Exemplo n.º 1
0
//virtual
QVariant AbstractGroupItem::itemChange(GraphicsItemChange change, const QVariant &value)
{
    if (change == ItemPositionChange && scene()) {
        // calculate new position.
        const int trackHeight = KdenliveSettings::trackheight();
        QPointF start = sceneBoundingRect().topLeft();
        QPointF newPos = value.toPointF();
        //kDebug()<<"REAL:"<<start.x()<<", PROPOSED:"<<(int)(start.x() - pos().x() + newPos.x());
        int xpos = projectScene()->getSnapPointForPos((int)(start.x() + newPos.x() - pos().x()), KdenliveSettings::snaptopoints());

        xpos = qMax(xpos, 0);
        //kDebug()<<"GRP XPOS:"<<xpos<<", START:"<<start.x()<<",NEW:"<<newPos.x()<<"; SCENE:"<<scenePos().x()<<",POS:"<<pos().x();
        newPos.setX((int)(pos().x() + xpos - (int) start.x()));

        //int startTrack = (start.y() + trackHeight / 2) / trackHeight;

        int realTrack = (start.y() + newPos.y() - pos().y()) / trackHeight;
        int proposedTrack = newPos.y() / trackHeight;

        int correctedTrack = qMin(realTrack, projectScene()->tracksCount() - (int)(boundingRect().height() + 5) / trackHeight);
        correctedTrack = qMax(correctedTrack, 0);

        proposedTrack += (correctedTrack - realTrack);

        // Check if top item is a clip or a transition
        int offset = 0;
        int topTrack = -1;
        QList<QGraphicsItem *> children = childItems();
        for (int i = 0; i < children.count(); i++) {
            int currentTrack = (int)(children.at(i)->scenePos().y() / trackHeight);
            if (children.at(i)->type() == AVWIDGET) {
                if (topTrack == -1 || currentTrack <= topTrack) {
                    offset = 0;
                    topTrack = currentTrack;
                }
            } else if (children.at(i)->type() == TRANSITIONWIDGET) {
                if (topTrack == -1 || currentTrack < topTrack) {
                    offset = (int)(trackHeight / 3 * 2 - 1);
                    topTrack = currentTrack;
                }
            }
        }
        newPos.setY((int)((proposedTrack) * trackHeight) + offset);
        //if (newPos == start) return start;

        /*if (newPos.x() < 0) {
            // If group goes below 0, adjust position to 0
            return QPointF(pos().x() - start.x(), pos().y());
        }*/
        QPainterPath shape = groupShape(newPos - pos());
        QList<QGraphicsItem*> collindingItems = scene()->items(shape, Qt::IntersectsItemShape);
        for (int i = 0; i < children.count(); i++) {
            collindingItems.removeAll(children.at(i));
        }

        if (collindingItems.isEmpty()) return newPos;
        else {
            bool forwardMove = xpos > start.x();
            int offset = 0;
            for (int i = 0; i < collindingItems.count(); i++) {
                QGraphicsItem *collision = collindingItems.at(i);
                if (collision->type() == AVWIDGET) {
                    // Collision
                    //kDebug()<<"// COLLISION WIT:"<<collision->sceneBoundingRect();
                    if (newPos.y() != pos().y()) {
                        // Track change results in collision, restore original position
                        return pos();
                    }
                    AbstractClipItem *item = static_cast <AbstractClipItem *>(collision);
                    if (forwardMove) {
                        // Moving forward, determine best pos
                        QPainterPath clipPath;
                        clipPath.addRect(item->sceneBoundingRect());
                        QPainterPath res = shape.intersected(clipPath);
                        offset = qMax(offset, (int)(res.boundingRect().width() + 0.5));
                    } else {
                        // Moving backward, determine best pos
                        QPainterPath clipPath;
                        clipPath.addRect(item->sceneBoundingRect());
                        QPainterPath res = shape.intersected(clipPath);
                        offset = qMax(offset, (int)(res.boundingRect().width() + 0.5));
                    }
                }
            }
            if (offset > 0) {
                if (forwardMove) {
                    newPos.setX(newPos.x() - offset);
                } else {
                    newPos.setX(newPos.x() + offset);
                }
                // If there is still a collision after our position adjust, restore original pos
                collindingItems = scene()->items(groupShape(newPos - pos()), Qt::IntersectsItemShape);
                for (int i = 0; i < children.count(); i++) {
                    collindingItems.removeAll(children.at(i));
                }
                for (int i = 0; i < collindingItems.count(); i++)
                    if (collindingItems.at(i)->type() == AVWIDGET) return pos();
            }
            return newPos;
        }
    }
    return QGraphicsItemGroup::itemChange(change, value);
}
Exemplo n.º 2
0
//virtual
QVariant AbstractGroupItem::itemChange(GraphicsItemChange change, const QVariant &value)
{
    if (change == QGraphicsItem::ItemSelectedChange) {
        if (value.toBool()) setZValue(3);
        else setZValue(1);
    }
    CustomTrackScene *scene = NULL;
    if (change == ItemPositionChange && parentItem() == 0) {
        scene = projectScene();
    }
    if (scene) {
        // calculate new position.
        if (scene->isZooming) {
            // For some reason, mouse wheel on selected itm sometimes triggered
            // a position change event corrupting timeline, so discard it
            return pos();
        }
        // calculate new position.
        const int trackHeight = KdenliveSettings::trackheight();
        QPointF start = sceneBoundingRect().topLeft();
        QPointF newPos = value.toPointF();
        int xpos = projectScene()->getSnapPointForPos((int)(start.x() + newPos.x() - pos().x()), KdenliveSettings::snaptopoints());

        xpos = qMax(xpos, 0);
        ////qDebug()<<"GRP XPOS:"<<xpos<<", START:"<<start.x()<<",NEW:"<<newPos.x()<<"; SCENE:"<<scenePos().x()<<",POS:"<<pos().x();
        newPos.setX((int)(pos().x() + xpos - (int) start.x()));
        QStringList lockedTracks = property("locked_tracks").toStringList();
	
        int proposedTrack = trackForPos(property("y_absolute").toInt() + newPos.y());
        // Check if top item is a clip or a transition
        int offset = 0;
        int topTrack = -1;
        QList<int> groupTracks;
        QList<QGraphicsItem *> children = childItems();
        for (int i = 0; i < children.count(); ++i) {
            int currentTrack = 0;
            if (children.at(i)->type() == AVWidget || children.at(i)->type() == TransitionWidget) {
                currentTrack = static_cast <AbstractClipItem*> (children.at(i))->track();
                if (!groupTracks.contains(currentTrack)) groupTracks.append(currentTrack);
            }
            else if (children.at(i)->type() == GroupWidget) {
                currentTrack = static_cast <AbstractGroupItem*> (children.at(i))->track();
            }
            else continue;
            if (children.at(i)->type() == AVWidget) {
                if (topTrack == -1 || currentTrack >= topTrack) {
                    offset = 0;
                    topTrack = currentTrack;
                }
            } else if (children.at(i)->type() == TransitionWidget) {
                if (topTrack == -1 || currentTrack > topTrack) {
                    offset = (int)(trackHeight / 3 * 2 - 1);
                    topTrack = currentTrack;
                }
            } else if (children.at(i)->type() == GroupWidget) {
                QList<QGraphicsItem *> subchildren = children.at(i)->childItems();
                bool clipGroup = false;
                for (int j = 0; j < subchildren.count(); ++j) {
                    if (subchildren.at(j)->type() == AVWidget || subchildren.at(j)->type() == TransitionWidget) {
                        int subTrack = static_cast <AbstractClipItem*> (subchildren.at(j))->track();
                        if (!groupTracks.contains(subTrack)) groupTracks.append(subTrack);
                        clipGroup = true;
                    }
                }
                if (clipGroup) {
                    if (topTrack == -1 || currentTrack >= topTrack) {
                        offset = 0;
                        topTrack = currentTrack;
                    }
                } else {
                    if (topTrack == -1 || currentTrack > topTrack) {
                        offset = (int)(trackHeight / 3 * 2 - 1);
                        topTrack = currentTrack;
                    }
                }
            }
        }
        // Check no clip in the group goes outside of existing tracks
        int maximumTrack = projectScene()->tracksCount();
        int groupHeight = 0;
        for (int i = 0; i < groupTracks.count(); ++i) {
            int offset = groupTracks.at(i) - topTrack;
            if (offset > groupHeight) groupHeight = offset;
        }
        
        maximumTrack -= groupHeight;
        proposedTrack = qMin(proposedTrack, maximumTrack);
        proposedTrack = qMax(proposedTrack, groupTracks.count());
        int groupOffset = proposedTrack - topTrack;
        if (!lockedTracks.isEmpty()) {
            for (int i = 0; i < groupTracks.count(); ++i) {
                if (lockedTracks.contains(QString::number(groupTracks.at(i) + groupOffset))) {
                    return pos();
                }
            }
        }
        newPos.setY(posForTrack(proposedTrack) + offset);
        //if (newPos == start) return start;

        /*if (newPos.x() < 0) {
            // If group goes below 0, adjust position to 0
            return QPointF(pos().x() - start.x(), pos().y());
        }*/

        QList<QGraphicsItem*> collidingItems;
        QPainterPath shape;
        if (projectScene()->editMode() == NormalEdit) {
            shape = clipGroupShape(newPos - pos());
            collidingItems = scene->items(shape, Qt::IntersectsItemShape);
            collidingItems.removeAll(this);
            for (int i = 0; i < children.count(); ++i) {
                if (children.at(i)->type() == GroupWidget) {
                    QList<QGraphicsItem *> subchildren = children.at(i)->childItems();
                    for (int j = 0; j < subchildren.count(); ++j) {
                        collidingItems.removeAll(subchildren.at(j));
                    }
                }
                collidingItems.removeAll(children.at(i));
            }
        }
        if (!collidingItems.isEmpty()) {
            bool forwardMove = xpos > start.x();
            int offset = 0;
            for (int i = 0; i < collidingItems.count(); ++i) {
                QGraphicsItem *collision = collidingItems.at(i);
                if (collision->type() == AVWidget) {
                    // Collision
                    if (newPos.y() != pos().y()) {
                        // Track change results in collision, restore original position
                        return pos();
                    }
                    AbstractClipItem *item = static_cast <AbstractClipItem *>(collision);
                    // Determine best pos
                    QPainterPath clipPath;
                    clipPath.addRect(item->sceneBoundingRect());
                    QPainterPath res = shape.intersected(clipPath);
                    offset = qMax(offset, (int)(res.boundingRect().width() + 0.5));
                }
            }
            if (offset > 0) {
                if (forwardMove) {
                    newPos.setX(newPos.x() - offset);
                } else {
                    newPos.setX(newPos.x() + offset);
                }
                // If there is still a collision after our position adjust, restore original pos
                collidingItems = scene->items(clipGroupShape(newPos - pos()), Qt::IntersectsItemShape);
                collidingItems.removeAll(this);
                for (int i = 0; i < children.count(); ++i) {
                    if (children.at(i)->type() == GroupWidget) {
                        QList<QGraphicsItem *> subchildren = children.at(i)->childItems();
                        for (int j = 0; j < subchildren.count(); ++j) {
                            collidingItems.removeAll(subchildren.at(j));
                        }
                    }
                    collidingItems.removeAll(children.at(i));
                }
                for (int i = 0; i < collidingItems.count(); ++i)
                    if (collidingItems.at(i)->type() == AVWidget) return pos();
            }
        }

        if (projectScene()->editMode() == NormalEdit) {
            shape = transitionGroupShape(newPos - pos());
            collidingItems = scene->items(shape, Qt::IntersectsItemShape);
            collidingItems.removeAll(this);
            for (int i = 0; i < children.count(); ++i) {
                if (children.at(i)->type() == GroupWidget) {
                    QList<QGraphicsItem *> subchildren = children.at(i)->childItems();
                    for (int j = 0; j < subchildren.count(); ++j) {
                        collidingItems.removeAll(subchildren.at(j));
                    }
                }
                collidingItems.removeAll(children.at(i));
            }
        }
        if (collidingItems.isEmpty()) return newPos;
        else {
            bool forwardMove = xpos > start.x();
            int offset = 0;
            for (int i = 0; i < collidingItems.count(); ++i) {
                QGraphicsItem *collision = collidingItems.at(i);
                if (collision->type() == TransitionWidget) {
                    // Collision
                    if (newPos.y() != pos().y()) {
                        // Track change results in collision, restore original position
                        return pos();
                    }
                    AbstractClipItem *item = static_cast <AbstractClipItem *>(collision);
                    // Determine best pos
		    QPainterPath clipPath;
		    clipPath.addRect(item->sceneBoundingRect());
		    QPainterPath res = shape.intersected(clipPath);
		    offset = qMax(offset, (int)(res.boundingRect().width() + 0.5));
                }
            }
            if (offset > 0) {
                if (forwardMove) {
                    newPos.setX(newPos.x() - offset);
                } else {
                    newPos.setX(newPos.x() + offset);
                }
                // If there is still a collision after our position adjust, restore original pos
                collidingItems = scene->items(transitionGroupShape(newPos - pos()), Qt::IntersectsItemShape);
                for (int i = 0; i < children.count(); ++i) {
                    collidingItems.removeAll(children.at(i));
                }
                for (int i = 0; i < collidingItems.count(); ++i)
                    if (collidingItems.at(i)->type() == TransitionWidget) return pos();
            }
        }
        return newPos;
    }
    return QGraphicsItemGroup::itemChange(change, value);
}