Example #1
0
 inline std::map<std::string,std::string> getMap(const std::string& obj) {
     using namespace std;
     _guard g(m);
     map<std::string,std::string> res;
     CSimpleIniA::TNamesDepend keys;
     ini.GetAllKeys(obj.c_str(), keys);
     CSimpleIniA::TNamesDepend::const_iterator i;
     for(i = keys.begin(); i != keys.end(); ++i) {
         const CSimpleIniA::SI_CHAR_T* _key = i->pItem;
         const CSimpleIniA::SI_CHAR_T* _val = ini.GetValue(obj.c_str(), _key, NULL);
         res[std::string(_key)] = std::string(_val);
     }
     return res;
 }
Example #2
0
////////////////////////////////////////////////////////////
/// Load & apply some settings
////////////////////////////////////////////////////////////
void MainClient::_loadGameSettings(void)
{
	CSimpleIniA ini;
	if(	ini.LoadFile("settings.ini") < 0 ){
		throw "Could not open the settings file!";
	}

	//Input .ini file settings
	info.debug			= ini.GetBoolValue("Settings", "debug");
	info.mapfile 		= ini.GetValue("Settings", "map");
	info.demoFile		= ini.GetValue("Settings", "demo");
	info.demoPlay		= ini.GetBoolValue("Settings", "play");
	info.demoRecord		= ini.GetBoolValue("Settings", "record");
	info.texturefile	= ini.GetValue("Settings", "textures");

	info.fullscreen 	= ini.GetBoolValue("Window", "fullscreen");
	info.window_width	= ini.GetLongValue("Window", "width");
	info.window_height	= ini.GetLongValue("Window", "height");
	info.cursorfile 	= ini.GetValue("Window", "cursor");

	info.fpslimit 		= ini.GetLongValue("Graphics", "fpslimit");
	info.frameskip 		= ini.GetLongValue("Graphics", "frameskip");

	/* Load the weapon list */
	CSimpleIniA weaponlist;
	weaponlist.LoadFile("assets/weaponlist.ini");

	CSimpleIniA::TNamesDepend keys;
	weaponlist.GetAllKeys("Weapons", keys);

	//Build Weapon definitions
	CSimpleIniA::TNamesDepend::const_iterator i;
	for(i = keys.begin(); i != keys.end(); ++i){
		//corresponds to the weapon select menu
		WeaponList.push_back(weaponlist.GetValue("Weapons", i->pItem));

		{
			//Push back a weapon info
			object::Weapon::Info winfo;
			std::string	path = WeaponList.back() + "/weapon.ini";

			object::Weapon::Info::Load(path.c_str(), &winfo);

			WeaponInfo.push_back(winfo);
		}
	}

} //void MainClient::_loadGameSettings(void)