Exemplo n.º 1
0
/**
 * Update the ballsave lamp.
 */
CALLSET_ENTRY (ballsave, lamp_update)
{
#ifdef MACHINE_BALL_SAVE_LAMP
	if (timed_mode_effect_running_p (&ball_save_mode))
	{
		leff_start (LEFF_BALL_SAVE);
	}
	else
	{
		leff_stop (LEFF_BALL_SAVE);
	}
#endif
}
Exemplo n.º 2
0
CALLSET_ENTRY (hurryup, lamp_update)
{
	lamp_flash_if (LM_HURRY_UP, timed_mode_effect_running_p (&hurryup_mode));
}