void World::sendCharacterMoveToAllVisibleChars(Character *cc, TYPE_OF_WALKINGCOST duration) {
    // for now we only send events to players... TODO change this whole command
    sendCharacterMoveToAllVisiblePlayers(cc, NORMALMOVE, duration);
}
void World::sendCharacterMoveToAllVisibleChars(Character *cc, unsigned char waitpages) {
    // for now we only send events to players... TODO change this whole command
    sendCharacterMoveToAllVisiblePlayers(cc, NORMALMOVE, waitpages);
}