void load(const char* filename) {
		CSimpleIniA ini;
		ini.SetUnicode();
		ini.LoadFile(filename);

		_mouseSensitivity = static_cast<float>(ini.GetDoubleValue("Controls", "Mouse Sensitivity", 0.5f));
		_displayWidth = ini.GetLongValue("Graphics", "Width", 640);
		_displayHeight = ini.GetLongValue("Graphics", "Height", 480);
		_fullscreen = ini.GetBoolValue("Graphics", "Fullscreen");
		_borderless = ini.GetBoolValue("Graphics", "Borderless");
		_fieldOfView = static_cast<float>(ini.GetDoubleValue("Graphics", "Field of View", 45.f));
		_showConsole = ini.GetBoolValue("Debug", "Show Console");
		_logging = ini.GetBoolValue("Debug", "Logging");
		_showMouseCursor = ini.GetBoolValue("Debug", "Show Mouse Cursor");
		_centerMouseCursor = ini.GetBoolValue("Debug", "Center Mouse Cursor", true);
		_showFPS = ini.GetBoolValue("Debug", "Show FPS", true);
		_showCursorCoordinates = ini.GetBoolValue("Debug", "Show Cursor Coords", true);
		_debugContext = ini.GetBoolValue("Debug", "Debug Context", false);
		*_startingScene = ini.GetValue("Debug", "Starting Scene", "default");
	}
Exemplo n.º 2
0
void parseIniFile(const string& filepath) throw(TCLAP::ArgException)
{
    CSimpleIniA inireader;
    inireader.SetUnicode();
    inireader.LoadFile(filepath.c_str());
    if(inireader.IsEmpty())
        throw(TCLAP::ArgException("Ini-File not found!", "-i"));

    _RESULT_DIRECTORY_NAME_ =       inireader.GetValue("detection", "result_directory_name", DEFAULT_RESULT_DIRECTORY_NAME);
    _WRITE_PROBABILITY_MAPS_ =      inireader.GetBoolValue("detection", "write_probability_maps", DEFAULT_WRITE_PROBABILITY_MAPS);
    _FILENAME_RESULT_SUFFIX_ =      inireader.GetValue("detection", "filename_result_suffix", DEFAULT_FILENAME_RESULT_SUFFIX);
    _PROB_MAP_RESULT_SUFFIX_ =      inireader.GetValue("detection", "prob_map_result_suffix", DEFAULT_PROB_MAP_RESULT_SUFFIX);
    _MAX_BOUNDINGBOX_OVERLAP_ =     inireader.GetDoubleValue("detection", "max_boundingbox_overlap", DEFAULT_MAX_BOUNDINGBOX_OVERLAP);

#ifndef PERFORM_EVALUATION
    _DETECTION_DEFAULT_THRESHOLD_ = inireader.GetValue("detection", "detection_default_threshold", DEFAULT_DETECTION_DEFAULT_THRESHOLD);
    _DETECTION_LABEL_THRESHOLDS_ =  inireader.GetValue("detection", "detection_label_thresholds", DEFAULT_DETECTION_LABEL_THRESHOLDS);
    _DETECTION_LABELS_ =            inireader.GetValue("detection", "detection_labels", DEFAULT_DETECTION_LABELS);
#else
    _DETECTION_DEFAULT_THRESHOLD_ = "0.15";
    _DETECTION_LABEL_THRESHOLDS_ = "";
    _DETECTION_LABELS_ = "";
#endif
    _LABEL_DELIMITER_ =      inireader.GetValue("training", "label_delimiter", DEFAULT_LABEL_DELIMITER);
    _MAX_BOOTSTRAP_STAGES_ = inireader.GetLongValue("training", "max_bootstrap_stages", DEFAULT_MAX_BOOTSTRAP_STAGES);

    _PATCH_WINDOW_SIZE_ = inireader.GetLongValue("common", "patch_window_size", DEFAULT_PATCH_SIZE);
    _IMG_FILE_EXTENTIONS_ = inireader.GetValue("common", "file_extentions", DEFAULT_IMG_FILE_EXTENTIONS);
    _BACKGROUND_LABEL_ = inireader.GetLongValue("common", "background_label", DEAFULT_BACKGROUND_LABEL);

//    cout << "Ini-file: " << endl;
//    DEBUG_COUT_VAR(_RESULT_DIRECTORY_NAME_);
//    DEBUG_COUT_VAR(_WRITE_PROBABILITY_MAPS_);
//    DEBUG_COUT_VAR(_FILENAME_RESULT_SUFFIX_);
//    DEBUG_COUT_VAR(_PROB_MAP_RESULT_SUFFIX_);
//    DEBUG_COUT_VAR(_MAX_BOUNDINGBOX_OVERLAP_);
//    DEBUG_COUT_VAR(_DETECTION_DEFAULT_THRESHOLD_);
//    DEBUG_COUT_VAR(_DETECTION_LABEL_THRESHOLDS_);
//    DEBUG_COUT_VAR(_DETECTION_LABELS_);
//    DEBUG_COUT_VAR(_LABEL_DELIMITER_);
//    DEBUG_COUT_VAR(_MAX_BOOTSTRAP_STAGES_);
//    DEBUG_COUT_VAR(_PATCH_WINDOW_SIZE_);
//    DEBUG_COUT_VAR(_IMG_FILE_EXTENTIONS_);
//    DEBUG_COUT_VAR(_BACKGROUND_LABEL_);
//    exit(-1);


}
Exemplo n.º 3
0
bool SettingsManager::loadSettings()
{
	CSimpleIniA ini;
	ini.SetUnicode();
	ini.LoadFile("CONFIG.ini");

	if(ini.IsEmpty())
		{return false;}

	m_settings = new SettingsObject();

	m_settings->FRAME_TITLE = ini.GetValue("FRAME", "TITLE", "");
	m_settings->FRAME_FULLSCREEN = ini.GetBoolValue("FRAME", "FULLSCREEN", false);
	m_settings->FRAME_RESOLUTION_FULLSCREEN_X = ini.GetLongValue("FRAME", "RESOLUTION_FULLSCREEN_X", 0);
	m_settings->FRAME_RESOLUTION_FULLSCREEN_Y = ini.GetLongValue("FRAME", "RESOLUTION_FULLSCREEN_Y", 0);
	m_settings->FRAME_RESOLUTION_WINDOWED_X = ini.GetLongValue("FRAME", "RESOLUTION_WINDOWED_X", 0);
	m_settings->FRAME_RESOLUTION_WINDOWED_Y = ini.GetLongValue("FRAME", "RESOLUTION_WINDOWED_Y", 0);
	m_settings->FRAME_VIEW_X = ini.GetLongValue("FRAME", "VIEW_X", 0);
	m_settings->FRAME_VIEW_Y = ini.GetLongValue("FRAME", "VIEW_Y", 0);

	m_settings->WORLD_GRAVITY = (float)ini.GetDoubleValue("WORLD", "GRAVITY", 0);

	m_settings->PLAYER_SPEED_SIDE = (float)ini.GetDoubleValue("PLAYER", "SPEED_SIDE", 0);
	m_settings->PLAYER_SPEED_SIDE_HALTING = (float)ini.GetDoubleValue("PLAYER", "SPEED_SIDE_HALTING", 0);
	m_settings->PLAYER_SPEED_JUMP = (float)ini.GetDoubleValue("PLAYER", "SPEED_JUMP", 0);
	m_settings->PLAYER_SPEED_DOWN = (float)ini.GetDoubleValue("PLAYER", "SPEED_DOWN", 0);
	m_settings->PLAYER_HEALTH = (float)ini.GetDoubleValue("PLAYER", "HEALTH", 0);
	m_settings->PLAYER_SWORD_SWING_TIME = (float)ini.GetDoubleValue("PLAYER", "SWORD_SWING_TIME", 0);
	m_settings->PLAYER_HIT_TIME_LIMIT_MELEE = (float)ini.GetDoubleValue("PLAYER", "HIT_TIME_LIMIT_MELEE", 0);
	m_settings->PLAYER_KNOCKBACK_SPEED_X_INIT = (float)ini.GetDoubleValue("PLAYER", "KNOCKBACK_SPEED_X_INIT", 0);
	m_settings->PLAYER_KNOCKBACK_SPEED_X_DECREASE = (float)ini.GetDoubleValue("PLAYER", "KNOCKBACK_SPEED_X_DECREASE", 0);
	m_settings->PLAYER_KNOCKBACK_SPEED_Y = (float)ini.GetDoubleValue("PLAYER", "KNOCKBACK_SPEED_Y", 0);

	m_settings->DAMAGE_ENEMY_PLACEHOLDER_TO_PLAYER = (float)ini.GetDoubleValue("DAMAGE", "ENEMY_PLACEHOLDER_TO_PLAYER", 0);
	m_settings->DAMAGE_ENEMY_TROLL_TO_PLAYER = (float)ini.GetDoubleValue("DAMAGE", "ENEMY_TROLL_TO_PLAYER", 0);
	m_settings->DAMAGE_PLAYER_TO_ENEMY_PLACEHOLDER = (float)ini.GetDoubleValue("DAMAGE", "PLAYER_TO_ENEMY_PLACEHOLDER", 0);
	m_settings->DAMAGE_PLAYER_TO_ENEMY_TROLL = (float)ini.GetDoubleValue("DAMAGE", "PLAYER_TO_ENEMY_TROLL", 0);
	m_settings->DAMAGE_ENEMY_PROJECTILE_TO_PLAYER = (float)ini.GetDoubleValue("DAMAGE", "ENEMY_PROJECTILE_TO_PLAYER", 0);
	m_settings->DAMAGE_PLAYER_TO_ENEMY_SHOOTER = (float)ini.GetDoubleValue("DAMAGE", "PLAYER_TO_ENEMY_SHOOTER", 0);
	m_settings->DAMAGE_ENEMY_BASE_TO_PLAYER = (float)ini.GetDoubleValue("DAMAGE", "ENEMY_BASE_TO_PLAYER", 0);
	m_settings->DAMAGE_PLAYER_TO_ENEMY_GOBLIN = (float)ini.GetDoubleValue("DAMAGE", "PLAYER_TO_ENEMY_TROLL", 0);

	m_settings->ENEMY_TROLL_HEALTH = (float)ini.GetDoubleValue("ENEMY_TROLL", "HEALTH", 0);
	m_settings->ENEMY_TROLL_HIT_TIME_LIMIT_MELEE = (float)ini.GetDoubleValue("ENEMY_TROLL", "HIT_TIME_LIMIT_MELEE", 0);
	m_settings->ENEMY_TROLL_SPEED_SIDE = (float)ini.GetDoubleValue("ENEMY_TROLL", "SPEED_SIDE", 0);
	m_settings->ENEMY_TROLL_HITBOX_SIZE_X = (float)ini.GetDoubleValue("ENEMY_TROLL", "HITBOX_SIZE_X", 0);
	m_settings->ENEMY_TROLL_HITBOX_SIZE_Y = (float)ini.GetDoubleValue("ENEMY_TROLL", "HITBOX_SIZE_Y", 0);
	m_settings->ENEMY_TROLL_HITBOX_LOCAL_POSITION_X = (float)ini.GetDoubleValue("ENEMY_TROLL", "HITBOX_LOCAL_POSITION_X", 0);
	m_settings->ENEMY_TROLL_HITBOX_LOCAL_POSITION_Y = (float)ini.GetDoubleValue("ENEMY_TROLL", "HITBOX_LOCAL_POSITION_Y", 0);
	m_settings->ENEMY_TROLL_AI_CHANGE_LIMIT_TIME = (float)ini.GetDoubleValue("ENEMY_TROLL", "AI_CHANGE_LIMIT_TIME", 0);
	m_settings->ENEMY_TROLL_AI_WALKING_BACKWARDS_DISTANCE_LIMIT = (float)ini.GetDoubleValue("ENEMY_TROLL", "AI_WALKING_BACKWARDS_DISTANCE_LIMIT", 0);
	m_settings->ENEMY_TROLL_ATTACK_STAGE_1_TIME = (float)ini.GetDoubleValue("ENEMY_TROLL", "ATTACK_STAGE_1_TIME", 0);
	m_settings->ENEMY_TROLL_ATTACK_STAGE_2_TIME = (float)ini.GetDoubleValue("ENEMY_TROLL", "ATTACK_STAGE_2_TIME", 0);

	m_settings->ENEMY_GOBLIN_HEALTH = (float)ini.GetDoubleValue("ENEMY_GOBLIN", "HEALTH", 0);
	m_settings->ENEMY_GOBLIN_SPEED_SIDE = (float)ini.GetDoubleValue("ENEMY_GOBLIN", "SPEED_SIDE", 0);
	m_settings->ENEMY_GOBLIN_BOMB_SPAWN_TIME = (float)ini.GetDoubleValue("ENEMY_GOBLIN", "BOMB_SPAWN_TIME", 0);
	m_settings->ENEMY_GOBLIN_BOMB_AOE_DURATION = (float)ini.GetDoubleValue("ENEMY_GOBLIN", "BOMB_AOE_DURATION", 0);
	m_settings->ENEMY_GOBLIN_BOMB_BLAST_AREA_SIZE = (float)ini.GetDoubleValue ("ENEMY_GOBLIN", "BOMB_BLAST_AREA_SIZE", 0);

	m_settings->ENEMY_SHOOTER_SHOOT_TIME = (float)ini.GetDoubleValue("ENEMY_SHOOTER", "SHOOT_TIME", 0);
	m_settings->ENEMY_SHOOTER_PROJECTILE_PARTICLE_SPAWN_TIME = (float)ini.GetDoubleValue("ENEMY_SHOOTER", "PROJECTILE_PARTICLE_SPAWN_TIME", 0);
	m_settings->ENEMY_SHOOTER_PROJETILE_SPEED = (float)ini.GetDoubleValue("ENEMY_SHOOTER", "PROJETILE_SPEED", 0);
	m_settings->ENEMY_SHOOTER_PROJECTILE_LIFE_TIME = (float)ini.GetDoubleValue("ENEMY_SHOOTER", "PROJECTILE_LIFE_TIME", 0);

	m_settings->ENEMY_BASE_HEALTH = (float)ini.GetDoubleValue("ENEMY_BASE", "HEALTH", 0);
	m_settings->ENEMY_BASE_SPEED_BASE = (float)ini.GetDoubleValue("ENEMY_BASE", "SPEED_BASE", 0);
	m_settings->ENEMY_BASE_SPEED_MIN_MULTIPLIER = (float)ini.GetDoubleValue("ENEMY_BASE", "SPEED_MIN_MULTIPLIER", 0);
	m_settings->ENEMY_BASE_SPEED_MAX_MULTIPLIER = (float)ini.GetDoubleValue("ENEMY_BASE", "SPEED_MAX_MULTIPLIER", 0);

	m_settings->PARTICLES_MAX_INIT_SPEED = (float)ini.GetDoubleValue("PARTICLES", "MAX_INIT_SPEED", 0);

	m_settings->SCORE_KILL_TROLL = ini.GetLongValue("SCORE", "KILL_TROLL", 0);
	m_settings->SCORE_KILL_GOBLIN = ini.GetLongValue("SCORE", "KILL_GOBLIN", 0);
	m_settings->SCORE_KILL_SHOOTER = ini.GetLongValue("SCORE", "KILL_SHOOTER", 0);
	m_settings->SCORE_KILL_BASE = ini.GetLongValue("SCORE", "KILL_BASE", 0);
	m_settings->SCORE_TIME_LIMIT = (float)ini.GetDoubleValue("SCORE", "TIME_LIMIT", 0);

	m_settings->HIGHSCORE_NAME = ini.GetValue("HIGHSCORE", "NAME", "");
	m_settings->HIGHSCORE2_NAME = ini.GetValue("HIGHSCORE2", "NAME", "");
	m_settings->HIGHSCORE3_NAME = ini.GetValue("HIGHSCORE3", "NAME", "");
	m_settings->HIGHSCORE_SCORE = ini.GetLongValue("HIGHSCORE", "SCORE", 0);
	m_settings->HIGHSCORE2_SCORE = ini.GetLongValue("HIGHSCORE2", "SCORE", 0);
	m_settings->HIGHSCORE3_SCORE = ini.GetLongValue("HIGHSCORE3", "SCORE", 0);

	return true;
}
void ScriptSettings::Read(ScriptControls* scriptControl) {
#pragma warning(push)
#pragma warning(disable: 4244) // Make everything doubles later...
	CSimpleIniA ini;
	ini.SetUnicode();
	ini.LoadFile(SETTINGSFILE);

	ini.GetBoolValue("OPTIONS", "Enable", true);
	// [OPTIONS]
	EnableManual        = ini.GetBoolValue("OPTIONS", "Enable", true);
	ShiftMode           = ini.GetLongValue("OPTIONS", "ShiftMode", 0);
	SimpleBike          = ini.GetBoolValue("OPTIONS", "SimpleBike", false);
	EngDamage           = ini.GetBoolValue("OPTIONS", "EngineDamage", false);
	EngStall            = ini.GetBoolValue("OPTIONS", "EngineStalling", false);
	EngBrake            = ini.GetBoolValue("OPTIONS", "EngineBraking", false);
	ClutchCatching      = ini.GetBoolValue("OPTIONS", "ClutchCatching", false);
	ClutchShifting      = ini.GetBoolValue("OPTIONS", "ClutchShifting", false);
	ClutchShiftingS     = ini.GetBoolValue("OPTIONS", "ClutchShiftingS", false);
	DefaultNeutral      = ini.GetBoolValue("OPTIONS", "DefaultNeutral", true);
	
	ClutchCatchpoint    = ini.GetDoubleValue("OPTIONS", "ClutchCatchpoint", 15.0) / 100.0f;
	StallingThreshold   = ini.GetDoubleValue("OPTIONS", "StallingThreshold", 75.0) / 100.0f;
	RPMDamage           = ini.GetDoubleValue("OPTIONS", "RPMDamage", 15.0) / 100.0f;
	MisshiftDamage      = ini.GetDoubleValue("OPTIONS", "MisshiftDamage", 10.0);

	AutoLookBack        = ini.GetBoolValue("OPTIONS", "AutoLookBack", false);
	AutoGear1           = ini.GetBoolValue("OPTIONS", "AutoGear1", false);
	HillBrakeWorkaround = ini.GetBoolValue("OPTIONS", "HillBrakeWorkaround", false);
	
	UITips              = ini.GetBoolValue("OPTIONS", "UITips", true);
	UITips_OnlyNeutral  = ini.GetBoolValue("OPTIONS", "UITips_OnlyNeutral", false);
	UITips_X            = ini.GetDoubleValue("OPTIONS", "UITips_X", 95.0) / 100.0f;
	UITips_Y            = ini.GetDoubleValue("OPTIONS", "UITips_Y", 95.0) / 100.0f;
	UITips_Size         = ini.GetDoubleValue("OPTIONS", "UITips_Size", 15.0) / 100.0f;
	UITips_TopGearC_R   = ini.GetLongValue("OPTIONS", "UITips_TopGearC_R", 255);
	UITips_TopGearC_G   = ini.GetLongValue("OPTIONS", "UITips_TopGearC_G", 255);
	UITips_TopGearC_B   = ini.GetLongValue("OPTIONS", "UITips_TopGearC_B", 255);

	CrossScript         = ini.GetBoolValue("OPTIONS", "CrossScript", false);

	// [CONTROLLER]
	scriptControl->ControlXbox[static_cast<int>(ScriptControls::ControllerControlType::Toggle)]  = ini.GetValue("CONTROLLER", "Toggle", "DpadRight");
	scriptControl->ControlXbox[static_cast<int>(ScriptControls::ControllerControlType::ToggleH)] = ini.GetValue("CONTROLLER", "ToggleShift", "B");
	scriptControl->CToggleTime = ini.GetLongValue("CONTROLLER", "ToggleTime", 500);

	int tval = ini.GetLongValue("CONTROLLER", "TriggerValue", 75);
	if (tval > 100 || tval < 0) {
		tval = 75;
	}
	scriptControl->SetXboxTrigger(tval);

	scriptControl->ControlXbox[static_cast<int>(ScriptControls::ControllerControlType::ShiftUp)]   = ini.GetValue("CONTROLLER", "ShiftUp", "A");
	scriptControl->ControlXbox[static_cast<int>(ScriptControls::ControllerControlType::ShiftDown)] = ini.GetValue("CONTROLLER", "ShiftDown", "X");
	scriptControl->ControlXbox[static_cast<int>(ScriptControls::ControllerControlType::Clutch)]    = ini.GetValue("CONTROLLER", "Clutch", "LeftThumbDown");
	scriptControl->ControlXbox[static_cast<int>(ScriptControls::ControllerControlType::Engine)]    = ini.GetValue("CONTROLLER", "Engine", "DpadDown");
	scriptControl->ControlXbox[static_cast<int>(ScriptControls::ControllerControlType::Throttle)]  = ini.GetValue("CONTROLLER", "Throttle", "RightTrigger");
	scriptControl->ControlXbox[static_cast<int>(ScriptControls::ControllerControlType::Brake)]     = ini.GetValue("CONTROLLER", "Brake", "LeftTrigger");

	// [KEYBOARD]
	
	scriptControl->KBControl[static_cast<int>(ScriptControls::KeyboardControlType::Toggle)]        = str2key(ini.GetValue("KEYBOARD", "Toggle", "VK_OEM_5"));
	scriptControl->KBControl[static_cast<int>(ScriptControls::KeyboardControlType::ToggleH)]       = str2key(ini.GetValue("KEYBOARD", "ToggleH", "VK_OEM_6"));
	scriptControl->KBControl[static_cast<int>(ScriptControls::KeyboardControlType::ShiftUp)]       = str2key(ini.GetValue("KEYBOARD", "ShiftUp", "SHIFT"));
	scriptControl->KBControl[static_cast<int>(ScriptControls::KeyboardControlType::ShiftDown)]     = str2key(ini.GetValue("KEYBOARD", "ShiftDown", "CTRL"));
	scriptControl->KBControl[static_cast<int>(ScriptControls::KeyboardControlType::Clutch)]        = str2key(ini.GetValue("KEYBOARD", "Clutch", "X"));
	scriptControl->KBControl[static_cast<int>(ScriptControls::KeyboardControlType::Engine)]        = str2key(ini.GetValue("KEYBOARD", "Engine", "C"));

	scriptControl->KBControl[static_cast<int>(ScriptControls::KeyboardControlType::Throttle)]      = str2key(ini.GetValue("KEYBOARD", "Throttle", "W"));
	scriptControl->KBControl[static_cast<int>(ScriptControls::KeyboardControlType::Brake)]         = str2key(ini.GetValue("KEYBOARD", "Brake", "S"));

	scriptControl->KBControl[static_cast<int>(ScriptControls::KeyboardControlType::HR)]            = str2key(ini.GetValue("KEYBOARD", "HR", "NUM0"));
	scriptControl->KBControl[static_cast<int>(ScriptControls::KeyboardControlType::H1)]            = str2key(ini.GetValue("KEYBOARD", "H1", "NUM1"));
	scriptControl->KBControl[static_cast<int>(ScriptControls::KeyboardControlType::H2)]            = str2key(ini.GetValue("KEYBOARD", "H2", "NUM2"));
	scriptControl->KBControl[static_cast<int>(ScriptControls::KeyboardControlType::H3)]            = str2key(ini.GetValue("KEYBOARD", "H3", "NUM3"));
	scriptControl->KBControl[static_cast<int>(ScriptControls::KeyboardControlType::H4)]            = str2key(ini.GetValue("KEYBOARD", "H4", "NUM4"));
	scriptControl->KBControl[static_cast<int>(ScriptControls::KeyboardControlType::H5)]            = str2key(ini.GetValue("KEYBOARD", "H5", "NUM5"));
	scriptControl->KBControl[static_cast<int>(ScriptControls::KeyboardControlType::H6)]            = str2key(ini.GetValue("KEYBOARD", "H6", "NUM6"));
	scriptControl->KBControl[static_cast<int>(ScriptControls::KeyboardControlType::H7)]            = str2key(ini.GetValue("KEYBOARD", "H7", "NUM7"));
	scriptControl->KBControl[static_cast<int>(ScriptControls::KeyboardControlType::H8)]            = str2key(ini.GetValue("KEYBOARD", "H8", "NUM8"));
	scriptControl->KBControl[static_cast<int>(ScriptControls::KeyboardControlType::HN)]            = str2key(ini.GetValue("KEYBOARD", "HN", "NUM9"));

	// [WHEELOPTIONS]
	WheelEnabled = ini.GetBoolValue("WHEELOPTIONS", "Enable", false);
	WheelWithoutManual = ini.GetBoolValue("WHEELOPTIONS", "WheelWithoutManual", true);

	FFEnable = ini.GetBoolValue("WHEELOPTIONS", "FFEnable", true);
	FFGlobalMult =	ini.GetDoubleValue("WHEELOPTIONS", "FFGlobalMult", 100.0) / 100.0f;
	DamperMax =		ini.GetLongValue("WHEELOPTIONS", "DamperMax", 50);
	DamperMin = ini.GetLongValue("WHEELOPTIONS", "DamperMin", 20);
	TargetSpeed = ini.GetLongValue("WHEELOPTIONS", "DamperTargetSpeed", 10);
	FFPhysics = ini.GetDoubleValue("WHEELOPTIONS", "PhysicsStrength", 100.0) / 100.0f;
	CenterStrength = ini.GetDoubleValue("WHEELOPTIONS", "CenterStrength", 100.0) / 100.0f;
	DetailStrength = ini.GetDoubleValue("WHEELOPTIONS", "DetailStrength", 100.0) / 1.0f;

	// [WHEELCONTROLS]
	scriptControl->WheelControl[static_cast<int>(ScriptControls::WheelControlType::Toggle)]          =	ini.GetLongValue("WHEELCONTROLS", "Toggle", 17);
	scriptControl->WheelControl[static_cast<int>(ScriptControls::WheelControlType::ToggleH)]         =	ini.GetLongValue("WHEELCONTROLS", "ToggleH", 6);

	scriptControl->WheelControl[static_cast<int>(ScriptControls::WheelControlType::ShiftUp)]         =	ini.GetLongValue("WHEELCONTROLS", "ShiftUp", 4);
	scriptControl->WheelControl[static_cast<int>(ScriptControls::WheelControlType::ShiftDown)]       =	ini.GetLongValue("WHEELCONTROLS", "ShiftDown", 5);
	scriptControl->WheelControl[static_cast<int>(ScriptControls::WheelControlType::HR)]              =	ini.GetLongValue("WHEELCONTROLS", "HR", 14);
	scriptControl->WheelControl[static_cast<int>(ScriptControls::WheelControlType::H1)]              =	ini.GetLongValue("WHEELCONTROLS", "H1", 8 );
	scriptControl->WheelControl[static_cast<int>(ScriptControls::WheelControlType::H2)]              =	ini.GetLongValue("WHEELCONTROLS", "H2", 9 );
	scriptControl->WheelControl[static_cast<int>(ScriptControls::WheelControlType::H3)]              =	ini.GetLongValue("WHEELCONTROLS", "H3", 10);
	scriptControl->WheelControl[static_cast<int>(ScriptControls::WheelControlType::H4)]              =	ini.GetLongValue("WHEELCONTROLS", "H4", 11);
	scriptControl->WheelControl[static_cast<int>(ScriptControls::WheelControlType::H5)]              =	ini.GetLongValue("WHEELCONTROLS", "H5", 12);
	scriptControl->WheelControl[static_cast<int>(ScriptControls::WheelControlType::H6)]              =	ini.GetLongValue("WHEELCONTROLS", "H6", 13);
	scriptControl->WheelControl[static_cast<int>(ScriptControls::WheelControlType::Handbrake)]       =	ini.GetLongValue("WHEELCONTROLS", "Handbrake", 19);
	scriptControl->WheelControl[static_cast<int>(ScriptControls::WheelControlType::Engine)]          =	ini.GetLongValue("WHEELCONTROLS", "Engine", 21   );

	scriptControl->WheelControl[static_cast<int>(ScriptControls::WheelControlType::Horn)]            =	ini.GetLongValue("WHEELCONTROLS", "Horn", 20 );
	scriptControl->WheelControl[static_cast<int>(ScriptControls::WheelControlType::Lights)]          =	ini.GetLongValue("WHEELCONTROLS", "Lights", 7);
	scriptControl->WheelControl[static_cast<int>(ScriptControls::WheelControlType::LookBack)]        =	ini.GetLongValue("WHEELCONTROLS", "LookBack", 22);
	scriptControl->WheelControl[static_cast<int>(ScriptControls::WheelControlType::Camera)]          =	ini.GetLongValue("WHEELCONTROLS", "Camera", 0);
	scriptControl->WheelControl[static_cast<int>(ScriptControls::WheelControlType::RadioPrev)]       =	ini.GetLongValue("WHEELCONTROLS", "RadioPrev", 1);
	scriptControl->WheelControl[static_cast<int>(ScriptControls::WheelControlType::RadioNext)]       =	ini.GetLongValue("WHEELCONTROLS", "RadioNext", 2);

	scriptControl->WheelControl[static_cast<int>(ScriptControls::WheelControlType::IndicatorLeft)]   =	ini.GetLongValue("WHEELCONTROLS", "IndicatorLeft", 19  );
	scriptControl->WheelControl[static_cast<int>(ScriptControls::WheelControlType::IndicatorRight)]  =	ini.GetLongValue("WHEELCONTROLS", "IndicatorRight", 21 );
	scriptControl->WheelControl[static_cast<int>(ScriptControls::WheelControlType::IndicatorHazard)] =	ini.GetLongValue("WHEELCONTROLS", "IndicatorHazard", 15);

	// [WHEELAXIS]
	
	scriptControl->WheelAxes[static_cast<int>(ScriptControls::WheelAxisType::Throttle)] = ini.GetValue("WHEELAXIS", "Throttle", "lY");
	scriptControl->ThrottleMin = ini.GetLongValue("WHEELAXIS", "ThrottleMin", 0);
	scriptControl->ThrottleMax = ini.GetLongValue("WHEELAXIS", "ThrottleMax", 65535);
	
	
	scriptControl->WheelAxes[static_cast<int>(ScriptControls::WheelAxisType::Brake)] = ini.GetValue("WHEELAXIS", "Brake", "lRz");
	scriptControl->BrakeMin = ini.GetLongValue("WHEELAXIS", "BrakeMin", 0);
	scriptControl->BrakeMax = ini.GetLongValue("WHEELAXIS", "BrakeMax", 65535);

	
	scriptControl->WheelAxes[static_cast<int>(ScriptControls::WheelAxisType::Clutch)] = ini.GetValue("WHEELAXIS", "Clutch", "rglSlider1");
	scriptControl->ClutchMin = ini.GetLongValue("WHEELAXIS", "ClutchMin", 0);
	scriptControl->ClutchMax = ini.GetLongValue("WHEELAXIS", "ClutchMax", 65535);

	scriptControl->WheelAxes[static_cast<int>(ScriptControls::WheelAxisType::Steer)] = ini.GetValue("WHEELAXIS", "Steer", "lX");

	scriptControl->SteerLeft =  ini.GetLongValue("WHEELAXIS", "SteerLeft", 0);
	scriptControl->SteerRight = ini.GetLongValue("WHEELAXIS", "SteerRight", 65535);
	
	scriptControl->FFAxis = ini.GetValue("WHEELAXIS", "FFAxis", "X");

	scriptControl->ClutchDisable = ini.GetBoolValue("WHEELAXIS", "ClutchDisable", false);

	SteerAngleMax = ini.GetDoubleValue("WHEELAXIS", "SteerAngleMax", 900.0);
	SteerAngleCar = ini.GetDoubleValue("WHEELAXIS", "SteerAngleCar", 720.0);
	SteerAngleBike = ini.GetDoubleValue("WHEELAXIS", "SteerAngleBike", 180.0);

	// [WHEELKEYBOARD]
	for (int i = 0; i < MAX_RGBBUTTONS; i++) { // Ouch
		std::string entryString = ini.GetValue("WHEELKEYBOARD", std::to_string(i).c_str(), "NOPE");
		if (std::string(entryString).compare("NOPE") == 0) {
			scriptControl->WheelToKey[i] = -1;
		}
		else {
			scriptControl->WheelToKey[i] = str2key(entryString);
		}
	}

	// [DEBUG]
	Debug = ini.GetBoolValue("DEBUG", "Info", false);
	AltControls = ini.GetBoolValue("DEBUG", "AltControls", false);
	SteerAngleAlt = ini.GetDoubleValue("DEBUG", "AltAngle", 180.0);
	
	// .ini version check
	INIver = ini.GetValue("DEBUG", "INIver", "0.0");

#pragma warning(pop)
}