void load(const char* filename) { CSimpleIniA ini; ini.SetUnicode(); ini.LoadFile(filename); _mouseSensitivity = static_cast<float>(ini.GetDoubleValue("Controls", "Mouse Sensitivity", 0.5f)); _displayWidth = ini.GetLongValue("Graphics", "Width", 640); _displayHeight = ini.GetLongValue("Graphics", "Height", 480); _fullscreen = ini.GetBoolValue("Graphics", "Fullscreen"); _borderless = ini.GetBoolValue("Graphics", "Borderless"); _fieldOfView = static_cast<float>(ini.GetDoubleValue("Graphics", "Field of View", 45.f)); _showConsole = ini.GetBoolValue("Debug", "Show Console"); _logging = ini.GetBoolValue("Debug", "Logging"); _showMouseCursor = ini.GetBoolValue("Debug", "Show Mouse Cursor"); _centerMouseCursor = ini.GetBoolValue("Debug", "Center Mouse Cursor", true); _showFPS = ini.GetBoolValue("Debug", "Show FPS", true); _showCursorCoordinates = ini.GetBoolValue("Debug", "Show Cursor Coords", true); _debugContext = ini.GetBoolValue("Debug", "Debug Context", false); *_startingScene = ini.GetValue("Debug", "Starting Scene", "default"); }
void parseIniFile(const string& filepath) throw(TCLAP::ArgException) { CSimpleIniA inireader; inireader.SetUnicode(); inireader.LoadFile(filepath.c_str()); if(inireader.IsEmpty()) throw(TCLAP::ArgException("Ini-File not found!", "-i")); _RESULT_DIRECTORY_NAME_ = inireader.GetValue("detection", "result_directory_name", DEFAULT_RESULT_DIRECTORY_NAME); _WRITE_PROBABILITY_MAPS_ = inireader.GetBoolValue("detection", "write_probability_maps", DEFAULT_WRITE_PROBABILITY_MAPS); _FILENAME_RESULT_SUFFIX_ = inireader.GetValue("detection", "filename_result_suffix", DEFAULT_FILENAME_RESULT_SUFFIX); _PROB_MAP_RESULT_SUFFIX_ = inireader.GetValue("detection", "prob_map_result_suffix", DEFAULT_PROB_MAP_RESULT_SUFFIX); _MAX_BOUNDINGBOX_OVERLAP_ = inireader.GetDoubleValue("detection", "max_boundingbox_overlap", DEFAULT_MAX_BOUNDINGBOX_OVERLAP); #ifndef PERFORM_EVALUATION _DETECTION_DEFAULT_THRESHOLD_ = inireader.GetValue("detection", "detection_default_threshold", DEFAULT_DETECTION_DEFAULT_THRESHOLD); _DETECTION_LABEL_THRESHOLDS_ = inireader.GetValue("detection", "detection_label_thresholds", DEFAULT_DETECTION_LABEL_THRESHOLDS); _DETECTION_LABELS_ = inireader.GetValue("detection", "detection_labels", DEFAULT_DETECTION_LABELS); #else _DETECTION_DEFAULT_THRESHOLD_ = "0.15"; _DETECTION_LABEL_THRESHOLDS_ = ""; _DETECTION_LABELS_ = ""; #endif _LABEL_DELIMITER_ = inireader.GetValue("training", "label_delimiter", DEFAULT_LABEL_DELIMITER); _MAX_BOOTSTRAP_STAGES_ = inireader.GetLongValue("training", "max_bootstrap_stages", DEFAULT_MAX_BOOTSTRAP_STAGES); _PATCH_WINDOW_SIZE_ = inireader.GetLongValue("common", "patch_window_size", DEFAULT_PATCH_SIZE); _IMG_FILE_EXTENTIONS_ = inireader.GetValue("common", "file_extentions", DEFAULT_IMG_FILE_EXTENTIONS); _BACKGROUND_LABEL_ = inireader.GetLongValue("common", "background_label", DEAFULT_BACKGROUND_LABEL); // cout << "Ini-file: " << endl; // DEBUG_COUT_VAR(_RESULT_DIRECTORY_NAME_); // DEBUG_COUT_VAR(_WRITE_PROBABILITY_MAPS_); // DEBUG_COUT_VAR(_FILENAME_RESULT_SUFFIX_); // DEBUG_COUT_VAR(_PROB_MAP_RESULT_SUFFIX_); // DEBUG_COUT_VAR(_MAX_BOUNDINGBOX_OVERLAP_); // DEBUG_COUT_VAR(_DETECTION_DEFAULT_THRESHOLD_); // DEBUG_COUT_VAR(_DETECTION_LABEL_THRESHOLDS_); // DEBUG_COUT_VAR(_DETECTION_LABELS_); // DEBUG_COUT_VAR(_LABEL_DELIMITER_); // DEBUG_COUT_VAR(_MAX_BOOTSTRAP_STAGES_); // DEBUG_COUT_VAR(_PATCH_WINDOW_SIZE_); // DEBUG_COUT_VAR(_IMG_FILE_EXTENTIONS_); // DEBUG_COUT_VAR(_BACKGROUND_LABEL_); // exit(-1); }
bool SettingsManager::loadSettings() { CSimpleIniA ini; ini.SetUnicode(); ini.LoadFile("CONFIG.ini"); if(ini.IsEmpty()) {return false;} m_settings = new SettingsObject(); m_settings->FRAME_TITLE = ini.GetValue("FRAME", "TITLE", ""); m_settings->FRAME_FULLSCREEN = ini.GetBoolValue("FRAME", "FULLSCREEN", false); m_settings->FRAME_RESOLUTION_FULLSCREEN_X = ini.GetLongValue("FRAME", "RESOLUTION_FULLSCREEN_X", 0); m_settings->FRAME_RESOLUTION_FULLSCREEN_Y = ini.GetLongValue("FRAME", "RESOLUTION_FULLSCREEN_Y", 0); m_settings->FRAME_RESOLUTION_WINDOWED_X = ini.GetLongValue("FRAME", "RESOLUTION_WINDOWED_X", 0); m_settings->FRAME_RESOLUTION_WINDOWED_Y = ini.GetLongValue("FRAME", "RESOLUTION_WINDOWED_Y", 0); m_settings->FRAME_VIEW_X = ini.GetLongValue("FRAME", "VIEW_X", 0); m_settings->FRAME_VIEW_Y = ini.GetLongValue("FRAME", "VIEW_Y", 0); m_settings->WORLD_GRAVITY = (float)ini.GetDoubleValue("WORLD", "GRAVITY", 0); m_settings->PLAYER_SPEED_SIDE = (float)ini.GetDoubleValue("PLAYER", "SPEED_SIDE", 0); m_settings->PLAYER_SPEED_SIDE_HALTING = (float)ini.GetDoubleValue("PLAYER", "SPEED_SIDE_HALTING", 0); m_settings->PLAYER_SPEED_JUMP = (float)ini.GetDoubleValue("PLAYER", "SPEED_JUMP", 0); m_settings->PLAYER_SPEED_DOWN = (float)ini.GetDoubleValue("PLAYER", "SPEED_DOWN", 0); m_settings->PLAYER_HEALTH = (float)ini.GetDoubleValue("PLAYER", "HEALTH", 0); m_settings->PLAYER_SWORD_SWING_TIME = (float)ini.GetDoubleValue("PLAYER", "SWORD_SWING_TIME", 0); m_settings->PLAYER_HIT_TIME_LIMIT_MELEE = (float)ini.GetDoubleValue("PLAYER", "HIT_TIME_LIMIT_MELEE", 0); m_settings->PLAYER_KNOCKBACK_SPEED_X_INIT = (float)ini.GetDoubleValue("PLAYER", "KNOCKBACK_SPEED_X_INIT", 0); m_settings->PLAYER_KNOCKBACK_SPEED_X_DECREASE = (float)ini.GetDoubleValue("PLAYER", "KNOCKBACK_SPEED_X_DECREASE", 0); m_settings->PLAYER_KNOCKBACK_SPEED_Y = (float)ini.GetDoubleValue("PLAYER", "KNOCKBACK_SPEED_Y", 0); m_settings->DAMAGE_ENEMY_PLACEHOLDER_TO_PLAYER = (float)ini.GetDoubleValue("DAMAGE", "ENEMY_PLACEHOLDER_TO_PLAYER", 0); m_settings->DAMAGE_ENEMY_TROLL_TO_PLAYER = (float)ini.GetDoubleValue("DAMAGE", "ENEMY_TROLL_TO_PLAYER", 0); m_settings->DAMAGE_PLAYER_TO_ENEMY_PLACEHOLDER = (float)ini.GetDoubleValue("DAMAGE", "PLAYER_TO_ENEMY_PLACEHOLDER", 0); m_settings->DAMAGE_PLAYER_TO_ENEMY_TROLL = (float)ini.GetDoubleValue("DAMAGE", "PLAYER_TO_ENEMY_TROLL", 0); m_settings->DAMAGE_ENEMY_PROJECTILE_TO_PLAYER = (float)ini.GetDoubleValue("DAMAGE", "ENEMY_PROJECTILE_TO_PLAYER", 0); m_settings->DAMAGE_PLAYER_TO_ENEMY_SHOOTER = (float)ini.GetDoubleValue("DAMAGE", "PLAYER_TO_ENEMY_SHOOTER", 0); m_settings->DAMAGE_ENEMY_BASE_TO_PLAYER = (float)ini.GetDoubleValue("DAMAGE", "ENEMY_BASE_TO_PLAYER", 0); m_settings->DAMAGE_PLAYER_TO_ENEMY_GOBLIN = (float)ini.GetDoubleValue("DAMAGE", "PLAYER_TO_ENEMY_TROLL", 0); m_settings->ENEMY_TROLL_HEALTH = (float)ini.GetDoubleValue("ENEMY_TROLL", "HEALTH", 0); m_settings->ENEMY_TROLL_HIT_TIME_LIMIT_MELEE = (float)ini.GetDoubleValue("ENEMY_TROLL", "HIT_TIME_LIMIT_MELEE", 0); m_settings->ENEMY_TROLL_SPEED_SIDE = (float)ini.GetDoubleValue("ENEMY_TROLL", "SPEED_SIDE", 0); m_settings->ENEMY_TROLL_HITBOX_SIZE_X = (float)ini.GetDoubleValue("ENEMY_TROLL", "HITBOX_SIZE_X", 0); m_settings->ENEMY_TROLL_HITBOX_SIZE_Y = (float)ini.GetDoubleValue("ENEMY_TROLL", "HITBOX_SIZE_Y", 0); m_settings->ENEMY_TROLL_HITBOX_LOCAL_POSITION_X = (float)ini.GetDoubleValue("ENEMY_TROLL", "HITBOX_LOCAL_POSITION_X", 0); m_settings->ENEMY_TROLL_HITBOX_LOCAL_POSITION_Y = (float)ini.GetDoubleValue("ENEMY_TROLL", "HITBOX_LOCAL_POSITION_Y", 0); m_settings->ENEMY_TROLL_AI_CHANGE_LIMIT_TIME = (float)ini.GetDoubleValue("ENEMY_TROLL", "AI_CHANGE_LIMIT_TIME", 0); m_settings->ENEMY_TROLL_AI_WALKING_BACKWARDS_DISTANCE_LIMIT = (float)ini.GetDoubleValue("ENEMY_TROLL", "AI_WALKING_BACKWARDS_DISTANCE_LIMIT", 0); m_settings->ENEMY_TROLL_ATTACK_STAGE_1_TIME = (float)ini.GetDoubleValue("ENEMY_TROLL", "ATTACK_STAGE_1_TIME", 0); m_settings->ENEMY_TROLL_ATTACK_STAGE_2_TIME = (float)ini.GetDoubleValue("ENEMY_TROLL", "ATTACK_STAGE_2_TIME", 0); m_settings->ENEMY_GOBLIN_HEALTH = (float)ini.GetDoubleValue("ENEMY_GOBLIN", "HEALTH", 0); m_settings->ENEMY_GOBLIN_SPEED_SIDE = (float)ini.GetDoubleValue("ENEMY_GOBLIN", "SPEED_SIDE", 0); m_settings->ENEMY_GOBLIN_BOMB_SPAWN_TIME = (float)ini.GetDoubleValue("ENEMY_GOBLIN", "BOMB_SPAWN_TIME", 0); m_settings->ENEMY_GOBLIN_BOMB_AOE_DURATION = (float)ini.GetDoubleValue("ENEMY_GOBLIN", "BOMB_AOE_DURATION", 0); m_settings->ENEMY_GOBLIN_BOMB_BLAST_AREA_SIZE = (float)ini.GetDoubleValue ("ENEMY_GOBLIN", "BOMB_BLAST_AREA_SIZE", 0); m_settings->ENEMY_SHOOTER_SHOOT_TIME = (float)ini.GetDoubleValue("ENEMY_SHOOTER", "SHOOT_TIME", 0); m_settings->ENEMY_SHOOTER_PROJECTILE_PARTICLE_SPAWN_TIME = (float)ini.GetDoubleValue("ENEMY_SHOOTER", "PROJECTILE_PARTICLE_SPAWN_TIME", 0); m_settings->ENEMY_SHOOTER_PROJETILE_SPEED = (float)ini.GetDoubleValue("ENEMY_SHOOTER", "PROJETILE_SPEED", 0); m_settings->ENEMY_SHOOTER_PROJECTILE_LIFE_TIME = (float)ini.GetDoubleValue("ENEMY_SHOOTER", "PROJECTILE_LIFE_TIME", 0); m_settings->ENEMY_BASE_HEALTH = (float)ini.GetDoubleValue("ENEMY_BASE", "HEALTH", 0); m_settings->ENEMY_BASE_SPEED_BASE = (float)ini.GetDoubleValue("ENEMY_BASE", "SPEED_BASE", 0); m_settings->ENEMY_BASE_SPEED_MIN_MULTIPLIER = (float)ini.GetDoubleValue("ENEMY_BASE", "SPEED_MIN_MULTIPLIER", 0); m_settings->ENEMY_BASE_SPEED_MAX_MULTIPLIER = (float)ini.GetDoubleValue("ENEMY_BASE", "SPEED_MAX_MULTIPLIER", 0); m_settings->PARTICLES_MAX_INIT_SPEED = (float)ini.GetDoubleValue("PARTICLES", "MAX_INIT_SPEED", 0); m_settings->SCORE_KILL_TROLL = ini.GetLongValue("SCORE", "KILL_TROLL", 0); m_settings->SCORE_KILL_GOBLIN = ini.GetLongValue("SCORE", "KILL_GOBLIN", 0); m_settings->SCORE_KILL_SHOOTER = ini.GetLongValue("SCORE", "KILL_SHOOTER", 0); m_settings->SCORE_KILL_BASE = ini.GetLongValue("SCORE", "KILL_BASE", 0); m_settings->SCORE_TIME_LIMIT = (float)ini.GetDoubleValue("SCORE", "TIME_LIMIT", 0); m_settings->HIGHSCORE_NAME = ini.GetValue("HIGHSCORE", "NAME", ""); m_settings->HIGHSCORE2_NAME = ini.GetValue("HIGHSCORE2", "NAME", ""); m_settings->HIGHSCORE3_NAME = ini.GetValue("HIGHSCORE3", "NAME", ""); m_settings->HIGHSCORE_SCORE = ini.GetLongValue("HIGHSCORE", "SCORE", 0); m_settings->HIGHSCORE2_SCORE = ini.GetLongValue("HIGHSCORE2", "SCORE", 0); m_settings->HIGHSCORE3_SCORE = ini.GetLongValue("HIGHSCORE3", "SCORE", 0); return true; }
void ScriptSettings::Read(ScriptControls* scriptControl) { #pragma warning(push) #pragma warning(disable: 4244) // Make everything doubles later... CSimpleIniA ini; ini.SetUnicode(); ini.LoadFile(SETTINGSFILE); ini.GetBoolValue("OPTIONS", "Enable", true); // [OPTIONS] EnableManual = ini.GetBoolValue("OPTIONS", "Enable", true); ShiftMode = ini.GetLongValue("OPTIONS", "ShiftMode", 0); SimpleBike = ini.GetBoolValue("OPTIONS", "SimpleBike", false); EngDamage = ini.GetBoolValue("OPTIONS", "EngineDamage", false); EngStall = ini.GetBoolValue("OPTIONS", "EngineStalling", false); EngBrake = ini.GetBoolValue("OPTIONS", "EngineBraking", false); ClutchCatching = ini.GetBoolValue("OPTIONS", "ClutchCatching", false); ClutchShifting = ini.GetBoolValue("OPTIONS", "ClutchShifting", false); ClutchShiftingS = ini.GetBoolValue("OPTIONS", "ClutchShiftingS", false); DefaultNeutral = ini.GetBoolValue("OPTIONS", "DefaultNeutral", true); ClutchCatchpoint = ini.GetDoubleValue("OPTIONS", "ClutchCatchpoint", 15.0) / 100.0f; StallingThreshold = ini.GetDoubleValue("OPTIONS", "StallingThreshold", 75.0) / 100.0f; RPMDamage = ini.GetDoubleValue("OPTIONS", "RPMDamage", 15.0) / 100.0f; MisshiftDamage = ini.GetDoubleValue("OPTIONS", "MisshiftDamage", 10.0); AutoLookBack = ini.GetBoolValue("OPTIONS", "AutoLookBack", false); AutoGear1 = ini.GetBoolValue("OPTIONS", "AutoGear1", false); HillBrakeWorkaround = ini.GetBoolValue("OPTIONS", "HillBrakeWorkaround", false); UITips = ini.GetBoolValue("OPTIONS", "UITips", true); UITips_OnlyNeutral = ini.GetBoolValue("OPTIONS", "UITips_OnlyNeutral", false); UITips_X = ini.GetDoubleValue("OPTIONS", "UITips_X", 95.0) / 100.0f; UITips_Y = ini.GetDoubleValue("OPTIONS", "UITips_Y", 95.0) / 100.0f; UITips_Size = ini.GetDoubleValue("OPTIONS", "UITips_Size", 15.0) / 100.0f; UITips_TopGearC_R = ini.GetLongValue("OPTIONS", "UITips_TopGearC_R", 255); UITips_TopGearC_G = ini.GetLongValue("OPTIONS", "UITips_TopGearC_G", 255); UITips_TopGearC_B = ini.GetLongValue("OPTIONS", "UITips_TopGearC_B", 255); CrossScript = ini.GetBoolValue("OPTIONS", "CrossScript", false); // [CONTROLLER] scriptControl->ControlXbox[static_cast<int>(ScriptControls::ControllerControlType::Toggle)] = ini.GetValue("CONTROLLER", "Toggle", "DpadRight"); scriptControl->ControlXbox[static_cast<int>(ScriptControls::ControllerControlType::ToggleH)] = ini.GetValue("CONTROLLER", "ToggleShift", "B"); scriptControl->CToggleTime = ini.GetLongValue("CONTROLLER", "ToggleTime", 500); int tval = ini.GetLongValue("CONTROLLER", "TriggerValue", 75); if (tval > 100 || tval < 0) { tval = 75; } scriptControl->SetXboxTrigger(tval); scriptControl->ControlXbox[static_cast<int>(ScriptControls::ControllerControlType::ShiftUp)] = ini.GetValue("CONTROLLER", "ShiftUp", "A"); scriptControl->ControlXbox[static_cast<int>(ScriptControls::ControllerControlType::ShiftDown)] = ini.GetValue("CONTROLLER", "ShiftDown", "X"); scriptControl->ControlXbox[static_cast<int>(ScriptControls::ControllerControlType::Clutch)] = ini.GetValue("CONTROLLER", "Clutch", "LeftThumbDown"); scriptControl->ControlXbox[static_cast<int>(ScriptControls::ControllerControlType::Engine)] = ini.GetValue("CONTROLLER", "Engine", "DpadDown"); scriptControl->ControlXbox[static_cast<int>(ScriptControls::ControllerControlType::Throttle)] = ini.GetValue("CONTROLLER", "Throttle", "RightTrigger"); scriptControl->ControlXbox[static_cast<int>(ScriptControls::ControllerControlType::Brake)] = ini.GetValue("CONTROLLER", "Brake", "LeftTrigger"); // [KEYBOARD] scriptControl->KBControl[static_cast<int>(ScriptControls::KeyboardControlType::Toggle)] = str2key(ini.GetValue("KEYBOARD", "Toggle", "VK_OEM_5")); scriptControl->KBControl[static_cast<int>(ScriptControls::KeyboardControlType::ToggleH)] = str2key(ini.GetValue("KEYBOARD", "ToggleH", "VK_OEM_6")); scriptControl->KBControl[static_cast<int>(ScriptControls::KeyboardControlType::ShiftUp)] = str2key(ini.GetValue("KEYBOARD", "ShiftUp", "SHIFT")); scriptControl->KBControl[static_cast<int>(ScriptControls::KeyboardControlType::ShiftDown)] = str2key(ini.GetValue("KEYBOARD", "ShiftDown", "CTRL")); scriptControl->KBControl[static_cast<int>(ScriptControls::KeyboardControlType::Clutch)] = str2key(ini.GetValue("KEYBOARD", "Clutch", "X")); scriptControl->KBControl[static_cast<int>(ScriptControls::KeyboardControlType::Engine)] = str2key(ini.GetValue("KEYBOARD", "Engine", "C")); scriptControl->KBControl[static_cast<int>(ScriptControls::KeyboardControlType::Throttle)] = str2key(ini.GetValue("KEYBOARD", "Throttle", "W")); scriptControl->KBControl[static_cast<int>(ScriptControls::KeyboardControlType::Brake)] = str2key(ini.GetValue("KEYBOARD", "Brake", "S")); scriptControl->KBControl[static_cast<int>(ScriptControls::KeyboardControlType::HR)] = str2key(ini.GetValue("KEYBOARD", "HR", "NUM0")); scriptControl->KBControl[static_cast<int>(ScriptControls::KeyboardControlType::H1)] = str2key(ini.GetValue("KEYBOARD", "H1", "NUM1")); scriptControl->KBControl[static_cast<int>(ScriptControls::KeyboardControlType::H2)] = str2key(ini.GetValue("KEYBOARD", "H2", "NUM2")); scriptControl->KBControl[static_cast<int>(ScriptControls::KeyboardControlType::H3)] = str2key(ini.GetValue("KEYBOARD", "H3", "NUM3")); scriptControl->KBControl[static_cast<int>(ScriptControls::KeyboardControlType::H4)] = str2key(ini.GetValue("KEYBOARD", "H4", "NUM4")); scriptControl->KBControl[static_cast<int>(ScriptControls::KeyboardControlType::H5)] = str2key(ini.GetValue("KEYBOARD", "H5", "NUM5")); scriptControl->KBControl[static_cast<int>(ScriptControls::KeyboardControlType::H6)] = str2key(ini.GetValue("KEYBOARD", "H6", "NUM6")); scriptControl->KBControl[static_cast<int>(ScriptControls::KeyboardControlType::H7)] = str2key(ini.GetValue("KEYBOARD", "H7", "NUM7")); scriptControl->KBControl[static_cast<int>(ScriptControls::KeyboardControlType::H8)] = str2key(ini.GetValue("KEYBOARD", "H8", "NUM8")); scriptControl->KBControl[static_cast<int>(ScriptControls::KeyboardControlType::HN)] = str2key(ini.GetValue("KEYBOARD", "HN", "NUM9")); // [WHEELOPTIONS] WheelEnabled = ini.GetBoolValue("WHEELOPTIONS", "Enable", false); WheelWithoutManual = ini.GetBoolValue("WHEELOPTIONS", "WheelWithoutManual", true); FFEnable = ini.GetBoolValue("WHEELOPTIONS", "FFEnable", true); FFGlobalMult = ini.GetDoubleValue("WHEELOPTIONS", "FFGlobalMult", 100.0) / 100.0f; DamperMax = ini.GetLongValue("WHEELOPTIONS", "DamperMax", 50); DamperMin = ini.GetLongValue("WHEELOPTIONS", "DamperMin", 20); TargetSpeed = ini.GetLongValue("WHEELOPTIONS", "DamperTargetSpeed", 10); FFPhysics = ini.GetDoubleValue("WHEELOPTIONS", "PhysicsStrength", 100.0) / 100.0f; CenterStrength = ini.GetDoubleValue("WHEELOPTIONS", "CenterStrength", 100.0) / 100.0f; DetailStrength = ini.GetDoubleValue("WHEELOPTIONS", "DetailStrength", 100.0) / 1.0f; // [WHEELCONTROLS] scriptControl->WheelControl[static_cast<int>(ScriptControls::WheelControlType::Toggle)] = ini.GetLongValue("WHEELCONTROLS", "Toggle", 17); scriptControl->WheelControl[static_cast<int>(ScriptControls::WheelControlType::ToggleH)] = ini.GetLongValue("WHEELCONTROLS", "ToggleH", 6); scriptControl->WheelControl[static_cast<int>(ScriptControls::WheelControlType::ShiftUp)] = ini.GetLongValue("WHEELCONTROLS", "ShiftUp", 4); scriptControl->WheelControl[static_cast<int>(ScriptControls::WheelControlType::ShiftDown)] = ini.GetLongValue("WHEELCONTROLS", "ShiftDown", 5); scriptControl->WheelControl[static_cast<int>(ScriptControls::WheelControlType::HR)] = ini.GetLongValue("WHEELCONTROLS", "HR", 14); scriptControl->WheelControl[static_cast<int>(ScriptControls::WheelControlType::H1)] = ini.GetLongValue("WHEELCONTROLS", "H1", 8 ); scriptControl->WheelControl[static_cast<int>(ScriptControls::WheelControlType::H2)] = ini.GetLongValue("WHEELCONTROLS", "H2", 9 ); scriptControl->WheelControl[static_cast<int>(ScriptControls::WheelControlType::H3)] = ini.GetLongValue("WHEELCONTROLS", "H3", 10); scriptControl->WheelControl[static_cast<int>(ScriptControls::WheelControlType::H4)] = ini.GetLongValue("WHEELCONTROLS", "H4", 11); scriptControl->WheelControl[static_cast<int>(ScriptControls::WheelControlType::H5)] = ini.GetLongValue("WHEELCONTROLS", "H5", 12); scriptControl->WheelControl[static_cast<int>(ScriptControls::WheelControlType::H6)] = ini.GetLongValue("WHEELCONTROLS", "H6", 13); scriptControl->WheelControl[static_cast<int>(ScriptControls::WheelControlType::Handbrake)] = ini.GetLongValue("WHEELCONTROLS", "Handbrake", 19); scriptControl->WheelControl[static_cast<int>(ScriptControls::WheelControlType::Engine)] = ini.GetLongValue("WHEELCONTROLS", "Engine", 21 ); scriptControl->WheelControl[static_cast<int>(ScriptControls::WheelControlType::Horn)] = ini.GetLongValue("WHEELCONTROLS", "Horn", 20 ); scriptControl->WheelControl[static_cast<int>(ScriptControls::WheelControlType::Lights)] = ini.GetLongValue("WHEELCONTROLS", "Lights", 7); scriptControl->WheelControl[static_cast<int>(ScriptControls::WheelControlType::LookBack)] = ini.GetLongValue("WHEELCONTROLS", "LookBack", 22); scriptControl->WheelControl[static_cast<int>(ScriptControls::WheelControlType::Camera)] = ini.GetLongValue("WHEELCONTROLS", "Camera", 0); scriptControl->WheelControl[static_cast<int>(ScriptControls::WheelControlType::RadioPrev)] = ini.GetLongValue("WHEELCONTROLS", "RadioPrev", 1); scriptControl->WheelControl[static_cast<int>(ScriptControls::WheelControlType::RadioNext)] = ini.GetLongValue("WHEELCONTROLS", "RadioNext", 2); scriptControl->WheelControl[static_cast<int>(ScriptControls::WheelControlType::IndicatorLeft)] = ini.GetLongValue("WHEELCONTROLS", "IndicatorLeft", 19 ); scriptControl->WheelControl[static_cast<int>(ScriptControls::WheelControlType::IndicatorRight)] = ini.GetLongValue("WHEELCONTROLS", "IndicatorRight", 21 ); scriptControl->WheelControl[static_cast<int>(ScriptControls::WheelControlType::IndicatorHazard)] = ini.GetLongValue("WHEELCONTROLS", "IndicatorHazard", 15); // [WHEELAXIS] scriptControl->WheelAxes[static_cast<int>(ScriptControls::WheelAxisType::Throttle)] = ini.GetValue("WHEELAXIS", "Throttle", "lY"); scriptControl->ThrottleMin = ini.GetLongValue("WHEELAXIS", "ThrottleMin", 0); scriptControl->ThrottleMax = ini.GetLongValue("WHEELAXIS", "ThrottleMax", 65535); scriptControl->WheelAxes[static_cast<int>(ScriptControls::WheelAxisType::Brake)] = ini.GetValue("WHEELAXIS", "Brake", "lRz"); scriptControl->BrakeMin = ini.GetLongValue("WHEELAXIS", "BrakeMin", 0); scriptControl->BrakeMax = ini.GetLongValue("WHEELAXIS", "BrakeMax", 65535); scriptControl->WheelAxes[static_cast<int>(ScriptControls::WheelAxisType::Clutch)] = ini.GetValue("WHEELAXIS", "Clutch", "rglSlider1"); scriptControl->ClutchMin = ini.GetLongValue("WHEELAXIS", "ClutchMin", 0); scriptControl->ClutchMax = ini.GetLongValue("WHEELAXIS", "ClutchMax", 65535); scriptControl->WheelAxes[static_cast<int>(ScriptControls::WheelAxisType::Steer)] = ini.GetValue("WHEELAXIS", "Steer", "lX"); scriptControl->SteerLeft = ini.GetLongValue("WHEELAXIS", "SteerLeft", 0); scriptControl->SteerRight = ini.GetLongValue("WHEELAXIS", "SteerRight", 65535); scriptControl->FFAxis = ini.GetValue("WHEELAXIS", "FFAxis", "X"); scriptControl->ClutchDisable = ini.GetBoolValue("WHEELAXIS", "ClutchDisable", false); SteerAngleMax = ini.GetDoubleValue("WHEELAXIS", "SteerAngleMax", 900.0); SteerAngleCar = ini.GetDoubleValue("WHEELAXIS", "SteerAngleCar", 720.0); SteerAngleBike = ini.GetDoubleValue("WHEELAXIS", "SteerAngleBike", 180.0); // [WHEELKEYBOARD] for (int i = 0; i < MAX_RGBBUTTONS; i++) { // Ouch std::string entryString = ini.GetValue("WHEELKEYBOARD", std::to_string(i).c_str(), "NOPE"); if (std::string(entryString).compare("NOPE") == 0) { scriptControl->WheelToKey[i] = -1; } else { scriptControl->WheelToKey[i] = str2key(entryString); } } // [DEBUG] Debug = ini.GetBoolValue("DEBUG", "Info", false); AltControls = ini.GetBoolValue("DEBUG", "AltControls", false); SteerAngleAlt = ini.GetDoubleValue("DEBUG", "AltAngle", 180.0); // .ini version check INIver = ini.GetValue("DEBUG", "INIver", "0.0"); #pragma warning(pop) }