void ScriptSettings::Save() const { CSimpleIniA ini; ini.SetUnicode(); ini.LoadFile(SETTINGSFILE); ini.SetValue("OPTIONS", "Enable", EnableManual ? " 1" : " 0"); ini.SetLongValue("OPTIONS", "ShiftMode", ShiftMode); ini.SaveFile(SETTINGSFILE); }
inline void set(const std::string key, const std::string val, std::string obj="root") { using namespace std; _guard g(m); ini.SetValue(obj.c_str(), key.c_str(), val.c_str()); #ifdef DEBUG v = o; std::cerr << "Filecache: Current JSON> " << v.str() << std::endl; #endif }
bool SettingsManager::saveSettings() { CSimpleIniA ini; ini.SetUnicode(); ini.LoadFile("CONFIG.ini"); if(ini.IsEmpty()) {return false;} ini.SetValue("HIGHSCORE", "NAME", m_settings->HIGHSCORE_NAME.c_str()); ini.SetLongValue("HIGHSCORE", "SCORE", m_settings->HIGHSCORE_SCORE); ini.SetValue("HIGHSCORE2", "NAME", m_settings->HIGHSCORE2_NAME.c_str()); ini.SetLongValue("HIGHSCORE2", "SCORE", m_settings->HIGHSCORE2_SCORE); ini.SetValue("HIGHSCORE3", "NAME", m_settings->HIGHSCORE3_NAME.c_str()); ini.SetLongValue("HIGHSCORE3", "SCORE", m_settings->HIGHSCORE3_SCORE); //Save the file if(ini.SaveFile("CONFIG.ini") < 0) {return false;} return true; }
int main(int argc, const char *argv[]) { CSimpleIniA ini; ini.SetUnicode(); ini.LoadFile("myfile.ini"); const char * pVal = ini.GetValue("section", "key", "default"); ini.SetValue("section", "key", "newvalue"); std::string strData; ini.Save(strData); printf("strData.c_str(): %s\n", strData.c_str()); return 0; }
int main(void) { CSimpleIniA ini; const char* filename="test.ini"; ini.SetUnicode(); ini.LoadFile(filename); ini.SetValue("node1","foo","foonew"); const char* inivalue=ini.GetValue("node1","foo",NULL); printf("%s\n",inivalue); printf("end!\n"); bool b=false; ini.SaveFile(filename,b); ini.Reset(); return 0; }
void save(const char* filename) { CSimpleIniA ini; ini.SetUnicode(); ini.SetDoubleValue("Controls", "Mouse Sensitivity", _mouseSensitivity); ini.SetLongValue("Graphics", "Width", _displayWidth); ini.SetLongValue("Graphics", "Height", _displayHeight); ini.SetBoolValue("Graphics", "Fullscreen", _fullscreen); ini.SetBoolValue("Graphics", "Borderless", _borderless); ini.SetDoubleValue("Graphics", "Field of View", _fieldOfView); ini.SetBoolValue("Debug", "Show Console", _showConsole); ini.SetBoolValue("Debug", "Logging", _logging); ini.SetBoolValue("Debug", "Show Mouse Cursor", _showMouseCursor); ini.SetBoolValue("Debug", "Center Mouse Cursor", _centerMouseCursor); ini.SetBoolValue("Debug", "Show FPS", _showFPS); ini.SetBoolValue("Debug", "Show Cursor Coords", _showCursorCoordinates); ini.SetBoolValue("Debug", "Debug Context", _debugContext); ini.SetValue("Debug", "Starting Scene", _startingScene->c_str()); SI_Error rc = ini.SaveFile(filename); if (rc < 0) fputs("Couldn't save settings", stderr); }
// Main int main(int argc, char **argv) { // Check the number of command line arguments if(argc < 2) { cout << "Try " << argv[0] << " -h or --help" << endl; return 1; } try { TCLAP::CmdLine cmd("Push notifications to your phone easily.", ' ', "0.3"); // Values TCLAP::ValueArg<int> idArg("i","id","ID of the device.",false,0,"number"); cmd.add(idArg); // Switches TCLAP::SwitchArg tokenSwitch("t", "token", "Request your token.", cmd, false); TCLAP::SwitchArg listSwitch("l", "list", "List all your devices.", cmd, false); TCLAP::SwitchArg pipeSwitch("p", "pipe", "Input via pipe.", cmd, false); TCLAP::SwitchArg verifySwitch("v","verify","Checks if token is still valid.", cmd, false); // add unlabeled argument TCLAP::UnlabeledValueArg<string> noLabelMessage("message", "The notification you want to send.", false, "message", "message"); cmd.add(noLabelMessage); // Parse the argv array. cmd.parse(argc, argv); // Variables string message; int id; CSimpleIniA iniReader; iniReader.SetUnicode(); // Request token if(tokenSwitch.getValue()) { string username, password, token; // Read username cout << "Username: "******"Password: "******"pusher", "username", username.c_str()); iniReader.SetValue("pusher", "appToken", token.c_str()); // Check if file is writable if(iniReader.SaveFile(CONFIG_FILE) < 0) { cout << "Try running pusher as root or save the following in " << CONFIG_FILE << "\n" << endl; // Data string strData; iniReader.Save(strData); cout << strData << endl; return 1; } cout << "Success!" << endl; return 0; } // Check if reading of config is possible if(iniReader.LoadFile(CONFIG_FILE) < 0) { throw PusherError("You need to login first."); } string username = iniReader.GetValue("pusher", "username", ""); string appToken = iniReader.GetValue("pusher", "appToken", ""); if(username.empty() || appToken.empty()) { throw PusherError("You need to login first."); } // Loading values PushHandler pusherInstance(username, appToken); // Verify token if(verifySwitch.getValue()) { if(pusherInstance.verifyToken()) { cout << "appToken is valid" << endl; return 0; } else { cout << "appToken is invalid" << endl; return 1; } } // List devices if(listSwitch.getValue()) { vector<PushHandler::Device> devices; devices = pusherInstance.getDevices(); unsigned int titleLength = 5; unsigned int modelLength = 5; unsigned int idLength = 2; for(unsigned int i = 0; i < devices.size(); i++) { if(devices[i].title.length() > titleLength) { titleLength = devices[i].title.length(); } if(devices[i].model.length() > modelLength) { modelLength = devices[i].model.length(); } if(devices[i].id.length() > idLength) { idLength = devices[i].id.length(); } } cout << "ID\033[" << (idLength - 2 + 2) << "C" << "Title\033[" << (titleLength - 5 + 2) << "C" << "Model" << endl; for(unsigned int x = 0; x < (titleLength + modelLength + idLength + 4); x++) { cout << "-"; } cout << endl; for(unsigned int i = 0; i < devices.size(); i++) { cout << devices[i].id << "\033[" << (idLength - devices[i].id.length() + 2) << "C" << devices[i].title << "\033[" << (titleLength - devices[i].title.length() + 2) << "C" << devices[i].model << endl; } return 0; } // Device id if(idArg.getValue() != 0) { id = idArg.getValue(); } else { return 1; } // Load message if(pipeSwitch.getValue()) { string pipeBuffer; while(getline(cin, pipeBuffer)) { message += "\n"; message += pipeBuffer; } message.erase(0,1); } else { message = noLabelMessage.getValue(); } // Send the message stringstream stringID; stringID << id; pusherInstance.sendToDevice(stringID.str(), message); }