void MainWindow::on_actionAlignment_Religion_triggered() { AlginmentReligion* ar = new AlginmentReligion(); this->setCentralWidget(ar); ar->show(); ar->setMainWindow(this); }
void Abilities::on_btnBack_clicked() { _main->newChar->setStr(ui->spinStr->text().toInt()); _main->newChar->setIntel(ui->spinInt->text().toInt()); _main->newChar->setDex(ui->spinDex->text().toInt()); _main->newChar->setWis(ui->spinWiz->text().toInt()); _main->newChar->setCon(ui->spinCon->text().toInt()); _main->newChar->setCha(ui->spinCha->text().toInt()); AlginmentReligion* ar = new AlginmentReligion(); _main->setCentralWidget(ar); ar->show(); ar->setMainWindow(_main); }