/** * Update the ballsave lamp. */ CALLSET_ENTRY (ballsave, lamp_update) { #ifdef MACHINE_BALL_SAVE_LAMP if (timed_mode_effect_running_p (&ball_save_mode)) { leff_start (LEFF_BALL_SAVE); } else { leff_stop (LEFF_BALL_SAVE); } #endif }
CALLSET_ENTRY (hurryup, lamp_update) { lamp_flash_if (LM_HURRY_UP, timed_mode_effect_running_p (&hurryup_mode)); }