Exemplo n.º 1
0
bool CGUIWindow::OnAction(const CAction &action)
{
  if (action.IsMouse() || action.IsGesture())
    return EVENT_RESULT_UNHANDLED != OnMouseAction(action);

  CGUIControl *focusedControl = GetFocusedControl();
  if (focusedControl)
  {
    if (focusedControl->OnAction(action))
      return true;
  }
  else
  {
    // no control has focus?
    // set focus to the default control then
    CGUIMessage msg(GUI_MSG_SETFOCUS, GetID(), m_defaultControl);
    OnMessage(msg);
  }

  // default implementations
  if (action.GetID() == ACTION_NAV_BACK || action.GetID() == ACTION_PREVIOUS_MENU)
    return OnBack(action.GetID());

  return false;
}
Exemplo n.º 2
0
bool CGUIWindow::OnAction(const CAction &action)
{
  if (action.IsMouse() || action.IsGesture())
    return EVENT_RESULT_UNHANDLED != OnMouseAction(action);

  CGUIControl *focusedControl = GetFocusedControl();
  if (focusedControl)
  {
    if (focusedControl->OnAction(action))
      return true;
  }
  else
  {
    // no control has focus?
    // set focus to the default control then
    CGUIMessage msg(GUI_MSG_SETFOCUS, GetID(), m_defaultControl);
    OnMessage(msg);
  }

  // default implementations
  switch(action.GetID())
  {
    case ACTION_NAV_BACK:
    case ACTION_PREVIOUS_MENU:
      return OnBack(action.GetID());
    case ACTION_SHOW_INFO:
      return OnInfo(action.GetID());
    case ACTION_MENU:
      if (m_menuControlID > 0)
      {
        CGUIControl *menu = GetControl(m_menuControlID);
        if (menu)
        {
          int focusControlId;
          if (!menu->HasFocus())
          {
            // focus the menu control
            focusControlId = m_menuControlID;
            // To support a toggle behaviour we store the last focused control id
            // to restore (focus) this control if the menu control has the focus
            // while you press the menu button again.
            m_menuLastFocusedControlID = GetFocusedControlID();
          }
          else
          {
            // restore the last focused control or if not exists use the default control
            focusControlId = m_menuLastFocusedControlID > 0 ? m_menuLastFocusedControlID : m_defaultControl;
          }

          CGUIMessage msg = CGUIMessage(GUI_MSG_SETFOCUS, GetID(), focusControlId);
          return OnMessage(msg);
        }
      }
      break;
  }

  return false;
}
Exemplo n.º 3
0
bool CGUIWindow::OnAction(const CAction &action)
{
  if (action.IsMouse() || action.IsGesture())
    return EVENT_RESULT_UNHANDLED != OnMouseAction(action);

  CGUIControl *focusedControl = GetFocusedControl();
  if (focusedControl)
    return focusedControl->OnAction(action);

  // no control has focus?
  // set focus to the default control then
  CGUIMessage msg(GUI_MSG_SETFOCUS, GetID(), m_defaultControl);
  OnMessage(msg);
  return false;
}