lu for character object %s on game server %d", ucm.getStationId(), ucm.getFromCharacterId().getValueString().c_str(), ucm.getFromGameServerId())); } else if(msg.isType("CharacterTransferStatusMessage")) { const CharacterTransferStatusMessage ctsm(ri); CentralServer::getInstance().sendToGameServer(ctsm.getGameServerId(), ctsm, true); } else if(msg.isType("TransferRequestCharacterList")) { // simply forward the request to any available login server const GenericValueTypeMessage<TransferCharacterData> request(ri); IGNORE_RETURN(CentralServer::getInstance().sendToArbitraryLoginServer(request)); } else if(msg.isType("TransferRequestMoveValidation")) { const TransferRequestMoveValidation request(ri); IGNORE_RETURN(CentralServer::getInstance().sendToArbitraryLoginServer(request)); LOG("CustomerService", ("CharacterTransfer: Received TransferRequestMoveValidation : %s on %s to %s on %s. Forwarding request to LoginServer.", request.getSourceCharacter().c_str(), request.getSourceGalaxy().c_str(), request.getDestinationCharacter().c_str(), request.getDestinationGalaxy().c_str())); } else if(msg.isType("TransferRequestKickConnectedClients")) { GenericValueTypeMessage<std::pair<unsigned int, unsigned int> > const request(ri); // disconnect any clients with a connection to SWG services GenericValueTypeMessage<unsigned int> kickSource("TransferKickConnectedClients", request.getValue().first); GenericValueTypeMessage<unsigned int> kickDestination("TransferKickConnectedClients", request.getValue().second); CentralServer::getInstance().sendToAllLoginServers(kickSource); CentralServer::getInstance().sendToAllLoginServers(kickDestination); CentralServer::getInstance().sendToAllConnectionServers(kickSource, true); CentralServer::getInstance().sendToAllConnectionServers(kickDestination, true); } else if(msg.isType("TransferGetCharacterDataFromLoginServer")) { const GenericValueTypeMessage<TransferCharacterData> getCharacterData(ri); // The transfer server has received a move request. The request doesn't // contain the source id of the character, character's container or scene // information. The LoginServer can retrieve the character ID for the // source station id + character name contained in character data. // Forward the request to the login server. It will respond and the // message can be routed back to the transfer server for further // processing IGNORE_RETURN(CentralServer::getInstance().sendToArbitraryLoginServer(getCharacterData)); LOG("CustomerService", ("CharacterTransfer: ***CentralServer: received TransferGetCharacterDataFromLoginServer : %s)", getCharacterData.getValue().toString().c_str())); } else if(msg.isType("TransferGetLoginLocationData")) { GenericValueTypeMessage<TransferCharacterData> getLoginData(ri); CentralServer::getInstance().sendToDBProcess(getLoginData, true); LOG("CustomerService", ("CharacterTransfer: ***CentralServer: Received TransferGetLoginLocationData for %s\n", getLoginData.getValue().getSourceCharacterName().c_str())); } else if(msg.isType("TransferLoginCharacterToSourceServer")) { const GenericValueTypeMessage<TransferCharacterData> loginCharacter(ri); ConnectionServerConnection * connectionServer = CentralServer::getInstance().getAnyConnectionServer(); if(connectionServer) { connectionServer->send(loginCharacter, true); LOG("CustomerService", ("CharacterTransfer: ***CentralServer: Received TransferLoginCharacterToSourceServer request from Transfer Server. Sendint request to ConnectionServer : %s\n", loginCharacter.getValue().toString().c_str())); } else { LOG("CustomerService", ("CharacterTransfer: ***CentralServer: Couldn't find a connection server to satisfy the transfer request for %s\n", loginCharacter.getValue().toString().c_str())); } } else if(msg.isType("TransferLoginCharacterToDestinationServer")) { const GenericValueTypeMessage<TransferCharacterData> loginCharacter(ri); LOG("CustomerService", ("CharacterTransfer: ***CentralServer: Received TransferLoginCharacterToDestinationServer request from Transfer Server for %s\n", loginCharacter.getValue().toString().c_str())); ConnectionServerConnection * connectionServer = CentralServer::getInstance().getAnyConnectionServer(); if(connectionServer) { connectionServer->send(loginCharacter, true); } } else if(msg.isType("ToggleAvatarLoginStatus")) { ToggleAvatarLoginStatus toggle(ri); LOG("CustomerService", ("CharacterTransfer: Received ToggleAvatarLoginStatus for station ID %d, Character Object %s", toggle.getStationId(), toggle.getCharacterId().getValueString().c_str())); IGNORE_RETURN(CentralServer::getInstance().sendToArbitraryLoginServer(toggle)); } else if(msg.isType("TransferRequestNameValidation")) { GenericValueTypeMessage<TransferCharacterData> request(ri); LOG("CustomerService", ("CharacterTransfer: Received TransferRequestNameValidation from TransferServer. Forwarding request to a random GameServer. %s", request.getValue().toString().c_str())); IGNORE_RETURN(CentralServer::getInstance().sendToRandomGameServer(request)); } else if(msg.isType("TransferRenameCharacter")) { GenericValueTypeMessage<TransferCharacterData> renameRequest(ri); LOG("CustomerService", ("CharacterTransfer: Received TransferRenameCharacter. Sending rename request to game database. %s", renameRequest.getValue().toString().c_str())); // send first portion of request to DBProcess , wait for response CentralServer::getInstance().sendToDBProcess(renameRequest, true); } else if(msg.isType("TransferAccountRequestLoginServer")) { // got message to transfer a character from one account to another - have to update in loginServer GenericValueTypeMessage<TransferAccountData> accountTransferRequest(ri); LOG("CustomerService", ("CharacterTransfer: Received TransferAccountRequestLoginServer from station ID %d to station ID %d", accountTransferRequest.getValue().getSourceStationId(), accountTransferRequest.getValue().getDestinationStationId())); IGNORE_RETURN(CentralServer::getInstance().sendToArbitraryLoginServer(accountTransferRequest)); } else if(msg.isType("RequestChatTransferAvatar")) { GenericValueTypeMessage<TransferCharacterData> chatTransferAvatar(ri); LOG("CustomerService", ("CharacterTransfer: Received RequestChatTransferAvatar from TransferServer. Forward request to ChatServer. %s", chatTransferAvatar.getValue().toString().c_str())); CentralServer::getInstance().broadcastToChatServers(chatTransferAvatar); } else if(msg.isType("DeleteFailedTransfer")) { GenericValueTypeMessage<TransferCharacterData> deleteCharacter(ri); LOG("CustomerService", ("CharacterTransfer: received request to delete a character for a failed transfer. %s", deleteCharacter.getValue().toString().c_str())); IGNORE_RETURN(CentralServer::getInstance().sendToArbitraryLoginServer(deleteCharacter)); } else if(msg.isType("TransferClosePseudoClientConnection")) { GenericValueTypeMessage<unsigned int> closeRequest(ri); CentralServer::getInstance().sendToAllConnectionServers(closeRequest, true); } else if(msg.isType("ConGenericMessage")) { ConGenericMessage con(ri); ConsoleConnection::onCommandComplete(con.getMsg(), static_cast<int>(con.getMsgId())); } }