Exemplo n.º 1
0
void GameLotteryLayer::onBtnRewardCallback(CCObject* pSender)
{
	if (m_bTempSoundOn)
	{
		SoundPlayer::play(SNDI_CLICK);
	}
	unschedule(schedule_selector(GameLotteryLayer::removeHint));
	enableBtns();

	// delete hint
	CCMenuItemSprite* item = static_cast<CCMenuItemSprite*> (pSender);
	unRegisterMenuItem(item);
	item->runAction(CCSequence::create(
		CCCallFunc::create(item, callfunc_selector(CCMenuItemSprite::removeFromParent)), 
		NULL));
	m_ptrMenuHint = NULL;

	// reset circle
	m_ptrCircle->setRotation(0.0f);
	// delete the highLight
	CCNode* ptrLight = m_ptrCircle->getChildByTag(LIGHT_TAG);
	if(ptrLight)
	{
		ptrLight->removeFromParent();
	}

	chargeNewDay();
}
void GameOverLayer::createPlayAgainButton()
{
    // Create the startButton
    CCSprite *playAgainButtonSpriteUp = CCSprite::createWithSpriteFrameName("playagain_button.png");
    CCSprite *playAgainButtonSpriteDown = CCSprite::createWithSpriteFrameName("playagain_button.png");
    // Scale the down to 90% so that it looks like the button was pressed
    playAgainButtonSpriteDown->setScale(0.9f);
    CCMenuItemSprite *playAgainButton = CCMenuItemSprite::create(playAgainButtonSpriteUp, playAgainButtonSpriteDown, this, menu_selector(GameOverLayer::playAgainButtonTouched));
    playAgainButton->setPositionX(-playAgainButton->getContentSize().width/1.2);
    playAgainButton->runAction(CCRepeatForever::create(CCSequence::createWithTwoActions(CCScaleTo::create(1.0f, 1.2f), CCScaleTo::create(1.0f, 1.0f))));
    
    // Create the mainButton
    CCSprite *mainButtonSpriteUp = CCSprite::createWithSpriteFrameName("main_button.png");
    CCSprite *mainButtonSpriteDown = CCSprite::createWithSpriteFrameName("main_button.png");
    // Scale the down to 90% so that it looks like the button was pressed
    mainButtonSpriteDown->setScale(0.9f);
    CCMenuItemSprite *mainButton = CCMenuItemSprite::create(mainButtonSpriteUp, mainButtonSpriteDown, this, menu_selector(GameOverLayer::mainButtonTouched));
    mainButton->setPositionX(mainButton->getContentSize().width/1.2);
    
    // Create the start game menu
    CCMenu *gameMenu = CCMenu::create(playAgainButton, mainButton, NULL);
    // Set the initial position off screen
    gameMenu->setPosition(ccp(SCREEN_WIDTH/2, -SCREEN_HEIGHT));
    // Set the tag of the start menu so that we can refer to it later using getChildByTag(...)
    gameMenu->setTag(kGameOverLayer_PlayAgainMenu);
    
    // Create and run an animation that will slide the start game menu in from below the screen to its intended location
    CCActionInterval *moveAction = CCMoveTo::create(0.3f, ccp(SCREEN_WIDTH/2, SCREEN_HEIGHT*0.15));
    CCFiniteTimeAction *easeIn = CCEaseIn::create(moveAction, 0.2f);
    gameMenu->runAction(easeIn);
    
    // Add the start menu to the layer
    this->addChild(gameMenu);
}
Exemplo n.º 3
0
void GameScene::restart(CCObject* obj) {
    CC_SAFE_RELEASE(pipeArray);
    CC_SAFE_RELEASE(hitCheckArray);
    
    stopAllActions();
    unscheduleAllSelectors();
    
    CCMenuItemSprite* item = (CCMenuItemSprite*)obj;
    CCScaleTo* scale = CCScaleTo::create(0.1f, 1.2f);
    CCScaleTo* scale2 = CCScaleTo::create(0.1f, 1.0f);
    CCSequence* seq = CCSequence::create(scale, scale2, NULL);
    item->runAction(seq);
    
    CCDirector::sharedDirector()->replaceScene(CCTransitionFade::create(1.5f, GameScene::scene()));
}
Exemplo n.º 4
0
// on "init" you need to initialize your instance
bool GameLayer::init()
{
	if (!CCLayer::init())
		return false;

	SCREEN_WIDTH = CCDirector::sharedDirector()->getWinSize().width;
	SCREEN_HEIGHT = CCDirector::sharedDirector()->getWinSize().height;
	bPaused = false;
	//Jerry--LB
	receiveRank();

	CCSprite* sprite = ThemeManager::sharedInstance()->spriteWithImageFile("background.png");//ThemeManager::sharedInstance()->spriteWithImageFile("background.png");
	sprite->setScaleX(SCREEN_WIDTH/sprite->getContentSize().width);
	sprite->setScaleY(SCREEN_HEIGHT/sprite->getContentSize().height);
	sprite->setPosition(ccp(SCREEN_WIDTH/2, SCREEN_HEIGHT/2));
	this->addChild(sprite,1);

	float iMenuWidthOffset = 0.55;
	CCSprite* startNormal = ThemeManager::sharedInstance()->spriteWithImageFile("menu_start.png");
	CCSprite* startSelected = ThemeManager::sharedInstance()->spriteWithImageFile("menu_start.png");
	CCMenuItemSprite* pStartItemSprite = CCMenuItemSprite::itemWithNormalSprite(startNormal, startSelected, this, menu_selector(GameLayer::startButtonClick));

	CCMenu* pStartMenu = CCMenu::menuWithItems(pStartItemSprite,NULL);
	pStartMenu->setPosition(ccp(SCREEN_WIDTH*iMenuWidthOffset, SCREEN_HEIGHT*0.6));
	pStartItemSprite->setScale(LL_BUTTON_SCALE_VALUE);

	//Jerry--Action
	CCScaleTo* large=CCScaleTo::actionWithDuration(0.5,0.7*LL_SCREEN_SCALE_VALUE);
	CCScaleTo* small=CCScaleTo::actionWithDuration(0.5,LL_BUTTON_SCALE_VALUE);
	CCDelayTime *waiting=CCDelayTime::actionWithDuration(1.0f);
	CCFiniteTimeAction* action= CCSequence::actions(waiting,large,small,waiting,NULL);
	CCActionInterval* actionShake=CCRepeatForever::actionWithAction((CCActionInterval*)action);
	pStartItemSprite->stopAllActions();  
	pStartItemSprite->runAction(actionShake); 

	this->addChild(pStartMenu, 3);

	/*CCSprite* leaderboardNormal = ThemeManager::sharedInstance()->spriteWithImageFile("menu_leaderboard.png");
	CCSprite* leaderboardSelected = ThemeManager::sharedInstance()->spriteWithImageFile("menu_leaderboard.png");
	CCSprite* leaderboardDisabled = ThemeManager::sharedInstance()->spriteWithImageFile("menu_leaderboard.png");
	CCMenuItemSprite* pleaderboardItemSprite = CCMenuItemSprite::itemWithNormalSprite(leaderboardNormal, leaderboardSelected, leaderboardDisabled, this, menu_selector(GameLayer::levelButtonClick));
	pleaderboardItemSprite->setScale(0.8);
	CCMenu* pleaderboardMenu = CCMenu::menuWithItems(pleaderboardItemSprite,NULL);
	pleaderboardMenu->setPosition(ccp(SCREEN_WIDTH*iMenuWidthOffset, SCREEN_HEIGHT*0.4));

	this->addChild(pleaderboardMenu, 3);*/

	CCSprite* instructionNormal = ThemeManager::sharedInstance()->spriteWithImageFile("menu_instruction.png");
	CCSprite* instructionSelected = ThemeManager::sharedInstance()->spriteWithImageFile("menu_instruction.png");
	CCMenuItemSprite* pinstructionItemSprite = CCMenuItemSprite::itemWithNormalSprite(instructionNormal, instructionSelected,this, menu_selector(GameLayer::instructionButtonClick));
	pinstructionItemSprite->setScale(LL_BUTTON_SCALE_VALUE);
	CCMenu* pinstructionMenu = CCMenu::menuWithItems(pinstructionItemSprite,NULL);
	pinstructionMenu->setPosition(ccp(SCREEN_WIDTH*iMenuWidthOffset, SCREEN_HEIGHT*0.5));

	this->addChild(pinstructionMenu, 3);

	CCSprite* quitNormal = ThemeManager::sharedInstance()->spriteWithImageFile("menu_quit.png");
	CCSprite* quitSelected = ThemeManager::sharedInstance()->spriteWithImageFile("menu_quit.png");
	quitSelected->setScale(1.1);
	CCMenuItemSprite* pquitItemSprite = CCMenuItemSprite::itemWithNormalSprite(quitNormal, quitSelected, this, menu_selector(GameLayer::finishButtonClick));
	pquitItemSprite->setScale(LL_BUTTON_SCALE_VALUE);
	CCMenu* pquitMenu = CCMenu::menuWithItems(pquitItemSprite,NULL);
	pquitMenu->setPosition(ccp(SCREEN_WIDTH*iMenuWidthOffset, SCREEN_HEIGHT*0.2));

	this->addChild(pquitMenu, 3);
	//Jerry--Code
	CCSprite* lbNormal = ThemeManager::sharedInstance()->spriteWithImageFile("menu_leaderboard.png");
	CCSprite* lbSelected = ThemeManager::sharedInstance()->spriteWithImageFile("menu_leaderboard.png");
	lbSelected->setScale(1.1);
	CCMenuItemSprite* plbItemSprite = CCMenuItemSprite::itemWithNormalSprite(lbNormal, lbSelected,  this, menu_selector(GameLayer::leaderboardButtonClick));
	plbItemSprite->setScale(LL_BUTTON_SCALE_VALUE);
	CCMenu* plbMenu = CCMenu::menuWithItems(plbItemSprite,NULL);
	plbMenu->setPosition(ccp(SCREEN_WIDTH*iMenuWidthOffset, SCREEN_HEIGHT*0.4));

	this->addChild(plbMenu, 3);

	//Jerry--Code
	CCSprite* thNormal = ThemeManager::sharedInstance()->spriteWithImageFile("menu_theme.png");
	CCSprite* thSelected = ThemeManager::sharedInstance()->spriteWithImageFile("menu_theme.png");
	thSelected->setScale(1.1);
	CCMenuItemSprite* pthItemSprite = CCMenuItemSprite::itemWithNormalSprite(thNormal, thSelected, this, menu_selector(GameLayer::themeButtonClick));
	pthItemSprite->setScale(LL_BUTTON_SCALE_VALUE);
	CCMenu* pthMenu = CCMenu::menuWithItems(pthItemSprite,NULL);
	pthMenu->setPosition(ccp(SCREEN_WIDTH*iMenuWidthOffset, SCREEN_HEIGHT*0.3));

	this->addChild(pthMenu, 3);

	if(getFlags("INPUT_NICKNAME_FLAG") == 0) {
		updateNickname(NULL);
		setFlags("INPUT_NICKNAME_FLAG", 1);
	}

	//InitBdAd();
	//showDoSplash();

	PlatformManager::sharedInstance()->showBanner();
	PlatformManager::sharedInstance()->showInter();
	//showDoBanner();
	return true;
}