void RayDistanceSensor:: sensorUpdate (Body const & body) { // deciding which bodies to ignore could be smarter... // if ((&body == &body_) || (parent_ && (&body == &parent_->body_))) { return; } for (size_t il(0); il < body.getLines().size(); ++il) { Line const & ll (body.getLines()[il]); double const dd (LineRayIntersect (ll.X0(), ll.Y0(), ll.X1(), ll.Y1(), global_.X(), global_.Y(), global_.Costheta(), global_.Sintheta())); if ((dd > 0) && (dd < distance_)) { distance_ = dd; } } }