void World::sendCharacterMoveToAllVisibleChars(Character *cc, TYPE_OF_WALKINGCOST duration) { // for now we only send events to players... TODO change this whole command sendCharacterMoveToAllVisiblePlayers(cc, NORMALMOVE, duration); }
void World::sendCharacterMoveToAllVisibleChars(Character *cc, unsigned char waitpages) { // for now we only send events to players... TODO change this whole command sendCharacterMoveToAllVisiblePlayers(cc, NORMALMOVE, waitpages); }